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Quality of items, buy from identified manufacturers, delivery options

Author
Heavypredator Singh
TEMPLAR.
The Initiative.
#1 - 2014-07-26 10:49:33 UTC  |  Edited by: Heavypredator Singh
Maybe it is possible to add some difference to quality of products?

Like we can build ship that has stats leveled. Like 10 levels of blueprints - why not have 10 levels of production quality.

Better module/ship stats = more isk and time, maybe more materials into production. This could use teams to improve quality of product.

In real life we don't have only price, location and how much is available. We also have quality of products.

Then You can also add manufacturers stores - where You can see all items that this manufacturer sells. This can let You see lets say they are not my enemy so I will buy from them - I don't want to support my enemy by buying their stuff.

Let ppl buy from who they want not the first on the market list. This could also end stupid 0.01 isk bids.

Add options to deliver goods - like ebay - want to have stuff delivered add delivery isk to the price. Want to take it yourself no problem. This also adds to quality of service of the seller - how fast he delivers makes difference.

At this moment manufacturing is fun but lacks in department of building your rep, your company, your business.

Industry changed but market is the same.
Rivr Luzade
Coreli Corporation
Pandemic Legion
#2 - 2014-07-26 11:01:58 UTC
I wonder what's more stupid; .01 bids or 1M price cuts...

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

sci0gon
Kaira Innovations
#3 - 2014-07-26 11:18:41 UTC
Rivr Luzade wrote:
I wonder what's more stupid; .01 bids or 1M price cuts...


I can handle the 0.01 bids but the idiotic price cuts can be stupid at times, I understand people wanting to sell fast and there is the option to buy out the stock and resell but I just don't get some people when they do that.

in response to the op, selling on the market is not always about building your own rep, players actually hide behind alts to avoid being spotted by others when and if they undock to do other things. on top of that there is the harassment factor. It may not be as big as it was since before invention came into the game but a lot of the players that sold T2 mods / ships back then were messaged about bulk buys at discount prices, sometimes even more than once per day which is what I was told when I spoke to a few different t2 bpo owners at that time. These days players hide behind those alts for several reasons mostly because they don't want it attached to their main characters and the increased chance of getting ganked when moving items to sell.

Ray Kyonhe
Aliastra
Gallente Federation
#4 - 2014-07-26 11:19:13 UTC  |  Edited by: Ray Kyonhe
Heavypredator Singh wrote:
Maybe it is possible to add some difference to quality of products?

Like we can build ship that has stats leveled. Like 10 levels of blueprints - why not have 10 levels of production quality.

Better module/ship stats = more isk and time, maybe more materials into production. This could use teams to improve quality of product.

It's already here, like different meta items, DED space items, office ones - all of the same type, only differing with their quality.
What you asking is basically to clone, say, t2 1MN MWD and get almost identical items with slightly different numbers. It will add aditional chaos and will make to navigate market even harder, I don't shure this is a good thing, Eve have plenty of each module's variants already. And players - aside from those only starting to play Eve - tend not to not to take into account price difference less than several millions. So if worser MWD cost 1m, and better - 3m, they won't think twice when choosing the better one.

What could be more intresting - and authentic - is to make each single module unique, within certain limits. Like, Some_nice_guy's 1MN MWD2 is known to have slighlty less cap penalties, slightly less speed boost, slightly less sig penalties. To reduce strain it will place on database and server, It could be done through predetermined set of "perks" one can induce into the item during creation (even some "tuning" can be added which would allow inducing already manufactured items with said "perks"). Items could eve have clearly negative "perks" too - like said MWD affecting your shield boost in some irregular pattern, or has tendency to negate some amount of your ship's capactior's charge.

And also some of those "pecularities" shouldn't be visible from the start, like with real equipment. You only know that this_guys's MWD have somewhat lower quality, but don't know the actual size of parameters' reducton and side effects it has, only very rough estimation.

But the problem with all these is it will crash the game's server and database with enormous amounts of data needed to be taken into account. And people won't buy items which lack in quality and can unpredictably affect their survaivability. Well, unless those items will offer very huge boost in some other fields, which will make the risk worth it.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Heavypredator Singh
TEMPLAR.
The Initiative.
#5 - 2014-07-26 11:30:30 UTC  |  Edited by: Heavypredator Singh
I see Your point about meta but the problem is producing most of meta is not possible. And they want to change them anyway. And there is not much meta in ships - faction/navy.

Well if someone wants to be anonymous it's a choice - you can use alt that is unknown or you can use "your business" - it adds to competition.

I want to open my store in new eden - why can't I do this? Contracts are little like stores but there is no realy interest in them outside of alliance or bpo transactions due to how they work.
Fer'isam K'ahn
SAS Veterinarians
#6 - 2014-07-26 12:42:52 UTC
NO!

This suggestion is to add complexity (complicate things) just for the sake of more complexity, one of the worst reasons to invent or implement anything. One does not even have to consider all the nuaunces this will wreck existing gameplay from market to production to usage. And besides, if you are referring to the upcoming changes; I would wait with a suggestion until it is more clear what is going to happen, cause until then, this is mute.

Did I say: NO! ?

We should put up a top ten of worts suggestion, we already had like 3 best ones of all times this month - maybe we ll get a new record !
Heavypredator Singh
TEMPLAR.
The Initiative.
#7 - 2014-07-26 12:58:22 UTC
Fer'isam K'ahn wrote:
NO!

This suggestion is to add complexity (complicate things) just for the sake of more complexity, one of the worst reasons to invent or implement anything. One does not even have to consider all the nuaunces this will wreck existing gameplay from market to production to usage. And besides, if you are referring to the upcoming changes; I would wait with a suggestion until it is more clear what is going to happen, cause until then, this is mute.

Did I say: NO! ?

We should put up a top ten of worts suggestion, we already had like 3 best ones of all times this month - maybe we ll get a new record !


It may be possible that noone cares that You say No :) More complex = more fun. Eve should be complex - if it's too simple it is boring. And market is very basic and boring with 0.01 bids at this moment.
Fer'isam K'ahn
SAS Veterinarians
#8 - 2014-07-26 13:09:42 UTC  |  Edited by: Fer'isam K'ahn
No, it's not me saying this or a personal opinion, it is a fact of design, be that gamedesign or other.

And the market is, what the market is, there will always be something that is perceived silly and that's all it is, perception. Why have 0,01 if you can have 1, why have 1 if you can count in 100, where 100 is the next 'iconic stage'... its always the same.

Cut this because someone feels it is too much, you cut it, the market balances itself out and the value (spending power) is the same again for what you earn and spent.... strange that most talking about the market haven't understood the most basic principles of economy.

And more complex is not = more fun. If you don't add anything to the content, the entertainment, something interesting, challenging ... you add more work which leads to confusion and frustration. Thank you, but 'NO'!


PS: And as a sidenote regarding design, 'more' is almost always worse in all cases.
Heavypredator Singh
TEMPLAR.
The Initiative.
#9 - 2014-07-26 13:13:38 UTC
Fer'isam K'ahn wrote:
No, it's not me saying this or a personal opinion, it is a fact of design, be that gamedesign or other.

And the market is, what the market is, there will always be something that is perceived silly and that's all it is, perception. Why have 0,01 if you can have 1, why have 1 if you can count in 100, where 100 is the next 'iconic stage'... its always the same.

Cut this because someone feels it is too much, you cut it, the market balances itself out and the value (spending power) is the same again for what you earn and spent.... strange that most talking about the market haven't understood the most basic principles of economy.

And more complex is not = more fun. If you don't add anything to the content, the entertainment, something interesting, challenging ... you add more work which leads to confusion and frustration. Thank you, but 'NO'!


PS: And as a sidenote regarding design, 'more' is almost always worse in all cases.


Well if You are scared that You will lose clients because someone else will offer to deliver goods or they don't like You then too bad - this is called competition and it is entertaining and interesting.
Fer'isam K'ahn
SAS Veterinarians
#10 - 2014-07-26 13:20:56 UTC  |  Edited by: Fer'isam K'ahn
Heavypredator Singh wrote:
Well if You are scared that You will lose clients because someone else will offer to deliver goods or they don't like You then too bad - this is called competition and it is entertaining and interesting.

Ah, yeah, sorry, forgot to answer to the second part.

There is a system thats called 'contracts', you might have heard whispers of it. It works excatly they way you want the market to be, you can choose your supplier, negotiate prices, delivery and select only the producers/ sellers you want to trade with, that you trust.
'And how to I find them' you might ask. Simple, if you buy only one unit of anything and check your transaction history, you will see the person you bought from, can search and resaerch that person, make contact etc ...

My advice would be to check the features we have before inventing new and more complicated ones which are superfluous.

And your reply had nothing to do with the quote, like your posts with the game, good job.
Heavypredator Singh
TEMPLAR.
The Initiative.
#11 - 2014-07-26 13:26:57 UTC  |  Edited by: Heavypredator Singh
Fer'isam K'ahn wrote:
Heavypredator Singh wrote:
Well if You are scared that You will lose clients because someone else will offer to deliver goods or they don't like You then too bad - this is called competition and it is entertaining and interesting.

Ah, yeah, sorry, forgot to answer to the second part.

There is a system thats called 'contracts', you might have heard whispers of it. It works excatly they way you want the market to be, you can choose your supplier, negotiate prices, delivery and select only the producers/ sellers you want to trade with, that you trust.
'And how to I find them' you might ask. Simple, if you buy only one unit of anything and check your transaction history, you will see the person you bought from, can search and resaerch that person, make contact etc ...

My advice would be to check the features we have before inventing new and more complicated ones which are superfluous.

And your reply had nothing to do with the quote, like your posts with the game, good job.


Yea buy to see who sold you stuff - this is just stupid - whole anonymous market and forcing You to buy stuff from 1st on the list is just strange. What if I don't want to. what if I want to see who offers what?

Contracts are there but useable only if You have contacts and information.

Market is not providing any choice or information.

While tools exist there is no connection between them.
Fer'isam K'ahn
SAS Veterinarians
#12 - 2014-07-26 13:36:26 UTC  |  Edited by: Fer'isam K'ahn
Heavypredator Singh wrote:

Yea buy to see who sold you stuff - this is just stupid - whole anonymous market and forcing You to buy stuff from 1st on the list is just strange. What if I don't want to. what if I want to see who offers what?

Contracts are there but useable only if You have contacts and information.

Market is not providing any choice or information.

While tools exist there is no connection between them.

Youd did read what I wrote yes ?! ... the market is not anonymous, the market does provides that information, just in reverse. And you don't have to buy from the 1st on the list (I certainly don't always). This makes already 3 wrong observations combined with the fact you can not read or comprehend what has been written. Makes me doubt your competence.

I had people buy form me quantities of expensive items and I noticed the same buyer .. so I made contact. Ups, now you got A CONTACT Shocked

And just because you choose not to use them in conjunction does not mean you nor anyone else can't.

So many fails .. better leave this thread before I lose some braincells over this.
Heavypredator Singh
TEMPLAR.
The Initiative.
#13 - 2014-07-26 13:46:00 UTC  |  Edited by: Heavypredator Singh
Fer'isam K'ahn wrote:
Heavypredator Singh wrote:

Yea buy to see who sold you stuff - this is just stupid - whole anonymous market and forcing You to buy stuff from 1st on the list is just strange. What if I don't want to. what if I want to see who offers what?

Contracts are there but useable only if You have contacts and information.

Market is not providing any choice or information.

While tools exist there is no connection between them.

Youd did read what I wrote yes ?! ... the market is not anonymous, the market does provides that information, just in reverse. And you don't have to buy from the 1st on the list (I certainly don't always). This makes already 3 wrong observations combined with the fact you can not read or comprehend what has been written. Makes me doubt your competence.

I had people buy form me quantities of expensive items and I noticed the same buyer .. so I made contact. Ups, now you got A CONTACT Shocked

And just because you choose not to use them in conjunction does not mean you nor anyone else can't.

So many fails .. better leave this thread before I lose some braincells over this.


1. When You pick item You want to buy eaven if You click on the most expensive the price you pay will match the expensive one but you will get item from cheapest seller and he will just get higher reward. So You do not pick the seller.

2. You need to buy stuff from anonymous person then You get the information.

So market is anonymous - you don't know and can't know other sellers, You can't pick seller. Contracting is not easy to do since you need to have stuff in hand to contract someone else courier contract. You need to do item exchange contract first.

So You get random contact of person who is now cheapest on marked, You can't tell who he is, You can't contract delivery mixed with sale (it takes 2 contracts that must be aproved 4 times minimum while being in same area).

Tools exist but don't work like they could. Market should be place for connecting sellers with buyers. Right now it is just random 0.01 war.

I know how market works You don't - go talk about fails somewhere else.
Fer'isam K'ahn
SAS Veterinarians
#14 - 2014-07-26 13:49:50 UTC  |  Edited by: Fer'isam K'ahn
Sure, you are right.

Aeh Shocked
Heavypredator Singh
TEMPLAR.
The Initiative.
#15 - 2014-07-26 13:52:19 UTC
Fer'isam K'ahn wrote:
Sure, you are right.

Aeh Shocked


I am. Knowing only 1 seller after sale from list of tens that You have no access to is not information. There is no choice.