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PvE wars: The empires strike back

First post
Author
Tippia
Sunshine and Lollipops
#61 - 2014-07-29 21:33:14 UTC
Da Dom wrote:
If CCP wants code it like that. Wouldn't that make for a good strategic war where you can choose to take the empire territory or defend your own.
No. It would just make the game miserable for everyone, which is a large part of why it's such a horrendously bad idea.

Again, NPCs have a role in this game. That role does not include making players' lives miserable — that is a job reserved for other players. Everything you're asking for is already in the game and already belongs to the right kind of actor (except that incursions should be far more player-driven).
Riot Girl
You'll Cowards Don't Even Smoke Crack
#62 - 2014-07-29 21:41:06 UTC
Tippia wrote:
No, that is exactly why it's an idiotic idea: if it can be done by players, NPCs have no business doing it.

My point is that POS bashing shouldn't even be a thing.
Tippia
Sunshine and Lollipops
#63 - 2014-07-29 21:43:29 UTC
Riot Girl wrote:
Tippia wrote:
No, that is exactly why it's an idiotic idea: if it can be done by players, NPCs have no business doing it.

My point is that POS bashing shouldn't even be a thing.

Pff. That's what mercs are for. They (and their emotional and psychological stability) are entirely expendable. P
Da Dom
Republic University
Minmatar Republic
#64 - 2014-07-29 21:48:31 UTC
Tippia wrote:
Da Dom wrote:
If CCP wants code it like that. Wouldn't that make for a good strategic war where you can choose to take the empire territory or defend your own.
No. It would just make the game miserable for everyone, which is a large part of why it's such a horrendously bad idea.

Again, NPCs have a role in this game. That role does not include making players' lives miserable — that is a job reserved for other players. Everything you're asking for is already in the game and already belongs to the right kind of actor (except that incursions should be far more player-driven).
Asking for? No, we're merely discussing a topic. It wouldn't make everyone's lives miserable, just more dynamic.

Because Far-que... That's why.

Jonah Gravenstein
Machiavellian Space Bastards
#65 - 2014-07-29 21:51:53 UTC
Tippia wrote:
Pff. That's what mercs are for. They (and their emotional and psychological stability) are entirely expendable. P
Useful idiots?

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tippia
Sunshine and Lollipops
#66 - 2014-07-29 22:03:08 UTC
Da Dom wrote:
Asking for?
Yes. You've set up a series of criteria of things you want to see. They're all in the game already.

Quote:
It wouldn't make everyone's lives miserable, just more dynamic.
No, just miserable. By very definition, NPCs don't make anything dynamic — that's something only players can do. As luck would have it, making people's lives miserable, dynamically or otherwise, is also a task that is reserved for players.
Kaarous Aldurald
Black Hydra Consortium.
#67 - 2014-07-29 22:06:02 UTC
Tippia wrote:
As luck would have it, making people's lives miserable, dynamically or otherwise, is also a task that is reserved for players.


Luck...?

Or intelligent design?

*dons flameproof suit*

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Alavaria Fera
GoonWaffe
#68 - 2014-07-29 22:13:52 UTC
Ganking is rather non-dynamic, or so I'm told by general discussion

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Da Dom
Republic University
Minmatar Republic
#69 - 2014-07-29 22:21:47 UTC
Tippia wrote:
As luck would have it, making people's lives miserable, dynamically or otherwise, is also a task that is reserved for players.

Grinding NPC missions is not my idea of fun, so this point you're making is wrong

Because Far-que... That's why.

Alavaria Fera
GoonWaffe
#70 - 2014-07-29 22:23:03 UTC
Let's play player vs rng

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

NIFTYGetAtMe
School of Applied Knowledge
Caldari State
#71 - 2014-07-29 22:23:12 UTC
Tippia wrote:
Da Dom wrote:
Asking for?
Yes. You've set up a series of criteria of things you want to see. They're all in the game already.

Quote:
It wouldn't make everyone's lives miserable, just more dynamic.
No, just miserable. By very definition, NPCs don't make anything dynamic — that's something only players can do. As luck would have it, making people's lives miserable, dynamically or otherwise, is also a task that is reserved for players.

Actually dynamic AI is a thing that actually exists within EVE.
Kaarous Aldurald
Black Hydra Consortium.
#72 - 2014-07-29 22:23:25 UTC
Alavaria Fera wrote:
Let's play player vs rng


Somer Blink?

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#73 - 2014-07-29 22:25:52 UTC
NIFTYGetAtMe wrote:
Actually dynamic AI is a thing that actually exists within EVE.

…and like all NPCs, it has been thoroughly mapped out and is pretty much entirely predictable.

Da Dom wrote:
Grinding NPC missions is not my idea of fun, so this point you're making is wrong

Non sequitur. How is my point wrong?
Da Dom
Republic University
Minmatar Republic
#74 - 2014-07-29 22:34:59 UTC
Tippia wrote:
NIFTYGetAtMe wrote:
Actually dynamic AI is a thing that actually exists within EVE.

…and like all NPCs, it has been thoroughly mapped out and is pretty much entirely predictable.

Da Dom wrote:
Grinding NPC missions is not my idea of fun, so this point you're making is wrong

Non sequitur. How is my point wrong?

There, now your making sense. NPC's are old, predictable and boring aka: fun < miserable

They could really do with a buff

Because Far-que... That's why.

Tippia
Sunshine and Lollipops
#75 - 2014-07-29 22:38:56 UTC
Da Dom wrote:
There, now your making sense. NPC's are old, predictable and boring aka: fun < miserable
…and that will never change because it is inherent in the nature of NPCs.

That is also why they are useless for certain roles, such as the ones you're looking for.
Da Dom
Republic University
Minmatar Republic
#76 - 2014-07-29 22:49:04 UTC
Tippia wrote:
Da Dom wrote:
There, now your making sense. NPC's are old, predictable and boring aka: fun < miserable
…and that will never change because it is inherent in the nature of NPCs.

That is also why they are useless for certain roles, such as the ones you're looking for.

That's how you like your NPC's. They can have more dynamic AI that gives a greater challenge and can compete on the same level as players.

Because Far-que... That's why.

Tippia
Sunshine and Lollipops
#77 - 2014-07-29 22:56:15 UTC
Da Dom wrote:
That's how you like your NPC's.
You're confusing me with you.

Quote:
They can have more dynamic AI that gives a greater challenge and can compete on the same level as players.

No. Nor can they ever be given the roles that are reserved for players because that would go against the entire design of the game.

Again, it's very simple: everything you are asking for is in the game already. Almost none of it is done by NPCs, and it never will because it is not something NPCs should ever be doing because that would be horribly bad design. If you want to kill NPCs, play a game about killing NPCs (it will be boring, by the way, because that's how NPCs are).
James Nikolas Tesla
Tesla Holdings
#78 - 2014-07-29 23:05:15 UTC
It could be like incursions but with the empire navies

CODE is just a bunch of pirates; smart, organized pirates. It doesn't help to rage at them because that is exactly what they want. Dust yourself off and get back on your feet, you don't even have to talk to them.

Da Dom
Republic University
Minmatar Republic
#79 - 2014-07-29 23:30:54 UTC
Tippia wrote:
Da Dom wrote:
That's how you like your NPC's.
You're confusing me with you.

Quote:
They can have more dynamic AI that gives a greater challenge and can compete on the same level as players.

No. Nor can they ever be given the roles that are reserved for players because that would go against the entire design of the game.

Again, it's very simple: everything you are asking for is in the game already. Almost none of it is done by NPCs, and it never will because it is not something NPCs should ever be doing because that would be horribly bad design. If you want to kill NPCs, play a game about killing NPCs (it will be boring, by the way, because that's how NPCs are).

You still haven't convinced me that this game will remain static and unchanging forever

Because Far-que... That's why.

Tippia
Sunshine and Lollipops
#80 - 2014-07-29 23:35:09 UTC
Da Dom wrote:
You still haven't convinced me that this game will remain static and unchanging forever

Maybe because you're once again making up something I never said?