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Waveriders

Author
Rezan Tepet
Deep Core Mining Inc.
Caldari State
#1 - 2014-07-28 13:04:43 UTC  |  Edited by: Rezan Tepet
oaramos: |oh-WAR-uh-mohs|

noun
1. From an old Caldarian language, meaning, literally, "Wave-rider." Term given to early wormhole explorers in reference to the orientation of their vessels as they entered wormholes: keel first, to present the most structurally sound surface to the far side in the case of large objects (e.g asteroids) immediately upon emerging, similar to how oceanic vessels fell off the backs of waves.

adjective
1. [see: "moss" "mossy"] slang — crazy, insane

Chapter 1: "That Which Doesn't Kill..."


"Jessie, I need readings on that Siggie, stat."

Jessie was cute. That farm-girl brand of cute you only read about in the sort of trash novels you pick up in the dumpiest of backwater low-sec stations waiting for your rig to get repped between rat runs or salvage ops; those books seem to come standard there, worn out spines and wrinkles all but part of the cover art. Maybe they made them that way—who knows? They're paper, the old-fashioned kind, and no one cares about reading them for a bit and leaving them back where they found them, on some lonely chair in the waiting room as the station engineers tow the rig back out looking...well, not shiny and new, but at least functional.

And there they sit, abandoned 'til the next curious pilot comes by, haunting those fringe stations like ghosts from an older time.

Point is, Jessie had that kinda reddish hair some flash parents like the execs over at Sukuuvestaa or CBD would pay big to give their children. Only she got hers the old fashioned way. No parents sending their kids to Brightling Nav School could afford in-utero cosmetic gene mods. Brightling wasn't the worst, not by a long shot; no one's arguing that. But it was State run—not corp like any of the good academies these days. Still, she got good marks, and with her green, green eyes all wide and shiny and fresh from the classroom, she found herself keeping up a Heron with a tried and true capsuleer.

Captain joked that she's the only thing kept them pointed in the right direction at times.

Now, the Zen Mind I was a piece of work, too, in her own right. Her captain wasn't much less green himself; half the mods he installed in the wrong place, or didn't work quite right; oil pressure in the lower parts of the hull never seemed to be anything less than critical most hours of the day, and the nav computer randomly made a noise that anyone who's spent any time in a ship would tell you nav computers really just shouldn't. Sparks, the engineer, he kept the oil pressure thing in check, but there was no helping the nav computer. On-board sleep was virtually impossible.

Actually; it was impossible.

Not that captain would've let them nap anyways. Once the Zen Mind was out, it was all work for their little crew; probe readings, scans, data logging. “Captain’s always searching for something,” Jessie wrote home to her parents in her first mail from the Uitra VI station, where they were stationed at the time. She’d asked him once, what kept him glued to the glass—the next big score? Answers to some great mystery? God?

She'd done her homework on him before signing on. Captain was a tube baby, probably Deitis; they're always Deitis. Graduated from the State War Academy. Could've gone Navy proper, but took up a pod and went corporate instead. Freelanced a bit for the SWA, but got picked up pretty quick by a younger corp looking to find raw recruits like him to fill out their lower ranks. And find him, they did. With a pretty nice signing bonus too. At least, those were the rumors. Not that he was the only one; many turned to the capsule after the reclamation of Caldari Prime. Young, hungry, earnest.

But he just shrugged and said he’d know when they found it. And that was the last time Jessie tried getting close with her captain.

So Jessie was helping Sparks with a coolant leak on the starboard engine block—which is to say, she stood by the toolbox and handed him what she best guessed was the doohickey, gizmo or gadget he was asking for when he called for it—when Captain called her to the bridge with reports of a “Siggie” on the far side of the sun. Probes were out and first readings came in. That's where trilateration got delicate. Set the signal too short, and you'd lose it. Take too long, and someone else—another capsuleer, most likely—would pin it down first. Sure, there were plenty of relics and ruins out there in the Dark. Just not enough for everyone to share.

"Decrease the scanning radius to five AU. Move Probe 1 two-point-six-six AU direct away from the fourth planet, at six degrees north of its equator, then run the scan again."

"Five AU, fourth planet, six degrees north," Jessie repeated. "Aye, aye. Warping now."

Jessie's eyes flashed to the nav computer by the captain while the probes warped to location and then began to scan their surroundings. She expected it to make that noise any second.

Any second...

But the nav computer remained stubbornly silent.

oaramos: |oh-WAR-uh-mohs| _n. — _Term given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."  _adj. — _[see: "moss" "mossy"] slang— crazy, insane

Rezan Tepet
Deep Core Mining Inc.
Caldari State
#2 - 2014-07-28 13:05:04 UTC  |  Edited by: Rezan Tepet
On Jessie's screen, the anomaly blinked from red to yellow. "Captain. Confirming: it's a wormhole. We're now at 68% signal strength."

"Good. Tune the probes finer; let's pin her down," the captain ordered. "I'm setting a course for the fourth planet's moon. We'll drop out of warp by the time they're done with the next readings, and I wanna get away from this gate."

"...Roger," answered Jessie, a little uncertain. "Sparky!" she called over the ship's intercom, putting her hands to the scanning computer's dials and working at the probes’ scanning radius."Better hold onto your hat; I mean, if you wore a...uh, what I’m trying to say is, we're about to—"

Before the end of her sentence could reach the intercom receiver, space stretched and elongated around the Zen Mind I. The Heron-class frigate had a much faster alignment speed than the sims she had been used to back at Brightling, and though they had made jumps multiple times before, this one felt like they had less warning than usual.

She felt slightly bent, like someone had put her torso on sideways. The soothing hum of the warp drive filled their little ship. And then, just as quickly, the sensation was over. Space stood still around them again, and a staticky string of curses from the intercom faded in to normal volume, underscored by the ringing of metal doohickeys against what Jessie guessed was the engine block’s inner shell.

She looked at her captain, who faced the glass of the cockpit and the great Dark beyond. Past him, the sun rose sideways over the moon of the fourth planet. Mossy she thought to herself. That was damn mossy.

It took three more scans, but they finally pinned down the wormhole. “Logging it: N-017,” Jessie read off from her notes. “No known location matching its signature on the far side.” That likely meant one thing: wormspace.

There were two kinds of wormholes, based on their destinations: the first went to “k-space” or known space. They served as temporary, if unstable, bridges between two systems that could be reached by a combination of stargates and/or cyno jumps. The other kind, however, went out to the dark places beyond the reach of civilization. Those zones were deemed “wormspace.”

Both had their risks; the transition of matter through wormholes universally risked destabilizing and collapsing them, but if a k-space wormhole collapsed behind a ship, there was still a chance of the crew’s return to familiar space. It would likely be a long, dangerous trip, plagued by pirates, or goons, or worse, but it was still possible. When wormholes linking k-space to wormspace collapsed, however, it was very possibly a door forever closing. From there, it was a matter of watching time and sanity dwindle away with the life support, and many a second or third glance at the self destruct sequence.

Jessie didn’t want to think about that, however. She saw the flash of the ship’s displays against her captain’s Murkatur-brand designer sunglasses as he turned to face her with that grin of his. A Caldari snicker; cold as ice, a little intoxicating, and full of promise, like a flash martini. “Retrieve the probes, and let’s find ourselves a score,” he said, and within seconds, the Zen Mind I was bending space again.

The wormhole was both beauty and beast, all roaring storms at the edges and yet calm as glass at its center, with the wink of alien stars from deep within its eye.

They orbited it for some time before the captain asked, “You ever rode a wave before?”

“No, sir,” Jessie replied. “This’ll be my first.”

“Good. Mine, too.”

Maneuvering the Heron on its impulse drive, the captain set her on a course for the wormhole and tilted the ship so she’d go in belly first—a Caldari practice from their kind’s first jaunts into wormholes. It wasn’t so practical with the Heron, but old habits die hard, and Jessie understood why when the new gravity captured the ship.

The Zen Mind I shuddered, then became eerily still, despite the rumble of the engine. The hull plating creaked and groaned, and the nav computer made that sound. Then, without warning, they began to fall at what to them was “downward,” picking up a sudden speed like a warp, but instead of folding space, this was pure velocity, like a roller coaster’s first hill. The space in her gut felt hollow from the G-force.

In a mixture of fear and elation, Jessie heard herself screaming and the captain’s howl as they were dragged into the roil.

oaramos: |oh-WAR-uh-mohs| _n. — _Term given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."  _adj. — _[see: "moss" "mossy"] slang— crazy, insane

Rezan Tepet
Deep Core Mining Inc.
Caldari State
#3 - 2014-07-28 13:06:11 UTC  |  Edited by: Rezan Tepet
The captain blinked his eyes open. The light in the station’s med bay was bright. Too bright. He clapped his hand over his face and felt on his wrist...stubble? It itched. But he was clean shaved before they left Uitra VI.

Then his stomach sent him soon-to-become-familiar warning pain, and he sat up just in time to wretch into the bowl waiting for him beside his bed. It, too, was all white, like every surface and sheet in the room, save where the walls were lined with capsules.

Capsules, just like his own.

When he finished dumping the nutrient slurry from his stomach, the captain found a tablet computer on the table to his other side. The crest of his corporation blinked proudly on the screen. Swiping it aside, he saw the mail icon blinked, begging for his attention.

2 Unread Mail it boasted.

The first: Sent by: Secure Commerce Commision

”We here at the friendly Pend Insurance...”

He set the tablet aside. He didn’t need to read the rest.

Then came the voice from of one of the corp’s officers. COO, human resources, the young captain wasn’t really sure what the guy on the other end actually did, but he was on comms a lot and helped him navigate the corporate environment. Friendly enough, but it wasn’t wise to hand out trust in New Eden. Trust was like collateral, and the wise held it close to keep its value high.

“Just saw your killmail,” the corpie said, with something of a chuckle. “Two days in a capsule and you're already diving into wormholes? That’s moss, man. What were you doing out there?”

“What happened?”

“Sleepers,” the corpie said. “I’m guessing you probably got podded on the way out.”

Still queasy, the captain let his head sit in his hands and tried to piece it all together. N-017. Wormspace. The groaning of the Heron’s hull. The sound from nav. Darkness.

Jessie...

There was a long silence on the comms. Then the corp's CEO, all business, all flash, wearing his best Caldari snicker, showed his face as well. “Hey, it’s okay,” he said. “It’s not like we’ve never lost ships either.”

The junior officer laughed. “What are you talking about?” he jested, “I’ve never lost a ship diving in wormholes!” They both cackled some more at the bright inside joke they shared.

Still fighting the bright lights, the captain reached and found a pair of sunglasses sitting atop a pile of clothes. Murkatur. Designer. Real flash.

Neocom tablet in hand, the captain went to the station's bar and sat down for a drink. He ordered three, but left two untouched, and the bartender—well, he’d seen it enough times to not say anything.

“No,” the bartender heard him say to his comms. “I told those morons in Jita 4-4 that I’m in the Market for a Heron, and no, I’m not going to pay that absurd price when it’s 204% above market average. Let the other idiots pay for that overpriced steel; they’ll drop the price by 25% or they’ll have unassembled ships sitting on the market.”

“That’s what I like to hear,” his CEO responded. “A man with a plan. I like that.” More somberly, he added, “Cheer up. I'll send a few more ships next time if you want to go wormhole diving.”

“I think I’ll stick with data sites for now.” Beer in hand, the captain walked out to the viewport where a new-looking Heron was being towed in to dock. He found the Heron in the ship’s registry and scrolled down the pop up drop-down menu until he reached “Rename ship...

“Well, good,” The CEO nodded. “Y’know, it’s like they always say, ‘that which doesn’t kill you...’.”

Sure, the captain thought as he looked back up at the Zen Mind II

...but what about the stuff that does?

oaramos: |oh-WAR-uh-mohs| _n. — _Term given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."  _adj. — _[see: "moss" "mossy"] slang— crazy, insane