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How to make enough ISK to buy a PLEX on your trial? Helpful guides for new players

Author
kla samon
Center for Advanced Studies
Gallente Federation
#21 - 2011-12-08 05:22:03 UTC
Trading is the way to go.

You can turn 1 mil into 100 mil in a week if you have half a brain and the margin trading skill. Pirate
Karn Dulake
Doomheim
#22 - 2011-12-08 12:09:48 UTC
Zendo Akuma wrote:
The above reply is fairly accurate.

for new players thinking about making enough ISK for a PLEX in 21days, mission running and mining is out of question, same goes for hauling and possibly manufacturing (which requires hauling large amounts of minerals).

I am going to road test manufacturing, and how much you can make in 21days with all the limitations of a trial. Hopefully i will be able to post my progress through a blog format as some of the other guides in this post.

That leaves exploring and trading.

Its true that high sec sites are scanned down very quickly, but that doesnt mean they don't exist.


For new players, there are three paths i recommend.

First, train specifically for Radar sites.

High-sec radar sites generally make around 10MIL per site, if you manage to scan down two sites a day, that should be enough for 400MIL over 21days.

High-sec radar sites don't require much training, simply level 3 in Hacking, level 3 in Astrometrics, and a couple of levels in Astrometric Rangefinding should be fine with the bonus of a scanning frigate.

The alternative would be train up to an exploration cruiser such as Arbitrator or a Vexor and aim for a 4/10 or 3/10 combat site.

The Guristas outpost can net 400MIL in one site. If you manage to run 1 of them in your 21days trial period you would have your PLEX.

But as the above poster has said, high-sec exploration has a lot of competition, so it all depends on luck.


A third path is to go into low sec and scan down only radar and mag sites. Low sec has lower population and higher spawns. So you wouldnt have much problem with site spawns, just have to be careful of veteran gate campers and roaming gangs.




My Apologies for being brutal (how often do you see that on these forums)

I just did not want to give the new people false hope.

But as a piece of work its a nice starter point for what people can do and how much that can realistically expect to make


Lastly if you are looking at building for the newer player they still have to have to blue prints which need to be researched in a POS and they are not cheap. Steer them away from frigates as many newer players dont understand the mineral price ship cost and just assume that building adds value.

Also let them know that if they mission run they will be initially stuck in their own areas unless they are caldari. IE nooby amarr pilots are are best running sansha/bloods or they will have a terrible time if they try to run Angels/serps etc.
I dont normally troll, but when i do i do it on General Discussion.
Zendo Akuma
Jester's Fleet
Jester's Alliance
#23 - 2011-12-12 13:37:31 UTC
Some helpful tips for new traders.

You dont need 250 orders to do well.

You will probably make as much as you would with 50-100 orders.
You simply have to increase the volume in each order or look for trade goods that have higher base price.

With 200 or so orders it is a pain to manage and update all of them.
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