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Trade and Manufacturing

First post
Author
Vaako Omaristos
Doomheim
#1 - 2014-07-25 08:38:56 UTC
Hi Guys,

I am looking for some advice.

I have been buying up BPO of ships (mainly frigates/ destroyers/cruisers), modules and ammo whilst training the skills required to make get the most out of the manufacturing process.

I then plan to sell the output on the market to get some ISK. With the new changes made to manufacturing is this a valid way of making money?

Cheers

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

Daniel Plain
Doomheim
#2 - 2014-07-25 08:54:06 UTC
a definite maybe. manufacturing cannot not be profitable, because then no one would do it and there would not be any items on the market. that siad, you need to run the numbers for every job you set up, so you do not end up producing at a loss.

I should buy an Ishtar.

Wafflehead
Garoun Investment Bank
Gallente Federation
#3 - 2014-07-25 09:15:38 UTC
Vaako Omaristos wrote:
Hi Guys,

I am looking for some advice.

I have been buying up BPO of ships (mainly frigates/ destroyers/cruisers), modules and ammo whilst training the skills required to make get the most out of the manufacturing process.

I then plan to sell the output on the market to get some ISK. With the new changes made to manufacturing is this a valid way of making money?

Cheers



You will need max researched BPOs for one
Manufacturing is still profitable as Daniel Plain just stated - run the numbers and work out the profits
Balaster McNugget
Into The Plasma Inc
#4 - 2014-07-25 18:10:50 UTC
due to the FUD surrounding this patch, it's hard to say what will wind up making you profit by the time it is actually created
Vaako Omaristos
Doomheim
#5 - 2014-07-26 12:51:06 UTC
Thanks for the advice, I have been doing some calculations and I will need to further my skills to make profit, so it will be a few weeks before I really start manufacturing. No point in making losses.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

Lucas Kell
Solitude Trading
S.N.O.T.
#6 - 2014-07-26 13:10:23 UTC
Vaako Omaristos wrote:
Thanks for the advice, I have been doing some calculations and I will need to further my skills to make profit, so it will be a few weeks before I really start manufacturing. No point in making losses.
There's still plenty of profit to be made on the smaller items for the new guys. Look at ammo and commonly used T1 modules, and look for stations a bit further out with lower fees, and you should find that making some profit is not too tough. As you work up your skills you can then grow into the bigger items and more bulk.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Chuk Ormand
Alternative Solutions Corporation
#7 - 2014-07-27 18:57:24 UTC
Hello!

I have made billions manufacturing and selling in empire. The manufacturing process is easy..........the time studying blueprints and the market can get tedious. You want your manufactured items to sell quickly, not sit on the market forever.

https://www.fuzzwork.co.uk/blueprint/


That is my favorite tool to see profit on any item you can build. It was just recently upgraded to reflect the Crius changes. The owner still has some more work to do on it but it is fully functional. You can factor in your skills and research levels of a blueprint and get very accurate results. After finding profitable items I then look at the market history to make sure they will sell.


http://wiki.eveuniversity.org/Industry

That page was also recently updated and does a good job explaining everything indy. Good luck, my fellow industrialist!! -chuk
Sabriz Adoudel
Move along there is nothing here
#8 - 2014-07-27 23:07:36 UTC
Most ship builds are not profitable right now, due to competition from ships built prior to Crius.

Someone that built a Dominix a month ago paid less to build it than you will today, and you are competing against them on the market. As stockpiles shrink, this will cease to be the case.

What is profitable right now is building high demand tech 2 modules. Magnetic Field Stabilizer II is something I would recommend starting with - the skill barriers are pretty low (Industry 5, two 'datacore' skills at 2 or 3), capital costs are very low, and Crius made it easier to dabble into invention.

Buy yourself a Magstab 1 BPO from an NPC order (a couple million ISK, IIRC, may even be less), copy it to get 11 max run BPCs (takes a few hours), then run invention jobs on the BPCs without using decryptors or optional materials. Any tech 2 BPCs you create, build them and you will be making decent (not amazing but decent) money in a short time period.

I support the New Order and CODE. alliance. www.minerbumping.com

Vaako Omaristos
Doomheim
#9 - 2014-07-28 09:19:07 UTC
Thanks for the advice on Tech 2 BP. I will take a look at them. In regards to the tools it will come in handy for working out profits.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

munitqua
Perkone
Caldari State
#10 - 2014-07-28 09:37:48 UTC
i bought a M10 T20 Drake BPC yesterday , and indeed, i can only make a loss, even when i buy the minerals using buy orders.

Check each Blueprint carefully.
Vaako Omaristos
Doomheim
#11 - 2014-07-28 12:25:06 UTC
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

erg cz
Federal Jegerouns
#12 - 2014-07-28 13:19:56 UTC
Mined minerals are not free. If you sell what you mined for building single Dominix aftrer Crius, you can get 1,15 Dominix after crius.
Tinu Moorhsum
Random Events
#13 - 2014-07-28 14:28:01 UTC
Vaako Omaristos wrote:
Hi Guys,

I am looking for some advice.

I have been buying up BPO of ships (mainly frigates/ destroyers/cruisers), modules and ammo whilst training the skills required to make get the most out of the manufacturing process.

I then plan to sell the output on the market to get some ISK. With the new changes made to manufacturing is this a valid way of making money?

Cheers



I've been away for a while but manufacturing always has been and always will be a good way to make money in EVE. Much of the economy is player driven and the prices and profit margins of items on the market often approximate how a real world economy functions. I make all of my money with manufacturing (and I have made a LOT of it) because I hate the "rat grinding" game. Rat grinding takes away all of the joy of the game to me and makes it seem like work, whereas mining and manufacturing fit much more into the context of the game and fit my personality better. YYMV, that's just how I roll. Personally, I think if you're just into "easy money" that the "fastest" isk can be made by joining a null-sec alliance and ratting in some backwater system.

That said, in terms of isk per hour, there are number of activities in EVE that make (at most) about 100mil isk per real-life hour and manufacturing is one of them. In order to not waste your time, however, you must pay attention to the basic heirarchy of goods.

1) Minerals and other commodities determines the price of whatever you're making. For example, if you decide to make....say.... a shuttle then it dosn't make any sense to spend time (and isk) making a shutltle if you can't sell it for more than the isk value of its component parts.

That sounds obvious but you would be AMAZED at how many people voluntarily manufacture items for a "loss". A loss is relative in this game because it means making less so I guess if it makes you feel happy then whatever but it *is* possible to take big hits on isk and time with stupid investments, so you need to do your homework. There is some software out there that can help ease the burden of crunching all the numbers yourself (evehq, for example) but even at that you need to be careful to use them wisely.

1b) WHERE you sell is as important as how much you sell. For example. I made a lot of void and null ammo when I was in a major nullsec alliance in Gurista's space (where it makes sense to shoot it at the rats). In Jita I could sell it for about double what it cost me to make it IIRC and in my null-sec area I could sell it for 8x what i cost me to sell it. What I did is to put it on the market hub at 6x what it cost and other people would buy it and move it to more remote stations and ask 8x. So basically I could move everything I was able to make at 6x Jita cost whle other "middle men" were able to move it around (doing a lot of the time intensive work) and make their share too. Win/win/win. Ratters have their ammo. I make my 600% as a major manufacturer and people who do distribution/retail make their profit too.

2) If you want to really get ahead at the manufacturing game then don't expect it to be "easy money". In order to make money you have to have 2 things. (1) money -- yes, in order to make money you have to have money and (2) patience. Sometimes a LOT of patience. You can't always sell what you make for the price you wanted on the day you make it. You might have to wait a week, a month or even as whole season to get your profit. If you need to circulate your money at a high velocity to keep your wallet full then you need to be very picky about what you make. Manufacturing is not a high-velocity sport. If high-velocity is more your style then you need to get into arbitrage trading. I made a lot of money with that too but It's a game that requires constant attention and daily hours online.

3) your characters will need skill. In comparison to ratting, the skill set needed for manufacturing is very limited. However for the logistics, you'll need (jump) freighters, cyno pilots, miners, command skills, science skills, at least one massively skilled PVP player to get you into a major null sec alliance. Also, since logistics are slow in eve, you'll need... patience. I ended up getting corrupted by this. I put a couple of 80mil sp pilots into a nullsec allience to have access to their market and ended up FC-ing and loving it. These days all my manufacturing is focused on keeping my pvp pilots flying.

so yeah, that's the tip of the iceberg. with decication, training characters and patience you can turn the manfacutring game into a cash cow. However, if you're looking for easy money then you'll be better off with mining or ratting because both of those activities translate directly into isk for time and don't require any more planning than undocking and shooting at stuff.

T-
Zinther Del'Ara
Crysonian
#14 - 2014-07-29 10:00:20 UTC
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.
Vaako Omaristos
Doomheim
#15 - 2014-07-29 10:18:11 UTC
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.

LOL

Thanks but i will just keep on the manufacturing and mining.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

Zinther Del'Ara
Crysonian
#16 - 2014-07-29 10:44:49 UTC
Vaako Omaristos wrote:
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.

LOL

Thanks but i will just keep on the manufacturing and mining.


You will make more by just selling the minerals, ffs. Mined minerals are NOT free. I effing warned about people like you rushing in with the industry changes. Evil
Vyktor Abyss
Abyss Research
#17 - 2014-07-29 11:04:18 UTC
Even with an unresearched BPO you "could" make profit on whatever you sell.

It all depends on where and how much you sell your product for. I recommend not selling for under the production cost.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#18 - 2014-07-29 12:04:46 UTC
Vaako Omaristos wrote:
Zinther Del'Ara wrote:
Vaako Omaristos wrote:
I intend to mine all the minerals which will cut out that cost. I have already started to stock pile what i need for future runs.


NO!Evil

No! You need to sell those bpo's and become a miner instead, manufacturing is not for you.

LOL

Thanks but i will just keep on the manufacturing and mining.



Zinther's point is:

If you do not consider minerals (which you have mined) as acquired market prices, you're cheating yourself out of ISK.

An analogy:

I'm an apple picker. I pick three baskets of apples.

I now have three baskets of apples.

I could go to market, and sell these baskets for $10 each. If I do this, I will have $30

I decide instead to make cider from them.

After making the cider, I have 5 bottles. I sell these for $5 each. I now have $25

So, in the end, I've made $25 profit. But I could have made 30, by just selling the apples.

Now, if I'd sold them for $6 each, I'd have made the same profit. But I'd have put a lot more work in. So it's not worth it. So I'd want to price it above that.



Morals of the story:

Sometimes it's better to just sell raw materials, as you make more.
When you use something yourself, 'charge' yourself market price, so you don't cheat yourself out of profit.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vaako Omaristos
Doomheim
#19 - 2014-07-29 12:11:21 UTC
Ok that makes sense. I am planning on using nearly all of the ships that i manufacture for my own use. I can then sell the excess. Mining in that fashion makes sense if you are getting more money from it.

Trader, industrialist and thinker. Follow my progress on my 141 trading challenge here

Velicitia
XS Tech
#20 - 2014-07-29 14:05:20 UTC  |  Edited by: Velicitia
Vaako Omaristos wrote:
Ok that makes sense. I am planning on using nearly all of the ships that i manufacture for my own use. I can then sell the excess. Mining in that fashion makes sense if you are getting more money from it.


Still, make sure the "excess" is accounting for all the inputs.

Taking Steve's analogy further (to include all the bits, like you have to think of).


Apple Cider --> Current market price is $4.00 per bottle (liter) (Steve's selling at this price)

Apples -> $10 per basket (makes 10 liters of cider).
Empty Bottles (liter) --> $1 per bottle
Cash on hand = $40

You pick three (3) baskets of apples -> market price = $30 (1 hour to pick 1 basket)
you also buy 30 bottles for $30.
Manufacturing - $5 per run (1 run of "Apple Cider BPO" takes 3 baskets of apples, and 30 bottles, makes 30 filled bottles). 2 hours per run

Now, if your "Apples you picked are free", then you can make 30 bottles of apple cider, and sell it at $2 per bottle (HALF what Steve is doing) ... and you "make" $25 in profit ... you're a small-time person, and "hey, that's not too bad".

Except now, your wallet looks like this:

Start = $40
Bottles = -30 = $10
Mfg = -5 = $5
Sales = +60 = $65

Total "Profit" = $25, with five hours of work invested. ($5 / hour)

VS.

Start = $40
Sell Apples = +30 = $70
Total Profit = $30, with three hours of work invested ($10 / hour)

VS.
Start = 40
Bottles = -30 = $10
Mfg = -5 = $5
Sales = +120 = $125

Total profit = $85, with 5 hours invested ($17 / hour)

Now, yes, you're still "making money" in the first case, but since you're negating the input of one of your materials, you're not making as much as you could ... AND you're opening yourself up to the possibility that other people will use you to get "free" work.

For example, over the next couple of weeks, Steve sees that you continue to sell at $2 per bottle and by now, he's up to making 60 bottles per day, and is looking at expanding his line to be making 90 bottles / day ...

His current of 60 bottles / day means $60 in bottles + $60 in apples + 10 in manufacturing ($130 in expenses)
If he was to expand his production to 90 bottles / day, he'd be paying $90 in bottles + $90 in apples + 15 in mfg ($195)

Now, you're still selling at $2 per bottle ... and with his $130 in expenses already, he sees that he can squeeze an extra $5 in profits, just by buying up your under-priced goods, and re-listing them at his price.

And this isn't even starting to consider that there are "time" elements to both the "Picking" and "Manufacturing" aspects of this process (beyond real quick in your wallet example) or "Hauling to Market" ... but that starts getting unwieldy.


edits -- yes, I really can spell guys.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

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