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Science & Industry

 
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Is anyone bowing out of Industry with these new changes?

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Author
Dareth Astrar
Astrar Logistics and Engineering
#181 - 2014-07-29 13:48:01 UTC  |  Edited by: Dareth Astrar
Steve Ronuken wrote:
Skyneon wrote:

But the real problem is about the market price, everything will cost more and more.


Why do you see prices spiralling upwards?

(installation cost is based off build cost, not sell cost)


I'm sorry Steve, and you don't?

Some people, as always has been the case in Eve, can't do maths and will drive market prices down to next to nothing. I've seen a large drop in Capital Equipment Sell prices on the market already, some having lost over 3m per item. I'm assuming this is from people taking the reduced production time now and massively undercutting the market. Something I'm sure you're well aware of from peoples understanding of maths & effort in this game.

Aside from those that can't do maths, and seem to think that 5-10% is a great profit for all the time and work involved, how do you see this turning out? I only see it as increasing prices in the longer term, as many things take longer to produce but some larger items now take a little less time (fighters, bombers, capital equipment). There is an obvious impact to null/low sec cap builders here, where large volumes of mineral supply come from empire. I don't expect floods of miners to be going to null sec, and to be honest I'm still amazed mining in this game is still in the shape it's in.

I will be glad if I am incorrect, but I too agree that prices will be going up. Look at what has happened to much of the T2 ship market prices already, and whilst I understand and appreciate speculation will occur around patch times, I think those prices are going to stay or increase further.

I will be happy to being proven wrong. Smile
Lucas Kell
Solitude Trading
S.N.O.T.
#182 - 2014-07-29 14:22:17 UTC
Dareth Astrar wrote:
and seem to think that 5-10% is a great profit for all the time and work involved
5-10% is pretty good if you aren't a small fry industrialist. If I tried to keep all my margins too high, I'd be doing so by cutting the amount of stock I'm producing. I'd rather sell 5 items at 5% than 1 item at 20%. My most profitable item of all time has an 8% net margin.

Dareth Astrar wrote:
There is an obvious impact to null/low sec cap builders here, where large volumes of mineral supply come from empire. I don't expect floods of miners to be going to null sec, and to be honest I'm still amazed mining in this game is still in the shape it's in.
Miners don;t need to flood anywhere. Highsec miners can make more than they used to for the same ore just by compressing it and selling it in Jita. With null max refine being hihger. high sec miners can expect their compressed ore to sell at less than its mineral worth to a null seccer, but more than the mineral price to a high seccer - overall higher than it used to be. And all that with no reprocessing skills required, just an offline POS with a compressor they can online for an hour here and there. So miners are in a very good position.

And yeah, prices probably will go up. I don't imagine the prices will rocket and stay up, a lot of places will settle back down. Demand from null will reduce in hubs which should counter the current price spikes. It just takes a while to set up whole null industry chains.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#183 - 2014-07-29 15:21:53 UTC
I don't pay attention to margin.

I pay attention to isk/hr, which is far more important, when your assets reach a certain point. High margin is useless, if you can't invest enough into it to make a decent profit in concrete isk terms.

I'm not saying prices won't rise (Some certainly will, with the changes to T2 materials with rebasing) but it's the /spiral/ that I contest.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vartan Sarkisian
Tannhauser C-Beam
#184 - 2014-07-29 18:58:10 UTC
I am not a great mathematician, but surely margin is better than isk per hour. I see isk per hour as turnover not profit and as in the real world people are in business for profit ie margin.
Lucas Kell
Solitude Trading
S.N.O.T.
#185 - 2014-07-29 19:28:04 UTC
Vartan Sarkisian wrote:
I am not a great mathematician, but surely margin is better than isk per hour. I see isk per hour as turnover not profit and as in the real world people are in business for profit ie margin.
Isk/hour is a better measure.

Margin is just the gap between your purchase and sale. On it's own it's a relatively pointless figure, even in business. Margin alone is not profit. It's no good having a great margin if you can only cycle that margin once in a while. You're better off making a smaller margin lots of times within the same time period. So if you have 10m isk, and you can make 1 sale a week that nets you a 50% margin, you'll make 5m. But if you can make a 5% margin twice per day, even without compounding you'll make 500k twice a day for 7 days, making 7m in the week. So you're better off picking that faster selling item with the lower margin.

When you get to the higher end of industry, high margins really aren't sustainable, and you waste too much time with your isk sitting on the market waiting for the orders to sell.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Gilbaron
The Scope
Gallente Federation
#186 - 2014-07-29 20:18:58 UTC
it's a bit of both. a margin of 80% is bad if that only means 50.000 ISK/hr

but 2.000.000 ISK/hr is also bad if it's only a 3% margin

i aim for things that make more than 300.000 ISK/hr and with a margin that is safely above 10%.
Teslyn Sable
Shadowfire Enterprises
Rura-Penthe
#187 - 2014-07-30 00:41:46 UTC  |  Edited by: Teslyn Sable
Steve Ronuken wrote:
I don't pay attention to margin.

I pay attention to isk/hr, which is far more important, when your assets reach a certain point. High margin is useless, if you can't invest enough into it to make a decent profit in concrete isk terms.



No offense meant Steve but I think this is limiting your viewpoint somewhat.

There are three essential ways to make sustainable profit by manufacturing in EVE, from what I've seen and experienced over the years:

1) Build commodities and sell *everywhere*. We started our corp selling ammunition. Sure, ammunition isn't great isk/hour when you throw it up against, say, a covert ops cloaking device. But several players (note, not characters, but players) can make a LOT of ammunition working together, and then list it up to sell everywhere. Not only that, but the skill requirements are minimal, even for the T2 stuff. In terms of raw isk we made billions (at very high profit margins) selling ammunition in a very short time, enough to allow us to bootstrap our corp into the things we do now.

2) Build high isk/hour things and sell in one (or two or three) spot(s). This is the method that most solo industrialists that I have come across tend to use. It's not bad, but many folks doing it put themselves in a vulnerable position - vulnerable to market shifts, vulnerable to competition (because everyone else looks at isk/hour too), vulnerable to snags in their supply chain. Even worse, many of those folks overproduce and end up competing with themselves, by encouraging people in the markets they sell in to try to undercut them. Obviously, the best people following this approach have planned ahead in order to be able to rapidly retool production, or have diversified a bit, or at the very least have made allowances to handle things like resource price spikes and so on, but the vast majority of people following this approach don't do it perhaps as smartly as they should.

3) Build high-return items and sell strategically. This is what my corp focuses on now. The key to this approach is realizing that how you sell an item is as important as how you make it. You can't just go flood the market with this stuff, you have to understand how much you can list and where you should be listing in order to maximize your gain over time and resources invested. In different terms, you're looking at all three values - profit margin over resource cost, isk per hour, and sales volume and planning your production chain out to incorporate all three.

Put another way - Think of production like an investment. You want to get more money out than you put into it at the end of the day. As an industrialist you have to choose between high, low, and medium risk AND return items.

In my experience the best combination for sustainable profit over time is a diversified set of products that includes both higher-risk/higher-return items and low/medium-risk/medium-return items. With one player, this is hard to pull off simply because of the limits that real life and the game impose on you. However, a small corp of even just 4-5 players working together can take this approach and make trillions over time. You not only need to have your supply chain down (and now your operational logistics, post-Crius), but you also need to really understand the markets and even more importantly, human behavior in those markets - both the behavior of your buyers and other sellers you're competing with.

TL;DR: I think it's disingenuous to say that ISK/hour is the only thing that matters. It's important, yes - but margin per item is important too, as is historical sales volume and market behavior in your chosen markets. I think it's dangerous for newer industrialists to focus exclusively on ISK/hour, as it can lead them into poor decisions that actually make it harder for them to get their businesses off the ground.

Anyway, just soapboxing a bit.
Lucas Kell
Solitude Trading
S.N.O.T.
#188 - 2014-07-30 07:14:26 UTC  |  Edited by: Lucas Kell
Gilbaron wrote:
it's a bit of both. a margin of 80% is bad if that only means 50.000 ISK/hr

but 2.000.000 ISK/hr is also bad if it's only a 3% margin

i aim for things that make more than 300.000 ISK/hr and with a margin that is safely above 10%.
Youe mean isk/hour as in profit per hour (which is how I would take it)? I would always take 2 million profit/hour over 300k profit per hour, regardless of margin. Honestly, once you get to large scale industry, you'll realise that high margins are not going to happen. 10% is pretty much the limit of what you'll see, most of the time you'll be on ~5% net.

Gilbaron wrote:
TL;DR: I think it's disingenuous to say that ISK/hour is the only thing that matters. It's important, yes - but margin per item is important too, as is historical sales volume and market behavior in your chosen markets. I think it's dangerous for newer industrialists to focus exclusively on ISK/hour, as it can lead them into poor decisions that actually make it harder for them to get their businesses off the ground.
As far as I see it, the isk/hours is calculated margin, incorporating time to produce and sell. margin is completely irrelevant when you compare it to the actual profit you can make. It's no good having a high margin on an item that doesn't sell for ages and ties up capital. Part of the reason people are going so ape about all these changes is because they can't find margins as easily. Those of us who know industry are rolling around in profit laughing though.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Vartan Sarkisian
Tannhauser C-Beam
#189 - 2014-07-30 07:38:05 UTC
Interesting stuff over the last few posts. I think I have been doing my industry all wrong then :), I have made ISK, several billion ISK and I was happy with that, I made stuff that I fancied and it was, and I guess still is used as a method for me to replace PVP loses, buy shinies and generally be comfortable knowing that I have some ISK behind me if I need to spend out some dough unexpectedly.

Before Crius and before I stopped my indy in anticipation of it I was thinking that my wallet balance, whilst going up, was not going up the way I want it to, ie quicker lol.

I don’t mind admitting I don’t really understand the market, market trends, price history and its relevance etc but I see something that sells at X price, I research and I can make at Y price which will give me Z profit and that was fine for me.

Now despite my hate for this price index lark, industry is certainly more interesting and I am currently training account alts in more invention type skills but (despite reading a number of online resources) I cannot seem to get my head around in depth market stuff and I guess that is and will be my downfall in terms of making lots of isk more quickly.
Gilbaron
The Scope
Gallente Federation
#190 - 2014-07-30 15:11:40 UTC
Quote:
Youe mean isk/hour as in profit per hour (which is how I would take it)? I would always take 2 million profit/hour over 300k profit per hour, regardless of margin.



I don't build stuff that has a smaller margin than 10%, no matter how good the isk/hr value is. I don't want to risk having my money tied up in a business idea that is very likely to crumble over night due to a single person undercutting the price by more than just a few isk.
Lucas Kell
Solitude Trading
S.N.O.T.
#191 - 2014-07-30 16:09:55 UTC
Gilbaron wrote:
Quote:
Youe mean isk/hour as in profit per hour (which is how I would take it)? I would always take 2 million profit/hour over 300k profit per hour, regardless of margin.



I don't build stuff that has a smaller margin than 10%, no matter how good the isk/hr value is. I don't want to risk having my money tied up in a business idea that is very likely to crumble over night due to a single person undercutting the price by more than just a few isk.
Whether or not an item crumbles overnight has nothing to do with it's margin. I've personally collapsed high margin prices just to hear the screaming. And when you get to large scale industry, you generally won't find high margin items sustainable. And the funny thin is, by being snobbish about margins and ignoring how fast you can cycle a given item, you are often doing yourself out of profit, which at the end of the day is the part that matters.

Consider why an item is high margin, could it be because nobody is producing it, because it produces less profit in a given timespan than a lower margin item?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#192 - 2014-07-30 16:49:45 UTC
To be clear, when I say isk/hr is all that really matters, I'm including the ability to actually sell the goods in that. Yes, it wasn't explicitly stated.

Margin is important, when you don't have the capital to chase the higher isk/hr. It's also important so you don't lose your profit on fees for selling things. (a 2% margin could be a huge profit. which you then lose on actually selling the thing)

As long as you're taking that cost into account on your isk/hr, it's not important (I should probably work that into the calculator at some point, as an option.)


In the end, while you can consider it a science, it's one which has a lot of inputs and doesn't lend itself to a quick answer.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Little Demi
White Star Industries
Anti Krab Coalition
#193 - 2014-07-30 17:15:59 UTC
To those, who complain
Ok - move out from industry.
After patch my profits on investments rose from 5-15% to 50%.
Dinsdale Pirannha
Pirannha Corp
#194 - 2014-07-30 18:04:35 UTC
Steve Ronuken wrote:
I don't pay attention to margin.

I pay attention to isk/hr, which is far more important, when your assets reach a certain point. High margin is useless, if you can't invest enough into it to make a decent profit in concrete isk terms.

I'm not saying prices won't rise (Some certainly will, with the changes to T2 materials with rebasing) but it's the /spiral/ that I contest.


I am looking at your web page with the updated blueprint cost and ISK / hour calculations, using Crius.
I would love to see a legacy page, where I could compare my ISK / hour, on any number of products.

I see that Invuln II's (never a great ISK / hour product), have dropped about 15% in sell price, while input costs look to be up for the small scale builder, killing his margins, as the big null sec industrial arms that can produce for far less cost get geared up.
Ginger Barbarella
#195 - 2014-07-30 21:15:41 UTC
Little Demi wrote:
To those, who complain
Ok - move out from industry.
After patch my profits on investments rose from 5-15% to 50%.


My profits on my investments to date IRL this year are at about 126%!! Big smile

Context matters.

"Blow it all on Quafe and strippers." --- Sorlac

Shoogie
Serious Pixels
#196 - 2014-07-30 22:54:23 UTC
Arguing about margin vs isk per hour is all obfuscating the point.

Profit per unit
Margin
Isk per hour
Isk per effort

All of the above are directly related. The industrial capacity of the EVE cluster just increased by a great deal. Demand did not. That means average profit for everyone (no matter how you like to measure it) will be going down. Obviously there will be specific items or specific tactics you can use to beat the average.

But there will be a great deal of people who decide that industry is no longer worth their time. Once they quit, the market will reach a new equilibrium.
Gilbaron
The Scope
Gallente Federation
#197 - 2014-07-31 01:43:20 UTC  |  Edited by: Gilbaron
Dinsdale Pirannha wrote:
Steve Ronuken wrote:
I don't pay attention to margin.

I pay attention to isk/hr, which is far more important, when your assets reach a certain point. High margin is useless, if you can't invest enough into it to make a decent profit in concrete isk terms.

I'm not saying prices won't rise (Some certainly will, with the changes to T2 materials with rebasing) but it's the /spiral/ that I contest.


I am looking at your web page with the updated blueprint cost and ISK / hour calculations, using Crius.
I would love to see a legacy page, where I could compare my ISK / hour, on any number of products.

I see that Invuln II's (never a great ISK / hour product), have dropped about 15% in sell price, while input costs look to be up for the small scale builder, killing his margins, as the big null sec industrial arms that can produce for far less cost get geared up.


you can still use ISK per hour, that tool has not been updated yet.

however, that's completely useless. the fundamentals have changed in such ways that you can simply no longer compare the old and new way.

if you want to ramble about the advantages ebil nullsec empires have about poor little highse industrialists, you need to compare the two directly. you can easily do that at http://eve-industry.org/calc/. you will find out that the advantage for the ebil guys is much lower than you thought it was, especially if you consider all the things that need to be paid before and while you are producing. the cheapest way to get access to a nullsec system is renting. the shittiest station system you can rent costs 1.5b a month, a station that offers a real advantage costs ~60b, a JF costs ~6b and needs a lot of fuel to run. recalculate that and try to run highsec out of business once again.
Mehashi 'Kho
New Eden Motion Pictures
#198 - 2014-08-01 14:42:44 UTC
I have stepped back from industry now after almost 3 years as my main focus.

I would not argue with anyone as we all have our own preferences, but I do not like some of the new changes and how they effect my research and invention, particularly as I live in low sec and my risk factor has shot through the roof for no appreciable increase in reward.

The real deal breaker for me though has been changes in market values (particularly of fuel blocks) as a consequence of the changes. I have been running reaction towers for the last year or so, and 3 of the 4 different reactions I perform have ceased to be profitable once fuel is taken into account, when previously they were making around 250-300 a month each.

TL:DR - Fuel costs have shot up, more risk is needed, my personal rewards have plummeted.

I will keep an eye on the market and dearly hope it becomes viable to jump back in at some point, but for now am down one account and 6 poses.

PS - to the guy who killed my in-corp alt yesterday taking down pos mods, you should have stayed another 25 minutes, there were 4 large towers unanchoring. GF :p
Retar Aveymone
GoonWaffe
Goonswarm Federation
#199 - 2014-08-01 14:56:00 UTC
unfortunately for my massive profits jita is telling me i was not the only one to go big on ships, we're now all fiercely .01isking each other and my margins are no longer so obscene they might be illegal and are now merely good

so basically the overmen of industry have already replaced all of the people bleating that they are fleeing industry
Retar Aveymone
GoonWaffe
Goonswarm Federation
#200 - 2014-08-01 14:58:07 UTC
anyone want to buy 100 ishtars

n3 i'm looking at you