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Crius Issues

First post First post
Author
Quarza Kydeikos
maximus memeis
#801 - 2014-07-26 23:43:11 UTC
so yea im still missing SP i had drone avionics 5 and now its level 3 i would really like my sp back ty
Celise Katelo
State War Academy
Caldari State
#802 - 2014-07-27 00:07:34 UTC
Quote:
Some players have had their Drone Avionics skill incorrectly lowered


Mine still hasn't been fixed. Any ETA or any kinda feedback is welcome, since this skill is a major part of using my drone boat (Gila) .

EVEBoard ...Just over 60million skill points, each skill was chosen for a reason. I closed my eyes & clicked another skill to train... "BINGO...!!!" ... "This time i got something usefull"

Quarza Kydeikos
maximus memeis
#803 - 2014-07-27 00:30:42 UTC
Celise Katelo wrote:
Quote:
Some players have had their Drone Avionics skill incorrectly lowered


Mine still hasn't been fixed. Any ETA or any kinda feedback is welcome, since this skill is a major part of using my drone boat (Gila) .


EXACTLY
Melisandra Palenis
Widget Innovations
#804 - 2014-07-27 00:42:40 UTC
I have an issue where many of my in progress blueprints were moved to the local station they were being researched from and became halted. Now I cant start them, cancel them or deliver them. They appear to be stuck as the station has no science facilities. I filed a petition and was told that a patch would fix this thursday but it didnt. I messaged the GM concerned and have not received a reply or solution at this time. Meanwhile my BPOs are stuck not making me any isk. Cant say I am happy about that.
Kaija Asanari
Science and Trade Institute
Caldari State
#805 - 2014-07-27 01:25:24 UTC
Submitted a bug for this - there's no way to filter/search for stations or outposts you have access to install jobs at - based on standings.

-Public Facilities doesn't include sov owned stations/outposts that you can install jobs at based on standings.

-Looking at All Facilities, you can't tell quickly which ones you can install jobs at. You have to click on each of them individually and then hover over the Start button for the tooltip to see if access is denied or not. That tooltip doesn't update dynamically if you start using arrows to scroll through facilities (I think that's a bug as well).
Loki Tokila
Deep Core Mining Inc.
Caldari State
#806 - 2014-07-27 02:49:25 UTC
CCP RubberBAND wrote:
Irin Fidard wrote:
Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

http://imgur.com/hKZEnTe


Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


Still not fixed for me despite the latest patches. I have ~1000 blueprints and the load times are still awful, maybe 20-30% less so than a couple days ago.

Plus, it's not only the blueprint list display that takes a long time to load, but also the upper section of the UI when I select a blueprint. It's sometimes 10 to 15 seconds to load the new information regarding the newly selected blueprint. Then another 5 seconds for the button to change from STOP to START.
Cecil Oppenheimer
Uti Possidetis
#807 - 2014-07-27 04:47:34 UTC
Bug with incorrectly displayed invention times.

I try to install an invention job for Kernite Mining Crystal II, it quotes me 27mins in a Design Lab, When I kick off the job, it turns out to be 54mins i.e. 2x as long.

Have tried other invention jobs and there was no issue. But is repeatable for Kernite.



Bug with BPC icons when dragging from industry screen,

When dragging BPCs from one hangar on the industry screen to a different hangar in an inventory window, shows BPO icons regardless of whether you are dragging a BPC or BPO.



Bug with inconsistent job costs for research jobs of the same class item.

Starting consecutive ME researching of different small rig BPO's from ME0. Quoted from 92 ISK to 184,000 ISK for the same number of runs.
Laendra
Universalis Imperium
Goonswarm Federation
#808 - 2014-07-27 05:53:06 UTC
Getting an extremely high number of Market Not Ready messages in Jita....
Shamus en Divalone
The Clandestine Forge
#809 - 2014-07-27 08:37:20 UTC
Still no change to all my Chars who's drone avionics skill has been lowered, Gila, Dominix and Rattlesnake fits all hit hard.

Dunno if it's just me but copy times on max run module bpo's is nuts?? or did i miss something here? I use 1 run bpc's for invention for ships but used to use max run bpc's to invent modules

Indy Ui is a little slow when opening bpo list and losing hundreds of millions due to to incorrect bpo show info, increased mats list, no third party programs due to bad patch/info and various other bits not working as it should.
Mackenzie Nolen
Doomheim
#810 - 2014-07-27 09:08:44 UTC
Cecil Oppenheimer wrote:
Bug with inconsistent job costs for research jobs of the same class item.

Starting consecutive ME researching of different small rig BPO's from ME0. Quoted from 92 ISK to 184,000 ISK for the same number of runs.


BP research jobs are priced with an input cost that is 2% of the value of the item the BP produces. If the different rigs have differing materials that sell for a wide range then you would expect to see differences in BP research job costs. E.g not a bug working as designed.
Arcy Tander
Of Corsets a Corp
#811 - 2014-07-27 09:23:11 UTC  |  Edited by: Arcy Tander
I submitted this as a bug on day one after the patch, and I haven't seen anyone else with the issue - but I'm unable to build a Bustard, as the blueprints can not see the Tayra ships that I have in the hanger.

I've tried putting the prints in containers, and taking them out, etc. But no luck or change. The Tayra ship is just not identified - even though I have 4 in the hanger stacked, and the print only needs 1 to build.

Screenshot: http://imgur.com/GXv4Cbz


UPDATE: Sjaandi HyShan identified the issue. The game is counting assembled T1 versions of the ship in my hanger against the available # of T1 versions that are required to build the T2 ship.

Its hard to explain puns to kleptomaniacs, because they take things literally.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#812 - 2014-07-27 09:36:57 UTC
Arcy Tander wrote:
I submitted this as a bug on day one after the patch, and I haven't seen anyone else with the issue - but I'm unable to build a Bustard, as the blueprints can not see the Tayra ships that I have in the hanger.

I've tried putting the prints in containers, and taking them out, etc. But no luck or change. The Tayra ship is just not identified - even though I have 4 in the hanger stacked, and the print only needs 1 to build.

Screenshot: http://imgur.com/GXv4Cbz



Try unstacking and putting 1 just by itself
Doctor Bonn Young
Drunken Reprobates
#813 - 2014-07-27 10:16:50 UTC  |  Edited by: Doctor Bonn Young
Shamus en Divalone wrote:
Still no change to all my Chars who's drone avionics skill has been lowered, Gila, Dominix and Rattlesnake fits all hit hard.

.



Any news reguarding this BUG? My bouncers II will not shoot over 70km now...

In my skill history it says now:

2014.07.24 11:04 Drone Avionics GM Skill Gift 4
Galen Achu
Bellerophon Expedition
#814 - 2014-07-27 10:24:48 UTC
Stealth bombers (Manticore, Nemesis, Purifier, Hound) have "Interceptor" as team selection instead of "Covops".
Dareth Astrar
Astrar Logistics and Engineering
#815 - 2014-07-27 10:51:01 UTC
CCP Arrow wrote:

Dareth Astrar wrote:
Right-clicking on a blueprint and > Move to > [Choose Corp Hanger] no longer exists!
....Please don't say move it from inventory, as you obviously can't see the runs remaining.


When we added the capability of seeing blueprints inside containers in the blueprint browser, the 'Move to' became a very tricky option to keep because then the dropdown would also have to show all the containers within all the divisions and it became a massive unusable and unpredictable dropdown list.

In an effort to solve this we added the ability to drag blueprints from the blueprint browser to the appropriate location in the inventory window, picking any destination you want, containers too, instead of just corp division roots like before. This way you still use the blueprint browser to pick the blueprint to move based on stats you have available there like runs but can drag it directly to any location you want in the inventory instead of using a limited options dropdown. So it is a different method but we hope the added capability it provides will make it worth your while to use instead.

Let me know how it works out for you Dareth and thanks for your feedback.

o7


Great to know thank you, otherwise sorting out lots and lots of BPC's would have been a giant pain. Smile

Will attempt this when I am next in a position to do so, and will see if there are any issues. Did any one else use this type of feature to sort difference between same named BPC's but with different runs remaining, etc?

When we get to the point where same attributed BPC's are kind of represented by a Stack in the Blueprint listings, would the same apply, or could I put in a suggestion that dragging the stack would move all those like attributed BPC's in one move? Smile
Dareth Astrar
Astrar Logistics and Engineering
#816 - 2014-07-27 10:58:25 UTC
CCP Greyscale wrote:
OK, posts incoming, here are some headlines:
Aluka 7th wrote:
I think BPO in research is converted wrong, what should I do?

I have put BPO in station into TE research from 0 to 1 on July 14th and it should exit Aug. 2nd. so 10 more days out of 18 days that are required. On exit from research, TE -1 should be converted to TE -10% in new system based on dev blogs BUT in outcome window in industry it says -2%.

If that is true then its better to stop research and put it again to -2% because that requires in new system only 5 hours. Which makes no sense. What should I do? Stop and put it into research to -2% which lasts only 5 hours or wait 10days and again get -2%.

Please DEV, will it exit as TE-10% after 10days and industry window shows wrong or what can I expect?!
Should I wait 10days then petition?


If it went in as TE0, the script will not convert it (0 goes to 0), and it'll come out with however many runs it's currently in for.


Greyscale, I think you missed the point we had been trying to point out with regards this issue.

We had tried to point out that those items that went in before may have been 1/2 or 2/3rds the way through 30 or 50 day cycles for a single run on some capital items. Those items are coming out at say a -2% TE gain, but still have the same 30 or 50 day cycle time, or have 18 days remaining still!

The Script didn't adjust times for those jobs in line with the new system, instead leaving us having to wait for their output much longer or incur massive waste of time an effort cancelling and reinstalling the same job.

Whilst this was obviously easier for you to attend to with those already out of research, the comparison between a TE1 capital item prior to the patch being converted to -10%, and those that were in research coming out with -2% and still having the same duration seems rather unfairly inconsistent.
Dareth Astrar
Astrar Logistics and Engineering
#817 - 2014-07-27 11:02:00 UTC  |  Edited by: Dareth Astrar
Corp Management:
Issue for those corps with lots of BP, be they BPO or BPC's littering the blueprints listing:

We were told we may not be able to see all the BP in the Blueprints window, and have to access them via the Inventory Assets. This only works if you are at the POS, as you cannot remotely view the hanger sections of Arrays of Assets in Space in a corp, meaning that those blueprints you know are there but aren't listed cannot be installed remotely, but have to be done in close proximity of the hanger containing them to use the 'Use Blueprint' right-click context option.


Financial Management:
Obviously already discussed, but the corp wallet issue is a factor where we have only allowed members access to certain wallet sections, and they definitely will not receive Master Wallet access.


Comparing Values of BP Costs:
If attempting to determine the costs of using a certain BPC or BPO from Contracts, you can drag the icon into the Industrial UI, but it does NOT take into account the source Blueprint ME/TE values, so it always shows 0/0, which doesn't allow you to accurately estimate the effect of attempting to purchase and use that BPO/C.

It would be much more useful if this process took that source blueprint into account, not just it's Type but the source values. That would make this feature actually much more useful for people analysing if it's beneficial to make a purchase.


Sorry, still catching up-to-date and only up to page 21
Mara Kell
Herrscher der Zeit
Pandemic Horde
#818 - 2014-07-27 11:18:42 UTC
Under the facility Tab in the column for manufacturing the mouseover for player built Amarr stations with upgrade level 2 doesnt work. You put the mouse over it, but no infromation windows pops up.
Orpha Pachonaska
State War Academy
Caldari State
#819 - 2014-07-27 11:55:22 UTC  |  Edited by: Orpha Pachonaska
What is the status of the "Drone Avionics" skill at the moment? Mine is LV2 after the patch while it is supposed to be LV5.
I cant even fit the tech I version of the Drone Damage Amp Shocked
My drone boats are terrible at the moment and i'm running out of patience Sad
happytest
Caldari Provisions
Caldari State
#820 - 2014-07-27 12:07:23 UTC
finished lvl5 drone avionics just 2 hours before it was reset to 1 :-(
rattlesnake is not fun without....
can we expect some sort of compensation?