These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EVE and the NPE - Some thoughts

Author
Dansel
Stellar Pilots
#1 - 2011-12-08 00:39:12 UTC
I didn't know if this belonged in the New Citizens forum or somewhere else, but since I hope this will start a discussion I am posting here.

TL;DR
Racial selection needs to be better explained, skill training for newer characters reworked and ship availability reconsidered.


I have recently invited a bunch of friends to this game and have been helping them on their first few steps through Skype. Across the three people I invited a couple of things have popped up consistently which I now consider to be either bad design, forgotten or missing.

The first thing to pop up was the race selection and avatar/name. I was asked quite some times which race was the best, or which on did what. The short trailers previewing each race didn't cut it here. I think they should be remade or have an addition to them where some of their racial ships and possibly some gameplay added to them. This would probably help the decision making for new players easier. And the bloodline selection could be better described since it at the moment is only cosmetic. (That is a whole other subject because I find personally that they should have an impact, albeit small). And PLEASE add a popup at the end saying that the body(?) and name cannot be changed if there isn't one already.

The next part is skill training. This is less about how it works and more about the gameplay is shows. The problem here is that skill training is boring and people come here expecting it to be fun. I had all three of my friends say to me on skype: "Oh, ok, I'll just go afk for 15 mins while I wait for this skill to finish so I can put on this afterburner and start the next mission.". I probably won't have to tell you that this is bad for immersion and exciting gameplay or keeping someone hyped for a new game. I could think of two solutions for this:

  1. Make rank 1 skills instatrain to lvl1. OK this will upset some people but we are talking maybe on an average 10 minutes shorter skill training to get something to lvl5. It is not really game breaking or unfair in any way.
  2. Add about 100k SP unallocated to every new character. No one gets hurt and new players get it easier.
  3. Give new characters more skills to begin with. This is a bit meh since it doesn't introduce player to the concept of skill training until later.


One thing that one of my friends was really disappointed in was the restriction on trail characters and skillbooks. About 3 seconds after I told him about the market he realized how much money you could make there. So he set out to create a trader. Those plans were scrapped about 1 hour into the tutorial since the Indy ships require the racial industrials to lvl1 and those are non-trail skills. I find it kind of weird that ships in the newbie-tutorials are not available to trail characters... Kind of disappoints people. The solution here could vary but here are my ideas:

  1. Remove the restriction on skills for trails. They'll play for 21 days at the most anyhow. (or 60 for some lucky people)
  2. Change which ship type is given in that tutorial (the industry one) to something else, say the Primae which currently has no use at all...


And you should really make the interface to set up the overview more user friendly... Try to explain it to someone who is new to the game, it's damn hard.
And add max missile flight range to showinfo since having to use a calculator on your first day in eve might be hardcore and all, but it isn't really newbie-friendly.

Just my thoughts
Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#2 - 2011-12-08 00:48:04 UTC
you bring up a couple of good points but a couple of points that you have not thought through


re: the blood lines


they used to effect which skills you started out with. i believe this was changed.


re: trial restrictions + added sp + insta rank 1 level 1 train.


i believe it is the way it use due to the prevalent use of alts in this game. i believe if the above was done you would see a dramatic increase in "throwaway alts" and the like. it would definately be taken advantage of by existing player base and ultimately would not effect true new players in a positive way. atleast not enough to warrant it.



i do like the better explaination to the new players about the different races and their ships but unfortunately eve is meta game so its kinda like now almost expected to do research outside of the game about what you want to do. i know this doesnt help the new players but that just seems to be the way it is. i think something in the tutorial explaining the races strengths and weaknesses (type of weapon system and tank for example) is a good idea.


Emiko Luan
Aliastra
Gallente Federation
#3 - 2011-12-08 00:52:44 UTC  |  Edited by: Emiko Luan
Removing the trial restrictions would be hugely exploited to have free alts.

I did infact subscribe when I found that I couldn't fly an indy... then again the trial was only 14 days back then and you didn't get ships from the tutorial... Giving away free haulers in the tutorial is what should be removed.

Non paying accounts being able to trade large volumes is exactly the reason for the limitation.

Also i've seen the npe and there is no point where you need to train a skill to start a mission, without getting the skill in advance of the mission. Your friends must have not found the skillbook, that's not the game's fault.

--

I agree with the character creation improvements mostly, though I think it should just be explained that you can just go buy other race's skillbooks straight away if you want to train something else.

Potamus Jenkins wrote:

i do like the better explaination to the new players about the different races and their ships but unfortunately eve is meta game so its kinda like now almost expected to do research outside of the game about what you want to do. i know this doesnt help the new players but that just seems to be the way it is. i think something in the tutorial explaining the races strengths and weaknesses (type of weapon system and tank for example) is a good idea.



edit: explaining the different types of tank in the tutorial would be amazing in reducing the failfits in eve.

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Zircon Dasher
#4 - 2011-12-08 01:01:14 UTC
I have said it a million times: The best NPE skill idea that CCP ever had was when you started with 800k.

But players didnt want to have all those wasted SP's when they made alts (lulz).

The iterations on "new player" SP have all been to the benefit of alt-creation and not truely new players. It isnt too surprising given that EVE has grown more from people making alts on seperate accounts than truely new players, but it is still sad to see.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Potamus Jenkins
eXceed Inc.
Plucky Adventurers
#5 - 2011-12-08 01:01:27 UTC  |  Edited by: Potamus Jenkins
luckily i had guidance when i started player. i was actually told to play cause my friends needed more pilots (ha) . but one friend sat me down and broke down


armor vs shield

projectiles vs lasers vs blasters vs missles


cap use vs no cap use etc...


i think it really helped and something like this built into the game would be pretty sweet.
Crumplecorn
Eve Cluster Explorations
#6 - 2011-12-08 01:14:04 UTC
When I started EVE you got 5000 ISK, a few thousand skill points and booted out the door.

That's why I, and others from that time, are able to learn and adapt to any part of the game now, and modern new players trundle along without a clue what they are doing.

tl;dr: The bar has already been lowered enough.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Krios Ahzek
Royal Amarr Institute
Amarr Empire
#7 - 2011-12-08 01:40:16 UTC
Crumplecorn wrote:
When I started EVE you got 5000 ISK, a few thousand skill points and booted out the door.

That's why I, and others from that time, are able to learn and adapt to any part of the game now, and modern new players trundle along without a clue what they are doing.

tl;dr: The bar has already been lowered enough.


Bitter old people: the EVE version

It wasn't that way in my time, why should it be easier now?

Because **** your time, it's better if the newbies have it easier.

 Though All Men Do Despise Us

Crumplecorn
Eve Cluster Explorations
#8 - 2011-12-08 01:41:06 UTC  |  Edited by: Crumplecorn
Krios Ahzek wrote:
Bitter old people: the EVE version

It wasn't that way in my time, why should it be easier now?

Because **** your time, it's better if the newbies have it easier.
No, it's not, that's my point.

And I'm not bitter, I had my awesome NPE where I learned everything myself and explored the game for myself and learned how to survive and prosper. It's the new players who are missing out.

Witty Image - Stream

Not Liking this post hurts my RL feelings and will be considered harassment

Famble
Three's a Crowd
#9 - 2011-12-08 02:37:42 UTC
Took me a while to realize "trail" = "trial".

That said, I'm cool with most of this.

If anyone ever looks at you and says,_ "Hold my beer, watch this,"_  you're probably going to want to pay attention.

Dansel
Stellar Pilots
#10 - 2011-12-08 07:38:27 UTC
Potamus Jenkins wrote:
you bring up a couple of good points but a couple of points that you have not thought through


re: trial restrictions + added sp + insta rank 1 level 1 train.


i believe it is the way it use due to the prevalent use of alts in this game. i believe if the above was done you would see a dramatic increase in "throwaway alts" and the like. it would definately be taken advantage of by existing player base and ultimately would not effect true new players in a positive way. atleast not enough to warrant it.


I honestly don't see how this could be exploited... A rank1 skill takes about 5-10 minutes to train to lvl1 depending on how you have distributed your attributes. These are skills like navigation, gunnery and science. I believe it's about 250sp to get it to lvl1, and there are not that many skills in the game that are rank1to be fair, most are rank 2 I'd think. I'm saying evey skill should instatrain lvl1, that'd be bad, but the really really basic ones could.

And regarding the whole not finding and injecting it to begin with; that might be obvious to you as someone who has played for a while but to someone who just started it isn't really.


Famble wrote:
Took me a while to realize "trail" = "trial".

That said, I'm cool with most of this.

Heh, that's what happens when you write stuff at 2am :)
Asana Keikira
Doomheim
#11 - 2011-12-08 07:52:51 UTC
Emiko Luan wrote:

Also i've seen the npe and there is no point where you need to train a skill to start a mission, without getting the skill in advance of the mission. Your friends must have not found the skillbook, that's not the game's fault.


Just in the last couple of weeks, I started a Mimmatar pilot for something different to do. There were about 4 points along the mission chain Cashflow for Capsuleers where you were expected to use a particular module..which you didn't have the skill for and no skill book was provided, nor is it even apparent that you need that skill until you attempt to equip one you just bought. It also seems like Aura really likes the statement "equip this particular module. You may have recevied one from your agent, if not, you will need to buy one." Three of four races I've gone through the NPE with in recent months and she might as well drop the "You may have received one from your agent" part of that...because you invariably end up having to buy one.
Dansel
Stellar Pilots
#12 - 2011-12-08 08:02:17 UTC
Asana Keikira wrote:
Emiko Luan wrote:

Also i've seen the npe and there is no point where you need to train a skill to start a mission, without getting the skill in advance of the mission. Your friends must have not found the skillbook, that's not the game's fault.


Just in the last couple of weeks, I started a Mimmatar pilot for something different to do. There were about 4 points along the mission chain Cashflow for Capsuleers where you were expected to use a particular module..which you didn't have the skill for and no skill book was provided, nor is it even apparent that you need that skill until you attempt to equip one you just bought. It also seems like Aura really likes the statement "equip this particular module. You may have recevied one from your agent, if not, you will need to buy one." Three of four races I've gone through the NPE with in recent months and she might as well drop the "You may have received one from your agent" part of that...because you invariably end up having to buy one.

That is pretty much exactly what I was thinking about, I just didn't know if it was changed in Crucible... But yeah, it is pretty bad design in my opinion since it does nothing but discourage new players from playing the game.
Brooks Puuntai
Solar Nexus.
#13 - 2011-12-08 08:07:35 UTC
The removal of starter skills was a bad move. Even though CCP runs around saying it adds to the immersion it actually removes it. It also makes it harder for new players to get a understanding on what direction they should go with that particular faction and profession they want to do. While most players starting the game don't know what is in store for them, a lot have at least some idea of what route they want to go initially(whether that is Mining, Combat, Trading, etc). Having the initial skills as a guide has always been benificial to a new player. So long as they realize that they can in fact train away from it if they want.

To the bittervets(I'm one also) who ***** saying "I started with only 5k dealwizit" . You fail to account for the changes that have been made over the years. Many skills have been changed and added which makes things A LOT more confusing on what direction to go. Add to the fact that game play has also changes. No longer can you fire torps from a kestrel for example. Which makes for a harder learning curve when it comes to skills. Lastly the player base has increased and aged, which means since this is a PvP based game the starting bar is set higher and Eve is a lot less forgiving.

Having new players start out at a higher bar has very little drawbacks while at the same time can have a very positive impact. This is one thing that I never understood when it came to CCP when they changed the NPE.

CCP's Motto: If it isn't broken, break it. If it is broken, ignore it. Improving NPE / Dynamic New Eden

rodyas
Tie Fighters Inc
#14 - 2011-12-08 08:24:04 UTC
Well mama bird you are gonna have to watch baby birds fly or either hit the ground some day. This game allows scamming and such so the rest of the game will just be as hard as the intro.

Though personally if I was asked about eve by friends I would tell them rage quitting is a common occurence here and to be expected really. If there is no rage quit there is no warp drive.

Signature removed for inappropriate language - CCP Eterne