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Best ship for this job?

Author
Holgrak Blacksmith
Prophets of Motav
#1 - 2014-07-28 16:12:45 UTC  |  Edited by: Holgrak Blacksmith
I've recently started doing some pvp and I've had a bit of success but want to streamline my method.

I head to lowsec with a magnate, scanning a few relic/data/combat sites, then head back to my highsec base, grab a coercer and return to the lowsec sites to prey on explorers.

I want some opinions on what ship would be best to do this all in one step. Without having separate scanning/pvp ships.

I know a vexor can do the job but I'd much prefer something that relies on turrets. I would prefer to also avoid T3s with me being very new to pvp. Perhaps a budget of 30-50 mil would be reasonable.

Maybe I'm asking for a bit too much for that sort of isk?

Edit: it's probably worth mentioning that I have pretty decent amarr/caldari/gallente skills for hulls and weapons. Absolutely no skills in minmatar.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-07-28 16:15:22 UTC
Anything with a utility high-slot you can put a probe launcher in.
Holgrak Blacksmith
Prophets of Motav
#3 - 2014-07-28 16:16:48 UTC  |  Edited by: Holgrak Blacksmith
I'm interested in what would do it best though for 50mil.

Also I've tried putting a probe launcher in one of the coercer high slots but I find it tricky to scan down a lot of sites.
Riot Girl
You'll Cowards Don't Even Smoke Crack
#4 - 2014-07-28 16:20:16 UTC
I think a Thrasher could be a decent choice seeing as you're already using a destroyer and it shouldn't take too long to train into.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#5 - 2014-07-28 16:20:17 UTC  |  Edited by: Bronson Hughes
You could just PvP fit your Magnate. Given that your most likely targets are going to be other exploration frigates, and most of them aren't armed, that should be all you need. Point, web, 2x turrets, rudimentary tank. Sit at the warp-in and wait.

If you're looking for an upgrade, the Gnosis comes to mind: no extra ship skills necessary, great bonuses to all weapons (turrets, missiles, and drones), and bonuses to scan probes. Any of the SoE ships, although expensive, would fit your needs well, although they tend to rely more on drones than turrets.

EDIT: Last time I checked, you could get a Gnosis hull for about 60mil, plus you'd need to fit it. On that budget though, I'd stick with the Magnate, or just put a probe launcher on your destroyer as the poster above me suggested.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Daniel Plain
Doomheim
#6 - 2014-07-28 17:09:35 UTC
any interceptor should do nicely, with the added advantage of fast warp speeds

I should buy an Ishtar.

Ralph King-Griffin
New Eden Tech Support
#7 - 2014-07-28 17:10:24 UTC
Astero, provided you have drone skills.
Admittedly a bit pricey but it's got my money.
Serendipity Lost
Repo Industries
#8 - 2014-07-28 17:57:41 UTC
Holgrak Blacksmith wrote:
I'm interested in what would do it best though for 50mil.

Also I've tried putting a probe launcher in one of the coercer high slots but I find it tricky to scan down a lot of sites.



Next you're going to want the best HAC for under 150 mil. You're not going to find a ship that can solo survive LS, scan sites and gank site runners for under 50 mil. The SOE cruiser is probable the best ship for what you are trying to do.

All that and under 50 mil - some bomber fit that has a probe launcher on it.

You're asking for too much for too little.
Val'Dore
PlanetCorp InterStellar
#9 - 2014-07-28 22:02:54 UTC
Ironically, Minmatar is probably your best bet. So get training bud.

Star Jump Drive A new way to traverse the galaxy.

I invented Tiericide

trevormax
Deep Core Mining Inc.
Caldari State
#10 - 2014-07-28 22:31:20 UTC
Fit a coercer for scanning (probe launcher, scanning mods etc) and take a mobile depot. Put the depot in a safe spot. Scan stuff down, refit to gank and warp to site.
Ireland VonVicious
Vicious Trading Company
#11 - 2014-07-28 23:11:12 UTC
Blackbird.
Luwc
State War Academy
Caldari State
#12 - 2014-07-29 06:45:56 UTC
Praxis Ginimic
The Scope
Gallente Federation
#13 - 2014-07-29 09:44:41 UTC
Dual prop anything. You will want the mwd to get into point range and under thier guns quickly then switch out to ab for the speed/sig tank.
ChromeStriker
Sebiestor Tribe
Minmatar Republic
#14 - 2014-07-29 09:49:44 UTC  |  Edited by: ChromeStriker
[Arazu, New Setup 1]
Damage Control II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Warp Scrambler II
Warp Scrambler II
Stasis Webifier II
Sensor Booster II, Scan Resolution Script
Sensor Booster II, Scan Resolution Script

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Covert Ops Cloaking Device II

Medium Anti-Explosive Pump II
Medium Hybrid Metastasis Adjuster II

Acolyte II x5

For catching those irritating stabbed explorer frigs... (can make good money from taiking those sister probe launchers Big smile

No Worries

Praxis Ginimic
The Scope
Gallente Federation
#15 - 2014-07-29 15:26:21 UTC  |  Edited by: Praxis Ginimic
Are you hunting relic/data site explorers or combat explorers? It makes a big difference.

The relic/data pilots have no teeth and no tank. You can best hunt them with either a bomber or cov-ops of yoir choice. The caldari and gallente are best because they have the most mids and you will need multiple scrams to keep your prey in place. Their only real defense is warp core stabs. You'll need 3 scrams for the amarr boats because they have 4 lows.

If you're hunting combat explorers and mission runners then I suggest a dual prop frigate. I favor the comet for this activity. Its sig is deadly small and you can achieve near interceptor speed with the raw damage of a blaster boat. I have taken at least a dozen drakes as well as other BC's and various cruisers, even destroyers and drone boats. An actual interceptor would likely do the job just as well and an AF even better but the t1 and navy frigs are a bit less costly.

As a side note, you should have either a cruiser or a few friends on hand should something juicy show up on scan. Take the advice of the above poster who suggested having a mobile depot and a probing fit on hand as well.

Just a couple of examples for you:

[Manticore, Anti - Explo]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Covert Ops Cloaking Device II
Sisters Core Probe Launcher, Sisters Core Scanner Probe
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


[Federation Navy Comet, Mission Raider]
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Overdrive Injector System II

Experimental 1MN Afterburner I
Limited 1MN Microwarpdrive I
Warp Disruptor II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Auxiliary Thrusters I

Hobgoblin II x3
Shobon Blueshooter
Whole Squid
#16 - 2014-07-30 03:47:35 UTC
Praxis Ginimic wrote:
Are you hunting relic/data site explorers or combat explorers? It makes a big difference.

The relic/data pilots have no teeth and no tank. You can best hunt them with either a bomber or cov-ops of yoir choice. The caldari and gallente are best because they have the most mids and you will need multiple scrams to keep your prey in place. Their only real defense is warp core stabs. You'll need 3 scrams for the amarr boats because they have 4 lows.

If you're hunting combat explorers and mission runners then I suggest a dual prop frigate. I favor the comet for this activity. Its sig is deadly small and you can achieve near interceptor speed with the raw damage of a blaster boat. I have taken at least a dozen drakes as well as other BC's and various cruisers, even destroyers and drone boats. An actual interceptor would likely do the job just as well and an AF even better but the t1 and navy frigs are a bit less costly.

As a side note, you should have either a cruiser or a few friends on hand should something juicy show up on scan. Take the advice of the above poster who suggested having a mobile depot and a probing fit on hand as well.

Just a couple of examples for you:

[Manticore, Anti - Explo]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Covert Ops Cloaking Device II
Sisters Core Probe Launcher, Sisters Core Scanner Probe
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


[Federation Navy Comet, Mission Raider]
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Overdrive Injector System II

Experimental 1MN Afterburner I
Limited 1MN Microwarpdrive I
Warp Disruptor II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Auxiliary Thrusters I

Hobgoblin II x3


Good advice, but you only need two Scrams to catch someone with 4 stabs -- I use a rocket fit Purifier and it's been all I needed to do the job. A friend of mine uses a MASB Manticore, and has managed to catch Asteros with it, so that might just be the inexpensive ship the OP is looking for.
Holgrak Blacksmith
Prophets of Motav
#17 - 2014-07-30 09:51:14 UTC
Praxis Ginimic wrote:
Are you hunting relic/data site explorers or combat explorers? It makes a big difference.

The relic/data pilots have no teeth and no tank. You can best hunt them with either a bomber or cov-ops of yoir choice. The caldari and gallente are best because they have the most mids and you will need multiple scrams to keep your prey in place. Their only real defense is warp core stabs. You'll need 3 scrams for the amarr boats because they have 4 lows.

If you're hunting combat explorers and mission runners then I suggest a dual prop frigate. I favor the comet for this activity. Its sig is deadly small and you can achieve near interceptor speed with the raw damage of a blaster boat. I have taken at least a dozen drakes as well as other BC's and various cruisers, even destroyers and drone boats. An actual interceptor would likely do the job just as well and an AF even better but the t1 and navy frigs are a bit less costly.

As a side note, you should have either a cruiser or a few friends on hand should something juicy show up on scan. Take the advice of the above poster who suggested having a mobile depot and a probing fit on hand as well.

Just a couple of examples for you:

[Manticore, Anti - Explo]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Faint Epsilon Warp Scrambler I
Limited 1MN Microwarpdrive I

Covert Ops Cloaking Device II
Sisters Core Probe Launcher, Sisters Core Scanner Probe
Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Rocket Launcher II, Caldari Navy Inferno Rocket

Small Gravity Capacitor Upgrade I
Small Gravity Capacitor Upgrade I


[Federation Navy Comet, Mission Raider]
Small Ancillary Armor Repairer, Nanite Repair Paste
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Overdrive Injector System II

Experimental 1MN Afterburner I
Limited 1MN Microwarpdrive I
Warp Disruptor II

Light Neutron Blaster II, Void S
Light Neutron Blaster II, Void S
Small Diminishing Power System Drain I

Small Ancillary Current Router I
Small Ancillary Current Router I
Small Auxiliary Thrusters I

Hobgoblin II x3



Thanks a lot for this, I like the look of both these fits.
God's Apples
Wilderness
IIIIIIIIIIIIIIIIIIIIIIIII
#18 - 2014-07-31 03:43:52 UTC
Shobon Blueshooter wrote:

Good advice, but you only need two Scrams to catch someone with 4 stabs -- I use a rocket fit Purifier and it's been all I needed to do the job. A friend of mine uses a MASB Manticore, and has managed to catch Asteros with it, so that might just be the inexpensive ship the OP is looking for.


Unless you're using a 3 point scram it does take triple scram to stop someone with 4 stabs. Ships have a built in warp strength of 1. WCS add 1 to that number and scrams take away 2 from it. If your warp strength is >= 1 you can warp off. In the case of a ship with 2 scrams vs 4 stabs is 1 + (4*1) - (2*2) which is just 1 again so your target warps off.

"Hydra Reloaded are just jealous / butthurt on me / us because we can get tons of PVP action in empire while they aren't good enough to get that." - NightmareX

Dato Koppla
Balls Deep Inc.
Minmatar Fleet Alliance
#19 - 2014-07-31 05:23:28 UTC
God's Apples wrote:
Shobon Blueshooter wrote:

Good advice, but you only need two Scrams to catch someone with 4 stabs -- I use a rocket fit Purifier and it's been all I needed to do the job. A friend of mine uses a MASB Manticore, and has managed to catch Asteros with it, so that might just be the inexpensive ship the OP is looking for.


Unless you're using a 3 point scram it does take triple scram to stop someone with 4 stabs. Ships have a built in warp strength of 1. WCS add 1 to that number and scrams take away 2 from it. If your warp strength is >= 1 you can warp off. In the case of a ship with 2 scrams vs 4 stabs is 1 + (4*1) - (2*2) which is just 1 again so your target warps off.


This is correct. I dual scrammed a site running astero once only to have him warp away cause he had 4 stabs.
Leopold Caine
Stillwater Corporation
#20 - 2014-07-31 08:19:48 UTC
With a 50mil margin?

A bomber with rockets.

Plated Purifiers with dualscrams are pretty good for that. Don't try to hunt any Asteros in one though.
  • Leopold Caine, Domination Malakim

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