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Crius Issues

First post First post
Author
Jarnis McPieksu
Aliastra
Gallente Federation
#721 - 2014-07-25 13:02:56 UTC  |  Edited by: Jarnis McPieksu
Who broke the POS manufacturing array time bonus?

It seemed to work at least at some point after Crius launch but when I went to toss in a new batch of T2 components, the mouseover on the build time gives under Job Duration Modifiers...

-20% for the blueprint (maxed TE)
-24% for the skills

...and it is missing -25% for the array bonus.

Objection!

Rip off! Refund! You were supposed to be 25% quicker at this! :whips slaves to build faster: Twisted

EDIT: Looks like display issue. When you are setting up the build, it shows -25% Facility but once the build is in progress, the Facility bit goes missing.
Anarchist4000
School of Applied Knowledge
Caldari State
#722 - 2014-07-25 13:04:50 UTC
I already sent in a petition about the stats on my component team, Caldari Steel Team MPM00, changing last night but figured I'd post here as well. The bonus I cared about changed from 2% ME for Construction Components to 4% ME for Industrial Command Ships after being a Construction Components team for about 48 hours that was seeing significant use and the material numbers reflected that 2% ME decrease. I don't think the other bonuses on it changed but I only cared about the component bonus. I've heard of others having the same problem with the bonus also changing to Industrial Command Ships from Construction Components but it appears the changes only occur after about 48 hours and not after a down time or client update but I can't verify that.
Kristopher Arione
Pandemic Horde Inc.
Pandemic Horde
#723 - 2014-07-25 13:11:58 UTC
Advance drone avionics has also been reduced from 5 to 3. giving it 48 hours before I unsub my accounts
Zappity
New Eden Tank Testing Services
#724 - 2014-07-25 13:17:34 UTC
Kristopher Arione wrote:
Advance drone avionics has also been reduced from 5 to 3. giving it 48 hours before I unsub my accounts

Honestly, I don't know why I'm bothering: https://forums.eveonline.com/default.aspx?g=posts&m=4838436#post4838436

Zappity's Adventures for a taste of lowsec and nullsec.

CCP RubberBAND
CCP Engineering Corp
#725 - 2014-07-25 14:02:11 UTC
Aebe Amraen wrote:
The Known Issues list does not include the following two bugs:

1. Manufacturing tooltips fail to display on the Facilities tab for upgraded Amarr outposts.
2. The reprocessing UI displays two contradictory refine rates in (some) upgraded Minmatar outposts.

I've submitted both of these as bug reports, but since they aren't on your list here I just wanted to make sure you're aware of them.


Both known issues, I will add them to the list (The Reprocessing UI tooltip is already listed under not displaying the correct %).

Feel free to poke me on: Twitter

Dacus Minor
Sebiestor Tribe
Minmatar Republic
#726 - 2014-07-25 14:10:24 UTC
CCP RubberBAND wrote:
baltoxtdl wrote:


its working, i delivered jobs which couldn't before.


Great! Glad to hear. We will continue to monitor any additional jobs that might get stuck but we are hoping this was the majority.

On a side note I am currently following up a number of issues and will be updating this thread throughout the day.


Yes it is working, thank you very much but... after today's patch (Crius 1.3) all the jobs waiting delivery (10 invention) have disappeared and the invention job count is reset to 0. Not a big loss in my case but others may not have been so 'lucky'...
Mowl Jita
Industry Service Agency
#727 - 2014-07-25 14:19:10 UTC
Kristopher Arione wrote:
Advance drone avionics has also been reduced from 5 to 3. giving it 48 hours before I unsub my accounts

u luckly can unsubb i paid my accounts till march so i can only roll down to 4 from 9accounts
Just a Hick
#728 - 2014-07-25 14:35:32 UTC
Since the new release I've been doing some miner amount of manufacturing and BPO research at a station in null sec without problems. Then mid day yesterday things changed.

Now the "START" button on the Industrial screen shows as red cross hatched and mouse hovering over it shows "Facility access denied".

I'm docked in the station, SOV is owned, the BPO and any needed materials are in my hanger and I've been doing jobs here without a problem. But now I can no longer Copy, Research or Manufacture at this station.

I've reset my cache, waited 24 hours to get past a downtime (and yet another client upgrade), asked numerous people for advice, checked the known problems, re-read all of the new patch release notes and articles, plus searched forums. No hint anywhere as to why "Facility access denied."

CCP RubberBAND
CCP Engineering Corp
#729 - 2014-07-25 14:39:19 UTC
Marc Rene wrote:
The known issues list does not include the following three bugs;


  • The filter on the jobs tab of the industry interface does not work - originally on SISI you could filter the corp jobs by putting in your name then choosing deliver all. Now the filter just doesn't work on that tab meaning you have to click through each of your jobs to complete them.



  • The job fees charged to the corp wallet does not list who initiated it.



  • If you are in the jobs list as the same time as someone else is completing or installing jobs you hear the "noise" of their activity - and it can cause that tab to freeze, meaning you have to shut and reopen the interface to regain control.


First one added to the known issue, second is not a defect per se but we will try and address this as part of the change that allows you to pay for a job at a Starbase from your personal wallet.

Following up on the last one.

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#730 - 2014-07-25 14:42:10 UTC
Elisabeth Jane wrote:
Please post release notes from today's patch.



Patch notes have been posted, they were not extensive, but the fix was important.

Also a number of you have mentioned teams being incorrect, it is being investigated. Once we know something concrete will update the thread.

Feel free to poke me on: Twitter

KIller Wabbit
MEME Thoughts
#731 - 2014-07-25 14:43:00 UTC
Invention still locked up with bogus ghost team selected that can't be unselected. Would be nice if I could actually use my account.
CCP RubberBAND
CCP Engineering Corp
#732 - 2014-07-25 14:45:16 UTC
Serinas Setzuni wrote:
Just had a rather scary issue arise where hundreds of blueprints went invisible upon being dragged out of a small standard container except for ones that had been recently copied. I have a petition in on this (reimburse category as I thought they had deleted themselves at first). I can see the invisible ones on the science interface as being in my item hangar (can presumably interact with them as well, but science jobs are full atm), but can't put them back in the can because they are invisible in the actual hangar.

If you see that you have a can displayed twice but with different lists of blueprints in each can, do not empty out the contents of said can until they fix this bug!


Known issue, we are investigating a fix for this. Blueprints visible in Industry window but not in the Inventory.

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#733 - 2014-07-25 14:46:46 UTC
KIller Wabbit wrote:
Invention still locked up with bogus ghost team selected that can't be unselected. Would be nice if I could actually use my account.


Fix will go out early next week, but the current workaround is to reset all settings.

Feel free to poke me on: Twitter

KIller Wabbit
MEME Thoughts
#734 - 2014-07-25 14:51:39 UTC
CCP RubberBAND wrote:
KIller Wabbit wrote:
Invention still locked up with bogus ghost team selected that can't be unselected. Would be nice if I could actually use my account.


Fix will go out early next week, but the current workaround is to reset all settings.


That is a VERY ****** ** ****** workaround. Which didn't work.
CCP Nullarbor
C C P
C C P Alliance
#735 - 2014-07-25 15:00:55 UTC
Just a Hick wrote:
Since the new release I've been doing some miner amount of manufacturing and BPO research at a station in null sec without problems. Then mid day yesterday things changed.

Now the "START" button on the Industrial screen shows as red cross hatched and mouse hovering over it shows "Facility access denied".

I'm docked in the station, SOV is owned, the BPO and any needed materials are in my hanger and I've been doing jobs here without a problem. But now I can no longer Copy, Research or Manufacture at this station.

I've reset my cache, waited 24 hours to get past a downtime (and yet another client upgrade), asked numerous people for advice, checked the known problems, re-read all of the new patch release notes and articles, plus searched forums. No hint anywhere as to why "Facility access denied."



Check with the station owners, they may have configured the outpost to have no access unless you have good standings / are in the alliance etc.

CCP Nullarbor // Senior Engineer // Team Game of Drones

CCP RubberBAND
CCP Engineering Corp
#736 - 2014-07-25 15:03:17 UTC
Qmamoto Kansuke wrote:
It seems that refreshing blueprints is still borked I had to close and reopen the industry Ui 3times for the blueprints to stop refreshing I wasn't able to select my desired blueprints because when i opened the ui the first time it just would not stop refreshing.


Out of curiosity how many blueprints do you have and do you mean that the blueprints list fails to load?

Feel free to poke me on: Twitter

CCP RubberBAND
CCP Engineering Corp
#737 - 2014-07-25 15:08:21 UTC
Max Kolonko wrote:
CCP Falcon wrote:


  • Tech 3 Materiel Requirements are too high (by about 10%)



  • also the time have been significally increased. now there will be 1/4th less produced in given time. before path you could easly run 2-run jobs every 3 days, now it is 4 days + few hours - so esentially it is 5 DAYS as every job this will move the time when you have to finish few hours into the night


    ALSO - its been 2 DT's since material problem was reported - when can we expect fix? My production have stoped since i dont want to dump to many materials when its just a bug?


    Expect changes to material requirements based on the known issues to go live early next week.

    Feel free to poke me on: Twitter

    Strato LeMont
    Aliastra
    Gallente Federation
    #738 - 2014-07-25 15:09:06 UTC
    Hi,

    I cant deliver a run of 20 Vexor from my POS. When i try to deliver them, I get a error message:
    "You cant put Vexor* in that container, because there isn't enough space. There are 2299999,99 Units of Space needed, but there are just 2000000,0 left"

    Thanks for help!
    Just a Hick
    #739 - 2014-07-25 15:10:57 UTC
    CCP Nullarbor wrote:
    Just a Hick wrote:
    Since the new release I've been doing some miner amount of manufacturing and BPO research at a station in null sec without problems. Then mid day yesterday things changed.

    Now the "START" button on the Industrial screen shows as red cross hatched and mouse hovering over it shows "Facility access denied".

    I'm docked in the station, SOV is owned, the BPO and any needed materials are in my hanger and I've been doing jobs here without a problem. But now I can no longer Copy, Research or Manufacture at this station.

    I've reset my cache, waited 24 hours to get past a downtime (and yet another client upgrade), asked numerous people for advice, checked the known problems, re-read all of the new patch release notes and articles, plus searched forums. No hint anywhere as to why "Facility access denied."



    Check with the station owners, they may have configured the outpost to have no access unless you have good standings / are in the alliance etc.


    The station owners have already looked into it. They claim nothing was changed and nothing is showing on the current configuration of the station or our standings.

    One corp member is able to start a job at a neighboring station in the next system, but only if he launches via Neocom.

    Another corp member is unable to launch any jobs at either station.

    I can't launch a job at these two stations, but I can at a third station.

    CCP Nullarbor
    C C P
    C C P Alliance
    #740 - 2014-07-25 15:28:41 UTC
    Rapscallion Jones wrote:
    I'm begging for a Dev reply, this was originally asked in the feedback forum, but no one's answering over there.

    With regards to jobs in progress pre-Crius, I figured out (with much trepidation) that I could take down the labs and tower without interrupting the jobs in progress. Clear, concise language on this in the patch notes would have been greatly appreciated.

    However, I have a new source of anxiety. I'd like to move those BPOs with the jobs in progress to my new corp home. Will doing so interfere with the pre-Crius job completion? Logically I'd think not, but I don't like to assume anything with the way things have gone so far.

    Please provide a simple yes or no, not a description of how it will work. The previous answers on this topic have been unnecessarily descriptive without providing a concise answer.


    We have been fixing some issues related to pre-crius jobs installed where the blueprint was in a station and the job was installed in a POS. These were likely causing some confusion but look to be all fixed up now.

    If you have a blueprint currently visible in your hangar, you can do whatever you like with it as it should no longer be associated with any jobs in progress.

    If you had a POS structure with jobs installed using remotely accessed blueprints in a station, all these active jobs should now be moved to the station in system. In this case you may safely unanchor the POS structure EXCEPT if you have an active super capital job. Super capital producers in this situation have already been contacted about this particular scenario and our GMs are handling those cases.

    Is this description clear? I am happy to answer any other specific questions if not.

    CCP Nullarbor // Senior Engineer // Team Game of Drones