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Changes to SOV , Power Projection & Nullsec Stagnation

First post First post First post
Author
Jack Cassidy
State War Academy
Caldari State
#1001 - 2014-07-28 04:52:03 UTC
Also, instead of getting rid of jump drives, why not introduce spool up and spool down timers for capitol and supercapitol ships. When jumping to a cyno the jumpdrive has a spoolup timer that needs to be activated before it can jump which prevents movement, and a spooldown timer after the jump, with the spooldown preventing highslot activation, warping and docking. The spoolup and spool down timers could be adjusted for each class. Say 10 minutes up and 2 down for dreads, 6 up and 6 down for carriers, 8 up and 4 down for supers, 12 up 10 down for titans and 5 up and 1 down for jump freighters. The timer would still affect the titan when bridging subcaps through although the subcaps themselves would remain unaffected. These figures are just examples and can obviously be adjusted for balancing. These changes would nerf power projection to a degree and also give a boost in usage of subcaps. This change would also tie in well with the concept of occupancy sov that Snot Shot suggested above.
Skia Aumer
Planetary Harvesting and Processing LLC
#1002 - 2014-07-28 04:56:43 UTC
Doris VanGit wrote:
As the current game stands, i dont want to go into null sec and become a sheep.

Why dont you go to nullsec and become a tiger?

Doris VanGit wrote:
However, make the changes so that if i get a few or 20 say mates along in dreads, we could take control of a system in 10 minutes. How by having one module that controls the system.

If you have 20 blackops, you can take control over a region, right now.
Do you really need that module to anchor? Your own TCU gives you some benefits, but it's seriously overrated.
Gaining control via guerilla warfare is absolutely possible, it gives you fun fights without TIDI, it gives you profit in form of a rent or tears, and it is generally 20% cooler.
Skia Aumer
Planetary Harvesting and Processing LLC
#1003 - 2014-07-28 05:21:29 UTC
On the other site, you can find an article devoted to power projection myths. It argues that Titans, Dreads, also have a jumpdrive, do not seem to be responsible for so-called "nullsec stagnation". That is because they are pretty weak against sub-caps and at the same time can be killed by sub-caps. Further, it suggests that what we're dealing with here is merely another case of overpowered ship doctrine - slowcats. Cases of overpowered ships happened a lot of times in EVE: drakes, hurricanes, tracking titans, motherships with drones - to name a few. A fact that capital and supercapital ships did not undergo a balancing pass by Fozzie, adds a strong argument for the hypothesis put forward by The Mittani.
Anthar Thebess
#1004 - 2014-07-28 06:49:15 UTC
I hope that CCP will move to occupancy SOV , it will link to the corp not alliance activity.
So for example , the most active corporation in given system gets the ownership in the name of alliance X.

If this corporation leaves the alliance , sov , current indexes , etc is lost , and system is easy to take by every one.
Syd Unknown
#1005 - 2014-07-28 10:13:46 UTC
Anthar Thebess wrote:
I hope that CCP will move to occupancy SOV , it will link to the corp not alliance activity.
So for example , the most active corporation in given system gets the ownership in the name of alliance X.

If this corporation leaves the alliance , sov , current indexes , etc is lost , and system is easy to take by every one.



Doesnt occupancy SOV equal Faction Warfare SOV??
In FW the Alliances have to live in a system to be able to actively defend it.
If they move out the farmers will flip the system.



Anthar Thebess
#1006 - 2014-07-28 11:09:33 UTC
Yes.
If you are not living in a space - someone can easily flip your system, as long as someone from this group will move into the system.

If he will be living in specific space , defensive indexes will go up - indexes that will define how much work some other side will have to put in order to "camp/fight you out".

For example.
If you live in some space for last 6 months , taking this space from you should be much harder than getting space from someone that got his part of a space yesterday.

Of course we are talking about dropping indexes when you are not providing enough activity to a system.


When you look at current nullsec map - in all those renting space , people who are actually living in those system, should get "their" part of EVE , and current land lords could not prevent this from happening , as long as they will not move into those systems and simply live there.

The moment they move , and systems activity drops - someone else should easily flip those systems again.

There should be also difference between ACTIVE and PASSIVE system activity.
Passive activity should be much less important than active one.
So pos mining/ reactions/ production/ science should have minimal effect on system health.

If CCP will forget about this people just install some cheap but long science jobs in the system or POS in order to keep their indexes healthy.

Produce A -> reprocess (get 50%) -> Produce A -> reprocess (get 50%) ....
Do it on BPO , having TE =0 , without skills for speeding it out , etc.
or
Putting 11(x chars) jobs on Warfare Link BPO to ME level 10 should not keep system healthy for 33mil per month.


MeBiatch
GRR GOONS
#1007 - 2014-07-28 15:00:38 UTC
Skia Aumer wrote:
On the other site, you can find an article devoted to power projection myths. It argues that Titans, Dreads, also have a jumpdrive, do not seem to be responsible for so-called "nullsec stagnation". That is because they are pretty weak against sub-caps and at the same time can be killed by sub-caps. Further, it suggests that what we're dealing with here is merely another case of overpowered ship doctrine - slowcats. Cases of overpowered ships happened a lot of times in EVE: drakes, hurricanes, tracking titans, motherships with drones - to name a few. A fact that capital and supercapital ships did not undergo a balancing pass by Fozzie, adds a strong argument for the hypothesis put forward by The Mittani.


no... even with balanced super caps 0.0 would still be the same.

power projection is more than just apex forces .

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#1008 - 2014-07-28 17:37:36 UTC
WarFireV wrote:
No sov system should force anyone to do PvE.


I'm sorry.... Sov should encourage utilizing your space, and flying-in-space activities should count the most. This including PvE and PvP activities.

In short, destroying sov should primarily involve PvP actions. Claiming Sov should be a "utilizing space" action.
Altirius Saldiaro
Doomheim
#1009 - 2014-07-28 17:40:25 UTC
After listening to Podside #224, im even more in favor of nerfing power projection. Having to move such big ships should take time and effort. I like that. It does indeed make space bigger and more vast.

I hope CCP goes this route.
Snot Shot
Brutor Tribe
Minmatar Republic
#1010 - 2014-07-28 19:02:54 UTC
Altirius Saldiaro wrote:
After listening to Podside #224, im even more in favor of nerfing power projection. Having to move such big ships should take time and effort. I like that. It does indeed make space bigger and more vast.

I hope CCP goes this route.

I guess a few things fell out of that Podcast Episode (some not really spoken, or thought of after) but at the end of the day if the nerf went through you would have:

1) A good portion of the remaining bitter vets, still trying to still give a **** about this game, unsubbing their Cap pilots forever, if not all their accounts.

2) "Power Projection" still happening, but in slow motion, which would then cause the "not quite yet" bitter vets to call it quits.

3) Still have the CFC Alliances circle jerking because, yet again, the reason for them to "exist" (PL/N3 bogeymen) could log back into the game again "someday" and therefore no reason to stop the human centipede they got going on now.

Just because the movement of Caps/SC/Titans gets nerf’d doesn’t mean it will solve the “blue donut” issue it actually means CFC can now feel free to attack the last few Alliances left in the game that haven’t thrown in the towel and joined them.

PL/NC rely on their Capitals hold back the door on the 1,000 plus subcap fleets CFC would throw at them which keeps things barely in check as it is now. Remove that ability and you would see whoever from NCDot and Nulli that continued to log in, lose their space over a couple weeks to a few 1,000 bombless bomber fleets, and you’d see whats left of PL go from the bended knee they are on now in front of Goons (BotLRD) to full on slamming of their face into The Martinis crotch to keep their space.

Take the training wheels off your all-powerful “Null Sec Alliances” for god’s sake and remove SOV structures, their timers, remove station docking rights, and their timers and you would have the same thing that everyone is looking for and that’s organic and localized conflicts because "the blob" can’t be everywhere anymore by setting timers and PL/NC can't plan days in advance to be there.

Put something else in place that Alliances can actually "Build" and be proud of/defend as the "Alliance Flag" to rally around. Right now the only thing anyone "owning SOV" has to show for it is a **** load of TCUs/SBUs and that’s it. New Outposts are being dropped every other day and there are so many out there I'd say you’re not "building" **** out there, you're just littering at this point......******* space pollution ffs.
.

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Fourteen Maken
Karma and Causality
#1011 - 2014-07-28 19:25:48 UTC  |  Edited by: Fourteen Maken
Snot Shot wrote:


PL/NC rely on their Capitals hold back the door on the 1,000 plus subcap fleets CFC would throw at them which keeps things barely in check as it is now. Remove that ability and you would see whoever from NCDot and Nulli that continued to log in, lose their space over a couple weeks to a few 1,000 bombless bomber fleets
.



If Jump bridges were removed would that not also nerf the capabilities of massive subcap fleets to bounce around freely as well?

Combined with changing sov to something that requires at least some pilots to be in system maintaining sov I think it would make it far harder to gather pilots from all over null into one place for one big fight. If it meant they had to jump all the way there and all the way back in battleships it might not be practical to gather all forces into one spot. PL could still use their capital superiority on the front lines knowing there CFC can't just jump fleets of sub capitals behind them, so capital ships might become more vital as a strategic resource since they would effectively form the front line for both defense and offense in major bloc wars. PL could keep their capital fleet in key front line systems and CFC would not be able to overwhelm them?
Snot Shot
Brutor Tribe
Minmatar Republic
#1012 - 2014-07-28 20:16:27 UTC
Fourteen Maken wrote:
Snot Shot wrote:


PL/NC rely on their Capitals hold back the door on the 1,000 plus subcap fleets CFC would throw at them which keeps things barely in check as it is now. Remove that ability and you would see whoever from NCDot and Nulli that continued to log in, lose their space over a couple weeks to a few 1,000 bombless bomber fleets
.



If Jump bridges were removed would that not also nerf the capabilities of massive subcap fleets to bounce around freely as well?

Combined with changing sov to something that requires at least some pilots to be in system maintaining sov I think it would make it far harder to gather pilots from all over null into one place for one big fight. If it meant they had to jump all the way there and all the way back in battleships it might not be practical to gather all forces into one spot. PL could still use their capital superiority on the front lines knowing there CFC can't just jump fleets of sub capitals behind them, so capital ships might become more vital as a strategic resource since they would effectively form the front line for both defense and offense in major bloc wars. PL could keep their capital fleet in key front line systems and CFC would not be able to overwhelm them?


With the suggested nerf in the Op it basically removes JB anyways. Not sure if I'm reading it correctly but it sounds like you would just end up giving yourself another form of a "gate" to get to an adjacent system which would slow things down a bit but in all actuality the work around ( yet again keeping CFC together ) would just be to position multiple Titans in strategic systems to be the "Jump Bridges" CFC would need to get to wherever NCDot or PL were crawling to in their Capital fleet.

Not really understanding what you are getting at with the PL using their Caps as front line superiority as they would never be able to keep up with sub cap movement "taking SOV" etc. Maybe you are tying in other ideas in the Op I'm not.

A SOV system that requires you to be in system to maintain it I just don’t get at all. If you're not in system why can't it simply just be that someone else can be, mining, ratting, docking, trading, and whatever. If you are there, then you can fight them off because you're supposed to be "occupying" the system, constellation, region, and therefore have enough people to do it. If you don’t then I guess you need to stand aside and let them take or do what they want until you do.
..

Twitter = @Snot_Shot  - “If you don't stand for something, you'll fall for anything"

evesnotshot.blogspot.com

Sisohiv
Center for Advanced Studies
Gallente Federation
#1013 - 2014-07-28 21:15:30 UTC
Altirius Saldiaro wrote:
After listening to Podside #224, im even more in favor of nerfing power projection. Having to move such big ships should take time and effort. I like that. It does indeed make space bigger and more vast.

I hope CCP goes this route.


I'd like to see Capitals and super capitals get racial bonus like towers do. So if you have an Amarr Titan or Super Carrier you get jump range bonus if you are in Amarr space, jumping to Amarr space. Caldari for Caldari and so on. Off race alliance would get neutral range, opposition space would take heavy penalty to range. It would require a new math on how range is determined but it would also define variety in capital fleets.
Fourteen Maken
Karma and Causality
#1014 - 2014-07-28 22:14:36 UTC
Snot Shot wrote:
Fourteen Maken wrote:
Snot Shot wrote:


PL/NC rely on their Capitals hold back the door on the 1,000 plus subcap fleets CFC would throw at them which keeps things barely in check as it is now. Remove that ability and you would see whoever from NCDot and Nulli that continued to log in, lose their space over a couple weeks to a few 1,000 bombless bomber fleets
.



If Jump bridges were removed would that not also nerf the capabilities of massive subcap fleets to bounce around freely as well?

Combined with changing sov to something that requires at least some pilots to be in system maintaining sov I think it would make it far harder to gather pilots from all over null into one place for one big fight. If it meant they had to jump all the way there and all the way back in battleships it might not be practical to gather all forces into one spot. PL could still use their capital superiority on the front lines knowing there CFC can't just jump fleets of sub capitals behind them, so capital ships might become more vital as a strategic resource since they would effectively form the front line for both defense and offense in major bloc wars. PL could keep their capital fleet in key front line systems and CFC would not be able to overwhelm them?


With the suggested nerf in the Op it basically removes JB anyways. Not sure if I'm reading it correctly but it sounds like you would just end up giving yourself another form of a "gate" to get to an adjacent system which would slow things down a bit but in all actuality the work around ( yet again keeping CFC together ) would just be to position multiple Titans in strategic systems to be the "Jump Bridges" CFC would need to get to wherever NCDot or PL were crawling to in their Capital fleet.

Not really understanding what you are getting at with the PL using their Caps as front line superiority as they would never be able to keep up with sub cap movement "taking SOV" etc. Maybe you are tying in other ideas in the Op I'm not.

A SOV system that requires you to be in system to maintain it I just don’t get at all. If you're not in system why can't it simply just be that someone else can be, mining, ratting, docking, trading, and whatever. If you are there, then you can fight them off because you're supposed to be "occupying" the system, constellation, region, and therefore have enough people to do it. If you don’t then I guess you need to stand aside and let them take or do what they want until you do.
..



The sov mechanics as they stand require little input to maintain sov which means an alliance could conceivably own every system and have everyone balled up together ready to fight anyone that tries to take even 1 system off them. It just leads to this snowball effect: more sov = more rent and isk, more isk = more resources, more resources = more sov, and around it goes until everything is in the hands of one or two alliances. There is no mechanism to simulate imperial over reach, where an alliance can over extend its capabilities to defend its territory and spread itself thin. Thats why people are suggesting something like FW mechanics. As alliances grow they become more spread out since they have to actively maintain each system, and yes this can be done by ratters and miners most of the time, but they would be no match if they had to defend against a decent pvp corp so big alliances will be forced (hopefully) to keep pvpers back to defend their existing territory from opportunist attacks. More importantly it would eventually lead to the end of renting, because the renters running the plexes would hold sov; not the alliances. CFC will probably continue to do well since they have a very large and active player base as far as I can tell, but I don't have a problem with that as long as the amount of space they control is directly linked to their ability to use and maintain it.

I don't like the idea of cyno's or jump bridges, I don't mind jump freighters but the idea of huge fleets being able to bounce from one end of the server to the other seems really crazy to me. They shrink the playing field too much, it doesn't matter how many systems CCP introduce they are all effectively right next door to each other and at the mercy of the biggest blob which again feeds into the vicious circle that allows major alliances to control everything with ease.

With no cyno's or jump bridges, and the fw style sov mechanics being proposed it wouldn't be possible to take a system off a cap fleet without defeating it because the cap fleet could run the large plexes and unless someone can stop them from taking those its just enough VP to hold sov in the system regardless of whats happening in the smaller plexes. Alliances would have to be more careful about spreading themselves too thin because the more sov they hold the more work it takes to defend and maintain it. I don't know exactly how it all would work tbh, it's not going to be an easy thing to balance but I think its the best suggestion I've seen, either that or the idea of getting rid of sov altogether would also be good. If CCP can't introduce these changes in all of null, I would like them to at least do it in any new space thats created because it should be pretty clear now that it doesn't matter how much sov space they create with the current mechanics it will all end up in the hands of a few alliances with everyone else slumming and paying them rent.
Anthar Thebess
#1015 - 2014-07-28 22:37:40 UTC
Blocking ability to jump between regions , and forcing capitals and supers to use XL sized regional gates, can be very nice change.
Think about it.
"We need to hold this gate!, nothing can pass!"
This + limited jump range , or different mechanic of jump can put some fresh air to this game.

Why eve have to be the same every where?
Why we cannot have regions where you have a lot of dead end pockets where no capital can jump in or jump out?
Why you land directly on the cyno?
Just for sake of people voting keeping current JF mechanics , make all other ships fit a rig that will allow them to jump directly to the cyno, that will block using any other rig , or reduce defensive capabilities in some drastic way.
Why Titan or Mothership burns the same amount of fuel like a carrier?

Ships few times bigger should use few times more fuel to make the same trip.
Wrecktum Yourday
Viziam
Amarr Empire
#1016 - 2014-07-29 05:46:09 UTC
You should never be safe in eve. High sec ganking to single frigates taking out battleships. Eve is about risk and skill. Currently the big power blocs have nothing to worry about. The big 3 aren't going to invade each other because why risk rental space. Sov null needs to be more of a tribal warzone. Pockets of smaller alliances all fighting over control of small city states. Not 3 coalitions that are too big to take each other out. There really is nothing worse then going 20+ jumps in null to find not a single person. It's actually quite disheartening. Reminds me of current real world events. "To big to fail".
Alavaria Fera
GoonWaffe
#1017 - 2014-07-29 06:25:32 UTC
Grr players having diplomatic arrangements

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Pheusia
Vanishing Point.
The Initiative.
#1018 - 2014-07-29 08:28:40 UTC
Jack Cassidy wrote:
Also, instead of getting rid of jump drives, why not introduce spool up and spool down timers for capitol and supercapitol ships. When jumping to a cyno the jumpdrive has a spoolup timer that needs to be activated before it can jump which prevents movement, and a spooldown timer after the jump, with the spooldown preventing highslot activation, warping and docking. The spoolup and spool down timers could be adjusted for each class. Say 10 minutes up and 2 down for dreads, 6 up and 6 down for carriers, 8 up and 4 down for supers, 12 up 10 down for titans and 5 up and 1 down for jump freighters. The timer would still affect the titan when bridging subcaps through although the subcaps themselves would remain unaffected. These figures are just examples and can obviously be adjusted for balancing. These changes would nerf power projection to a degree and also give a boost in usage of subcaps. This change would also tie in well with the concept of occupancy sov that Snot Shot suggested above.


So it takes 90 minutes to cross the map instead of 15?
Skia Aumer
Planetary Harvesting and Processing LLC
#1019 - 2014-07-29 09:18:59 UTC
Wrecktum Yourday wrote:
You should never be safe in eve.

Then why do you choose safety?
This is you who are responsible for +1 to the meat shield guarding one of the coalitions.
And if you're fine with that - why should others suffer being unsafe?
Anthar Thebess
#1020 - 2014-07-29 14:02:42 UTC  |  Edited by: Anthar Thebess
https://wiki.eveonline.com/en/wiki/List_of_Sov_Complaints_%28CSM%29

This made me sad :(
4 years CCP , 4 years CSM
Quote:
Submission Date: 10 September 2010


Quote:
CCP released a new sovereignty system in the beginning of 2010. there were a lot of features that were planned and subsequently dropped, and this has caused the system not to act in the way it was designed. In short, people still don't like the sov grind. It is not common for people to say they love taking sov systems, and is the top complaint I receive from my own alliance.

Here are a list of complaints collected from a general population, intentionally kept high level and general:


Too much HP. from what I hear, features that were intended to counteract this got dropped, so now we just get left with a ton of EHP to kill that nobody likes doing. re-balance this with the understanding that these compensatory features will probably never come into being.
Sov relies entirely on the numbers of people participating and the EHP of structures. If that's the way it's meant to be, can we at least make the inevitable conclusion come a bit sooner?
Station services are rarely worth taking out unless you have nothing better to do between timers- they take too long to kill.
Capital, supercapital, station, cynojammer, jump bridge, large structure inflation. It is inevitable in any MMO that the endgame items will end up commonplace. So perhaps the balancing needs to reflect this new reality. Objects that were meant as centerpieces are now owned by a large percentage of the population. Some specific suggestions involve nerfing supercaps, and making outposts destructible. Fleets of hictors are no longer able to tackle a sizable fleet of titans due to the doomsday.
Timers are way too long and are organized in a way that does not encourage fights. It discourages turnover of sov systems. The holding alliance needs to be practically dead or tiny in comparison with its attacker in order to lose a system. Few or no sov turnovers in recent memory have involved a defending alliance that wasn't inactive already.
Dreads have lost their unique purpose in sov warfare and are vastly inferior to the supercap alternatives.
Sov warfare is not fun and generally only serves as a means to an end which is the actual fun. a "necessary evil", but it is never the goal in itself.
Absolutely no small gang objectives for sov warfare. even if a small gang runs around completely unopposed they can do no harm whatsoever to the defending alliance simply due to the EHP involved. The worst they can do is make people dock up and temporarily disrupt ratting operations only in the system they are in.
Only a small amount of time determines the fate of sov. If you control the system for 22 hours a day and you don't for the one critical hour, you lose the system. this results in time zone battles mattering so much, and causing "alarm clock" ops that disrupt people's real lives.
lag is mentioned as a big factor in the problems of sov warfare. The roots of the complaint are twofold- technical problems, and the fact that the current design encourages single huge battles and make everyone throw everything plus the kitchen sink into one single fight. The first cause is an unrelated issue, but the second ought to be considered in the design.