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Science & Industry

 
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Industry moan

Author
Nathan32Derby UK
Goodfellas Inc.
#1 - 2014-07-26 05:04:43 UTC
Well now that CCP have buggered up everyones years of invested time and billions of isk on BPO research AND thrown in way too many variables that now need to be taken into account without providing a a hint of a workaround, I have now found myself completely pi**ed because the stacked cost of manufacturing T2 ships is a damn joke.
I was in the process of building the components for a Crane/Sin and Kronos, had all the raw ingredients to make the components, and now these changes have made a relatively straightforward task anything but straightforward.

People at CCP need to realise that without industry, unless it is planned to take a 5 year step-back and have npc corps churn out ships and the like, this game will fail.... why? because people will just say... i've had enough of industry, let some other mug do all the running around for peanuts ( and you won't even be guaranteed peanuts ). The amount of industry jobs will decline ( sure the price will rise - but its too damn difficult now to make a buck ).

Mining minerals in empire is pretty much screwed because Hulks are way too easily blown apart by a few disposable destroyers in alts - thats still not been fixed.

What about Pos's: well, not everyone wants to be in a huge corp/alliance, theyre happy doing their own thing, yet running missions, doing t2 invention/building and exploration takes up all of their time and having to nip back every so often to empty/fill pos's ands to an already very busy capsuleers life, thats before we mention that building stuff inside a pos is more efficient.... That is if you then want to bolt onto your already very very busy schedule by adding to it with mining Ice.... if you can find any that hasn't been mined.

This game is supposed to be fun, a kind of relaxation/therapy even, its rapidly becoming a bombardment of a million tasks that all need to be done on a daily basis, therefore inducing extra stress and strains.

I notice your new Ceo's task is to ensure that buddy invites turn into regular players by using existing long term players to enhance their gameplay..... F**K that !!! Maybe her first task should be to pull her head out of her A**e.

I rapidly feel like this game is evolving way too fast, sure, some of the crios additions are nice, but I fear you have gone way way too far way too quickly.

I noticed about 4 or 5 years ago, that all the changes that CCP were putting in place were to force people into lowsec/nullsec/w/h space/PVP with very little in the lines of allowing people their own choice. Well, i'm a paying customer and I dare say that I am not the only one who feels that yet again we're being ignored.

Tell me, whilst some players are happy shooting the crap out of eachother in lowsec/nullsec, not everyone wants that career path and when the market runs out of ships to feed the pvp'ers, what then?

Yes, this is a moan - due largely down to the lack of balance that CCP is offering us capsuleers.
Zappity
New Eden Tank Testing Services
#2 - 2014-07-26 06:56:27 UTC
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.

Zappity's Adventures for a taste of lowsec and nullsec.

Termy Rockling
Sebiestor Tribe
Minmatar Republic
#3 - 2014-07-26 07:03:02 UTC
I personally have totally opposite feelings, T2 production has simplified a LOT, the new S&I system is mostly great improvement over the old one. I dont do big ships etc since they add bit of logistical hauling issues which im too lazy to handle without noticeable increase in profits.
Also i do all my stuff in my own POS, i have no idea why people insist on drilling their own ice or making all the PI stuff themselves, thats why markets exist.
Just stop industry if its not your thing, or wait a bit and look how it starts to work.
Ireland VonVicious
Vicious Trading Company
#4 - 2014-07-26 07:26:59 UTC
Dear CCP can we get Klenex added to the consumer goods to help this OP out? Idea
eipebpeax
Gang Bang You're Dead
Wrecktical Supremacy.
#5 - 2014-07-26 10:34:03 UTC
You have to think that CCP change what they want driving by real money. Everything they do is a business for them. Since 2 3 years they start sink a lot of ISK in everything. Remember the price of BSs. Server population drop so they have to do something to pay there salary.

Maya Bewell
MorningStar Technology
#6 - 2014-07-26 11:25:54 UTC  |  Edited by: Maya Bewell
Zappity wrote:
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.


I don´t think thats correct.

Minerals has a staggered refine rate, being the base of a large section on the economy. Taxes maybe equal, but the real economic ingredient is far from even.

See that guy next to you, his getting 10% more minerals for the same cost.
Lucas Kell
Solitude Trading
S.N.O.T.
#7 - 2014-07-26 13:07:13 UTC
Maya Bewell wrote:
Zappity wrote:
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.


I don´t think thats correct.

Minerals has a staggered refine rate, being the base of a large section on the economy. Taxes maybe equal, but the real economic ingredient is far from even.

See that guy next to you, his getting 10% more minerals for the same cost.
What?
What is the guy next to you doing that you can't do?

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

baltoxtdl
TheDarkLegion Inc
#8 - 2014-07-26 13:25:43 UTC
CCP made huge mistake with this patch, like one when they redid SOV, and introduced TCU and other stuff. Eliminating time invested in game, maintaining POSes wich was important for SOV before Dominion with ISK.

Now they are doing the same to industry, instead of time invested in making stuff ( i m not talking about time which takes to acutally build item/ship, i m talking about time actually spent in installing jobs.

And now we all see in what state is SOV in null, stalled, divided between 2 major power block. Industry will end up in same state as SOV did.


CCP should NEVER change time sink for ISK sink in any activity in EVE.

1. SOV ( they did change time sink with ISK sink ( you had to fuel POS pre dominion vs bringing TCU up and put automaticly pay SOV bill.

2. FW - they changed perfect ration time sink and ISK sink into just ISK sink and we all know that state of FW today.

3. They are doing to Industry, and fate of industry is same as fate of SOV and FW.


P.S. sorry for horrible English :)
Brock Nelson
#9 - 2014-07-26 13:39:07 UTC
baltoxtdl wrote:
Now they are doing the same to industry, instead of time invested in making stuff ( i m not talking about time which takes to acutally build item/ship, i m talking about time actually spent in installing jobs.


You mean less time is spent on installing jobs? If so, yes of course. As a inventor who used to put in 150 jobs for couple of hours a day and now, it's well over 500 jobs installed per day for the same amount of time, I'm pretty happy with that change.

Signature removed, CCP Phantom

RonPaul Rox
Prime Directive.
United Caldari Space Command.
#10 - 2014-07-26 15:22:36 UTC
baltoxtdl wrote:
CCP made huge mistake with this patch, like one when they redid SOV, and introduced TCU and other stuff. Eliminating time invested in game, maintaining POSes wich was important for SOV before Dominion with ISK.

Now they are doing the same to industry, instead of time invested in making stuff ( i m not talking about time which takes to acutally build item/ship, i m talking about time actually spent in installing jobs.

And now we all see in what state is SOV in null, stalled, divided between 2 major power block. Industry will end up in same state as SOV did.


CCP should NEVER change time sink for ISK sink in any activity in EVE.

1. SOV ( they did change time sink with ISK sink ( you had to fuel POS pre dominion vs bringing TCU up and put automaticly pay SOV bill.

2. FW - they changed perfect ration time sink and ISK sink into just ISK sink and we all know that state of FW today.

3. They are doing to Industry, and fate of industry is same as fate of SOV and FW.


P.S. sorry for horrible English :)


CCP do not listen to this person

http://imgur.com/EGjYLSL

baltoxtdl
TheDarkLegion Inc
#11 - 2014-07-26 19:25:15 UTC
Brock Nelson wrote:
baltoxtdl wrote:
Now they are doing the same to industry, instead of time invested in making stuff ( i m not talking about time which takes to acutally build item/ship, i m talking about time actually spent in installing jobs.


You mean less time is spent on installing jobs? If so, yes of course. As a inventor who used to put in 150 jobs for couple of hours a day and now, it's well over 500 jobs installed per day for the same amount of time, I'm pretty happy with that change.


You won't be after some time. And you' ll see why.
Zappity
New Eden Tank Testing Services
#12 - 2014-07-27 03:54:38 UTC
Maya Bewell wrote:
Zappity wrote:
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.


I don´t think thats correct.

Minerals has a staggered refine rate, being the base of a large section on the economy. Taxes maybe equal, but the real economic ingredient is far from even.

See that guy next to you, his getting 10% more minerals for the same cost.

That's true. I was thinking about installation costs in a given area.I'm not sure about how much of an effect the refining changes will have on null vs highsec production.

Zappity's Adventures for a taste of lowsec and nullsec.

Maya Bewell
MorningStar Technology
#13 - 2014-07-28 20:29:59 UTC
Lucas Kell wrote:
Maya Bewell wrote:
Zappity wrote:
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.


I don´t think thats correct.

Minerals has a staggered refine rate, being the base of a large section on the economy. Taxes maybe equal, but the real economic ingredient is far from even.

See that guy next to you, his getting 10% more minerals for the same cost.
What?
What is the guy next to you doing that you can't do?


His bowing to a shytelord power bloc, ofc.
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2014-07-28 21:13:23 UTC
I suffer "sticker shock" everytime I submit a job now.

I consider myself lucky though, as the vast majority of my BPO collection is now perfect.

Only one BPO makes me cry: Rorqual at ME -9%. I didn't know how BPO conversion would work on an active job, and guessed wrong, costing me >1.3b should I want that last point for OCD reasons.
Gully Alex Foyle
The Scope
Gallente Federation
#15 - 2014-07-28 21:30:19 UTC
Maya Bewell wrote:
Zappity wrote:
You see that guy next to you? He has the same base costs. I don't understand why this is apparently so difficult to understand. Yes, there are increased costs but they are not increased for you alone. You can raise your prices.


I don´t think thats correct.

Minerals has a staggered refine rate, being the base of a large section on the economy. Taxes maybe equal, but the real economic ingredient is far from even.

See that guy next to you, his getting 10% more minerals for the same cost.
1. It's 20% more, iirc

2. Are you sure it's viable from ISK and time point of view to haul ore to nullsec? If yes, there's an advantage; if no it just means that nullsec afk miners will spend less time afk than highsec afk miners

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Terminator 2
Omega Boost
#16 - 2014-07-28 22:30:08 UTC
Nathan32Derby UK wrote:

Mining minerals in empire is pretty much screwed because Hulks are way too easily blown apart by a few disposable destroyers in alts - thats still not been fixed.


Blatant lie like the rest and a lot misunderstanding.

The fix was called a Skiff and was introduced and made better ages ago.

If you still lose Hulks to Destroyers then i have to tell you: You are holding it wrong!
HighlanderUK
Interstellar Business Machines Corp.
#17 - 2014-07-28 23:04:47 UTC
we still need to up the limits for manufacturing and research jobs, still stuck @ 11 each, and also trade slots needs to increase from 305 so we can sell more items......don't know why they were over looked in the overhaul, and been skilled locked for years.
Tau Cabalander
Retirement Retreat
Working Stiffs
#18 - 2014-07-28 23:11:39 UTC
Terminator 2 wrote:
Nathan32Derby UK wrote:

Mining minerals in empire is pretty much screwed because Hulks are way too easily blown apart by a few disposable destroyers in alts - thats still not been fixed.

Blatant lie like the rest and a lot misunderstanding.

The fix was called a Skiff and was introduced and made better ages ago.

If you still lose Hulks to Destroyers then i have to tell you: You are holding it wrong!

I still mine using Hulks.
Rastafarian God
#19 - 2014-07-29 00:23:29 UTC
I still mine using Hulks as well, at least on the rare occasion that I mine.. which is rare. I buy my mats and usually mission or PVP between jobs so. But when I do I keep the 1 or 2 hulks in the orca and fly out in shuttles. That way if Im targeted I just empty the hold quick and swap over to a shuttle that is now in the battle tanked Orca. It can be a royal pain sometimes, but you do what you gotta do. I only use 2 accounts instead of 3 alot to make it easier. But a safe EVE is not EVE so I'm not complaining.

I actually really like the new UI a lot now that they just fixed the invention/team issue that I was having. That combined with unlimited slots is actually causing me to produce more then I ever have. Its taking a little longer to make the T2 BPC's wich I do not care for but its just to balance out the unlimited job slots wich I understand and am already adjusting to. I actually love being able to deliver and start a new batch of invention jobs with just a few clicks.

I do agree that they went a little to far all at once though. I would have preferred that teams did not exist and other then removing the standing for towers (wich I understand pisses the people off that already worked for it), I feel that they should have left the rest of the tower stuff alone. But overall everything is still manageable. I can anchor a tower now but still dont since I do not have the numbers to protect it and most corps that do have had someone with the standings to anchor one so I wonder if that really effects things.

As for ship production... Im with you on that a bit. It's always been hard to make a profit building ships. You HAVE to research the BPO's and even then the margin is small. But you can do it. I understand the growing pains but I would think that withing a month or so the market will reflect the changes and all will be OK again.. at least hopefully.. Inflation has been happening for quite some time in a lot of paces until recently.


Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
#20 - 2014-07-29 01:09:58 UTC
Ireland VonVicious wrote:
Dear CCP can we get Klenex added to the consumer goods to help this OP out? Idea
Yes.

Who put the goat in there?