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NEW GREAT idea how CCP can make Missions more interesting - read here!

First post First post
Author
Cyborg 497
State War Academy
Caldari State
#1 - 2014-07-28 10:58:51 UTC
It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.

They already do that in one of the toughest L4s, World's Collide, so why not give 2 chances in that and 1 in all the others?

It may affect the market by a small degree but the market will adjust and it will be a good thing. PvE will get a mjor boost and be most popular once again!

At the moment many highly skilled capsuleers are forced to wait for a chance to join an incursion fleet, or travel through low sec, scan down combat sites, or hacking to get their hands on T2 items.

It's not as though T2s are so rare or so brilliant that CCP feels the need to restrict the chances of getting them. But for years many have complained about the current mission system and it would require a major overhaul to put things right. I'm suggesting an easier solution which will make even the most mundane and boring L4 mission worth doing.

CCP could play with the random chance, increasing it depending on the difficulty of the mission (6 hour ones being the hardest).

Well, that's my idea: I hope someone in CCP sees this and ponders whether to make this positive improvement to the game of Eve.
Sato Page
Auctor Illuminatas Infinitum
#2 - 2014-07-28 11:09:42 UTC  |  Edited by: Sato Page
No, faction/DED loot worth good isk because they are a pain in the ass to find.

PS: EvE is like S&M it's fun only because it hurts.

PPS: worlds collide used to have a small chance to drop faction loots, it was removed.

Dinsdale Pirannha for [u]CEO [/u]of [u]CCP[/u]

Cyborg 497
State War Academy
Caldari State
#3 - 2014-07-28 13:15:17 UTC
Sato Page wrote:


PPS: worlds collide used to have a small chance to drop faction loots, it was removed.


In that case treat it like all the other missions and reinstate the T2/Faction whatever equipment drop.

People are complaining about the missions being boring and I understand CCP's priorities to improving Eve without too much work - THIS is a an easy solution.

Give us a random T2 drop from all level 4s and see the biggest return of players and appreciation from everyone without hardly any effort from CCP designers valuable time!
erg cz
Federal Jegerouns
#4 - 2014-07-28 13:30:04 UTC
It is an old plain-stupid idea how to make L4 missions more rewarding, so you get your PLEX faster. Get a job and stop grinding for PLEX, EVE will become more interesting immidiately.

To make L4 more interesting, they should make more of them, so I will not get Angel Extravaganza every 3 or 4 missions. And add some incursion-like NPC intelegence, so there will be no way how to blitz missions like dread pirat scarlett in few minutes.
Estella Osoka
Cranky Bitches Who PMS
#5 - 2014-07-28 13:52:05 UTC
Of course missions are boring. This is a PvP-centric game. If you are only playing it or the PVE content, then you are missing out on all the other game content.
Zhilia Mann
Tide Way Out Productions
#6 - 2014-07-28 14:46:32 UTC
If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration.
Daniel Plain
Doomheim
#7 - 2014-07-28 16:05:25 UTC
Zhilia Mann wrote:
If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration.

couldn't have said it better myself. the idea is neither new nor great. the last thing lvl4s need is a buff to their profitability.

I should buy an Ishtar.

Cyborg 497
State War Academy
Caldari State
#8 - 2014-07-28 17:37:47 UTC  |  Edited by: Cyborg 497
Zhilia Mann wrote:
If you want blue loot come and get it. You're vastly underestimating how much L4s can swing the market. Simply adding something shiny to the loot table won't address any real issues missions have but it would undermine exploration.


You could respectively increase the rewards for exploration, persevering with hacking, scanning down combat sites and various other probing, ratting, etc.

Make the game more friendly to new players, many of whom stay in high sec, encourage them that there are "shinies" within their grasp, which in the end will increase the population to the betterment of Eve Online.

You guys' solution is the leave missions as they are, which simply is not good enough!
Sara Tosa
School of Applied Knowledge
Caldari State
#9 - 2014-07-28 18:18:10 UTC  |  Edited by: Sara Tosa
getting more shiny wont make them more fun to run.
actually for the shinys they should fix COSMOS missions.
Zhilia Mann
Tide Way Out Productions
#10 - 2014-07-28 18:19:08 UTC
Cyborg 497 wrote:
You could respectively increase the rewards for exploration, persevering with hacking, scanning down combat sites and various other probing, ratting, etc.


No, you can't. Everything is in the same market pool. Supply goes up, prices go down. It's that simple. Adding more to exploration loot tables would just devalue the loot further.

Cyborg 497 wrote:
Make the game more friendly to new players, many of whom stay in high sec, encourage them that there are "shinies" within their grasp, which in the end will increase the population to the betterment of Eve Online.


New player retention is a problem. I've acknowledged that many, many times. Teaching new players that solo play in high sec gets you all you need forever through the currently intensely dull mission system is no way to fix it.

To be clear, I have nothing at all against high sec and I respect the people who choose to live there. I do too from time to time. That does not mean, though, that I think we should further incentivize people to stay there, least of all grinding missions. It's already a stable income source; that part doesn't need fixing. The issue with missions is that they're utterly disconnected from the rest of the game. If anything, missions should encourage engagement with, e.g., the market, or the industry interface, or the exploration interface, etc. And again, by "encourage" I by no means mean "force".

Cyborg 497 wrote:
You guys' solution is the leave missions as they are, which simply is not good enough!


That's not my solution. Never has been. I still don't approve or this idea and see that it causes considerably more problems than it solves for the wider PvE environment.
Sinnish Saken
Caldari Provisions
Caldari State
#11 - 2014-07-28 18:21:25 UTC
No body said leave them how they are, they're disagreeing with your suggestion.

From the sounds of it you want the icon of your loot to have either a diamond or ii to make it feel special. Wrong game.

You also say it will make the game more friendly to new players, new players aren't running L4 missions.

No one else respond to this thread so it may sunk to the bottom of these boards....to the depths...never to return.
Kithran
#12 - 2014-07-28 18:44:18 UTC
Cyborg 497 wrote:
It's very simple - give a chance of a random T2 or Faction piece of equipment dropping in every Level 4.

They already do that in one of the toughest L4s, World's Collide, so why not give 2 chances in that and 1 in all the others?

It may affect the market by a small degree but the market will adjust and it will be a good thing. PvE will get a mjor boost and be most popular once again!

At the moment many highly skilled capsuleers are forced to wait for a chance to join an incursion fleet, or travel through low sec, scan down combat sites, or hacking to get their hands on T2 items.

It's not as though T2s are so rare or so brilliant that CCP feels the need to restrict the chances of getting them. But for years many have complained about the current mission system and it would require a major overhaul to put things right. I'm suggesting an easier solution which will make even the most mundane and boring L4 mission worth doing.

CCP could play with the random chance, increasing it depending on the difficulty of the mission (6 hour ones being the hardest).

Well, that's my idea: I hope someone in CCP sees this and ponders whether to make this positive improvement to the game of Eve.


There are in fact other missions that potentially drop faction loot of some sort or another:

Worlds Collide (you in fact have 2 chances here)
Blockade
Recon

There's also at least one storyline that can drop faction loot.

The big problem is the probabilities on some of these chances are so low you may not be aware of it and the corollary is that if there is a problem with the mission stopping that chance it can be very hard to pick up on it and report it as an issue.
Estella Osoka
Cranky Bitches Who PMS
#13 - 2014-07-28 18:59:57 UTC
Only thing missions need are new dynamic missions added. More challenging missions, fleet-based missions, mission that challenge your skills and thought process, and missions that make you stay at the keyboard.
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#14 - 2014-07-28 20:26:33 UTC
Moving this from Missions and Complexes to Features and Ideas.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Sara Tosa
School of Applied Knowledge
Caldari State
#15 - 2014-07-28 21:04:18 UTC
Kithran wrote:

There are in fact other missions that potentially drop faction loot of some sort or another:

Worlds Collide (you in fact have 2 chances here)
Blockade
Recon

also rare 40mil +5% implant from damsel should be considered "faction".
ISD Dorrim Barstorlode
ISD Community Communications Liaisons
ISD Alliance
#16 - 2014-07-29 01:29:13 UTC
Removed some off topic posts.

ISD Dorrim Barstorlode

Senior Lead

Community Communication Liaisons (CCLs)

Interstellar Services Department

Danika Princip
GoonWaffe
Goonswarm Federation
#17 - 2014-07-29 01:44:18 UTC
And once the markets for those items have tanked, what next?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#18 - 2014-07-29 03:25:23 UTC
Danika Princip wrote:
And once the markets for those items have tanked, what next?

Carriers in high-sec.
Mike Azariah
The Scope
Gallente Federation
#19 - 2014-07-29 04:57:01 UTC
More rewarding is NOT the same as more interesting

I left, disappointed

m

Mike Azariah  ┬──┬ ¯|(ツ)

Nariya Kentaya
Ministry of War
Amarr Empire
#20 - 2014-07-29 06:41:59 UTC
Cyborg 497 wrote:
Sato Page wrote:


PPS: worlds collide used to have a small chance to drop faction loots, it was removed.


In that case treat it like all the other missions and reinstate the T2/Faction whatever equipment drop.

People are complaining about the missions being boring and I understand CCP's priorities to improving Eve without too much work - THIS is a an easy solution.

Give us a random T2 drop from all level 4s and see the biggest return of players and appreciation from everyone without hardly any effort from CCP designers valuable time!

they just nerfed level 4's to help industry because of the mineral influx from reprocessed modules, now your wanting them to attack industry again by dropping T2 items in the missions?

yeah no.
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