These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Assembly Hall

 
  • Topic is locked indefinitely.
 

[Proposal] AFK game play - the cloaked vessel

First post First post
Author
Seraph IX Basarab
Outer Path
Seraphim Division
#441 - 2014-07-29 08:48:44 UTC
Emmy Mnemonic wrote:
I offer AFK cloakers to not be AFK and play actively as a tactic to avoid beeing detected and killed. I offer them the existing functionality of safelogging when afraid of the imposed risk of AFK cloaky detection. I also described a potential trick of pretending to be AFK while not being AFK, where much exiting gameplay could be had. Counter-counter-counter-drops! :-) And finally there is no need in the game for AFK cloaking, you can reach any of your goals by the multitude of other "tools" available allready in the game! It just requires that you are active and not AFK.

You seem to mix up cloaked with AFK cloaked! I dont see the need to change anything in the game concerning cloaked functions, only there is a need for a mechanic in EVE Online for players to impose a threat to AFK cloakers, because there should be no risk-free way of hiding for weeks and weeks by only logging on and hitting cloak-button after DT.

And Seraph - your consistant lack of arguments amuses me greatly! You have absolutely nada that supports your aversion to the suggestion, other than the potential threat to your current risk-free playstyle. Your fear of a fight shines through! And you squirm and troll more and more! Thats hillariuosly fun!



Really doesn't mean much coming from some nullbear in FA whose pvp experience is "orbit anchor, lock primary, F1." Roll

So being AFK cloaked (which btw someone that's afk can't harm you) is bad because no one can get you but being afk in station and completely safe is ok. Ugh

Honestly let's just speak the truth here. You want to do your pve in peace. If you wanted to fight cloakers, you'd set bait and fight them. There is no way to "interact afk cloakers" without messing with cloaking to the point where it's crap. Why should all the advantages go to the big guys with the stations defending? Give the little guy a chance to pick his fights before you can blob him.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#442 - 2014-07-29 11:08:05 UTC
Seraph IX Basarab wrote:
Emmy Mnemonic wrote:
I offer AFK cloakers to not be AFK and play actively as a tactic to avoid beeing detected and killed. I offer them the existing functionality of safelogging when afraid of the imposed risk of AFK cloaky detection. I also described a potential trick of pretending to be AFK while not being AFK, where much exiting gameplay could be had. Counter-counter-counter-drops! :-) And finally there is no need in the game for AFK cloaking, you can reach any of your goals by the multitude of other "tools" available allready in the game! It just requires that you are active and not AFK.

You seem to mix up cloaked with AFK cloaked! I dont see the need to change anything in the game concerning cloaked functions, only there is a need for a mechanic in EVE Online for players to impose a threat to AFK cloakers, because there should be no risk-free way of hiding for weeks and weeks by only logging on and hitting cloak-button after DT.

And Seraph - your consistant lack of arguments amuses me greatly! You have absolutely nada that supports your aversion to the suggestion, other than the potential threat to your current risk-free playstyle. Your fear of a fight shines through! And you squirm and troll more and more! Thats hillariuosly fun!



Really doesn't mean much coming from some nullbear in FA whose pvp experience is "orbit anchor, lock primary, F1." Roll

So being AFK cloaked (which btw someone that's afk can't harm you) is bad because no one can get you but being afk in station and completely safe is ok. Ugh

Honestly let's just speak the truth here. You want to do your pve in peace. If you wanted to fight cloakers, you'd set bait and fight them. There is no way to "interact afk cloakers" without messing with cloaking to the point where it's crap. Why should all the advantages go to the big guys with the stations defending? Give the little guy a chance to pick his fights before you can blob him.


These gankbear tears are the best I've had for a long while! You should do your homwork better.

So Seraph, once again your arguments are based on nothing: The suggestion comes from someone who can not PVP and therefore is not worth anything. Says the guy who AFK cloaks up...

I am part of Svea Rike, the largest all-swedish nullsec pvp corp in EVE. We love to pvp be it in small-gangs or coalition fleets and we are very active. Blobbing? Absolutely, thats fun too! If we are good or not is up for others to decide, we dont brag or think high of ourselves and we certainly have lots to learn. You are welcome to visit us, and we'll have nice fights anyday without blobbing! Maybe you can teach us to AFK cloak, seems extremely difficult!

As for ratting - no. I dont. It's boring! When I need ISK I market-trade. I dont care for the small OR big guys, I want EVE to be full of risks and ways for players to go after eachothers, but actively. Not AFK cloaked up in a system for a week or two! Unintelligent gameplay like that should have a high risk attached to it! In what way does the removal of that hamper the small guys? Or are you just afraid a pvp-noob will kill your SB when you eat at grandmothers? Thats pathetic! As for safeness in stations you have a point, there should not be any safe places in EVE, but this thread was about cloaky gameplay. Im sure there is a thread for that somewhere.

And AFK cloakers cant harm, thats stating the obvious again! I dont mind getting harmed! You do mind getting harmed though! But why shoud there be such a safe way and why are you so afraid of some risk, if you are so good at pvp as you imply? Why not just safe-log or play actively instead? No, you are a gankbear afraid your 100% safe playstyle will be removed and that you will have to work to get kills. And you dislike risks.

EVE Online NEEDs a mechanism for players to impose a threat to AFK cloakers. Seraphs lack of arguments ("whine, they can dock, whine, you cant pvp but I can by staying AFK cloaked without risk for weeks, whine, tears, whine" etc) proves this in it self.

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#443 - 2014-07-29 13:08:58 UTC
Emmy Mnemonic wrote:
I offer AFK cloakers to not be AFK and play actively as a tactic to avoid beeing detected and killed. I offer them the existing functionality of safelogging when afraid of the imposed risk of AFK cloaky detection. I also described a potential trick of pretending to be AFK while not being AFK, where much exiting gameplay could be had. Counter-counter-counter-drops! :-) And finally there is no need in the game for AFK cloaking, you can reach any of your goals by the multitude of other "tools" available allready in the game! It just requires that you are active and not AFK.

You seem to mix up cloaked with AFK cloaked! I dont see the need to change anything in the game concerning cloaked functions, only there is a need for a mechanic in EVE Online for players to impose a threat to AFK cloakers, because there should be no risk-free way of hiding for weeks and weeks by only logging on and hitting cloak-button after DT.

Where is the increased risk to the PvE player?

Your suggestion does nothing more than increase the chances a cloaked player could be shot at, by a more capable opponent.
Or they could leave, if they cannot maintain a level of defense requiring active play.

The consideration that they came to attack PvE assets is not only disregarded, but set back considerably as a potential.

When I jump into an exhumer, I do NOT want a science fiction version of a farming game.
I feel that the idea that the only defense is to have PvE players avoid, or be spared contact with cloaked play, diminishes both sides.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#444 - 2014-07-29 13:57:28 UTC
Only the AFK player should have that risk. Not the active cloaky player.
As I have described before, this would also open up a possibility for players to ACT AFK when they are not, there will be a continued and new risk for the PvE player if he/she opts to search for that AFK cloaker that has been sitting in the best ratting system for 3 weeks. Not that I think the type of ratter who fall for AFK cloakers is the type of player that would go after said AFK cloaker. But for the sake of argument!

The players that gets killed by AFK cloakers are the same people getting killed by any type of surprise attacks/ganks in EVE allready today. Adding a risk to AFK cloaking will not change that, and all AFK cloakers would have the same number of kills anyway using other tools. But the fact that you can log on and hit cloak once every 24 hours and be perfectly safe for months is not a sound game mechanic as it promotes unintelligent and lazy gameplay without any risk.

Said I would not suggest any concret mechanism, as there are others better at that than me, but lets try to make this more specific. Why not a specific probe launcher with specific probes that would hamper any PvE ship fitting making it silly to fit , forcing PvE players to reship. Also the probes would take loong time to finish scan, maybe like moon probes or worse. They would not be effective on cloakers that warp around. They should be easy to detect on dirscan ofc.

The common hotdropper or cloaky pilot could easily aviod these probes by playing actively moving around regularly, but not to often, maybe once every 20-30 minutes. If grandmother calls and offers lunch, the acive cloaky pilot safelogs out of scan or repositiones to another safer system. The AFK cloaker would risk getting caught while asleep after that enormous lunch at grandmother in the middle of his Tz night.

There is no such thing as a free lunch. Even at grandmother, where lunch IS free, you have to listen to grandmother! AND risk your 25 M ISK SB, because in EVE Online AFK cloaking should be subject to a certain risk!

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#445 - 2014-07-29 14:30:21 UTC
Emmy Mnemonic wrote:
Only the AFK player should have that risk. Not the active cloaky player.
As I have described before, this would also open up a possibility for players to ACT AFK when they are not, there will be a continued and new risk for the PvE player if he/she opts to search for that AFK cloaker that has been sitting in the best ratting system for 3 weeks. Not that I think the type of ratter who fall for AFK cloakers is the type of player that would go after said AFK cloaker. But for the sake of argument!

The players that gets killed by AFK cloakers are the same people getting killed by any type of surprise attacks/ganks in EVE allready today. Adding a risk to AFK cloaking will not change that, and all AFK cloakers would have the same number of kills anyway using other tools. But the fact that you can log on and hit cloak once every 24 hours and be perfectly safe for months is not a sound game mechanic as it promotes unintelligent and lazy gameplay without any risk.

Said I would not suggest any concret mechanism, as there are others better at that than me, but lets try to make this more specific. Why not a specific probe launcher with specific probes that would hamper any PvE ship fitting making it silly to fit , forcing PvE players to reship. Also the probes would take loong time to finish scan, maybe like moon probes or worse. They would not be effective on cloakers that warp around. They should be easy to detect on dirscan ofc.

The common hotdropper or cloaky pilot could easily aviod these probes by playing actively moving around regularly, but not to often, maybe once every 20-30 minutes. If grandmother calls and offers lunch, the acive cloaky pilot safelogs out of scan or repositiones to another safer system. The AFK cloaker would risk getting caught while asleep after that enormous lunch at grandmother in the middle of his Tz night.

There is no such thing as a free lunch. Even at grandmother, where lunch IS free, you have to listen to grandmother! AND risk your 25 M ISK SB, because in EVE Online AFK cloaking should be subject to a certain risk!

This is entirely disingenuous, the only question I have remaining is whether you are aware of it.

PvE players in sov null, where this has impact, are only relevant to being affected by AFK cloaking if they avoid all attempts at combat.
If they are interested in fighting, or simply not afraid to operate with a hostile for whatever reason, the cloaked player has zero negative impact on them.

They often want that hostile there, to spice up an otherwise dull asteroid or NPC grind.

Keep in mind the foundation of this game, interaction.
We make ISK, so that it can be spent on advancing our interaction, and as such is considered as a valid target for other players.
When you put in place something requiring preparation, that preparation becomes translated into leverage against your opponents.
You have the bigger ship, with the better weapons, and the more powerful ammunition. This gives you an advantage in the fight.

Your opponent is also seeking an advantage, so if they know you are saving up ISK to kill them more effectively, they are allowed and encouraged to stop you if they can.

Sov null space has player supported protections in place. Extremely effective ones at that, which has led many players to the wild assumption that they must own the space with their name on it.
All they own is the right to lock out the non-allied players from docking in certain outposts, or building a POS locally. That is it.
This leverage is very successful, because other players must rely on staging outside of this controlled area.
Then, to reach the controlled area they either need massive forces to overcome gate camps, or cleverness.

Massive force, or blobs, can't reach PvE targets. As is obvious, they simply leave before the massive force can reach them.

As EVE is not simply a blob vs blob game, but a very complex set of options for both sides, threatening your enemy and hurting their means to build ships and weapons is a needed tactic.

if we neuter cloaking tactics further than they already are, we will entrench even further the big blocks in sov, as only blob vs blob tactics will remain on the table.

I believe this to be bad for the game.
Seraph IX Basarab
Outer Path
Seraphim Division
#446 - 2014-07-29 20:14:06 UTC
Emmy Mnemonic wrote:
Seraph IX Basarab wrote:
Emmy Mnemonic wrote:
I offer AFK cloakers to not be AFK and play actively as a tactic to avoid beeing detected and killed. I offer them the existing functionality of safelogging when afraid of the imposed risk of AFK cloaky detection. I also described a potential trick of pretending to be AFK while not being AFK, where much exiting gameplay could be had. Counter-counter-counter-drops! :-) And finally there is no need in the game for AFK cloaking, you can reach any of your goals by the multitude of other "tools" available allready in the game! It just requires that you are active and not AFK.

You seem to mix up cloaked with AFK cloaked! I dont see the need to change anything in the game concerning cloaked functions, only there is a need for a mechanic in EVE Online for players to impose a threat to AFK cloakers, because there should be no risk-free way of hiding for weeks and weeks by only logging on and hitting cloak-button after DT.

And Seraph - your consistant lack of arguments amuses me greatly! You have absolutely nada that supports your aversion to the suggestion, other than the potential threat to your current risk-free playstyle. Your fear of a fight shines through! And you squirm and troll more and more! Thats hillariuosly fun!



Really doesn't mean much coming from some nullbear in FA whose pvp experience is "orbit anchor, lock primary, F1." Roll

So being AFK cloaked (which btw someone that's afk can't harm you) is bad because no one can get you but being afk in station and completely safe is ok. Ugh

Honestly let's just speak the truth here. You want to do your pve in peace. If you wanted to fight cloakers, you'd set bait and fight them. There is no way to "interact afk cloakers" without messing with cloaking to the point where it's crap. Why should all the advantages go to the big guys with the stations defending? Give the little guy a chance to pick his fights before you can blob him.


These gankbear tears are the best I've had for a long while! You should do your homwork better.

So Seraph, once again your arguments are based on nothing: The suggestion comes from someone who can not PVP and therefore is not worth anything. Says the guy who AFK cloaks up...

I am part of Svea Rike, the largest all-swedish nullsec pvp corp in EVE. We love to pvp be it in small-gangs or coalition fleets and we are very active. Blobbing? Absolutely, thats fun too! If we are good or not is up for others to decide, we dont brag or think high of ourselves and we certainly have lots to learn. You are welcome to visit us, and we'll have nice fights anyday without blobbing! Maybe you can teach us to AFK cloak, seems extremely difficult!

As for ratting - no. I dont. It's boring! When I need ISK I market-trade. I dont care for the small OR big guys, I want EVE to be full of risks and ways for players to go after eachothers, but actively. Not AFK cloaked up in a system for a week or two! Unintelligent gameplay like that should have a high risk attached to it! In what way does the removal of that hamper the small guys? Or are you just afraid a pvp-noob will kill your SB when you eat at grandmothers? Thats pathetic! As for safeness in stations you have a point, there should not be any safe places in EVE, but this thread was about cloaky gameplay. Im sure there is a thread for that somewhere.

And AFK cloakers cant harm, thats stating the obvious again! I dont mind getting harmed! You do mind getting harmed though! But why shoud there be such a safe way and why are you so afraid of some risk, if you are so good at pvp as you imply? Why not just safe-log or play actively instead? No, you are a gankbear afraid your 100% safe playstyle will be removed and that you will have to work to get kills. And you dislike risks.

EVE Online NEEDs a mechanism for players to impose a threat to AFK cloakers. Seraphs lack of arguments ("whine, they can dock, whine, you cant pvp but I can by staying AFK cloaked without risk for weeks, whine, tears, whine" etc) proves this in it self.




Want to know something funny? I don't really AFK cloak. But if you do get rid of it I suppose nullbears like yourself, hidden behind dozens of blue systems, blue allies and blue stations will be safe from a big bad bomber pilot because they probably won't want to fly out 70 jumps into 0.0 only to watch you dock up. The ability to be afk while cloaked is necessary because they need to have timing to fight you. A bomber is a soft target that can only deal with other soft targets. Again you just want to do your carebearing in peace, and it is you who has no argument. "Something needs to be done" whine whine whine. Set up bait, learn to pvp.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#447 - 2014-07-30 06:43:00 UTC
Giving AFK cloaking such a high importance and implying it to be "the final bastion" against the blue doughnut and blob warfare is extremely far-fetched and clearly not a serious meant argument. The frustration of the current state of sov-mechanisms shines through in that argument, and I can sympathize with it because we all feel the same - something should be done about it. And something is cooking at CCP, so lets see what happens! But keeping AFK cloaking without risk is not what is needed to fix EVE. If it was EVE would not be broken in the first place.

Seraph, you finally had an argument! Good! Timing, it's all about timing. I agree. And I think there should be a possibility to disrupt that timing, if you AFK cloak. If you want to achieve timing in your decloak-targeting-scram-covertcyno-BOB-kill chain, you can still do that but you have to work a bit more; check d-scan everyv30 minutes and warp to a new safespot if you see AFK-cloaky-detection-probes out. Safelog when you go to sleep, or fly home. Thats all. Not to hard, eh?!

AFK cloaking without risk has no place in EVE since there should always be a risk when playing EVE. Those who can not achieve what they are acheiving today without AFK cloakingdeserve to have their AFK cloaked ships killed.

I'm more convinced than ever that EVE Online needs a mechanism for players to impose a threat to AFK cloakers!

Ex ex-CEO of Svea Rike [.S.R.]

Seraph IX Basarab
Outer Path
Seraphim Division
#448 - 2014-07-30 08:15:04 UTC
Emmy Mnemonic wrote:
Giving AFK cloaking such a high importance and implying it to be "the final bastion" against the blue doughnut and blob warfare is extremely far-fetched and clearly not a serious meant argument. The frustration of the current state of sov-mechanisms shines through in that argument, and I can sympathize with it because we all feel the same - something should be done about it. And something is cooking at CCP, so lets see what happens! But keeping AFK cloaking without risk is not what is needed to fix EVE. If it was EVE would not be broken in the first place.

Seraph, you finally had an argument! Good! Timing, it's all about timing. I agree. And I think there should be a possibility to disrupt that timing, if you AFK cloak. If you want to achieve timing in your decloak-targeting-scram-covertcyno-BOB-kill chain, you can still do that but you have to work a bit more; check d-scan everyv30 minutes and warp to a new safespot if you see AFK-cloaky-detection-probes out. Safelog when you go to sleep, or fly home. Thats all. Not to hard, eh?!

AFK cloaking without risk has no place in EVE since there should always be a risk when playing EVE. Those who can not achieve what they are acheiving today without AFK cloakingdeserve to have their AFK cloaked ships killed.

I'm more convinced than ever that EVE Online needs a mechanism for players to impose a threat to AFK cloakers!



Want to talk about risk? Where is the risk of you hiding behind 80 systems of blues while you sit in your afktar ratting away? Please get out of here with your nonsense delusions. I'm not going to fly 80 systems into your territory to watch you dock up until I have to leave because of some stupid in game timer or whatever mechanism you want to put in place so you can go back to ratting. All these threads do is serve as a hall of shame for nullbears to whine and cry about something CCP will never change nor should they ever.

Want to know what the mechanism is to hunt an AFK cloaker? Bait. Learn to do it.
Nikk Narrel
Moonlit Bonsai
#449 - 2014-07-30 14:02:54 UTC
Seraph IX Basarab wrote:
Emmy Mnemonic wrote:
...

AFK cloaking without risk has no place in EVE since there should always be a risk when playing EVE. Those who can not achieve what they are acheiving today without AFK cloakingdeserve to have their AFK cloaked ships killed.

...



Want to talk about risk? Where is the risk of you hiding behind 80 systems of blues while you sit in your afktar ratting away? Please get out of here with your nonsense delusions. I'm not going to fly 80 systems into your territory to watch you dock up until I have to leave because of some stupid in game timer or whatever mechanism you want to put in place so you can go back to ratting. All these threads do is serve as a hall of shame for nullbears to whine and cry about something CCP will never change nor should they ever.

Want to know what the mechanism is to hunt an AFK cloaker? Bait. Learn to do it.

THIS.

It has been repeatedly proven that PvE players can avoid patrol styled hostiles, who simply sweep through constellations.
If the intel channels did not warn them, then seeing a hostile name in local served that need.
Are some PvE players caught, despite sincere efforts?
NO.
They were either AFK, and an unmonitored client was encountered, OR they screwed up by never made proper efforts to begin with.

In simplest terms, any PvE player can avoid a hostile entering their system if they do it right.

To imply the secondary tactic, camping the PvE player in their own system, requires some kind of limitation without a balancing aspect, that only makes PvE even safer than before.

By asking that cloaked player to leave, you are effectively telling them that the stalemate won't be broken, so can they please leave for no reason.

After all, if they could use this camping to successfully catch you, that WOULD validate it as a successful tactic.

So, a new game is created:
Are they really there?
Option 1: No, feel free to PvE in safety.
Option 2: Yes, and they might catch you.

You want to believe option 1, but you are so afraid of option 2, that you are posting here to get rid of it entirely.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#450 - 2014-07-30 20:57:55 UTC  |  Edited by: Emmy Mnemonic
It has been repeatedly proven that PvE players can avoid afk cloakers to. That still does not justify that a risk free AFK cloaking should stay. Trust me, you will get kills by having your BOB team ready with a few hunters roaming in cloakys, playing actively. Those who use AFK cloakers are lazy and deserve to get killed just as much as the lazy ratters!

Like this one:
Hotdropped Paladin ratter without AFK cloaker
https://svearike.killmail.org/?a=kill_detail&kll_id=20404085

Concerning knowledge of baiting hotdroppers, mind you, this guy does not use AFK cloakers. He plays the way real hotdroppers play! Eldari0n - we love you!!!
Counterdropping hotdropper with bait Navy Domi in Forsaken Hub
https://svearike.killmail.org/?a=kill_detail&kll_id=22840884

Now, Seraph you HAD an argument (timing) and now you fell back into gankbear tears again. What a pity. There simply ARE no sound arguments that AFK cloaking without risk should stay! This thread shows it clearly!

There IS a need for a mechanism for players to impose a threat to AFK cloakers. Risk is needed in every situation of playing EVE.

(Cant get links to work from iPhone, copy as text and paste into browser)

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#451 - 2014-07-30 21:12:17 UTC
Emmy Mnemonic wrote:
...Now, Seraph you HAD an argument (timing) and now you fell back into gankbear tears again. What a pity. There simply ARE no sound arguments that AFK cloaking without risk should stay! This thread shows it clearly!

There IS a need for a mechanism for players to impose a threat to AFK cloakers. Risk is needed in every situation of playing EVE.

I don't recall asking that AFK Cloaking should be kept in the game at all, particularly risk free.

Maybe you assumed I meant it should?

I did point out that it served a purpose, regardless of how mad it makes you.

I want genuine risk for both sides, while you seem to be arguing for one side exclusively.

You say: That cloaked ship has no risk, and this is wrong.
I am saying: That PvE player who can effectively avoid all hostile contact, they are also wrong.

We can both link kill mails showing how both sides have suffered losses.
I can provide links to lottery results showing how people beat those odds too.
None of these links would take you to a practical method of achieving a win, in either context.
Emmy Mnemonic
Royal Amarr Institute
Amarr Empire
#452 - 2014-07-30 21:40:44 UTC
I say that AFK cloaked ships has no risk and that it should change. We might misunderstand eachother, Ill try to be more clear and read more carefully.

Links are for Seraph, he thinks Im a ratter and that I know nothing about hotdropping or baiting and counterdropping hotdroppers. i know one or two things, but I'm the first to admit I have lots more to learn!

Ex ex-CEO of Svea Rike [.S.R.]

Nikk Narrel
Moonlit Bonsai
#453 - 2014-07-30 22:05:08 UTC
Emmy Mnemonic wrote:
I say that AFK cloaked ships has no risk and that it should change. We might misunderstand eachother, Ill try to be more clear and read more carefully.

Links are for Seraph, he thinks Im a ratter and that I know nothing about hotdropping or baiting and counterdropping hotdroppers. i know one or two things, but I'm the first to admit I have lots more to learn!


I have played on both sides of this fence, and while noone can claim to read the minds of the devs, I have found both sides to be more than capable of avoiding risk.

They both have the ability to cherry pick encounters, one by staying cloaked, the other by remaining docked or behind POS shields.

Neither trusts the other not to hot drop, so a straight fight is often avoided as a result.

If a change is applied to only one side, then the other will be affected to the opposite degree.
(We know they are in that most frustratingly ultimate form of balance, called a stalemate, currently)

I think we need a solution that gives both sides more risk, in exchange for a path to resolving these stalemates in a realistic time frame.
Seraph IX Basarab
Outer Path
Seraphim Division
#454 - 2014-07-30 22:57:20 UTC
Emmy Mnemonic wrote:
It has been repeatedly proven that PvE players can avoid afk cloakers to. That still does not justify that a risk free AFK cloaking should stay. Trust me, you will get kills by having your BOB team ready with a few hunters roaming in cloakys, playing actively. Those who use AFK cloakers are lazy and deserve to get killed just as much as the lazy ratters!

Like this one:
Hotdropped Paladin ratter without AFK cloaker
https://svearike.killmail.org/?a=kill_detail&kll_id=20404085

Concerning knowledge of baiting hotdroppers, mind you, this guy does not use AFK cloakers. He plays the way real hotdroppers play! Eldari0n - we love you!!!
Counterdropping hotdropper with bait Navy Domi in Forsaken Hub
https://svearike.killmail.org/?a=kill_detail&kll_id=22840884

Now, Seraph you HAD an argument (timing) and now you fell back into gankbear tears again. What a pity. There simply ARE no sound arguments that AFK cloaking without risk should stay! This thread shows it clearly!

There IS a need for a mechanism for players to impose a threat to AFK cloakers. Risk is needed in every situation of playing EVE.

(Cant get links to work from iPhone, copy as text and paste into browser)



If I can't be AFK while cloaked, then you can't be AFK in your station or pos.
Ray Kyonhe
Aliastra
Gallente Federation
#455 - 2014-08-07 23:06:34 UTC  |  Edited by: Ray Kyonhe
Nikk Narrel wrote:

Ray Kyonhe wrote:

I'm sorry to intervine, but what do you think about my piece which tries to tackle this particular problem? With this approach cloackers won't lose their ability to cloak in total security, they will lose only ability to attack out of total surprise as it will make cloacked hotdrops more hard to pull, giving some time window for vigilant enough victim to react. I would like some input on these as I've been thinking about the problem for a while too.
Here it is: https://forums.eveonline.com/default.aspx?g=posts&m=4847064#post4847064

This boosts the intel regarding threat levels on one side, without giving anything meaningful to the other.

You know they are effectively AFK if you can't scan them, and for the near trivial effort of repeat scanning every minute or so, you can be warned before they can sneak up on you too.

Well, thats the point and this is actual contest between hunter and its pray. If pray stays vigilant and see a warning sign in time, than she will be ok. Thats still implies you will have to press dscan all the time, while cloacker still can safely stay in passive afk mode indefinetly. That means pressing dscan, like, for hours, in any system you will see someone in local, but not in dscan. This thing is tedious, I mean, sometimes you will be distracted, sometimes you will just forget. Thus cloaker will preserve his role of hunter waiting for careless enough victim. And you still can disrupt your enemy's activities, like, demonstratively going into active mode conveying to all who cares that the system is now under your and your friends' control. So they will either will have to look for cover, or will gather some meeting party and cloakers will get some content, which - as it's usually claimed - they are actually after.
Nikk Narrel wrote:

The owner of the cloaked ship cannot remain in hunting mode indefinitely while cloaked, as even a simple presence lamp can let the d-scan triangulate you down and lock you given enough time

You probably missed this piece - according to this idea, dscan never will tell you direction or distance to cloaking ship, there will only be some additional indicator which will light up when there is cloacking vessel in active mode in d-scan range. Usual techniques, like narrow-beaming, won't work in this case. It will be pretty hard to triangulate it without those in most cases.
But in case if you stay at one place in active mode - yes, you will be scanned down. But if you'll be switching spots on regular basis, you'll be mostly safe even while staying in active mode - thats actually what I intended to achive. If cloacker want to really threaten his victims and disrupt all operations in the system, he have to be atk, in active cloaking mode, switching spots to evade cloak-busting scanning equipment.

So both these main applications of AFK cloaking - disruption of operations and hunting - will still work quite well, but now they require active participation from cloacker to work as intended, and they allow those victims who are vigilant enough to evade being caught - which actually leads to more content for hunters as numbers of those who will just go out and try their best will increase. Because, as today, if you don't have big guys backing you up atm (or at all) with their jump drives fired up, and you see some familiar face in local whom you know as 100% cloaked hotdropper, you just safe up and wait, or jc somewhere else. So, no content for hunters, and distruption of operations of any entity smaller than you with no actual effort for other party.

Edited: but it will be even more intresting contest if "hunter" could get some method of checking is his "pray" diligently scans her surrounding, or not. Like some kind of radar system which registers any dscan attempts in dscan range (dscan probably implies active radar system, so it should radiate some energy that can be registered by other party, lore-wise). So you can wait for some oblivious victim in passive mode, just checking this "d-scan meter", or you can study her "d-scan pressing patterns" and find some holes in them, in which you could switch to active mode and get her.
This new feature could be made available only to "inherently cloaking" vessels (and mb even only when they are actually cloacked), like covops, recons etc. So hunter can register each victim's dscan attempt, but victim - can't.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Nikk Narrel
Moonlit Bonsai
#456 - 2014-08-07 23:55:55 UTC
Ray Kyonhe wrote:
Nikk Narrel wrote:

The owner of the cloaked ship cannot remain in hunting mode indefinitely while cloaked, as even a simple presence lamp can let the d-scan triangulate you down and lock you given enough time

You probably missed this piece - according to this idea, dscan never will tell you direction or distance to cloaking ship, there will only be some additional indicator which will light up when there is cloacking vessel in active mode in d-scan range. Usual techniques, like narrow-beaming, won't work in this case. It will be pretty hard to triangulate it without those in most cases.
But in case if you stay at one place in active mode - yes, you will be scanned down. But if you'll be switching spots on regular basis, you'll be mostly safe even while staying in active mode - thats actually what I intended to achive. If cloacker want to really threaten his victims and disrupt all operations in the system, he have to be atk, in active cloaking mode, switching spots to evade cloak-busting scanning equipment.

Actually, I am quite good with this, and I understand perfectly well what you explained in context.

The additional burden by needing to d-scan for protective reasons is exactly the kind of effort we are currently missing.

I believe both sides need more risk. I never meant to imply this idea could not be capable of meeting the need.
Drachen Protectorate
TSOE Po1ice
TSOE Consortium
#457 - 2014-08-08 13:27:35 UTC
AFK Cloaking is a no-risk venture you say? Okay.. well, I guess until he has to uncloak to attack. That's the exact moment he becomes at risk. The person is also at risk every time he changes system.

Now you'll say "Not if he comes in via cover cyno" and I'll counter with "Someone has to light that beacon in the first place.".
Nikk Narrel
Moonlit Bonsai
#458 - 2014-08-08 13:44:05 UTC
Drachen Protectorate wrote:
AFK Cloaking is a no-risk venture you say? Okay.. well, I guess until he has to uncloak to attack. That's the exact moment he becomes at risk. The person is also at risk every time he changes system.

Now you'll say "Not if he comes in via cover cyno" and I'll counter with "Someone has to light that beacon in the first place.".

I very much agree.

I would point out that cloaking is quite balanced, in fact, as demonstrated by the stalemate between it and docked PvE ships.

To me, the problem is lack of resolution to conflicts, with both sides having a perfect defense.

The defense needs to erode on both sides, for balance to be maintained.
Ray Kyonhe
Aliastra
Gallente Federation
#459 - 2014-08-09 10:00:57 UTC  |  Edited by: Ray Kyonhe
Nikk Narrel wrote:


To me, the problem is lack of resolution to conflicts, with both sides having a perfect defense.

The defense needs to erode on both sides, for balance to be maintained.

The problem is that afk cloacker in most cases is an atacker, and other side plays the role of helpless victim, a harmless pray, in most of the cases - this actualy why most cloakers are here, and not in the, say, goon or nc. space - they need easy kills, devoid of risks. So there is no such thing as "afk cloaker risk" or "defense of victim". When victim sits at outpost/POS she isn't "has taken defensive position", she already lost battlefield for cloaker without him contributing any efforts.

Simply because of cloaker's presence any ratting activities start to not worth time spent on them. You could go do some missions, but you can be easly caught on gate as you don't have a slightest hint is cloaker active or not, and with current mechanics he can attack anytime, almost instantly. And even if you have reached mission site in one piece, you can't guarantee you will finish it untill combat probes will apear. And after you've seen them even once and managed to warp out, you have to drop this mission immidiately, it isn't safe anymore to return here - because if hunter managed to scan it down, you won't see any warning signs next time you will try to return here and continue, and will be caught. And that also means that you have to stop running missions for an hour, at least, to bore him off your tail. Or call it a day. Or jc to HS to run incursions (most probable outcome) - you have your operations effectively disrupted, even if cloaker went to bed soon after that, you either already far away from here, or you just don't want to bother and try anymore, as you feed up of this games and spending your times for nothing without any gain, while losing your standings with agents. So again, the problem of hunter having all the initiative on his side.

With combat sites it even worse - those can be easly scanned beforehand, so you just won't even try if local shows familiar face. In best case you will be allowed to spend some time to clear most of the rats and then they will overtake site from you.

This is so at least for smaller entities, which don't have developed logistics and SRP to ease their losses. Loss of ratting ships for them is a big deal and often means hours and days of waiting for another one, efforts spent on buying and assembling all the parts by players themselves etc. And they don't have any counter-hot drop defense parties ready to save them anytime and to create any risks for cloaked hot-droppers. Thats why my idea from before adds this new pre-atacking stage when cloaker must transfer from passive to active state, to at least issue some warning signs to its pray. If I knew that I can at least do something to protect myself after my mission complex was compromised, or while running [probably prescanned] combat site, I could actually try to accept the challenge and risk my ship - because in this case I at least have some chance of winning. Without that I won't even try and jc to empire to run incursions. Which takes us to current situation in nulls.

The problem is not that some people can't tolerate some risk - they can - the problem is that only a few want to participate in "fights" they have no chance to win at all (and by "fights" here I imply not actual fight between cloaker + his friends against ratting pray - which will end bad for pray almost always - but contest when pray tries to stay vigilant and aware and hunter tries to find a loophole in her awarness). They don't want to spend hours and hours on reassembling and delivering new ships and for additional ratting to cover their losses, just to deliver some easy "fast-food" "content" for other party.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Nikk Narrel
Moonlit Bonsai
#460 - 2014-08-09 11:37:37 UTC
Ray Kyonhe wrote:
Nikk Narrel wrote:


To me, the problem is lack of resolution to conflicts, with both sides having a perfect defense.

The defense needs to erode on both sides, for balance to be maintained.

The problem is that afk cloacker in most cases is an atacker, and other side plays the role of helpless victim, a harmless pray, in most of the cases - this actualy why most cloakers are here, and not in the, say, goon or nc. space - they need easy kills, devoid of risks. So there is no such thing as "afk cloaker risk" or "defense of victim". When victim sits at outpost/POS she isn't "has taken defensive position", she already lost battlefield for cloaker without him contributing any efforts.

...

This is a game.

Drop the mockery of logic being represented by a misplaced survival instinct, and think like someone playing a game who actually has nothing to lose by taking a risk.

Do you feel the game has too much penalty or risk?
Don't blame just one side. For both sides to have tactics available that allow BOTH to frequently survive, balance exists.

Boring, yes. Unresolved, yes.
Noone said balance made for fun play, in the absence of resolving playing a game. It just shows a problem with the design.

The PvE ship needs to be able to not just fight against it's cloaked opponent, it needs to be confidant the cloaked opponent can't be a cyno equipped WTF-Wildcard with a fleet inside of it.

As a miner in null, one of the most aggravating things I ever faced was needing to dock up, or go into a pos, because the expectation that a cyno would make a good fight into a joke / gank was simply too high to ignore.

If my mining ship was equal in combat ability to the typical cloaked ship, and I knew no ganking hot-drop would happen, the problem to me would not exist.
I would actually look forward to seeing a hostile show up. In case anyone missed it, grinding roids get's a bit dull after a while. A nice shoot-em-up would be a great change of pace for a few exciting minutes.