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Catching Interceptors

Author
Johan Lightstrider
Antwerpse Kerels
#1 - 2014-07-25 23:59:57 UTC
Hey,

We were able to get our int's up to 6001 mm sensor strenght. But if a ceptor has 2 nano structure and/or inertia stabaliser fitted we cant seem to catch em.

Anyone have any succes in setting up ceptor xxxx cages?

Fly safe,

Johan
Val'Dore
PlanetCorp InterStellar
#2 - 2014-07-26 03:08:57 UTC
If they can warp in under 2 seconds, it won't matter how fast you lock.

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Ginger Barbarella
#3 - 2014-07-26 03:23:44 UTC
There have been a couple Forum threads about just that, so you might do a little searching. I seem to recall Loki or Legion fits specifically built for this using remote sebo's and they were able to get near-instant locks. A 2-second warp time really doesn't matter if your scrams/disruptors are primed when the near-insta lock hits.

"Blow it all on Quafe and strippers." --- Sorlac

Sara Tosa
School of Applied Knowledge
Caldari State
#4 - 2014-07-26 07:29:14 UTC
Ginger Barbarella wrote:
There have been a couple Forum threads about just that, so you might do a little searching. I seem to recall Loki or Legion fits specifically built for this using remote sebo's and they were able to get near-instant locks. A 2-second warp time really doesn't matter if your scrams/disruptors are primed when the near-insta lock hits.

dont forget about server ticks...
Johan Lightstrider
Antwerpse Kerels
#5 - 2014-07-26 08:50:34 UTC
I know about the under 2 second warp thingy.

And I am willing to let some ceptors pass. But lets face it. We arnt living a lab so peeps make mistakes.

I'd be happy with a 3 second lock point :)

While I have your attention...can u lock a cloaky? I notice that we cant seem to even click to start the locking procedure on cloackies...

Are we doing something wrong?
Maeltstome
Ten Thousand Days
#6 - 2014-07-26 13:11:32 UTC
With an interceptor only overview you can spam lock before the de-cloak and guarantee the lock is processed on the first tick. A 'ceptor can't get it's warp below 2 seconds, so as long as you lock him in under 1 second it's fairly 50/50.
Hakaari Inkuran
State War Academy
Caldari State
#7 - 2014-07-26 16:55:47 UTC  |  Edited by: Hakaari Inkuran
Maeltstome wrote:
A 'ceptor can't get it's warp below 2 seconds

Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius.

edit: you're not going to catch one without a ridiculously unlikely bump OP, so smartbombs are your answer. Even then you need a lot of luck and a trigger finger. Also Keep your own inty away from your smartbombers

edit2: in fact half the interceptors have enough agility to get less than 2s align time
sue khaz
DHCOx
#8 - 2014-07-26 17:07:59 UTC
Maeltstome wrote:
With an interceptor only overview you can spam lock before the de-cloak and guarantee the lock is processed on the first tick. A 'ceptor can't get it's warp below 2 seconds, so as long as you lock him in under 1 second it's fairly 50/50.


you can't send the 'scramble' command, until you receive confirmation of lock . there's always a round-trip to the server first, even when hot-locking .
Christopher Mabata
Northern Accounts and Systems
#9 - 2014-07-26 17:12:15 UTC
Yeah lock time doesnt help if they are just traveling, best way to "catch them" is to simply smartbomb them when they jump in, even they cant warp fast enough to avoid that. Other than that when fighting them half the battle is landing a scram and a web, like any other ship once your ontop of it and have it tackled its dead

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Ireland VonVicious
Vicious Trading Company
#10 - 2014-07-26 17:13:52 UTC
Perfectly placed disco ship in a warp bubble.
Christopher Mabata
Northern Accounts and Systems
#11 - 2014-07-26 17:16:55 UTC
Ireland VonVicious wrote:
Perfectly placed disco ship in a warp bubble.


Ceptors received bubble immunity, does you no good against them to have one deployed, unless to catch other ships, which puts you out of range of the gate and you lose your chance of getting it

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Maeltstome
Ten Thousand Days
#12 - 2014-07-26 21:27:26 UTC
Hakaari Inkuran wrote:
Maeltstome wrote:
A 'ceptor can't get it's warp below 2 seconds

Claw with 3 nanos, an Inertia stab, and agility rigs gets a 1.9s align time at a cost of 2.4 sig radius.

edit: you're not going to catch one without a ridiculously unlikely bump OP, so smartbombs are your answer. Even then you need a lot of luck and a trigger finger. Also Keep your own inty away from your smartbombers

edit2: in fact half the interceptors have enough agility to get less than 2s align time


Miss-type, I meant to say below 1 second.
Thanatos Marathon
Moira.
#13 - 2014-07-28 18:21:16 UTC
in-gate: Camp with instalockers, dps, logi, etc.
out-gate: Smart-bombing battleship & cloaked falcon
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#14 - 2014-07-28 19:09:12 UTC
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).

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Johan Lightstrider
Antwerpse Kerels
#15 - 2014-07-29 07:59:34 UTC
Bronson Hughes wrote:
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).



Clear. Seems we just need to get the lock time down and hope on pilot error.

Or use an outgate smartbombing bs.

\what about cloakies? It seems they appear in space but are not lockable before they cloak again.
Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?

Thx for the info confirms my thoughts on the matter.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#16 - 2014-07-29 08:31:21 UTC
FoF missile spam!!!! Fill the air with rediculious missiles and at least some will hit... maybe...

No Worries

Johan Lightstrider
Antwerpse Kerels
#17 - 2014-07-29 09:27:03 UTC
ChromeStriker wrote:
FoF missile spam!!!! Fill the air with rediculious missiles and at least some will hit... maybe...



Would be ideal counter if they would actually work :)
afkalt
Republic Military School
Minmatar Republic
#18 - 2014-07-29 10:21:19 UTC
Johan Lightstrider wrote:
Bronson Hughes wrote:
This 'blog post on server ticks, align times, and lock times should answer your questions.

Basically, unless you can get your lock time into the sub-1-second range and are living in London, a properly fit and flown 'ceptor will always be able to get past you (barring pilot error, bumps, or other effects to slow the 'ceptor down without locking it).



Clear. Seems we just need to get the lock time down and hope on pilot error.

Or use an outgate smartbombing bs.

\what about cloakies? It seems they appear in space but are not lockable before they cloak again.
Any tips or tricks for those dudes? Other then bubble burn or cloaky pilot error?

Thx for the info confirms my thoughts on the matter.


Have your fast tackler live in London. Seriously.
Serendipity Lost
Repo Industries
#19 - 2014-07-29 11:58:01 UTC
Use whatever bait it takes to get them to engage. Then run them down and kill them.

If they are just travelling and not looking for pew:
1. let them go - who cares
2. smartbombs on the out gate

If you could catch everything that comes throught the gate, then everyone would be camping gates and no one would be coming through the gates. It's OK for some folks to be able to get past you.
Lister Dax
The Scope
Gallente Federation
#20 - 2014-07-29 13:33:19 UTC  |  Edited by: Lister Dax
sue khaz wrote:
you can't send the 'scramble' command, until you receive confirmation of lock . there's always a round-trip to the server first, even when hot-locking .


This ^

afkalt wrote:
Have your fast tackler live in London. Seriously.


Actually serious.
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