These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Eve's new executive producer

First post
Author
Maekchu
Doomheim
#61 - 2014-07-26 15:21:09 UTC
Just to counter all the negativity in this thread. I'm going to but myself in the vulnerable position and fully support the promotion of CCP Seagull.

With her recent speeches at fanfest, I've been convinced she wants to pull the game in the direction of a true sandbox with lots of player created content. She understands that there are a lot of things that needs to be changed, and it is going to be a rough ride, but nonetheless needs to be done at some time. I haven't been disappointed with the last few patches, so I have faith in CCP for now.

EVE will always be a niche product, and will always lose costumers to people who want a game with a lot hand-holding. We just need to accept the fact, that the market for a sandbox, is just smaller than the market for themepark MMOs. Luckily, CCP is not trying to turn EVE into a themepark, which makes me happy. We really do not have an alternative to EVE out there (not that I wouldn't welcome some competition for CCP).

CCP Seagull has a dream, and it is going to be a long road filled with bumps and unexpected turns here and there.

But I believe in the dream!
Bohneik Itohn
10.K
#62 - 2014-07-26 15:28:55 UTC
Tippia wrote:
Nexus Day wrote:
You seem bright which makes me curious why your views are so limited in regards to new players. Player made content does bring new players to EvE, but relative to what? other games experience more rapid growth without player made content.
They also experience more rapid drop-offs a month or three later and then go into maintenance mode for a while before being replaced by the newest thing. It's very obviously not a good way to model, and EVE's history shows this fairly well.

Quote:
Player made content should be in addition to changes that make the NPE more enjoyable to...more.
No-one is arguing otherwise.

Quote:
I helped push a previous PvP game to be more PvP centric. Give you one guess as to what happened, players left in droves. This may be what you want, but in general PvP games do not succeed. As it is EvE is not a PvP game as PvP games require skill, not who brings the bigger or most dicks to the table or has played longer.
As luck would have it, EVE breaks the mould. Not only is it a PvP game, but one where the biggest or most long-lived **** on the table isn't what determines the winner. An NPE that explains this difference from how most — or even all — other MMOs do it would probably help a lot in adjusting the expectations of the new players. Curing them from such horrid diseases as “can't catch up” or “don't do X until you have Y” would do no end of good.

If there is anything that would cause EVE players to leave in droves, it is a sharp departure from the kind PvP-centric, player-run, sandbox gameplay that has made it so long-lasting — experiments into the area of PvE raids (incursions) and good visuals (incarna) as attractors has shown that this doesn't really create any kind of customer retention.


Let's be honest here. It's not that the PvE content can't help with customer retention, it's that CCP's PvE content is bad, and thus doesn't retain customers. It's not that visually improving the game doesn't help keep it from being outdated or offer new experiences, it's that CCP is bad at implementing said features in an efficient and functional form.

CCP can hand the WIS project to a third party and have something that most people would be happy with in about 18 months. They could bring in consultants to help design a new PvE experience that would actually add something to the game for all players and not just the carebears, but they choose to ignore their shortcomings as creators and keep everything in-house, and the results are there for everyone to see.

Blah blah old engine blah blah archaic code. Stop pretending that CCP holds some sort of Rosetta Stone that no one else is capable of comprehending. There are plenty of competent people left in the world. And it's not even that hard to find them.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#63 - 2014-07-26 15:34:24 UTC  |  Edited by: Angeal MacNova
Tippia wrote:
Angeal MacNova wrote:
So what exactly are these "carebears" doing while logged in that would cause them NOT have any impact on the game world or game economy what-so-ever?
…but that's not what I said, now was it? I said that they are wholly unnecessary and can be removed without ill effects.


You said

Quote:
No-on particularly bitches about players who do any of those things. People ***** about carebears, who are wholly unnecessary for the economy and who keep refusing to accept the simple fact that the game is PvP through and through.


And

Quote:
No, I'm flat out stating it as a fact.
They do not fill any unique and necessary function and could be excised wholly without any real adverse effect (well… maybe the forums would get a bit more boring, but that's about it… and that's not part of the game economy anyway so it's rather besides the point). Anything and everything they do can be — and already is — done by non-carebears, commonly to a much greater effect, efficiency, and volume than the carebears can muster.


Also I'm still waiting on a clear definition of "carebear"

Because from what I've seen on the forums, people who play the game as safely as possible are 'carebears'. Without a clear definition of what a carebear is, you can not do anything except speculate the impact that the removal of such players will have.

Once defined the next step is to determine what % of the players that play fall within said definition.

It could be that removing them (the players and therefore all their alts) would mean that CCP can't even afford to keep the game running. That's certain have a huge adverse affect on the game's economy.

That aside, unless they just log in to queue skills and/or spin their ship in station, a great enough % of the games population that fall within the definition of carebear can have a great adverse impact on the game's economy. It's a matter of quantity vs quality.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Tippia
Sunshine and Lollipops
#64 - 2014-07-26 15:55:09 UTC
Angeal MacNova wrote:
You said […] And […]
So in other words, I didn't say that they have no impact — like you claimed — but that they are wholly unnecessary and can be removed without ill effects. In fact, the fact that they have an impact is a key component in the whole bitching about them part…

Quote:
Also I'm still waiting on a clear definition of "carebear"

Because from what I've seen on the forums, people who play the game as safely as possible are 'carebears'. Without a clear definition of what a carebear is, you can not do anything except speculate the impact that the removal of such players will have.
Carebears are players who falsely believe that they live in a bubble and that what they do has no impact on anyone else and that, therefore, no-one should be allowed to have an impact on them. And take note here: it is not about activities, but about attitude and belief. Almost any activity can be carebeared; all activities (including the ones that tend to attract carbears) can be done without carebearing it up.

What makes people ***** about them is when they take this false belief and start making demands based on it and on some perceived self-importance that turn hinges on the equally false (and contradictory) notion that only they engage in the activities they engage in. In actuality, what they do is already done by thousands of non-carebears who'd be more than happy to pick up the slack.
CCP Falcon
#65 - 2014-07-26 15:56:25 UTC
There's a thread for discussing this here.

Keep it civil.

CCP Falcon || EVE Universe Community Manager || @CCP_Falcon

Happy Birthday To FAWLTY7! <3