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Mining Colonies

Author
BerSerKer 13
Caldari Provisions
Caldari State
#1 - 2014-07-24 16:19:45 UTC
So they have moon mining a passive income control by large alliances but nothing realy for the little corp with 30 members trying to start off. Well they need something not a large income maybe 100m-300m a month this idea is much but it would be a start. It would give people to fight a war dec instead of just oh we got war going on no point in login in.
The objects are already in game so no need to go to the drawing board it would just need a GUI much like Pi

So what is it Mining Colonies they are used by Corporations, Pirate Fraction so why not us?

What it does
Mines passive Minerals, Ice, Alloys
Up to 20,000m per day
Rats that spawn and not killed effect amount of resources gained
High sec, Low sec, Null, Wh, all have minerals based on location
Can hold up to 30,000m before jet-caning out 5,000m into space for any one to pick up

Limitations
Site has to be Probed Down
Static Despanwns after 1-4 weeks of use runs out of resources to prevent same corp form owning it for a long period of time
Only 1 can be held by a corporation so there is no major control
Need to defend it form Rats Wardecs in High sec, other players in low null Sec
Must Hull Ore Minerals away to station or it jetcans in space

Claiming and defending
Calmed by Anchoring a Mining Beacon Get in concord Lp stores for 7,000 lp
4 hours to online
Reinforcement for 7 hours then can be destroyed
Some colonies have gates restricting ships others do not have gates
You can repare the beacon
No guns No shields


Random ideas pulled form replyBig smile
Fer'isam K'ahn
SAS Veterinarians
#2 - 2014-07-24 16:48:12 UTC  |  Edited by: Fer'isam K'ahn
Like the idea in principle, but passive income is something that is being discussed - if it is not bad for the game. Me as a player would welcome it, as someone interested in the whole game and its mechanics and lively environment, not so much. Am a bit divided so I ll wait out some more replies.

Also, characters using it should be tied to skills trained, not just any alt running it. Something like Mining 5, Refinery Efficiency 5 and maybe Mining Foreman 5 at least.
FT Diomedes
The Graduates
#3 - 2014-07-24 17:42:34 UTC
Passive income sources are bad for the game.

CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.

Netan MalDoran
Hail To The King
The Silent Syndicate
#4 - 2014-07-24 19:19:42 UTC
FT Diomedes wrote:
Passive income sources are bad for the game.


Passive income in PI is what makes your POS fuel and T2 mods. I think it is a great idea, maybe relate it to ore anoms somehow.

"Your security status has been lowered." - Hell yeah it was!

Falcon's truth

Rayzilla Zaraki
Yin Jian Enterprises
#5 - 2014-07-24 21:41:24 UTC  |  Edited by: Rayzilla Zaraki
This isn't completely passive income, only close to it. The colony has to be maintained by removing the ore before it is jetcanned out and it would also have to be defended.

I would look at POS' s and work from that design for these mining colonies. Control unit, mining units, storage units, maybe compression and refining units, too.

However, these encroach on an industry already in-game and performed by individual players in ships. Moon mining and PI can only be done with special equipment, not ships. So, no toes are stepped on.

What's left is planetary ring mining. Say the rings have a special mix of ores and ices that require special equipment and processes that ships can't handle. Put a few million m3 of product in each ring and when it depletes, its a two week respawn time before the ring is useable again.

Put no limits on how many of these colonies can be planted in the rings, other than a distance of 100 to 200km (maybe 1000km?), or in how many a player or corporation can own other than a skill restriction.

I assume these are regarded as manned installations, so it doesnt make sense to allow them to be shot without repercussions like with the mobile structures. Maybe make them restricted to corporate use to allow War Decs to wipe them out in high sec.

Gate campers are just Carebears with anger issues.

Sigras
Conglomo
#6 - 2014-07-24 23:28:55 UTC
Passive income isnt income for no work as there is nothing in game that does that, POSs need fuel, PI needs to be restarted and launched into space... Even Datacores need to be hauled and sold and renters need to be managed...

What passive income is is something that makes ISK while you are not in space or sitting at a computer playing Eve.

Market Trading
Leasing out space
Moon Mining
Planetary Interaction
Datacore Farming
ETC

Most of the time these are considered to be bad game mechanics because the more of these there are the less people need to be in space providing content for others.

What I would be in favor of is moving moon materials away from being a POS exclusive thing and giving players an active way to gather these materials putting more people in space creating more content for others.
Rialen
Native Freshfood
Minmatar Republic
#7 - 2014-07-25 02:15:06 UTC
Sigras wrote:
Passive income isnt income for no work as there is nothing in game that does that, POSs need fuel, PI needs to be restarted and launched into space... Even Datacores need to be hauled and sold and renters need to be managed...

What passive income is is something that makes ISK while you are not in space or sitting at a computer playing Eve.

Market Trading
Leasing out space
Moon Mining
Planetary Interaction
Datacore Farming
ETC

Most of the time these are considered to be bad game mechanics because the more of these there are the less people need to be in space providing content for others.

What I would be in favor of is moving moon materials away from being a POS exclusive thing and giving players an active way to gather these materials putting more people in space creating more content for others.


I'm happy if the pos moon mining remains, but adding ring mining (T2 goo) would mean that prices will drop making it less profitable for larger alliances while making it easier for active miners to get T2 goo to react and build t2 ships.

Now all they need to do is implement ring mining which was mentioned a while back.
Amarisen Gream
The.Kin.of.Jupiter
#8 - 2014-07-25 02:37:01 UTC
I've made a former post on such a topic. Formally I was pushing for corp ownership of PI which would then push into Corporate Colonies.

Type of Colonies.
1) Planet Colony - replaces PI, is developed overtime, requires NPC characters/drones/slaves to function. Can be used to develop current PI items + small m3 based items like ammo etc.

2) Moon Colony - Takes some functions of current POS, like moon mining. Has fabrication labs to make ships and other components. Do to the lower gravity, can produce heavier items than a PC can.

3) Mining Colony - Placed in belts - Provides in belt compression or refining. Plus storage.

4) Space Colony - This would replace current POS, still anchored to a moon's orbit. Just no more moon mining. Players could produce items here that could be used to upgrade other colonies faster as well as current abilities.

"The Lord loosed upon them his fierce anger All of his fury and rage. He dispatched against them a band of Avenging Angels" - The Scriptures, Book II, Apocalypse 10:1

#NPCLivesMatter #Freetheboobs

Rialen
Native Freshfood
Minmatar Republic
#9 - 2014-07-25 03:07:10 UTC
Amarisen Gream wrote:
I've made a former post on such a topic. Formally I was pushing for corp ownership of PI which would then push into Corporate Colonies.

Type of Colonies.
1) Planet Colony - replaces PI, is developed overtime, requires NPC characters/drones/slaves to function. Can be used to develop current PI items + small m3 based items like ammo etc.

2) Moon Colony - Takes some functions of current POS, like moon mining. Has fabrication labs to make ships and other components. Do to the lower gravity, can produce heavier items than a PC can.

3) Mining Colony - Placed in belts - Provides in belt compression or refining. Plus storage.

4) Space Colony - This would replace current POS, still anchored to a moon's orbit. Just no more moon mining. Players could produce items here that could be used to upgrade other colonies faster as well as current abilities.



1. Putting Slaves (Item) to use to increase PI yield would be awesome :)
3. Why would you store ores/ice at belt for neuts/reds to come in and blow it up? Ores/ice are generally mined and moved out fairly quickly.
Hasan al-Askari Mujahideen
Khyber
#10 - 2014-07-25 04:39:43 UTC  |  Edited by: Hasan al-Askari Mujahideen
I do like the Idea. I can see major fights over it too, like a high sec corp has found a colonie that doesn't expire for at least 20 more days and another corp wants it so war happens, It gives carbares a reason to fight.

The rats make it so it need to have somone keep warping to it like once every 4 hours to kill them

you can have a cloaky fleet camp one of them and have a blockade runner keep scooping up loot with the fleet nbs, and seeing how it has to be probed down it wont be randoms warping to it.

This would add much needed content out of the basic norm for small corps doing mining and mission runing,

mabye not have it mine moon goo because it wont be on a moon, But i can see it get valuable Ice or Gas, mabye a small amout of t3 minerals on the higher end ones

the negatives, well ill post back when i think of some
eddit
well i could see maybe a 3 man alt corp taking advantage of this but then a war dec would take care of it
Leyete Wulf
Caldari Provisions
Caldari State
#11 - 2014-07-25 15:36:58 UTC
Passive income itself isn't the problem. The problem is the activity to reward ratio. The less active an income generation process is the less productive it should be. There should always be a way to make a resource gather process more productive by increase the activity level (people being more active or more people being active together).

Market income generation is a bit deceptive since often the 'activity' is spread across multiple people each handling their own niche for a chunk of the whole gain.

Solutions in a nutshell:
Make moon mining ship based like the other common resource gathering methods.
Make datacores an LP reward or mission reward for a new class of mission (think Recon, especially part 3) where you investigate weird anomalies in space (potentially fighting off baddies along the way).
Make PI more competitive by making all PI facilities on a planet visible to all and introducing ways to sabotage, steal from, or undermine (literally) other people's facilities.
Notorious Fellon
#12 - 2014-07-25 15:56:15 UTC
No more passive income.

A "mining colony" would be fine if it needed to be defended once set up (by either Dust or EVE pilots). I am not referring to setting up passive pos-like gun defenses; I am talking about actually having to defend it from either pvp or pve assaults (or, ideally both). Actually being in space (or on the ground), with pew pew. Lots of pew pew.

Crime, it is not a "career", it is a lifestyle.

Fer'isam K'ahn
SAS Veterinarians
#13 - 2014-07-25 16:20:21 UTC  |  Edited by: Fer'isam K'ahn
Notorious Fellon wrote:
No more passive income.


Agreed, but how about semi-afk or, to call it more positive, semi-active ?

I play very active, but have some afk-brain phases where I still would like to accumulate just enough to be able to sustain my accounts. I would rather do something in my profession like mining related then just run any passive income, just because I have to or feel forced into it. I would drop those instanly if I could semi-active manage a side income supported by my profession.

Of course some will use anything for perceived 'free' ISK, but there are still some out there that do play the game like they want to and choose only what feels right to them. The question is, whom do you support, the ones that get what they want anyway wiht any mechanic and don't care about it or the ones that do care and choose ?

I would love to anchor a beacon around a random grid on a celestial and manage a small asteroid farm for some extra ore, especially more active closer to downtime and other times when everything else is stripped (for australians for instance). Even 'passive' it should be semi-active, but also offer the possibility to go full active for better gains, which of course should still be lower then normal mining in any fashion.

Not sure about any details, but I think you should be able to connect (online) to those farms only when you are logged in... maybe even only in space and uncloaked.
Maldiro Selkurk
Radiation Sickness
#14 - 2014-07-25 18:31:42 UTC  |  Edited by: Maldiro Selkurk
Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread".

If you want things mined, either do it yourself or find someone else to do it for you. A lot of noobs start the game mining because it is easy to get into and some of us keep doing it because it is a fairly easy relaxed form of game play with a modest income stream.

Your idea would cause either: elimination of miners as they wouldn't be necessary or reduction in their income as 'game bots' start taking a share of their income.

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Fer'isam K'ahn
SAS Veterinarians
#15 - 2014-07-25 19:05:01 UTC
Maldiro Selkurk wrote:
Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread".

If you want things mined, either do it yourself or find someone else to do it for you. A lot of noobs start the game mining because it is easy to get into and some of us keep doing it because it is a fairly easy relaxed form of game play with a modest income stream.

Your idea would cause either: elimination of miners as they wouldn't be necessary or reduction in their income as 'game bots' start taking a share of their income.

Strawman fal....
Besides that: You are wrong.
Maldiro Selkurk
Radiation Sickness
#16 - 2014-07-25 21:00:56 UTC  |  Edited by: Maldiro Selkurk
Fer'isam K'ahn wrote:
Maldiro Selkurk wrote:
Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread".

If you want things mined, either do it yourself or find someone else to do it for you. A lot of noobs start the game mining because it is easy to get into and some of us keep doing it because it is a fairly easy relaxed form of game play with a modest income stream.

Your idea would cause either: elimination of miners as they wouldn't be necessary or reduction in their income as 'game bots' start taking a share of their income.

Strawman fal....
Besides that: You are wrong.


"you are wrong", nice !

Yawn,  I'm right as usual. The predictability kinda gets boring really.

Fer'isam K'ahn
SAS Veterinarians
#17 - 2014-07-25 23:32:42 UTC
Maldiro Selkurk wrote:
"you are wrong", nice !

Well, lets say you post: "only men post here" and me as a woman say: "you are wrong" - makes my statement absolutely right. Now project that unto your rant and you might get what this is about mister clever.

And besides a rant (committing more then one fallacy including) and a troll post you don't seem to have anything to say.
BerSerKer 13
Caldari Provisions
Caldari State
#18 - 2014-07-26 05:32:55 UTC
Maldiro Selkurk wrote:
Yet another, "We nullsec crowd only like to pull triggers and would prefer to see the end of anyone that likes any other form of game play thread".

If you want things mined, either do it yourself or find someone else to do it for you. A lot of noobs start the game mining because it is easy to get into and some of us keep doing it because it is a fairly easy relaxed form of game play with a modest income stream.

Your idea would cause either: elimination of miners as they wouldn't be necessary or reduction in their income as 'game bots' start taking a share of their income.


please try not to be so toxic if you dont think its a good idea post why, wormholes are there and no one is forcing you to use them.

My idea is to build more content for ALL CORPS in HIGH low and null wh, It gives corps more reason for Wars decs, to log in, A change of pace, and among other things, All other posts here understand that or post improvements.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#19 - 2014-07-26 10:49:06 UTC
I don't really like the idea of mining colonies. PI works because for it to be profitable you have to at least work in losec (i.e.you must fly in grab your stuff and fly out making you vulnerable to hunters). Mining colonies would be an even more passive income in hisec. I would prefer to see the comet mining idea developed further as this would be an active non afk-able piece of gameplay.
Fer'isam K'ahn
SAS Veterinarians
#20 - 2014-07-26 13:29:49 UTC
Corraidhin Farsaidh wrote:
I don't really like the idea of mining colonies. PI works because for it to be profitable you have to at least work in losec (i.e.you must fly in grab your stuff and fly out making you vulnerable to hunters). Mining colonies would be an even more passive income in hisec. I would prefer to see the comet mining idea developed further as this would be an active non afk-able piece of gameplay.

This has nothing to do with the principle or PI (there is also R&D btw.) the effect would be related to the implementation and features vs interaction and gameplay. I am against pure passive income features, but there is nothing wrong with the basic idea and to play a bit with it to create a semi-active feature. So lets do that before we shoot it down just because 'it sounds like passive and I hate passive'.

Btw. can you link the comet mining thing, I remember it faintly, but not the specifics. Would be good to read up on it. And usually singel suggestions aren't good until you start combining a few that won't work solo but in combination.

Cheers
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