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Invitation To 0.0 ( - Destiny - )

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Herzog Wolfhammer
Sigma Special Tactics Group
#921 - 2014-07-28 18:05:59 UTC  |  Edited by: Herzog Wolfhammer
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

Let ships dial in system to system warps in much the same manner as we have seen in most sci-fi, ALL ships by whatever mechanics, and this game changes its skin like a snake.

But it would appear that way too much has to change, and the stagnation ultimately might be the fault of the players. Maybe the bitter vets even.


Well, we want to deal with the game passing on or stagnation, I have what is likely the biggest indicator yet, something I have not seen in years, but times 10 now.

When drama hit Hub Zero, I decided not to get involved and see what opinions and reactions play out. I've enough nerd drama in my life. So I JC'ed back to highsec to take care of neglected hangars and move ships around. I have too much stuff spread out across too many systems.


One thing I like to do is take smaller ships into combat sites, the kind you don't scan for, and there I will work out module or control placement and a fighting style for the fitting. I'm crosstrained for Minmatar and Caldari in addition to my Gallente training (this is not some hallmark of being an 8 year vet but rather a tedious and wasted means of finding out that in the end, you can only fly one ship at a time but I digress).

So I fly in, work out the ship, get the modules where I want them, make notes of the way to fly it (not keeping track of PVe results because even a Serpentis BS I find has the HP of a PVP fit incursus IMO) and then mothball it in the hangar and the fitting is saved. This "work" is mainly for my T1 frigate fits up to cruisers and I fit them for alts - mainly because I can rig them with my skills but when you are not having the skills to rig a ship, you can still fly a ship rigged by someone else (you just don't get any drawback per level reduction so watch out!).


For the last three nights, something that reeks of "Eve stagnation" occurred. Take note: I'm finding these sites being turbo farmed by Rattlesnakes, Stratioses and last night (the first time I have seen one) a Barghest. These are not nullsec sites. These are not lowsec sites.


I have no opinion of this matter that centers on "grrrr carebears" or "grrr goons" (gotta throw that in) or "grrrr nullsec". For all I know these are people with new ships who want to try them out but T2 and faction ships in a highsec Haunted Yard or Hub? C'mon now. Maybe when I have a rum and cola the size of Cleveland I'll try that in a Federation Comet with blasters just so I don't forget how to fly it but there has got to be a limit.

The game is getting to that point. All dressed up and nowhere to go, because nothing survives the gate camp or the BLOPs drop anyway, provided it's not stolen out of the corp hangar or AWOXed before that.

Oh well. Live Events (which have turned into ISK/loot bonanzas with only passing lore attachment) and exploration were the only things keeping me around. In between it was "skill queue online" most of the time which suited me well because it's common for me to not be able to play for weeks at a time, this time of year especially. Give me an Eve with ships that can move around systems like they do in the main genres and is complicated enough (read: hard to play) that only adults with their heads together can play it and even I may move on. I won't be having anything to give away, there won't be anything left Pirate.

Bring back DEEEEP Space!

Sky' Darkstar
Magnetar Dynamics
#922 - 2014-07-28 18:17:35 UTC
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

Let ships dial in system to system warps in much the same manner as we have seen in most sci-fi, ALL ships by whatever mechanics, and this game changes its skin like a snake.

But it would appear that way too much has to change, and the stagnation ultimately might be the fault of the players. Maybe the bitter vets even.


Well, we want to deal with the game passing on or stagnation, I have what is likely the biggest indicator yet, something I have not seen in years, but times 10 now.

When drama hit Hub Zero, I decided not to get involved and see what opinions and reactions play out. I've enough nerd drama in my life. So I JC'ed back to highsec to take care of neglected hangars and move ships around. I have too much stuff spread out across too many systems.


One thing I like to do is take smaller ships into combat sites, the kind you don't scan for, and there I will work out module or control placement and a fighting style for the fitting. I'm crosstrained for Minmatar and Caldari in addition to my Gallente training (this is not some hallmark of being an 8 year vet but rather a tedious and wasted means of finding out that in the end, you can only fly one ship at a time but I digress).

So I fly in, work out the ship, get the modules where I want them, make notes of the way to fly it (not keeping track of PVe results because even a Serpentis BS I find has the HP of a PVP fit incursus IMO) and then mothball it in the hangar and the fitting is saved. This "work" is mainly for my T1 frigate fits up to cruisers and I fit them for alts - mainly because I can rig them with my skills but when you are not having the skills to rig a ship, you can still fly a ship rigged by someone else (you just don't get any drawback per level reduction so watch out!).


For the last three nights, something that reeks of "Eve stagnation" occurred. Take note: I'm finding these sites being turbo farmed by Rattlesnakes, Stratioses and last night (the first time I have seen one) a Barghest. These are not nullsec sites. These are not lowsec sites.


I have no opinion of this matter that centers on "grrrr carebears" or "grrr goons" (gotta throw that in) or "grrrr nullsec". For all I know these are people with new ships who want to try them out but T2 and faction ships in a highsec Haunted Yard or Hub? C'mon now. Maybe when I have a rum and cola the size of Cleveland I'll try that in a Federation Comet with blasters just so I don't forget how to fly it but there has got to be a limit.

The game is getting to that point. All dressed up and nowhere to go, because nothing survives the gate camp or the BLOPs drop anyway, provided it's not stolen out of the corp hangar or AWOXed before that.

Oh well. Live Events (which have turned into ISK/loot bonanzas with only passing lore attachment) and exploration were the only things keeping me around. In between it was "skill queue online" most of the time which suited me well because it's common for me to not be able to play for weeks at a time, this time of year especially. Give me an Eve with ships that can move around systems like they do in the main genres and is complicated enough (read: hard to play) that only adults with their heads together can play it and even I may move on. I won't be having anything to give away, there won't be anything left Pirate.


Dude, what the **** are you even talking about?

-Sky'

Herzog Wolfhammer
Sigma Special Tactics Group
#923 - 2014-07-28 18:27:09 UTC
Sky' Darkstar wrote:
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

Let ships dial in system to system warps in much the same manner as we have seen in most sci-fi, ALL ships by whatever mechanics, and this game changes its skin like a snake.

But it would appear that way too much has to change, and the stagnation ultimately might be the fault of the players. Maybe the bitter vets even.


Well, we want to deal with the game passing on or stagnation, I have what is likely the biggest indicator yet, something I have not seen in years, but times 10 now.

When drama hit Hub Zero, I decided not to get involved and see what opinions and reactions play out. I've enough nerd drama in my life. So I JC'ed back to highsec to take care of neglected hangars and move ships around. I have too much stuff spread out across too many systems.


One thing I like to do is take smaller ships into combat sites, the kind you don't scan for, and there I will work out module or control placement and a fighting style for the fitting. I'm crosstrained for Minmatar and Caldari in addition to my Gallente training (this is not some hallmark of being an 8 year vet but rather a tedious and wasted means of finding out that in the end, you can only fly one ship at a time but I digress).

So I fly in, work out the ship, get the modules where I want them, make notes of the way to fly it (not keeping track of PVe results because even a Serpentis BS I find has the HP of a PVP fit incursus IMO) and then mothball it in the hangar and the fitting is saved. This "work" is mainly for my T1 frigate fits up to cruisers and I fit them for alts - mainly because I can rig them with my skills but when you are not having the skills to rig a ship, you can still fly a ship rigged by someone else (you just don't get any drawback per level reduction so watch out!).


For the last three nights, something that reeks of "Eve stagnation" occurred. Take note: I'm finding these sites being turbo farmed by Rattlesnakes, Stratioses and last night (the first time I have seen one) a Barghest. These are not nullsec sites. These are not lowsec sites.


I have no opinion of this matter that centers on "grrrr carebears" or "grrr goons" (gotta throw that in) or "grrrr nullsec". For all I know these are people with new ships who want to try them out but T2 and faction ships in a highsec Haunted Yard or Hub? C'mon now. Maybe when I have a rum and cola the size of Cleveland I'll try that in a Federation Comet with blasters just so I don't forget how to fly it but there has got to be a limit.

The game is getting to that point. All dressed up and nowhere to go, because nothing survives the gate camp or the BLOPs drop anyway, provided it's not stolen out of the corp hangar or AWOXed before that.

Oh well. Live Events (which have turned into ISK/loot bonanzas with only passing lore attachment) and exploration were the only things keeping me around. In between it was "skill queue online" most of the time which suited me well because it's common for me to not be able to play for weeks at a time, this time of year especially. Give me an Eve with ships that can move around systems like they do in the main genres and is complicated enough (read: hard to play) that only adults with their heads together can play it and even I may move on. I won't be having anything to give away, there won't be anything left Pirate.


Dude, what the **** are you even talking about?



Sorry that was too deep for you (and probably most millennials) Here's a tldr most of the forums can understand:

HURF BLURF (*foot stomp) Hurffity Blurfitty grrrrrr (insert some player or play style you don't like here)! CCP Gimme gimmeeee!!! NOtheynotgimmegimmee! (some feature something something oh my smart phone just buzzed....

Bring back DEEEEP Space!

Benny Ohu
Royal Amarr Institute
Amarr Empire
#924 - 2014-07-28 18:31:42 UTC
Sky' Darkstar wrote:
Oh oh! Thank you SO much for this post. Now when you try this again in a couple of years I can do the "daily bump" and link it to this one!

if i didn't know better, and i'm not at all suggesting that you were treating this issue with anything less than the full seriousness, respect and regret it deserves, but if i didn't know better, i'd have sworn you were enjoying this Straight
Sky' Darkstar
Magnetar Dynamics
#925 - 2014-07-28 18:34:13 UTC
Herzog Wolfhammer wrote:
Sky' Darkstar wrote:
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

Let ships dial in system to system warps in much the same manner as we have seen in most sci-fi, ALL ships by whatever mechanics, and this game changes its skin like a snake.

But it would appear that way too much has to change, and the stagnation ultimately might be the fault of the players. Maybe the bitter vets even.


Well, we want to deal with the game passing on or stagnation, I have what is likely the biggest indicator yet, something I have not seen in years, but times 10 now.

When drama hit Hub Zero, I decided not to get involved and see what opinions and reactions play out. I've enough nerd drama in my life. So I JC'ed back to highsec to take care of neglected hangars and move ships around. I have too much stuff spread out across too many systems.


One thing I like to do is take smaller ships into combat sites, the kind you don't scan for, and there I will work out module or control placement and a fighting style for the fitting. I'm crosstrained for Minmatar and Caldari in addition to my Gallente training (this is not some hallmark of being an 8 year vet but rather a tedious and wasted means of finding out that in the end, you can only fly one ship at a time but I digress).

So I fly in, work out the ship, get the modules where I want them, make notes of the way to fly it (not keeping track of PVe results because even a Serpentis BS I find has the HP of a PVP fit incursus IMO) and then mothball it in the hangar and the fitting is saved. This "work" is mainly for my T1 frigate fits up to cruisers and I fit them for alts - mainly because I can rig them with my skills but when you are not having the skills to rig a ship, you can still fly a ship rigged by someone else (you just don't get any drawback per level reduction so watch out!).


For the last three nights, something that reeks of "Eve stagnation" occurred. Take note: I'm finding these sites being turbo farmed by Rattlesnakes, Stratioses and last night (the first time I have seen one) a Barghest. These are not nullsec sites. These are not lowsec sites.


I have no opinion of this matter that centers on "grrrr carebears" or "grrr goons" (gotta throw that in) or "grrrr nullsec". For all I know these are people with new ships who want to try them out but T2 and faction ships in a highsec Haunted Yard or Hub? C'mon now. Maybe when I have a rum and cola the size of Cleveland I'll try that in a Federation Comet with blasters just so I don't forget how to fly it but there has got to be a limit.

The game is getting to that point. All dressed up and nowhere to go, because nothing survives the gate camp or the BLOPs drop anyway, provided it's not stolen out of the corp hangar or AWOXed before that.

Oh well. Live Events (which have turned into ISK/loot bonanzas with only passing lore attachment) and exploration were the only things keeping me around. In between it was "skill queue online" most of the time which suited me well because it's common for me to not be able to play for weeks at a time, this time of year especially. Give me an Eve with ships that can move around systems like they do in the main genres and is complicated enough (read: hard to play) that only adults with their heads together can play it and even I may move on. I won't be having anything to give away, there won't be anything left Pirate.


Dude, what the **** are you even talking about?



Sorry that was too deep for you (and probably most millennials) Here's a tldr most of the forums can understand:

HURF BLURF (*foot stomp) Hurffity Blurfitty grrrrrr (insert some player or play style you don't like here)! CCP Gimme gimmeeee!!! NOtheynotgimmegimmee! (some feature something something oh my smart phone just buzzed....


No no, see, I know you're trying to come back with a witty remark, but really, your previous rambling was hilarious! Stick to being serious, it's so much funnier!

-Sky'

Sibyyl
Garoun Investment Bank
Gallente Federation
#926 - 2014-07-28 18:35:54 UTC  |  Edited by: Sibyyl
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

I think it could be argued, by some, that this is one of the most fun-nest features of EVE.

Surely CCP is fundamentally aware of the geography of New Eden that creates these chokepoints. Wouldn't you say that the design is completely intentional?

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Christina Project
Screaming Head in a Box.
#927 - 2014-07-28 18:51:14 UTC
Sibyyl wrote:
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

I think it could be argued, by some, that this is one of the most fun-nest features of EVE.

Surely CCP is fundamentally aware of the geography of New Eden that creates these chokepoints. Wouldn't you say that the design is completely intentional?
Of course not, Silly!

CCP has no idea what's going on! All these connections are just completely, purely random,
and they simply don't know that there are chokepoints for people to set up gatecamps!


How can this not be obvious to you???

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Shiloh Templeton
Cheyenne HET Co
#928 - 2014-07-28 21:07:09 UTC
Aaron wrote:
Based on whats happened I get the feeling that people don't want to acknowledge my gestures within this game and perhaps this is something I will have to accept if I attempt this again.

... "There is no limit to what a man can achieve if he doesn't mind who gets the credit." R. Reagan

I must say that you have a talent for writing optimistic recruitment posts. Sorry your project hit an impasse.

... "Success is maintaining enthusiasm between failures” W. Churchill
Herzog Wolfhammer
Sigma Special Tactics Group
#929 - 2014-07-28 21:27:31 UTC
Christina Project wrote:
Sibyyl wrote:
Herzog Wolfhammer wrote:
I still insist that the biggest turnoff in Eve is this "fatal funnel/chokepoint" travel feature.

I think it could be argued, by some, that this is one of the most fun-nest features of EVE.

Surely CCP is fundamentally aware of the geography of New Eden that creates these chokepoints. Wouldn't you say that the design is completely intentional?
Of course not, Silly!

CCP has no idea what's going on! All these connections are just completely, purely random,
and they simply don't know that there are chokepoints for people to set up gatecamps!


How can this not be obvious to you???



Eh I'm not sure if they do it on purpose, if it's legacy, intentional, legacy, or whatever. Only a certain kind of player says they are necessary (then I check the boards and they got pages of T1 and noob pod kills but that's surely a coincidence).

They did provide a means for power blocs to entirely avoid it so it had to be a problem for somebody at one point. Or a reward. I don't know.


The weight of "the way things are" is creating too much inertia for positive change it seems. And there's a contingent of "griefer" (though too loose a term IMO for even CODE. is not as evil as they try to look) that constantly cries on the forums about how the game is being too WoWified while at the same time, that's the very source of new players for them to run out of the game later on.

A while ago, I was racking up cred with a faction on an alt, planning for a jump clone, the usual stuff.


And then....

someone from these very forums, who has like some astronomical number of likes, enters the mission room and... (does some glorious gank take place? no of course not everything has to be a disappointment on Planet Suck now)

he starts a standard run of noob-baiting aggro fu tactics

It was like watching someone you thought was a master thief forcibly pull the candy right out of the baby's hands.

I was expecting some kind of subterfuge, some kind of impressive destruction. I got... old school noob baiting tactics?

I had to speak up. I'm sure on the other end he was like "OK LOOK! TEARS! I'm LEET!" but all I said was I know what's going on, who I was the alt of, and this won't go anywhere (drones are rarely set to aggro. Pro tip: if you want to aggro fu on a drone user select Serpentis and Gurista missions to intrude on you might get better results).

Then I tried to trick him by warp scrambling an NPC (yes that alt runs L4s in a PVP fit) because I can be lame too. Roll, returned to station for more cap chargers (because running stable is for PVe fits) and finished the mission later.

My point, ultimately, and for certain people around here who can't handle a post longer than 140 characters, is that things are not as good as they used to be, even the "pirates".


Bring back DEEEEP Space!

AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
#930 - 2014-07-28 21:52:51 UTC
Herzog Wolfhammer wrote:
This "work" is mainly for my T1 frigate fits up to cruisers and I fit them for alts - mainly because I can rig them with my skills but when you are not having the skills to rig a ship, you can still fly a ship rigged by someone else (you just don't get any drawback per level reduction so watch out!)


Fitting rigs to a ship is no longer dependent on skills.

You're welcome.
Shiloh Templeton
Cheyenne HET Co
#931 - 2014-07-28 22:51:06 UTC
Dracvlad wrote:
There is no way to get away from being camped or hounded, there are old players that can create new accounts on the fly, infiltrate, etc., they account share for cloaky camping campaigns.
With the current lack of Null warfare some players are probably willing to spend their time going after small targets.

Dracvlad wrote:
There are a number of people on the forums who are the most obnoxious trolls that I have seen anywhere, one of my fellow players Infinity Ziona left the game.
I've found the forums to be much more enjoyable once you decide to block the half dozen worst offenders.

The way HZ degenerated so quickly makes me wonder if someone planted a character in HZ just to sow dissension. If so, they were quite successful (or maybe it was the growing pains of fleet operations). Unfortunately, in Eve, if you can't beat them in battle -- find another way to beat them ... awox, forum trolling, camping, etc. As was recently pointed out by an alliance leader - the way to beat your enemy is to destroy his desire to log in. Maybe that's true; but it doesn't seem very good for Eve, or the financial health of CCP.

CCP_seagull has stated that CCP is going to start introducing changes this year that will support smaller groups in Null. Maybe it's a pipe dream - but one can hope.

Dracvlad wrote:
I have had some great times in Eve, had some fun.
That's the important thing. You have a lot of skills. Hopefully you'll think of a fun way to apply them in Eve before long. Eve needs more capable white knights to keep things interesting.
Chopper Rollins
hahahlolspycorp
#932 - 2014-07-28 23:40:01 UTC
Aaron wrote:
I am not scared of the big boys in this game I've been able to limit my loss and stay under the radar for so long.


There are many players, corps and even alliances who stay under the radar. The term usually used is "irrelevant".


Goggles. Making me look good. Making you look good.

Chopper Rollins
hahahlolspycorp
#933 - 2014-07-29 00:10:53 UTC
Shiloh Templeton wrote:
As was recently pointed out by an alliance leader - the way to beat your enemy is to destroy his desire to log in. Maybe that's true; but it doesn't seem very good for Eve, or the financial health of CCP.


Conflict drives the game.
Conflict has winners.
Losers always claim a moral victory.
Forum trolls are the least of your troubles, more corrosive are the people who lose an ingame battle and claim the enemy is ruining the game.
As i said before, you can tell someone off in the forums and end up with space cancer: endless cloaky camping alts, spais everywhere. Self defeat is written large all over this effort: announcing it in GD instead of recruiting and building quietly with friendlies. Pompous claims of importance. ASKING for respect ( ye gods).

Disclaimer: i love the "kind of pvp that is ruining the game", cloaky camping, hitting pve ships while i have alts in home def fleets, giving the all-clear to people headed for many guns and bubbles, getting indignant on comms with the very people who i just betrayed. It's even better when the people getting smashed have high hopes and high self opinions.
inb4 psychopath etc, grow a sense of humour, pixels.






Goggles. Making me look good. Making you look good.

Dracvlad
Taishi Combine
Astral Alliance
#934 - 2014-07-29 06:33:25 UTC
Shiloh Templeton wrote:
Dracvlad wrote:
There is no way to get away from being camped or hounded, there are old players that can create new accounts on the fly, infiltrate, etc., they account share for cloaky camping campaigns.
With the current lack of Null warfare some players are probably willing to spend their time going after small targets.

Dracvlad wrote:
There are a number of people on the forums who are the most obnoxious trolls that I have seen anywhere, one of my fellow players Infinity Ziona left the game.
I've found the forums to be much more enjoyable once you decide to block the half dozen worst offenders.

The way HZ degenerated so quickly makes me wonder if someone planted a character in HZ just to sow dissension. If so, they were quite successful (or maybe it was the growing pains of fleet operations). Unfortunately, in Eve, if you can't beat them in battle -- find another way to beat them ... awox, forum trolling, camping, etc. As was recently pointed out by an alliance leader - the way to beat your enemy is to destroy his desire to log in. Maybe that's true; but it doesn't seem very good for Eve, or the financial health of CCP.

CCP_seagull has stated that CCP is going to start introducing changes this year that will support smaller groups in Null. Maybe it's a pipe dream - but one can hope.

Dracvlad wrote:
I have had some great times in Eve, had some fun.
That's the important thing. You have a lot of skills. Hopefully you'll think of a fun way to apply them in Eve before long. Eve needs more capable white knights to keep things interesting.


That was an excellent reply, and you see what the issue is with Eve, now I am keeping my accounts just in case, I am not giving my stuff away, and I will keep an eye on Eve. In terms of planting a character in there to cause drama that may well be what happened, however there was already some issues before he arrived.

I would really like to know what she is planning to do, the important one would be a huge increase in NPC 0.0 space, or some sort of base that can not be scanned down, another would have to be some log out timer for inactive characters that are cloaked, they should just disappear after a certain time, 2 hours should do it, also they really do need to police the IP address used to logon and compare to other accounts, its not that difficult to use SQL to compare such data.

At last some of the people at the top of alliances are coming around to farm and fields in terms of sov, I had suggested that you had to keep the local pirates down otherwise your sov structures become weaker and easier to kill, perhaps losing their timers and EHP and after while they just get taken out by a pirate fleet.

The issue with this game is that people win by making it not fun, its very bad for the game, so people stop logging in or log in just to sit in the station, and even after a while that desire fails and they think why do I pay 14.95 to do this, I don't enjoy the PvE and the mechanics used like this are just so lame. Most of the idiots think ah HTFU, but its a game, it should be a challenge, but if the mechanics make it impossible and a futile exercise then there is no point in bothering, as I had got to the stage of no longer feeling it s fun to resist such lame tactics, then I said nah, lets go play something fun. The idiots of course think its a success, but CCP won't be, they just lost €360 a year from me due to these lame mechanics. I had operated many times in spite of cloaky campers, the most amusing one was when Razor was BLOP's camping the constellation I was operating in in Cobalt Edge, we went out in three carriers setup to triage knowing full well that the number of people they had on at that time would not be able to take us out and even though they had a character in our system they never dropped us. We only stopped when it was known that they had a super in the area. Some lame lone camper like theotherotherneut is not an issue, the issue was always being camped by people who had all the ships they needed to kill anything you have and can escalate it to the end game, like NCDOT. Also they were account sharing to be able to cover all the systems, that was cheating, because I am leaving the game I don't care about stating that even though the NCDOT. guys is a nice guy, I still find that lame.

Chopper Rollins thinks that very self-importantly that he did it, but the issue for me was NCDOT, not his lame campers that spent their time saying things on Mobile Depots, and I proved a point by setting him up and killing one, it took me less than a week of conditioning him with the mobile depots, by reinforcing them and having people cloaked up watching him when he logged in I saw his pattern and then timed it to get him, when he warped to his second depot he found an interceptor there, it was easy, and there he is talking as if he was something clever. In the end he started working with the NCDOT guys, because on his own he was able to do nothing. I tried to bait him in sites a few times after he had killed a couple of people doing relic sites, but he was scared of me, would not come out to play, I even ran around in Industrials pretending to do PI and he would not go after me, so he may be all triumphant, but it was the NCDOT. guys who live in that area who wanted easy kills, not him, and to try to claim it was him just proves how lame he is.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Arkady Romanov
Whole Squid
#935 - 2014-07-29 07:50:55 UTC
That was an awful lot of words to say you're giving up because you got beaten into submission by people who often weren't even at the keyboard.

Whole Squid: Get Inked.

Dracvlad
Taishi Combine
Astral Alliance
#936 - 2014-07-29 10:50:59 UTC
Arkady Romanov wrote:
That was an awful lot of words to say you're giving up because you got beaten into submission by people who often weren't even at the keyboard.


Oh dear the forum troll use of "not at the keyboard" so lame, just lame...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Arkady Romanov
Whole Squid
#937 - 2014-07-29 11:27:51 UTC
Dracvlad wrote:
Oh dear the forum troll use of "not at the keyboard" so lame, just lame...


said the quitter.

Whole Squid: Get Inked.

Dracvlad
Taishi Combine
Astral Alliance
#938 - 2014-07-29 11:56:43 UTC
Arkady Romanov wrote:
Dracvlad wrote:
Oh dear the forum troll use of "not at the keyboard" so lame, just lame...


said the quitter.


It is just not engaging game play, totally yawn creating game play...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Chopper Rollins
hahahlolspycorp
#939 - 2014-07-29 12:19:10 UTC
Dracvlad wrote:
...
Chopper Rollins thinks that very self-importantly that he did it, but the issue for me was NCDOT, not his lame campers that spent their time saying things on Mobile Depots, and I proved a point by setting him up and killing one, it took me less than a week of conditioning him with the mobile depots, by reinforcing them and having people cloaked up watching him when he logged in I saw his pattern and then timed it to get him, when he warped to his second depot he found an interceptor there, it was easy, and there he is talking as if he was something clever. In the end he started working with the NCDOT guys, because on his own he was able to do nothing. I tried to bait him in sites a few times after he had killed a couple of people doing relic sites, but he was scared of me, would not come out to play, I even ran around in Industrials pretending to do PI and he would not go after me, so he may be all triumphant, but it was the NCDOT. guys who live in that area who wanted easy kills, not him, and to try to claim it was him just proves how lame he is.


My post said that losers always claim a moral victory, losers regularly say their enemies use methods that are ruining the game and that is why they are leaving, not their fail, someone else.
The disclaimer informed everyone that i think those methods ARE the game.
For the record, i play in the wrong timezone to bother with your effort, have never sent anything your way. If you read this thread i started by telling you the sort of challenges you would face if you built up anything worth smashing, changed to the opinion that setting up in NPC null is no big deal and finished by pointing out that it's the self importance of those claiming to not be the leaders that will end you.
So flop out another wall of text about how you're actually right and the whole structure of the game is wrong and so is everyone who plays it. You have always had more excuses than a nun with the clap.


Goggles. Making me look good. Making you look good.

Herzog Wolfhammer
Sigma Special Tactics Group
#940 - 2014-07-29 15:29:22 UTC  |  Edited by: Herzog Wolfhammer
Chopper Rollins wrote:
[quote=Dracvlad]

My post said that losers always claim a moral victory, losers regularly say their enemies use methods that are ruining the game and that is why they are leaving, not their fail, someone else.
The disclaimer informed everyone that i think those methods ARE the game.




You kinda agreed with Dracvlad there.

A game played by not only not playing it, but working to disrupt others from playing it.

With the occasional PVP. Consenting or not.

And when not not playing the game, come to the forums to complain about people grinding in highsec, who are probably grinding with alts because they are nullseccers who can't play the game in nullsec because the game is all about not playing the game or preventing others from it.

So when they are complaining about highsec incursion/mission/market alts, they are asking for rules changes that may get others to play the game, which is in effect asking for the same things that Drac is asking for. But in a solipsistic manner, because it's not their way it must be alien and wrong or something.

You can see now why CFC is so huge. I've been to goonland and you see them carebearing it up out there. They sell the same thing to players that the safety of highsec could offer, with the occasional opportunity to be in an epic fleet battle that makes the news. But lo and behold it's also a huge NAPfest "out there", so it's not all rainbows and unicorns for them either.

Even these very forums used to be more active. If you posted on a thread one day and came back the next you had to go to page 2 to find it. Now I can post in the morning and still see the reference on page 1 at night. It used to not be that way. Even the C&P forum scrolled in a day. But then perhaps even the trolls have figured out that the best way to troll is not to troll, or maybe the non-trolls have decided not to bother with trolls (why win the special Olympics when you still ride the same short bus as the competition?)


So I guess that 2009 player I saw farming highsec noob sites in a Barghest might really be winning after all if all he accomplishes is keeping it off someone's killboard while earning ISK with it. He should come to the forums and see the non-players cry over his actions and feel a little extra win too.

In the end I think we all lose.



I write from the perspective of someone who has lost more ISK in live events than I can count, and used to take a Cyclone to nullsec and hit exploration sites back when you still had a fight on your hands. I once spent 3 hours trying to break BS tanks in what was known then as an "exploration fit" (noobs who go to the Stratios and Nestor will never know such times).

What did I get out of that? NOTHING.

But I never forgot it, and barely escaping in structure and leaving empty handed.

I can hear it "HURF BLURF!!! YOU GOT NO ISK YOU FAIL!!!!!1!!!!".

There are people who play other games that make fun of Eve's aspergian min-maxers. And if my only measure is stats or ISK, then I'm playing the game wrong. But I had a good time. I played the game. If all I wanted was ISK I would run highsec incursions. At 82 million SP I can even do it with a Typhoon (and have).

Bring back DEEEEP Space!