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Crius Issues

First post First post
Author
Vukae Dhoul
The Scope
Gallente Federation
#821 - 2014-07-27 12:37:49 UTC
happytest wrote:
can we expect some sort of compensation?

You can expect it to be set back to 5.
Kblackjack54
Deep Core Mining Inc.
Caldari State
#822 - 2014-07-27 14:24:43 UTC
Has any CeO or Director had a problem with proposing a vote on Locked BPO's, gone through and voted then found at the end of the 24 hour period found the BPO's still locked.

These are not in cans.
Zeke Darkweaver
Ministry of Plagiarism
#823 - 2014-07-27 15:05:53 UTC
So either there's a bug, or something stupid I'm doing.

Personally I think its a bug so here goes.

"use blueprint" on a BPC for an invention job, it opens the window for industry.

Moving to the industry tab, I notice that the interfece, datacore's and a decryptor are selected (which I change to the appropriate decryptor.

I click start job...


  • The job appears to have taken on the probability of the decryptor, as far as I can tell.
  • The Job does not actually "use" a decryptor from my hangar.
  • Despite the industry windowing telling me the blueprint will be (for example) a 4 run blueprint before the job is started, It will spit out a 1 run blueprint.
Sjaandi HyShan
Overheated Industries
#824 - 2014-07-27 15:58:45 UTC  |  Edited by: Sjaandi HyShan
I'm trying to manufacture a Tech II ship, but every assembled Tech I ship of that type in my Ship Hanger (NPC station) counts as -1 to the total.

If I have one assembled Tech I ship in my hanger = -1/1 for production.
If I produce a Tech I ship so I have one assembled, one non-assembled = 0/1 for production.
If I assemble the ship so I have 2 assembled ships in my hanger = -2/1 for production.

Currently to produce, I have to have more non-assembled ships than assembled Tech I ships in the station to produce their Tech II equivalent.
Sjaandi HyShan
Overheated Industries
#825 - 2014-07-27 16:16:08 UTC
This may have already been mentioned:

When I go to manufacture something, the BPO displays max runs on the top part of the UI, while in the list it diplays infinite. The number displayed is usually in the mid-tens of thousands, but it shouldn't have one at all.
CCP Nullarbor
C C P
C C P Alliance
#826 - 2014-07-27 16:30:36 UTC
Sjaandi HyShan wrote:
This may have already been mentioned:

When I go to manufacture something, the BPO displays max runs on the top part of the UI, while in the list it diplays infinite. The number displayed is usually in the mid-tens of thousands, but it shouldn't have one at all.


It is displaying the maximum runs you can perform for a single job, based on the 30 day time limit.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#827 - 2014-07-27 16:31:44 UTC
Ares Finken wrote:
Strato LeMont wrote:
Serinas Setzuni wrote:
Ships are still attempting to deliver themselves assembled prior to their being packaged at ship arrays (and failing because 'too big', making it difficult to mass run any ship in the medium assembly array without doing the math of how big the assembled ships are going to be... Did get a response to my petition, thanks GM Riven. But it's still undeliverable. Noticed there is another fellow doing cruisers that turned out to deliver at 2.4m m3.

(Just so we can't break this after it's fixed and it delivers them assembled, can you limit the number of runs at a tower so we can't overflow the hangar, or enable partial delivery (one hull at a time until it reaches the limit, taking the number delivered off the job to allow further delivery?))


Same problem here!


me too have still the same problem


We will have an update on Tuesday to fix the "too big" issue. Sorry for the delay on this, just hold onto your jobs for another day or so and you'll be able to deliver them after that.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#828 - 2014-07-27 16:32:44 UTC
superjita wrote:
superjita wrote:
It seems that Reverse Engeenering is broken, I'm getting still the same blueprint, which never happened before patch. I'm using Malfunctioning Armor Nanobot, and Gallente Subsystems Data Interface. and after about 30 jobs got only Proteus Defensive - Nanobot Injector. I have 71% success probability.

Should I stop reversing ? did anyone have similar problem?



I'm bringing this again, I'm still getting only this one type of blueprint, Is there anyone from CCP who can tell me why is that? (I made a support ticket, but I dont' know how long it will take)


The CSM reported this to us as well, you can expect a fix on Tuesday which should also cover jobs in progress.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Funless Saisima
School of Applied Knowledge
Caldari State
#829 - 2014-07-27 16:33:02 UTC
ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful.
CCP Nullarbor
C C P
C C P Alliance
#830 - 2014-07-27 16:35:26 UTC
Edlorna Tinebe wrote:
Yet another complaint about the way things work now... Before, a corp member only had to have permission to view the hangar with the BPO's in order to start manufacturing, ME, PE, or copying jobs. Take access wasn't required. That doesn't seem to be the case anymore, which eliminates a rather useful security measure.


That should not be the case, you should only need Query access and then Factory Manager + Rent Factory Slot or Rent Research Slot.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP Nullarbor
C C P
C C P Alliance
#831 - 2014-07-27 16:36:34 UTC
Funless Saisima wrote:
ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful.


It is being worked on, I think the guys are planning an update early this week.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#832 - 2014-07-27 16:39:56 UTC  |  Edited by: Salpun
Nullarbor: Industry is not working on Sisi for me and some others after the last build any idea when it will be back.

Timeline on the next pass of UI updates?

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Ketov Aktar
Grey Wolff
#833 - 2014-07-27 16:47:18 UTC
Wong Wing wrote:
When people dock and undock it doesn't update in the guests window while in station Ugh

This ^^ If you go to Agents then back to Guests, it will refresh. I sent a bug report days ago....Shocked
Funless Saisima
School of Applied Knowledge
Caldari State
#834 - 2014-07-27 16:50:07 UTC
CCP Nullarbor wrote:
Funless Saisima wrote:
ETA on when the Drone Avionics skill downgrade will be fixed? I filed a petition but the GM said to come here. Which isn't terribly helpful.


It is being worked on, I think the guys are planning an update early this week.


Excellent. Thanks for the response.
CCP Nullarbor
C C P
C C P Alliance
#835 - 2014-07-27 17:15:41 UTC
Salpun wrote:
Nullarbor: Industry is not working on Sisi for me and some others after the last build any idea when it will be back.

Timeline on the next pass of UI updates?


We will update SiSi on Monday.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Veinnail
Caldari Provisions
Caldari State
#836 - 2014-07-27 17:39:52 UTC  |  Edited by: Veinnail
Your cost index is too steep.

also, it is a great intel tool for finding where supercapitals are being built. thanks for eliminating the need to scout.

edit:
Quote:
The Market is not ready at the moment. Please try again later.
Baron Holbach
The Northerners
Pandemic Horde
#837 - 2014-07-27 18:54:49 UTC
One more stupid thing in new patch is that you can't anymore copy paste list of industry jobs to use them over some out of eve 3'rd party parser.

You can still mass select with ctrl+a multiple jobs, but if you use then ctrl+c to copy it nothing will happens
Zeke Darkweaver
Ministry of Plagiarism
#838 - 2014-07-27 18:55:19 UTC
@ CCP Nullarbor

You seem to have missed replying to my question, having replied to others.

Can you offer any advice?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#839 - 2014-07-27 19:25:18 UTC
Is there a set time to update the Infustry UI or a way to manually update??

With the new BPO's have to be in the place they are being used requires some shuffling between modules and whatnot, but sometimes they refresh and i can build almost instantly, sometimes it seems like 5 min or more - most of the time, I restart the client.

I have clicked tabs, tried to search (Seems to have the best results)

I only have like 3500 or so BPO when trying this, so, not that many at all.
Darkblad
Doomheim
#840 - 2014-07-27 19:53:31 UTC
It appears like the new Thukker Component Assembly Array (typeID 33868) itselt will be able to be built in (Rapid) Equipment Assembly Arrays, not Station only. By Design or Bug?

NPEISDRIP