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Do People At Work Know You Play EVE?

First post First post First post
Author
Muscaat
EVE Markets
#121 - 2014-07-23 11:12:46 UTC
Not only do my colleagues know I play EVE, I introduced a couple of them to the game. Cool
Commander A9
This Was The Way
#122 - 2014-07-23 18:54:36 UTC
Aalysia Valkeiper wrote:
I go to college under scholarship.

I got into the Lan club (basically the college's online-gaming club) and introduced them to it by actually playing some at a meeting.

The administration chose to test to see if it was a worthy idea to sponsor a corp. 17 other players opened trial accounts to join my own and test EvE. They all played the trials heavily the entire two weeks and worked as a team most of the time.

The college offered to pay for the subscriptions for the entire group a full year.

I am the ONLY player in EvE right now (none of the others took up the college on that offer). When asked why, the others said EvE was NOT friendly to new players.

The college did the same thing with WoT (World of Tanks) and the clan in that game is going great and getting better.

So, yeah, people know I play EvE and wonder why.

My subscription expires this November. I will be playing other games after then.


Dude! What school do you go to!? :P

Recommendations:

-enable ships wobbling in hangar view (pre-Captains Quarters)

-add more missions (NPC fleet vs. NPC fleets that actually shoot)

-STOP NERFING EVERYTHING!

Join Live Events!

Akashi Suenobu
University of Caille
Gallente Federation
#123 - 2014-07-23 20:08:17 UTC
Arec Bardwin wrote:
One of my co-workers play Eve, like in missioning and mining. I tried to have him give up his char names to me so that I could gank the living **** out of him. Sadly, no luck Sad


Is that how you asked him? "tell me your toon name so i can gank you?" Because if so, I can see why it didn't work.
Ivan Krividus
Cold Lazarus Inc
The-Expanse
#124 - 2014-07-23 20:12:23 UTC
They don;t know I play eve because I make sure to not get caught...
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#125 - 2014-07-23 22:19:46 UTC
I work at a large software company in Redmond, WA . Never were a lot of folks that played and most that did don't anymore.
NEONOVUS
Mindstar Technology
Goonswarm Federation
#126 - 2014-07-23 22:48:33 UTC
What is work?
Is it a thing that you do yo live?
Prt Scr
569th Freelancers
#127 - 2014-07-23 23:12:38 UTC
I was in conversation with a guy who runs a recruitment agency about eve. He said that some multinationals like to hire eve players who run successful corps /alliances as it shows a certain skill set suitable for some well paid jobs. He also stated that more of his clients will not hire people who are/where members of goons. Apparently it is a viewed as a sign of weakness of character. And yes his company does research the people it recommends to its clients....so if you a goon don't post the fact on social media .

uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos ɯ,ı

Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#128 - 2014-07-28 01:54:26 UTC
Commander A9 wrote:


Dude! What school do you go to!? :P


It's a technical college in Waco, Tx.
Yeah, I said a technial college.
They teach such things as Game design, computer programming, network security (which I'm about to graduate from), digital forensics (ditto for this, too), automotive engineering, and a bunch of other fields.

The college considers online gaming as an important aspect. Another sudent informed me EvE online is now being presented as an example of how NOT to operate an MMORPG to the game design department.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#129 - 2014-07-28 02:13:30 UTC  |  Edited by: Aalysia Valkeiper
Emiko Rowna wrote:
Aalysia Valkeiper wrote:
I go to college under scholarship.

I got into the Lan club (basically the college's online-gaming club) and introduced them to it by actually playing some at a meeting.

The administration chose to test to see if it was a worthy idea to sponsor a corp. 17 other players opened trial accounts to join my own and test EvE. They all played the trials heavily the entire two weeks and worked as a team most of the time.

The college offered to pay for the subscriptions for the entire group a full year.

I am the ONLY player in EvE right now (none of the others took up the college on that offer). When asked why, the others said EvE was NOT friendly to new players.

The college did the same thing with WoT (World of Tanks) and the clan in that game is going great and getting better.

So, yeah, people know I play EvE and wonder why.

My subscription expires this November. I will be playing other games after then.



Can I have your stuff?Lol


You're kidding, right?
I have almost 200 ships and over 4 billion isk. I earned it in just about a year and a half. You will have to earn it, too.

I was a solo miner and a lone manufactor.

I tried to play in corps, but they just did not understand I do not PvP... even after I tell them before joining. They could not understand why someone would collect every sub-capitol (battleship and below) of all four empires (plus an Orca, Retreiver, Machinaw, and Gnosis for each of those fleets), but not want to fight.
Michael Ruckert
Hohere Kavallerie-Kommando
#130 - 2014-07-28 02:45:42 UTC
Aalysia Valkeiper:

Quote:
The college considers online gaming as an important aspect. Another sudent informed me EvE online is now being presented as an example of how NOT to operate an MMORPG to the game design department.


Care to elaborate on why?

"No matter how well you perform there's always somebody of intelligent opinion who thinks it's lousy." - Laurence Olivier

Vortexo VonBrenner
Doomheim
#131 - 2014-07-28 06:21:48 UTC
Aalysia Valkeiper wrote:

My subscription expires this November. I will be playing other games after then.

So before then go around giving away your 200 ships and surprising people.

Sounds like a pretty cool college to pay for subs.



Ramona McCandless
Silent Vale
LinkNet
#132 - 2014-07-28 06:23:41 UTC
Aalysia Valkeiper wrote:


The college considers online gaming as an important aspect. Another sudent informed me EvE online is now being presented as an example of how NOT to operate an MMORPG to the game design department.


Seems unlikely

Unless he wants to fail

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Luwc
State War Academy
Caldari State
#133 - 2014-07-28 06:40:39 UTC
never talk about private stuff at work 101

http://hugelolcdn.com/i/267520.gif

Arkady Romanov
Whole Squid
#134 - 2014-07-28 06:57:39 UTC
Prt Scr wrote:
I was in conversation with a guy who runs a recruitment agency about eve. He said that some multinationals like to hire eve players who run successful corps /alliances as it shows a certain skill set suitable for some well paid jobs. He also stated that more of his clients will not hire people who are/where members of goons. Apparently it is a viewed as a sign of weakness of character. And yes his company does research the people it recommends to its clients....so if you a goon don't post the fact on social media .



Which is hysterical since our directorate structure numbers over 100 and our guys are experienced at herding thousands of goony cats on a volunteer basis. If the CFC were a real world business it'd have more employees than many multinational corporations. People who can get **** done on that level have decent leadership potential.

Weakness of character indeed.

Whole Squid: Get Inked.

Ramona McCandless
Silent Vale
LinkNet
#135 - 2014-07-28 07:00:37 UTC
Prt Scr wrote:
I was in conversation with a guy who runs a recruitment agency about eve. He said that some multinationals like to hire eve players who run successful corps /alliances as it shows a certain skill set suitable for some well paid jobs. He also stated that more of his clients will not hire people who are/where members of goons. Apparently it is a viewed as a sign of weakness of character. And yes his company does research the people it recommends to its clients....so if you a goon don't post the fact on social media .



Funny, Salvos said almost exactly this once too

Though he positioned himself as the subject

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Riot Girl
You'll Cowards Don't Even Smoke Crack
#136 - 2014-07-28 07:09:14 UTC
None of my work colleagues know I play Eve. They give me funny looks just for playing on Steam and not owning a console.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#137 - 2014-07-28 14:34:00 UTC
Care to elaborate on why? [/quote]

That test ended before December of last year, but the results and the reason for the results still are true.

1> Experianced players are allowed to prey on new players with impunity (this is how the victims see it). Whether true or not, most players do not enjoy being ganked before they even know how to play a game, especially if they are operating vessels they are not allowed to arm. Most new players perceive this as just being 'fresh meat' for established players.
That perception extends to the tendency to wardec new corps, especially corps desiring non-pvp operations like mining and industry. Such actions shut down any desire to delve into that part of the game as well.

2> EvE online is virtually forcing players to team up just for survival. Sometimes, even the most team-oriented player desires a relaxed solo experiance. EvE discourages such a playstyle and is getting closer to punishing 'solo operations'. This is again how the new player sees it. True or not, this perception governs whether the new player will want to continue playing the game.

3> while complexity is a large draw for many players, sometimes a players wishes a more... relaxed... experiance. EvE offers little in this frame and It seems CCP is actively trying to discourage such desires. Whether this is true is irrelevent when the new player thinks the game simply can't be played if and when he wishes only to relax.

In the year since the test, I have stated all these problems several times on the forum. Each time I was ignored by CCP and usually I was flamed by other players whose playstyles meshed fully with CCP's vision.

As I have stated many times, whether the perception is true or not is irrelevent. If a new player perceives he is not welcome in a game (except as a target for more established players), he is unlikely to continue playing that game.
Aalysia Valkeiper
Imperial Shipment
Amarr Empire
#138 - 2014-07-28 14:40:12 UTC
Ramona McCandless wrote:
Aalysia Valkeiper wrote:


The college considers online gaming as an important aspect. Another sudent informed me EvE online is now being presented as an example of how NOT to operate an MMORPG to the game design department.


Seems unlikely

Unless he wants to fail


She just graduated from "Game Design" with a 3.6 GPA.
She had a job lined up before she graduated and in now settled out of state in her new job.
Note her job is with an online gaming company.
RAIN Arthie
The Scope
Gallente Federation
#139 - 2014-07-28 15:06:13 UTC  |  Edited by: RAIN Arthie
No they don't. If they tried they wouldn't get past the tutorial.
Riyria Twinpeaks
Perkone
Caldari State
#140 - 2014-07-28 15:08:36 UTC  |  Edited by: Riyria Twinpeaks
Aalysia Valkeiper wrote:

1> Experianced players are allowed to prey on new players with impunity (this is how the victims see it). Whether true or not, most players do not enjoy being ganked before they even know how to play a game, especially if they are operating vessels they are not allowed to arm. Most new players perceive this as just being 'fresh meat' for established players.
That perception extends to the tendency to wardec new corps, especially corps desiring non-pvp operations like mining and industry. Such actions shut down any desire to delve into that part of the game as well.


I can see how new players can get that impression. Maybe as I was new I had the advantage of actually having informed myself about the game a bit.
I knew I could be attacked everywhere, and I knew if I was careful I could avoid most of these attacks, and I knew not to put everything I owned into one basket.
I don't get the thing with "vessels they are not allowed to arm", though. I mean .. there are ships for different uses, and if you are in a mining vessel or transport vessel, you have to know you can only try to run away from or avoid danger, not fight back.
I didn't think it was such a difficult concept to grasp.

Aalysia Valkeiper wrote:

2> EvE online is virtually forcing players to team up just for survival. Sometimes, even the most team-oriented player desires a relaxed solo experiance. EvE discourages such a playstyle and is getting closer to punishing 'solo operations'. This is again how the new player sees it. True or not, this perception governs whether the new player will want to continue playing the game.


This doesn't match with my experience. I can easily have relaxed solo experiences in EVE. I can fit a ship which isn't worth that much, so I don't have to worry about losing it too much, and go exploring, or do some mission, or do some mining.
Depending on where I do this I need to be more or less careful, but it's entirely possible to play solo (btw.. many players do this, especially in high sec).
The tutorial missions are completely done solo, usually, follow up missions, too, or mining. I don't see anything in the NPE telling people they can't play solo and I never had the impression I couldn't have solo play.
(Edit: I DID very quickly understand I couldn't reach everything while playing solo. Which is a good thing, imo. But that's not what you meant, if I understood you right. Playing solo occasionally was never something I was in any doubt to be able to do)

Aalysia Valkeiper wrote:

3> while complexity is a large draw for many players, sometimes a players wishes a more... relaxed... experiance. EvE offers little in this frame and It seems CCP is actively trying to discourage such desires. Whether this is true is irrelevent when the new player thinks the game simply can't be played if and when he wishes only to relax.


Again, this doesn't match with my experience. I never had the impression I couldn't just play in a relaxed manner. Just undock and fly away, look at things, do missions, it's easy, nothing complicated about that.
Now, if you want to crunch numbers and do the most effective thing you can do at any time, sure, it's going to get complex. But that's to be expected.
To just have fun? Just go ahead and try things.

Aalysia Valkeiper wrote:

In the year since the test, I have stated all these problems several times on the forum. Each time I was ignored by CCP and usually I was flamed by other players whose playstyles meshed fully with CCP's vision.

As I have stated many times, whether the perception is true or not is irrelevent. If a new player perceives he is not welcome in a game (except as a target for more established players), he is unlikely to continue playing that game.


Well, I'm telling you "the new player" does not perceive the game like this. I didn't at least.
In fact, I felt welcomed by the community, I've met helpful people, and I was able to just do some things on my own, not always with as much success as I would have liked, but still with enough to see opportunity and to have fun.
The difficulties I've met during my first month were challenges I enjoyed.

What I found harder to get used to in this game, what almost made me quit, was the sense of having no direction to go, or rather, of having too many directions and the need of choosing something for myself.
Fortunately I got rid of me over-thinking things quickly enough to just go ahead and do the first things that came to my mind and to just have fun. Knowing 100% of the game and doing everything at maximum efficiency be damned, there's time for that later, too, when you've learned more about the game and where you want to go in it.