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New push for usable full incarna

Author
Tallian Saotome
Nuclear Arms Exchange Inc.
#21 - 2011-12-06 20:18:26 UTC
Vertisce Soritenshi wrote:
Berendas wrote:
I don't know why you guys are trying to keep this thread afloat. No offense OP, but the player base has spoken and most people don't want Incarna.


Well...no...the most vocal have spoken and stated they don't want Incarna. "MOST" of the playerbase would enjoy seeing Incarna finished as would the large number of players that would join EvE just to see it.

From what I read, its not even the vocal people ho want no incarna, but a small subset of them. Most would be happy to have incarna, if it ran well on the client side, and had a point to undocking.

Walking around in an avatar is not enough reason to have incarna, we need a cantina scene with things to actually DO, but not things that would require us to partake if all we want to do is fly in space. Think of the separation of the Jump to Lightspeed xpac on SWG, where you never had to play on the planet once you got a space ship in order to experience the whole space experience.

Inappropriate signature removed, CCP Phantom.

Orakkus
ImperiaI Federation
Goonswarm Federation
#22 - 2011-12-06 21:08:28 UTC
Tallian Saotome wrote:
Vertisce Soritenshi wrote:

Well...no...the most vocal have spoken and stated they don't want Incarna. "MOST" of the playerbase would enjoy seeing Incarna finished as would the large number of players that would join EvE just to see it.

From what I read, its not even the vocal people ho want no incarna, but a small subset of them. Most would be happy to have incarna, if it ran well on the client side, and had a point to undocking.

Walking around in an avatar is not enough reason to have incarna, we need a cantina scene with things to actually DO, but not things that would require us to partake if all we want to do is fly in space. Think of the separation of the Jump to Lightspeed xpac on SWG, where you never had to play on the planet once you got a space ship in order to experience the whole space experience.


+1

I am among those that think Incarna has a lot of 'potential' to give Eve a real flushed out world experience. That being said I think CCP needs to take a year off of Incarna to bring all of the former "shiny" projects, like Faction Warfare, null-sec sov, bounty hunting, and general low-sec figured out and working well before they start messing around with the space barbies.

He's not just famous, he's "IN" famous. - Ned Nederlander

Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#23 - 2011-12-07 03:42:33 UTC  |  Edited by: Sephiroth Clone VII
Bienator II wrote:
the major flaw is that items aren't destroyable. Its almost impossible to change it now. You would have to make it around 100x less expensive and "manufactorable" ingame and somehow reset the wallet from everyone (which is not feasible). "Blueprint copies" only via aur but tradeable.

the current system does not fit to eve. There is NO reason to buy anything via aur. Just buy it via isk and if you don't like it sell it again. It does not wear off and it can't be destroyed. This basically killed the already tiny demand, you see it at the collapsed ISK prices - they all cost only a fraction of its original aur value.

last but not least: no WOD -> no WIS



I didn't know that, though sort of found out through trial and error. Yes I bought a implant with isk, then put it on, then the implant (or a implant) by the most random reappeared in some nullsec station that I abandoned months ago. Picked it up then resold it for a billion or so. Haven't updated my picture for not having implant but my char icon has it for when I had implant.

Soooo way to create demand for this fancy clothing shop.

1. if multiplayer walking in stations happened then what fancy cloths you have on currently would matter more then a picture you took of yourself months ago.

2. if it binded to you permanently then you could not resell it, so buying it and absorbing it unlocks for you now and forever. It would create considerably more demand then current system

3. if fancy clothing was bound to clone, like 'real' implants and if it was blown up you could lose it, would add extravagance to buying it and big demand for repeat customers.

2 and 3 of course rely on number one, the clothing shops success is directly tied to interest in walking in stations. So releasing could be said as premature. I spent my isk on my mono for more of a joke then anything else. Inspired by Hurr Durrr.
Rina Asanari
CitadeI
#24 - 2011-12-07 07:19:43 UTC
Vertisce Soritenshi wrote:
Well...no...the most vocal have spoken and stated they don't want Incarna. "MOST" of the playerbase would enjoy seeing Incarna finished as would the large number of players that would join EvE just to see it.


Then I'm asking you why isn't there an equally large/vocal faction of the player base pushing for WiS? A scattered thread here and there, but not the ****storm I've seen against it.

Nothing against a little customizing of the CQ, but as soon as there is an option to see other players in their own CQ, I'm asking for an item to weld the door shut... permanently.


No... CCP should simply say that the station's administration deems it too dangerous to station security to let capsuleers run around and not be confined to their quarters. Judging from several proposals they(we) are.
Gevlin
Pator Tech School
Minmatar Republic
#25 - 2011-12-07 08:45:14 UTC
I like to Gamble
I like to play mini games
I like to role play
I like to market personal things
I like to Customize
I like to Like to automate
I like to play small
I like to get Personal
I like to dress up
I like to look tall
I like to scratch my head
I like to jump on my bead
I like to be more than a ship
I Like being to be Human
I like to have new players join the game
I like to sell to only my Alliance
I like to have pet to greet me when I return.
I like to explore on foot
I like to have more services
I like to make adventures
I like player content

I would like Incarna to do the things I would like to do.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Gevlin
Pator Tech School
Minmatar Republic
#26 - 2011-12-07 09:02:08 UTC
I am hearing from “FIS only” people is:


  • You don't need it!
  • I can't tell you what WIS can do but is will suck!”Trust Me”
  • This is only a simple pretty game of Internet space ships eve has no more potential than that!
  • If you don't play the game the way I do, you have not business in being here.


My response. Is:
I want a bigger sand box
I want more tools to play with
I want more things in eve I can do
I want to plan for tomorrow because once today is over I will be board of the same meat and Potatoes every night.
I want Choices
I want my game to change, to grow, not only out wards but inwards as well.
I want a universe to play in, I want to feel a depth of experience where I can drill down from
Universe , region, constellation, solar system, Station, Inside a Station, Inside a Business, Inside the back room, to the red chair which sits the villain which stole 4 Million from me 3 years ago and play pokers and get the pink slip for his Battle Ship. Something very, very Personal!!!

I want that Bitter vet that left 4 years ago to come back and say This is not the eve I won when I left. It is so new and different, but still feels strangely familiar

BUT under NO Circumstances Neglect, or Place only a skeleton Crew on FIS and the Core of Eve.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Flamespar
State War Academy
Caldari State
#27 - 2011-12-08 05:20:43 UTC
Rina Asanari wrote:

Then I'm asking you why isn't there an equally large/vocal faction of the player base pushing for WiS? A scattered thread here and there, but not the ****storm I've seen against it.


You might want to aquaint yourself with Fanfest videos from previous years. You will see that there is indeed support for walking in stations and the vision CCP had for it. Most of the complaints against Incarna were against it's implementation (single room and NeX store), not the original design intent.

Players want walking in stations, not the incomplete feature that we got.

Learn the difference.
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