These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Incursions

First post
Author
xxanjoahir
Viziam
Amarr Empire
#1 - 2011-12-08 09:31:30 UTC
Dear CCP

I have been hearing amongst the channels that you may be "Down" grading Incursions or even doing away with them all together.

I just wanted to spill this on the forums to see if anyone can come out tell us the situation with Incursions and there plans.

Personally: They are a fantastic addition to the game, a great form of PVP, and an element of the game that is incredibly enjoyable.

My feeling (and I bet amongst a lot of other people) is: Leave them alone..
non judgement
Without Fear
Flying Burning Ships Alliance
#2 - 2011-12-08 09:46:47 UTC
If they are going to remove them a good alternative would be to just cut them back if they kept them on in a few different constellations. Maybe just low sec areas? At least some of the highsec incursion people would keep doing the lowsec ones if the highsec ones stopped. Do they want more people in lowsec? That might be a good way to do it.

I find it hard to believe that they'd just remove something like that without some sort of viable replacement. Maybe another priate faction will do the same thing with just a little twist. So the people doing them don't suddenly feel like they were left with nothing.
MrMarijuana McSmokesAlot
School of Applied Knowledge
Caldari State
#3 - 2011-12-08 09:56:24 UTC
I think removing Incursions altogether would be a huge mistake. For many Incursion runners it's the only aspect of EVE we find enjoyable. Take that away and we have no reason to play anymore. Moving them to low/null sec exclusively would almost be as bad as removing them altogether in my opinion. I have no interest in going to low/null sec and i have no doubt many other Incursion runners feel the same.

Personally a nerf to the rewards wouldn't be unfair. As an Incursion runner myself i won't deny the rewards are probably too high for the risk involved. Especially Vanguards which can be ridiculous isk/hour with practically zero risk.

Just my 2 cents
Generals4
#4 - 2011-12-08 10:00:51 UTC  |  Edited by: Generals4
Removing them would be silly, nerfing VG's a bit would be sensible not only because they earn a butt load but also make Assaults and HQ look like crap.

_-Death is nothing, but to live defeated and inglorious is to die daily. _

xxanjoahir
Viziam
Amarr Empire
#5 - 2011-12-08 10:06:35 UTC  |  Edited by: xxanjoahir
Personally I do not agree with nerfing the rewards.

At the moment the Vangaurd sites are heavily contested - so to me, once i get in a VG site I want paying to justify running around the system / constellation for an hour.

Edit: I work during the hours of 08:00 to 18:00, so to me, I am playing eve at its peak time zones.
CCP Phantom
C C P
C C P Alliance
#6 - 2011-12-08 10:37:30 UTC
Off topic posts removed. Please stay on topic, thank you.

CCP Phantom - Senior Community Developer

Smoking Blunts
ZC Omega
#7 - 2011-12-08 10:42:23 UTC
well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.

the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong

OMG when can i get a pic here

xxanjoahir
Viziam
Amarr Empire
#8 - 2011-12-08 10:48:46 UTC  |  Edited by: xxanjoahir
Smoking Blunts wrote:
well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.

the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong


Point taken and in reply:

People whose "end game" is not to play the game in null sec loose a massive chunk of income. Do they not have the right to make ISK and a reasonable fast pace? By that I mean these type of people may only play the game for a few hours..

People talk about risk versus reward - from a experience null sec pilot, you get yourself a quiet system and there is no risk.

The VG sites although are completed easily - they are still a lot harded than the rats you kill in null sec.

edit: and to complete them you require running a fleet with people you do not know. Isn't that the fundamentals of what eve is built on, the "sandbox"?
Smoking Blunts
ZC Omega
#9 - 2011-12-08 11:07:57 UTC
xxanjoahir wrote:
Smoking Blunts wrote:
well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.

the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong


Point taken and in reply:

People whose "end game" is not to play the game in null sec loose a massive chunk of income. Do they not have the right to make ISK and a reasonable fast pace? By that I mean these type of people may only play the game for a few hours..

People talk about risk versus reward - from a experience null sec pilot, you get yourself a quiet system and there is no risk.

The VG sites although are completed easily - they are still a lot harded than the rats you kill in null sec.

edit: and to complete them you require running a fleet with people you do not know. Isn't that the fundamentals of what eve is built on, the "sandbox"?



there shouldnt be that much isk avalible in high sec as easily as it is. thats the fundimental point, its not about end game its all about risk reward. there is no risk in running vanguards. if you want to fleet up with people you dont know, that is a seprate issue tbh. the inflation in the price of almost everything currently is caused by to much isk being pumpped out from incursions. its trillions of isk daily.
in 0.0 you get 1 guy in a system running anoms, he will make 20mil every 20mins. you get 10 people in that 1 system they will make less than 10mil every 20mins. in incursions you can have 60 people in the same system earning 10mil every 6-10mins. that is wrong. they should reduce the vg pay out by around 60% to bring it into line, lp can stay the same for all that matters.

OMG when can i get a pic here

Akrasjel Lanate
Immemorial Coalescence Administration
Immemorial Coalescence
#10 - 2011-12-08 11:14:51 UTC
Nerf high sec Incursions rewards Blink

CEO of Lanate Industries

Citizen of Solitude

StuRyan
Space Wolves ind.
Solyaris Chtonium
#11 - 2011-12-08 11:36:06 UTC
Smoking Blunts wrote:
xxanjoahir wrote:
Smoking Blunts wrote:
well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.

the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong


Point taken and in reply:

People whose "end game" is not to play the game in null sec loose a massive chunk of income. Do they not have the right to make ISK and a reasonable fast pace? By that I mean these type of people may only play the game for a few hours..

People talk about risk versus reward - from a experience null sec pilot, you get yourself a quiet system and there is no risk.

The VG sites although are completed easily - they are still a lot harded than the rats you kill in null sec.

edit: and to complete them you require running a fleet with people you do not know. Isn't that the fundamentals of what eve is built on, the "sandbox"?



there shouldnt be that much isk avalible in high sec as easily as it is. thats the fundimental point, its not about end game its all about risk reward. there is no risk in running vanguards. if you want to fleet up with people you dont know, that is a seprate issue tbh. the inflation in the price of almost everything currently is caused by to much isk being pumpped out from incursions. its trillions of isk daily.
in 0.0 you get 1 guy in a system running anoms, he will make 20mil every 20mins. you get 10 people in that 1 system they will make less than 10mil every 20mins. in incursions you can have 60 people in the same system earning 10mil every 6-10mins. that is wrong. they should reduce the vg pay out by around 60% to bring it into line, lp can stay the same for all that matters.


There is more risk running incursions than there is running rats / anom sites in null sec if you want to achieve the 100m p/hour you speak of. It is only capable if you have invested already in a shiny ship and you are able to go from one site to the next as you complete them. That is not the case.. with most VG systems hitting more than 100 people, each site is attracting 3 fleets, every VG fleet is looking for the 2bil Mach, Bhaag, Vindi - i do not see people investing more than 200m in a ratting boat.... RISK versus REWARD right there.
xxanjoahir
Viziam
Amarr Empire
#12 - 2011-12-08 11:38:05 UTC
StuRyan wrote:
Smoking Blunts wrote:
xxanjoahir wrote:
Smoking Blunts wrote:
well they nerf'd 0.0 grunt income one the whim of some idiot(yes you ccp greyscale), and effectivly made a lot of 0.0 worthless, its only fair they nerf empire incursions to the same level as empire mission running.

the isk/h for Vanguards is wrong and i dont mean a little wrong i mean ******* stupidly wrong. ill pointout at this point that i have actually run soem incursions and making 80-100mil an hour is nice and all, but that much in empire is plain wrong


Point taken and in reply:

People whose "end game" is not to play the game in null sec loose a massive chunk of income. Do they not have the right to make ISK and a reasonable fast pace? By that I mean these type of people may only play the game for a few hours..

People talk about risk versus reward - from a experience null sec pilot, you get yourself a quiet system and there is no risk.

The VG sites although are completed easily - they are still a lot harded than the rats you kill in null sec.

edit: and to complete them you require running a fleet with people you do not know. Isn't that the fundamentals of what eve is built on, the "sandbox"?



there shouldnt be that much isk avalible in high sec as easily as it is. thats the fundimental point, its not about end game its all about risk reward. there is no risk in running vanguards. if you want to fleet up with people you dont know, that is a seprate issue tbh. the inflation in the price of almost everything currently is caused by to much isk being pumpped out from incursions. its trillions of isk daily.
in 0.0 you get 1 guy in a system running anoms, he will make 20mil every 20mins. you get 10 people in that 1 system they will make less than 10mil every 20mins. in incursions you can have 60 people in the same system earning 10mil every 6-10mins. that is wrong. they should reduce the vg pay out by around 60% to bring it into line, lp can stay the same for all that matters.


There is more risk running incursions than there is running rats / anom sites in null sec if you want to achieve the 100m p/hour you speak of. It is only capable if you have invested already in a shiny ship and you are able to go from one site to the next as you complete them. That is not the case.. with most VG systems hitting more than 100 people, each site is attracting 3 fleets, every VG fleet is looking for the 2bil Mach, Bhaag, Vindi - i do not see people investing more than 200m in a ratting boat.... RISK versus REWARD right there.


^ This
Lord Zim
Gallente Federation
#13 - 2011-12-08 11:50:06 UTC  |  Edited by: Lord Zim
Incursions are a worthwhile addition to EVE, if only because they teach people to work together in small gangs with logi etc. I hope nobody is disputing that, and if they do, they're ********.

The main two problems I have with incursions, however, is

1) the fact that it seems to attract the "DPS MAEL LFSF"-posters in incursion channels, and there's no way I can tell that crap from popping up to avoid the mental pain of reading that
2) compared to the risk, and especially compared to what the rewards you get in nullsec or lowsec, the rewards in hisec incursions are too high.

Rebalancing the rewards from firehose level to gardenhose level should suffice, but removing them altogether would be the biggest mistake CCP could possibly make, and anyone advocating the removal of incursions should get their heads checked.

Also, for those who are talking about 2 bil mach, bhaag, vindi etc, these boats are overkill for the job and does not need to be there. The last time I did a mothership incursion in lowsec, I did it in a maelstrom, and I had absolutely no problems whatsoever. You have just the same amount of risk as you would doing missions or just travelling back and forth in empire in the same ship.

Also, for ratting/running anoms, I don't suppose you've heard of the concept of awoxers.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

rodyas
Tie Fighters Inc
#14 - 2011-12-08 11:55:38 UTC
They are a great expirement by CCP to get people into pvp fits and know what flying in a fleet is like as well as hearing orders given during. Dont know if enough people have gone through that grind for them to stop it yet or so.

Signature removed for inappropriate language - CCP Eterne

Enuil
STAHLSTURM
#15 - 2011-12-08 12:00:17 UTC
hey,

i have serveral accounts. some of them are in 0.0 for pve/pvp and some of them in highsec for incursions and production. and to be really honest. incursions need a nerf or removal. i am triple-boxing incursions and make over 360 mill isk per hour. of course i need to get into my good fleets to get this amount.

before incursions i was only making isk in 0.0 with sanctums. it yielded around 42 - 65 mill isk per hour. so lets say if you are in a fail fleet you still make 60-80 mill per hour. but think about it. and you dont need to hold sov or do administrative work in highsec to do the incursions. you dont need to defend your space etc.

dont get me wrong. i like incursions. i do them the whole ******* day. but its just wrong if you see the whole picture. CCP's main idea was really good and i like it. but it was not intended like this. it was inteded that as soon as the mothership appears people kill it. and not keep it to farm the **** out of the incursions.

call me crazy. but yes i want my biggest source of income nerfed. why? because its bad for the game. simple.
Lord Zim
Gallente Federation
#16 - 2011-12-08 12:05:32 UTC
Stop saying it needs removal. It doesn't need removal, it's probably the closest tons of hisec people would ever get to running in a small and competently (...I hope...) led fleet. If anything, all that needs to be done is reduction in payouts and possibly a modification to reduce the farmability of the incursion itself.

But never, ever, say that it needs to be removed, until there's a better replacement somewhere that is as good at enticing people in hisec to form together into fleets and learn how to survive in them. If we're lucky, they'll go "You know, I like playing in fleets, but I want to make people cry, too. I'm going to low/nullsec."

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Enuil
STAHLSTURM
#17 - 2011-12-08 12:07:37 UTC
Lord Zim wrote:
Stop saying it needs removal. It doesn't need removal, it's probably the closest tons of hisec people would ever get to running in a small and competently (...I hope...) led fleet. If anything, all that needs to be done is reduction in payouts and possibly a modification to reduce the farmability of the incursion itself.

But never, ever, say that it needs to be removed, until there's a better replacement somewhere that is as good at enticing people in hisec to form together into fleets and learn how to survive in them. If we're lucky, they'll go "You know, I like playing in fleets, but I want to make people cry, too. I'm going to low/nullsec."


you are right. revomal is a really bad idea.
BolsterBomb
Perkone
Caldari State
#18 - 2011-12-08 12:07:46 UTC
High Sec Incursions are OP IMO due to the low risk and high reward.

So far I have heard:

1) I have to have a shiny ship to get in a HS incursion fleet thats my risk

Umm no, you need that ship to be chosen not to actually run them. Ships under 800m are completely capable of doing incursions.

2) Im fleeting with people I dont know is risk

And you can do them with people you know, which more often then none is what happens. You find a good group of people and you run the sites with them over and over

3) I have to compete for the sites before I can get money

Um yea duh, just like everything else in eve, moons, exploration, anoms, etc

4)0.0 is less risky if you find a quiet pocket.

Maybe if you are in a big alliance, try going to NPC space and saying that. I dont care if the system is empty Im always on high alert running an anom. The fact that all they need to do is be a half decent dscanner they can locate an anom runner easily.

5) But people want to gank me in incursions!

Yes, also in jita too!



TLDR: Put incursions in low sec and null only

Brig General of The Caldari State

"Don" Bolsterbomb

Traitor and Ex Luminaire General of The Gallente Federation

Andski
Science and Trade Institute
Caldari State
#19 - 2011-12-08 12:14:02 UTC
Lord Zim wrote:
Also, for those who are talking about 2 bil mach, bhaag, vindi etc, these boats are overkill for the job and does not need to be there. The last time I did a mothership incursion in lowsec, I did it in a maelstrom, and I had absolutely no problems whatsoever. You have just the same amount of risk as you would doing missions or just travelling back and forth in empire in the same ship.

Also, for ratting/running anoms, I don't suppose you've heard of the concept of awoxers.


Highsec incursions give lower payouts, so ships that can clear out sites faster are optimal, so yeah, people fly ridiculously blinged out nightmares/machs/vindis for incursions to make up for that.

As far as ratting and anoms, there's also the risk of getting all of your stuff trapped in a station with no way of getting it out short of retaking the station or infiltrating the entity that holds it.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Andski
Science and Trade Institute
Caldari State
#20 - 2011-12-08 12:16:20 UTC
BolsterBomb wrote:
High Sec Incursions are OP IMO due to the low risk and high reward.

So far I have heard:

1) I have to have a shiny ship to get in a HS incursion fleet thats my risk

Umm no, you need that ship to be chosen not to actually run them. Ships under 800m are completely capable of doing incursions.

2) Im fleeting with people I dont know is risk

And you can do them with people you know, which more often then none is what happens. You find a good group of people and you run the sites with them over and over

3) I have to compete for the sites before I can get money

Um yea duh, just like everything else in eve, moons, exploration, anoms, etc

4)0.0 is less risky if you find a quiet pocket.

Maybe if you are in a big alliance, try going to NPC space and saying that. I dont care if the system is empty Im always on high alert running an anom. The fact that all they need to do is be a half decent dscanner they can locate an anom runner easily.

5) But people want to gank me in incursions!

Yes, also in jita too!



TLDR: Put incursions in low sec and null only


I agree, all of those risks are easily mitigated. Use formup channels you trust, fly with reputable FCs and you won't get your ship left to die to rats and looted. I wouldn't "x" up for a dude asking for faction BS if I've never heard of him.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

123Next pageLast page