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Crius Issues

First post First post
Author
Dareth Astrar
Astrar Logistics and Engineering
#941 - 2014-07-30 12:01:22 UTC
Values differ in the Industry UI window for a build job compared to the Copy Material Information.

I had attempted a basic examination of some blueprints today, and found this issue whilst I was trying to discuss the changed material requirements here:

Crius Feedback

When I examined a Cyclone BPO with ME -10%, and attempted to Use Blueprint to determine cost in relation to the build in a Facility, I noticed this issue.

The blueprint Show Info and Industry UI window were showing the same information:

Tritanium / 2,900,000
Pyerite / 690,001
Mexallon / 170,001
Isogen / 53,001
Zydrine / 2,800
Megacyte / 1,501

but the Copy material information right-click option on the (>) graphic actually gave the following values:

Minerals
typeID / Item / Available / Required / Est. Unit price
34 / Tritanium / 0 / 2842000 / 6.0291
35 / Pyerite / 0 / 676201 / 11.4021
36 / Mexallon / 0 / 166601 / 47.961
37 / Isogen / 0 / 51941 / 125.6548
39 / Zydrine / 0 / 2744 / 609.9978
40 / Megacyte / 0 / 1471 / 1398.3572

As you can see the two differ by around 2%, with the latter being around 98% of the shown values, with no team selected and just a standard station as the facility.
Dareth Astrar
Astrar Logistics and Engineering
#942 - 2014-07-30 12:56:06 UTC
Cannot use a blueprint current in use for another job to Estimate additional work.

I can see a valid need to estimate construction or other costs with a blueprint, for example to price up the complete research you are wanting to do, but whilst it might currently be in active use.

Should this be considered a suggestion instead of issue?
CCP Paradox
#943 - 2014-07-30 13:18:54 UTC
Basil Vulpine wrote:
CCP Paradox wrote:

We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.

We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.

Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.

There will be no further changes to any existing specialty and we apologize for the inconvenience caused.



Can you please confirm that any new construction component team will not morph in to something different?
Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp"

There are teams visible in the chartering section to bid on.
There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering.

Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality.


As I mentioned, no more changes will happen.
I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :)

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Adrie Atticus
Caldari Provisions
Caldari State
#944 - 2014-07-30 13:49:45 UTC
When can we expect to get out skill points back?
Kusum Fawn
Perkone
Caldari State
#945 - 2014-07-30 14:52:02 UTC
is the added materials to bpos that previously did not have waste intentional and if not when is that getting fixed?

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Veinnail
Caldari Provisions
Caldari State
#946 - 2014-07-30 15:34:33 UTC
Kusum Fawn wrote:
is the added materials to bpos that previously did not have waste intentional and if not when is that getting fixed?

this is something we'd like to see addressed, the majority of t2ships have seen a significant price hike due to material needs that just don't add up. It really appears as if the base materials were upped more than just "waste" amounts.
Basil Vulpine
Blueprint Haus
Blades of Grass
#947 - 2014-07-30 15:50:37 UTC
CCP Paradox wrote:
Basil Vulpine wrote:
CCP Paradox wrote:

We found the issue, and it was related to the change we did to accommodate for the Orca so that it could be classified correctly as the Industrial Command Ship.

We had a look into what solutions we could do, and in the investigation saw that the number of people who bid money to Construction Component teams and won was really, really small as this only affected those before the 24th July. As such we have instructed our GM's to reimburse those who paid specifically for Construction Component teams that were later changed by us by mistake.

Please file a Support Ticket with any characters who had paid money to the winning bid/relocation of the team and you will be reimbursed.

There will be no further changes to any existing specialty and we apologize for the inconvenience caused.



Can you please confirm that any new construction component team will not morph in to something different?
Checking in game with a filter of "World" / "Component" / "Manufacturing" and text filter of "construction comp"

There are teams visible in the chartering section to bid on.
There are NO teams visible currently active in all of Eve. Same filter settings, just flipping between the different parts of team chartering.

Either everybody who is bidding on teams has heard that construction component teams were broken and isn't bidding on any team that contains them or they are still morphing their speciality.


As I mentioned, no more changes will happen.
I can also find the teams fine, it is "Construction Components" and not "construction components" as you were typing. You probably have realized the mistake as I type this :)


I appear to have a mental block here..
The filter is not case sensitive, "fuel block" works in both the "on auction" and the "active" team pages.
"construction components" works in the "on auction" page but not in the "active" team pages.

I've had this verified by somebody in a different alliance, again using copy/paste of the quoted filter term.
Veinnail
Caldari Provisions
Caldari State
#948 - 2014-07-30 16:04:30 UTC  |  Edited by: Veinnail
the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.

This winds back to my original point that it isn't the producers who will be impacted, but the end user.
Just a Hick
#949 - 2014-07-30 16:11:22 UTC
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!
Captain StringfellowHawk
Forsaken Reavers
#950 - 2014-07-30 16:23:13 UTC
Veinnail wrote:
the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.

This winds back to my original point that it isn't the producers who will be impacted, but the end user.


You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases.

On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :)
Starbuck Keikira
#951 - 2014-07-30 16:30:25 UTC
Has this been reported? Cannot transfer POCO to another corporation from within the Corporation Assets screen. The option no longer exists.
Kusum Fawn
Perkone
Caldari State
#952 - 2014-07-30 17:09:12 UTC
Character portraits seem to also be broken.
you delete all the pants? cause this whole crius thing seems to just be breaki

Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.

Veinnail
Caldari Provisions
Caldari State
#953 - 2014-07-30 17:57:37 UTC
Captain StringfellowHawk wrote:
Veinnail wrote:
the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.

This winds back to my original point that it isn't the producers who will be impacted, but the end user.


You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases.

On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :)



winter wars seem to be more related to the snow outside than the political climate of eve. Higher PCU more wars tends to be a trend, anyone care to prove that?

also, don't obsess with coalitions/corp/ect. think we can go beyond that for this right?
Captain StringfellowHawk
Forsaken Reavers
#954 - 2014-07-30 18:20:41 UTC
Veinnail wrote:
Captain StringfellowHawk wrote:
Veinnail wrote:
the broad material hike on t2 ships will sell more plex when the winter wars come. good business plan, milk those junkies for every drop.

This winds back to my original point that it isn't the producers who will be impacted, but the end user.


You assume that your coalition will actually start fighting someone during the Winter Time. Also when is the date of the winter wars considering their is no direct Winter Expansion anymore and just monthly releases.

On another note.. If that end user is in a Tech 2 and has yet to figure out how to make isk... then Milk them until they learn. Let's also see how badly screwed up T2 winds up now that they're missing with them again. So far tho I have not seen my industry completely screwed enough that I can't compensate the changes to keep who I fly with from buying Plex's. Wallets Fat enough think I can give back to the end user for a bit :)



winter wars seem to be more related to the snow outside than the political climate of eve. Higher PCU more wars tends to be a trend, anyone care to prove that?

also, don't obsess with coalitions/corp/ect. think we can go beyond that for this right?


I would of pulled the same on CFC :) But, yes we can. I'm still waiting to see the market start to fluctuate. Not sure if Hi-sec is already but most of the Null-Sec Industry I work with are still pushing the same prices in new orders being pushed up.
Decarthado Aurgnet
Imperial Combat Engineers
#955 - 2014-07-30 18:29:34 UTC
Just a Hick wrote:
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!

A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least.

Remove T2 BPO's or make them inventable at extreme cost.

Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#956 - 2014-07-30 19:38:34 UTC  |  Edited by: Qmamoto Kansuke
This is a BIG ISSUE:

As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Its so ugly that a single guy can single handed keep a product down for months at the moment, the worst is that this situation will apply to 90% of the market in time.Every product is going down and its going down fast, you need to up both invention and production times likes this:

ammo+5days
modules+1-2days
ships+2-3days

At the current production rates the market will kill itself in less than 2months because copy and invention are not barrier at all!!!!!

Do you know what happens to producers who have nothing profitable to produce?I don't want to go that road.Lucky for us we're not there yet and I hope that you guys will man up and fix things so we will never get there.

Here is some proof to back me up:
https://forums.eveonline.com/default.aspx?g=posts&m=4858934#post4858934
https://forums.eveonline.com/default.aspx?g=posts&t=361890&find=unread
Adrie Atticus
Caldari Provisions
Caldari State
#957 - 2014-07-30 20:27:45 UTC
Qmamoto Kansuke wrote:
This is a BIG ISSUE:

As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Its so ugly that a single guy can single handed keep a product down for months at the moment, the worst is that this situation will apply to 90% of the market in time.Every product is going down and its going down fast, you need to up both invention and production times likes this:

ammo+5days
modules+1-2days
ships+2-3days

At the current production rates the market will kill itself in less than 2months because copy and invention are not barrier at all!!!!!

Do you know what happens to producers who have nothing profitable to produce?I don't want to go that road.Lucky for us we're not there yet and I hope that you guys will man up and fix things so we will never get there.

Here is some proof to back me up:
https://forums.eveonline.com/default.aspx?g=posts&m=4858934#post4858934
https://forums.eveonline.com/default.aspx?g=posts&t=361890&find=unread


So you're saying that because you are using more materials and faster, the mineral market will not auto-correct itself? You need to look further than 1-2 days total, once mineral reserves start to dry up, you'll see weird things on the market.
Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#958 - 2014-07-30 20:31:28 UTC  |  Edited by: Qmamoto Kansuke
Adrie Atticus wrote:
Qmamoto Kansuke wrote:
This is a BIG ISSUE:

As far as I recall ccp said that it will watch the markets and balance invention/production times if there's need to.Well we need to.You've screwed big time with the fast production times we have now.Its so ugly that a single guy can single handed keep a product down for months at the moment, the worst is that this situation will apply to 90% of the market in time.Every product is going down and its going down fast, you need to up both invention and production times likes this:

ammo+5days
modules+1-2days
ships+2-3days

At the current production rates the market will kill itself in less than 2months because copy and invention are not barrier at all!!!!!

Do you know what happens to producers who have nothing profitable to produce?I don't want to go that road.Lucky for us we're not there yet and I hope that you guys will man up and fix things so we will never get there.

Here is some proof to back me up:
https://forums.eveonline.com/default.aspx?g=posts&m=4858934#post4858934
https://forums.eveonline.com/default.aspx?g=posts&t=361890&find=unread


So you're saying that because you are using more materials and faster, the mineral market will not auto-correct itself? You need to look further than 1-2 days total, once mineral reserves start to dry up, you'll see weird things on the market.



Mate this is not about the mineral market that is fine where it is.This is about the final product those things you build with minerals/moon goo you know?There's huge oversupply of final products and that oversupply is not limited by any material more so when most if not all minerals got removed from t2 and misc products.I don't see materials as a bottleneck to stop oversupply.
Just a Hick
#959 - 2014-07-30 23:19:16 UTC
Decarthado Aurgnet wrote:
Just a Hick wrote:
I just finished establishing a POS and lab so as to do BPO research. I put the BPO's into the lab and then select a job to research. Now I'm being told "insufficient roles to access corp wallet".

Prior to Crius it didn't charge for POS lab BPO research, now it does. I can accept that.

However why do I need to have the corp billed for personal research work in a POS that I'm responsible for ("POS Owner role)? I would expect either to have it bill me as the owner, or to allow the choice of who to bill.

I recommend a new pulldown field with choices of personal wallet, or a specific corp wallet. Note that eve if I had access to one of the corp wallets, it does not allow me to choose the specific wallet that I might have access to. Are you requiring access to all corp wallets and for payments to come from a random corp wallet? Or does it come from a specific corp wallet?

If you're going to start charging for POS research jobs in null sec where the empire has no jurisdiction, at least allow the choice of which wallet to use!

A number of us agree with your sentiment, and it's been alluded to by CCP that personal jobs will be put into POS's at some point. For now, it's all owned by the corp which you own. As far as the system is concerned, the corp is responsible for paying the npc's to do work which you told the corp to tell the npc's to start doing ... and that requires a corp wallet ... for now, at least.


I believe you're missing the main point I was attempting to raise.

The job refuses to run since I do not have access role to the wallet. However it fails to say WHICH wallet!

I'm assuming it means a corp wallet. Except now the question becomes, WHICH corp wallet? Do I say to my CEO that I need access to all of the corp wallets? Can the CEO give each of us different wallets to use?

I want a selection capability to choose WHICH wallet to use. Even if it's limited to which corp wallet, that would be better than it is now!

There is no way a CEO is going to give wallet access to all corp wallets, nor should he! And if everyone is paying for research jobs from the same corp wallet, how do we track the expenses of who spent what?
Decarthado Aurgnet
Imperial Combat Engineers
#960 - 2014-07-30 23:36:27 UTC
Just a Hick wrote:
... However it fails to say WHICH wallet! ...


Doesn't matter which wallet. As long as you have access to a corp wallet and there's enough isk, then it'll work. It's common practice to set aside one corp wallet division as common access just for this kind of thing.

Remove T2 BPO's or make them inventable at extreme cost.