These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Wormholes

 
  • Topic is locked indefinitely.
 

Taxation in WH, EVE CCP

First post
Author
Erica Dusette
Division 13
#81 - 2014-07-26 17:40:57 UTC
Kalel Nimrott wrote:
I'm a happy person for not doing Indy.

^ This and this > http://youtu.be/3fvfsT3LNNM

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Erica Dusette
Division 13
#82 - 2014-07-26 17:47:57 UTC
Elmonky wrote:
First of all this thread needs more Dusettes.

My family care little for taxes, sir, or unions.

We quite happy with the general state of of EVE.

If they fix those dresses though we be really happy.

Jack Miton > you be nice or you're sleeping on the couch again!

Part-Time Wormhole Pirate Full-Time Supermodel

worмнole dιary + cнaracтer вιoѕвσss

Kellie Dusette
Division 13
#83 - 2014-07-26 17:57:23 UTC
Elmonky wrote:
First of all this thread needs more Dusettes.

Haha, silly man.

You can't summon Dusettes to thread when you only 3rd level Cleric!!

Spell require you be 40th level Sorcerer, like Herrbert, Winthorp, Jack Miton, Sith1s Spectre and other such powerful magic user. You should be careful try to cast such spell, sometime magic go bad. If you high level enough Thief though like Andrew Jester sometime you can use magic item, like Rod of Dusette Summoning without being Sorcerer.

Baldari Ironfist
The Night Crew
#84 - 2014-07-26 18:40:56 UTC
Quote:
You're good at industry because you make good decisions, you outsmart your competitors, you've invested in the right places and you're ahead of the market. You invest in the long term, and those investments pay off, and you stay involved because there's always something new to do, some new market to conquer, some new tricks to learn, some new process to master.


Okay - so what about all the players that DID plan for the long term : got their POSes / WH's set up, researched their BPO's to just the right amount? Now, they have increased costs and possibly YEARS of additional research time to do what they did before. How can you plan for that? Isn't that counter to what this patch purports to do?

The problem here is that again CCP demonstrates their ability to not understand the problems in the game. Even with the "hard limit" to manufacturing, the markets were flooded with goods. The problem with the industry side of things in the game was not the lack of manufacturing slots, but the way the market is set up.

Market hubs are just modernized versions of the city bazaar. However, the problem with the market in EVE as compared to a bazaar is that only 1 person may sell their product at a given station at a time. So, you could have 50 people making Gyro 2's, but only 1 person can sell them. Fozzie himself even said the goal was to keep everyone from manufacturing in Jita 4-4. However, that potential problem only existed because of the "fix" to industry. What they didn't address was that everyone still SELLS in Jita 4-4. Before, 50 people could manufacture and 1 could sell. Now, a potentially limitless amount of people can manufacture, but only 1 can sell.

People in 0.0 stations didn't have this problem, because sales are NOT dictated by how much product you can create, but how much you can sell. After this patch, the exact same amount of product can sell at any given time (exactly 1 stack), but supply can be greatly increased at a much greater cost. Well done - you missed the target again. You know who could have explained this to you BEFORE the patch? An economist.

FYI, Fozzie, calling this anything but an ISK sink is insulting to everyone involved. Your "lore" joke backfired, and then after your long explanation of "why" you did it, you sum it up the best this way : "As most of you have probably realized, the cost scaling was implemented primarily for gameplay and balance reasons, not strictly for role-playing purposes. " I.e., you need to take some ISK out of the economy and this is a decent way to do it. In other words, this patch is a hotfix for the ISK-printer known as "incursions".
Rommiee
Mercury Inc.
#85 - 2014-07-26 19:24:15 UTC
I think that you are confusing....

"We want as many areas of the game as possible to contain interesting and meaningful choices"

with

"Lets make things more complicated and a complete pain in the ass"


I used to carry out some industry for myself and some Corp mates, now I really can't be arsed with it anymore.
E6o5
Sebiestor Tribe
Minmatar Republic
#86 - 2014-07-27 05:30:37 UTC
CCP Fozzie wrote:
lot of stuff

how do the teams get into a wh? the current magic spawning mechanic is crap ...
make them an item like in those courier mission and have people move them to the destination. with the possibility to gank and/or hijack them.
George Gouillot
MASS
Pandemic Horde
#87 - 2014-07-27 07:13:01 UTC
E6o5 wrote:
CCP Fozzie wrote:
lot of stuff

how do the teams get into a wh? the current magic spawning mechanic is crap ...
make them an item like in those courier mission and have people move them to the destination. with the possibility to gank and/or hijack them.


^This!!!
Bessa Miros
#88 - 2014-07-27 09:30:10 UTC
I laughed full volume when Fozzie wrote:

Quote:
Within the fictional universe of EVE Online, these isk charges represent the collective costs of maintaining and operating industrial facilities (including the costs of paying the staff of these facilities). They do not represent a government tax, so those of you who are opposed on principle to paying fictional taxes to fictional governments can rest easy.



Niko Lorenzio
United Eve Directorate
#89 - 2014-07-27 12:27:46 UTC
CCP Fozzie wrote:
Marox Calendale wrote:

But why did you do this awkward way using the corp wallet instead of taking the money directly from the Person who is installing the Job?


The industry team in Game of Drones are actually adding the ability to pay for starbase jobs with your personal wallet at the moment. They'll have it implemented as soon as possible.


This better be optional... yes?
Speaking of options... there are almost none in the current industry UI. Is this a fundamental shift in CCP's thinking of reducing option and settings menu so the client is less scary to noobies? Are we moving towards one size fits all UI? Or is this just the result of a last minute production and better UI, options, settings will follow soon?

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Arec Bardwin
#90 - 2014-07-27 13:29:49 UTC
Bessa Miros wrote:
I laughed full volume when Fozzie wrote:

Quote:
Within the fictional universe of EVE Online, these isk charges represent the collective costs of maintaining and operating industrial facilities (including the costs of paying the staff of these facilities). They do not represent a government tax, so those of you who are opposed on principle to paying fictional taxes to fictional governments can rest easy.


This Lol

"hey guys, this is not an isk sink. Not an isk sink." *waves hand*
Niko Lorenzio
United Eve Directorate
#91 - 2014-07-27 13:57:05 UTC
Armitrage Outamon wrote:
Brutus Crendraven wrote:
Hi,

I was pleased to see an overhaul of the manufacturing but shocked to see one significant change that affects wormhole life.

How could there be a cost to running jobs in Wormhole space? Concord etc do not provide any protection in lawless unknown space. They contribute nothing and therefore should attract nothing.


So imagine my suprise when a copy job costs ISK! It doesn't directly say Tax, therefore how do I attribute the cost?

WH is a tax haven with additional risks, WH space is lawless and lastly, is WH space being marginalised out of the game. I say this due to the ever decreasing active players due to mechanic changes.

No jump gates no beacons no police no cost


Sign, and the next thing is why are the installation costs for jobs substracted from the corps research account and not from your personal?


Because they're usually corp jobs and should be subtracted from the corp account. An option to use personal account for certain situations would be nice though.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Red Teufel
Calamitous-Intent
#92 - 2014-07-27 14:51:58 UTC
Imagine how broken it would be in the current system to not get taxed in a WH. just imagine the only way to make a decent profit was in WH space. EvE would die and the economy would tank.
HerrBert
Republic Military School
Minmatar Republic
#93 - 2014-07-27 15:23:00 UTC
Red Teufel wrote:
Imagine how broken it would be in the current system to not get taxed in a WH. just imagine the only way to make a decent profit was in WH space. EvE would die and the economy would tank.



What a world we could imagine...

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Senarian Tyme
Serenity Rising LLC
Controlled Chaos
#94 - 2014-07-27 15:52:46 UTC  |  Edited by: Senarian Tyme
CCP Fozzie wrote:
Flippant Remark

Then
CCP Fozzie wrote:
Damage Control - Too Little Too Late.




Your little magic elves "Teams", the infinite assembly lines, and the System Wide based tax assessment are the three features you forced down our throats which I find the most infuriating in this last release.

The magical "teams" are a horrible idea and whoever thought of them should feel bad. Instead there should have been a series of collaborative tools to let Industrialists be able to work in their individual cells yet harness other related operational cells in constructive manners. (i.e. ability to que subcomponents, minerals w/ delivery schedules, and ongoing payment cycles etc).

The infinite Assembly Lines are just a terrible thing no matter how you cut it. I am sorry Fozzie but I am not buying your excuses at all for this. Here you are acting like CCP provided the myriad of lines out of the goodness of their hearts in order to enable economy of scale production. However this flies straight in the face of what CCP previously stated. In the overhyped ramp up to Crisus there were the fun discussions about the vital need to spread industry out across a larger portion of EVE because only a relatively small portion of EVE NPC stations were being utilized for a large portion of production. The introduction of Infinite Assembly Lines flies straight in the face of this objective.

I understand the idea of having adjusted fees for use in stations... NPC or Outpost. However this fee should be determined based on utilization in JUST that one station/outpost. Why do costs for a POS go up because a station on the other end of the solar system is being overworked? That reeks of the result of poorly generalized coding. Additionally POS, are being perpetually paid via their fuel costs. Making POS owners double pay is just a slap in the face, be it HS, LS, NPC 0.0, SOV, or WH. (Now if POS owners wish to pay an ISK fee for an OPTIONAL PREMIUM Rushed Service... that would be another issue.)

If you want to start the whole "lets pay for support staff" angle though I am fully on board, but only if it is universally applied. By your own logic, ships should charge 1% of their value each time you shift them from Packaged to Assembled form.
Also ships that never dock, should probably have ongoing monthly sustainment Fees.
Vaju Enki
Secular Wisdom
#95 - 2014-07-27 17:28:01 UTC
There shouldn't even be POS's in wormholes.

The Tears Must Flow

Shevai Asan
Aliastra
Gallente Federation
#96 - 2014-07-27 17:37:03 UTC
Fozzie's Wall of Text:

Quote:
It is true that the fact that some other areas of the game (such as starships) do not require upkeep costs and this represents an inconsistency, but adding upkeep costs to ships would not be a beneficial change to the gameplay of EVE at this time.


Next expansion! Whoooo! Heard it here first!


Vaju Enki wrote:
There shouldn't even be POS's in wormholes.



If they did'nt want people living in WH space; all they had to do was goto the line of code that allows one to anchor and then turn on a tower in the system.

They didn't, and the glorious 'sandbox' of EVE rushed to fill the void. Now they have to accept that the players made something out of their nothing. Oh no! They created their own content. For shaaaaaame.

Nice bait, would reply again. =]
Carlos Agathon
The Scope
Gallente Federation
#97 - 2014-07-27 17:48:11 UTC
ITT:
Indy-carebears whining a lot and quality posting by those who don't do industry.

I, for one, already look forward to getting the best teams for my starships once they are implemented. More damage, speed and tank, just by spending a bit of money. It's gonna be awesome!
CCP Nullarbor
C C P
C C P Alliance
#98 - 2014-07-27 18:02:35 UTC
Niko Lorenzio wrote:
CCP Fozzie wrote:
Marox Calendale wrote:

But why did you do this awkward way using the corp wallet instead of taking the money directly from the Person who is installing the Job?


The industry team in Game of Drones are actually adding the ability to pay for starbase jobs with your personal wallet at the moment. They'll have it implemented as soon as possible.


This better be optional... yes?
Speaking of options... there are almost none in the current industry UI. Is this a fundamental shift in CCP's thinking of reducing option and settings menu so the client is less scary to noobies? Are we moving towards one size fits all UI? Or is this just the result of a last minute production and better UI, options, settings will follow soon?


Yes it will be optional, you will be able to select either personal or corporation wallet for jobs, provided you have access to the corporation wallet. Otherwise just personal wallet.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Mizhir
Devara Biotech
#99 - 2014-07-27 18:12:51 UTC
CCP Nullarbor wrote:
Niko Lorenzio wrote:
CCP Fozzie wrote:
Marox Calendale wrote:

But why did you do this awkward way using the corp wallet instead of taking the money directly from the Person who is installing the Job?


The industry team in Game of Drones are actually adding the ability to pay for starbase jobs with your personal wallet at the moment. They'll have it implemented as soon as possible.


This better be optional... yes?
Speaking of options... there are almost none in the current industry UI. Is this a fundamental shift in CCP's thinking of reducing option and settings menu so the client is less scary to noobies? Are we moving towards one size fits all UI? Or is this just the result of a last minute production and better UI, options, settings will follow soon?


Yes it will be optional, you will be able to select either personal or corporation wallet for jobs, provided you have access to the corporation wallet. Otherwise just personal wallet.


Just noticed your sig. LOL

❤️️💛💚💙💜

Xen Solarus
Furious Destruction and Salvage
#100 - 2014-07-27 18:38:21 UTC
Though i don't particularly care all that much about this added cost to manufacturing, it's small potato's really, I do agree that it makes no sense for wh-space. Its concord for highsec, but unions for wormholes? I'd be kicking these guys out the nearest airlock, it's my damn solar system after all.

Wormhole industry is already on hardcore mode with all the logistics and hassle that comes with anyone mass producing items, to the point where most people do it elsewhere. I guess that applies even more so now, far easier from a POS a few jumps from a trade hub. I would have thought it would be obvious to simply not apply it to wormhole space. But then, i guess that's too much hassle for CCP.

Not that I care about a small extra payment, i personally think these industry changes are pretty awesome. Cool

Post with your main, like a BOSS!

And no, i don't live in highsec.  As if that would make your opinion any less wrong.