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New industry

Author
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge
Caldari State
#1 - 2014-07-25 21:45:13 UTC
OK I wanted to stop by this mine field and add a few comments or two regarding the new industry. i'm not a fan. I was expecting it to be a lot more about the decision you make rather than just adding manufacturing cost and ME and Time efficiency. What I mean by this is production is based on the Time > Cost > Quality triangle.

Cost & Quality – high-quality, low-cost production, = more time for production Have something that costs very little and is spectacular, but it will take you forever.
Quality & Time – quality product and yesterday = more cost for production Do something really fast and have it be amazing, but it will cost you millions.
Cost & Time – classic rush job = low quality. Make something really quickly for very little money, but it will be terrible

This is how I saw the new industry pie developing and looking at what we've been given its so far detached it's the same thing but the cracks have been papered over.
Hiply Rustic
Aliastra
Gallente Federation
#2 - 2014-07-25 21:56:31 UTC
IIIIIIIIIIBIIIIIIIIII Tokila wrote:
OK I wanted to stop by this mine field and add a few comments or two regarding the new industry. i'm not a fan. I was expecting it to be a lot more about the decision you make rather than just adding manufacturing cost and ME and Time efficiency. What I mean by this is production is based on the Time > Cost > Quality triangle.

Cost & Quality – high-quality, low-cost production, = more time for production Have something that costs very little and is spectacular, but it will take you forever.
Quality & Time – quality product and yesterday = more cost for production Do something really fast and have it be amazing, but it will cost you millions.
Cost & Time – classic rush job = low quality. Make something really quickly for very little money, but it will be terrible

This is how I saw the new industry pie developing and looking at what we've been given its so far detached it's the same thing but the cracks have been papered over.


Quick Turnaround, Low Cost, High Quality; pick any two because you can't have all three.

Classic construct, makes sense. Textbook production constraints theory...

Ralph King-Griffin wrote: "Eve deliberately excludes the stupid and the weak willied." EvE: Only the strong-willied need apply.

Kaarous Aldurald
Black Hydra Consortium.
#3 - 2014-07-25 22:03:09 UTC
Your character name is an atrocity.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

GreenSeed
#4 - 2014-07-25 22:07:41 UTC
for a first attempt at paving over the cracks after 11 years of nothing, its, dare i say... acceptable?

seems to me that the industry changes were intended to affect the market more than affecting the production process. since centralizing production on a few corps or individuals is not as beneficial as it was before and any new manufacturer can actually make isk by producing even off BPCs.

industry is still the same old black box. stuff goes in one side, magic happens, and ship comes out the other end. the difference now is that its far more easier for a random highsec miner to have a try at t2, invention, or just plain t1 manufacturing without going apeshit about margins or having people laugh at them because they don't have 5 accounts with 15 characters to parallelize production or they didn't spend a month training to remove waste before manufacturing their first round of Phased Plasma.

what you are suggesting is removing that black box where magic happens and allowing the manufacturing process to be modified. sounds cool as a concept but as usual with eve, you have to think what would happen when you take the idea to the extreme. the best manufacturing, and the larges volume of it, would be always in hands of large groups, this will only make established groups all the more powerful while newbies will have to settle for inferior crap because that extra cost, or extra production time would actually matter to them.

i still think the industry window could use a feature to manufacture over stacks of BPCs, instead of going one by one... but complaining seems silly now, seeing as going from about 11 clicks + 3 dropdowns and about 4 screens of mouse movement down to 2 clicks and mouse wheel spinning is already a massive improvement.

the UI team has shown to be very competent, so im looking forward to the market window overhaul.
IIIIIIIIIIBIIIIIIIIII Tokila
School of Applied Knowledge
Caldari State
#5 - 2014-07-25 22:20:43 UTC
GreenSeed wrote:
for a first attempt at paving over the cracks after 11 years of nothing, its, dare i say... acceptable?

seems to me that the industry changes were intended to affect the market more than affecting the production process. since centralizing production on a few corps or individuals is not as beneficial as it was before and any new manufacturer can actually make isk by producing even off BPCs.

industry is still the same old black box. stuff goes in one side, magic happens, and ship comes out the other end. the difference now is that its far more easier for a random highsec miner to have a try at t2, invention, or just plain t1 manufacturing without going apeshit about margins or having people laugh at them because they don't have 5 accounts with 15 characters to parallelize production or they didn't spend a month training to remove waste before manufacturing their first round of Phased Plasma.

what you are suggesting is removing that black box where magic happens and allowing the manufacturing process to be modified. sounds cool as a concept but as usual with eve, you have to think what would happen when you take the idea to the extreme. the best manufacturing, and the larges volume of it, would be always in hands of large groups, this will only make established groups all the more powerful while newbies will have to settle for inferior crap because that extra cost, or extra production time would actually matter to them.

i still think the industry window could use a feature to manufacture over stacks of BPCs, instead of going one by one... but complaining seems silly now, seeing as going from about 11 clicks + 3 dropdowns and about 4 screens of mouse movement down to 2 clicks and mouse wheel spinning is already a massive improvement.

the UI team has shown to be very competent, so im looking forward to the market window overhaul.


Nice reply - however what I am suggesting isn't the removal of the magic box just a modification giving manufacturers more of a sandbox to play in.
Xercodo
Cruor Angelicus
#6 - 2014-07-25 22:28:28 UTC
Price or Time really

Want it fast and near the trade hub? Pay more cause the index is higher

Want it cheaper to get more profit? Take more time trucking materials to the factory and products from the factory.

The Drake is a Lie