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Crius issues bugs etc.

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Author
Hatshepsut IV
Un.Reasonable
#21 - 2014-07-24 14:41:40 UTC
If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.

While this is just a graphical hiccup its very unnerving.

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Andrew Jester
Collapsed Out
Pandemic Legion
#22 - 2014-07-24 14:45:07 UTC
Hatshepsut IV wrote:
If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.

While this is just a graphical hiccup its very unnerving.


I think this was a thing before Crius too.

Also when you warp with system map open and then close it you xXx360xXxn0sc0p3xXx in warp

If thuggin' was a category I'd win a Grammy

Hatshepsut IV
Un.Reasonable
#23 - 2014-07-24 15:05:25 UTC
Its possible, I just don't remember noticing it before.......

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Andrew Jester
Collapsed Out
Pandemic Legion
#24 - 2014-07-24 15:19:38 UTC
Hatshepsut IV wrote:
Its possible, I just don't remember noticing it before.......


I remember having to use my desk-side defibrillator before. It'd be nice if they fixed it though.

If thuggin' was a category I'd win a Grammy

Ab'del Abu
Atlantis Ascendant
#25 - 2014-07-24 17:51:01 UTC
Hatshepsut IV wrote:
If you are on the system map and activate a cloak then turn off the system map your ship will briefly appear to be going through the cloaking animation and graphic as if it was not cloaked before.

While this is just a graphical hiccup its very unnerving.


Same thing here, can't remember having that effect prior to crius deployment.
Trinkets friend
Sudden Buggery
Sending Thots And Players
#26 - 2014-07-25 00:21:33 UTC
it used to happen for me if I had jumped through a wormhole with the system map browser open, then cloaked on the other side and warped around. Then I first hit F10 to exit the map, I'd see the cloaking animation. Now, however, it seems to happen every time you warp while in the map browser and then the animation plays when you exit.

It caused some high value ship pilots to not want to move around for fear of being seen. Lel.
Alundil
Rolled Out
#27 - 2014-07-25 00:45:13 UTC
Some posts in the main issues thread about a very large increase in wh spawn - but haven't been able to log in and scan anything myself so anecdotal. Be nice to hear from others whether these reports are true or not.

I'm right behind you

Jezza McWaffle
Lazerhawks
L A Z E R H A W K S
#28 - 2014-07-25 12:06:13 UTC
Seen some ridiculous amounts of null sec connections in C6 space.

Wormholes worst badass | Checkout my Wormhole blog

ExookiZ
The Dark Space Initiative
Scary Wormhole People
#29 - 2014-07-25 12:28:52 UTC
Some of this ahs already been said, but ill confirm.

1. Corp members with no access to or roles can see every installation, and blueprints at every POS in the WH. I dont want my grunts knowing about all my t2 ship bpos.

2. My theory is that CCP gave C6 k spaces the same amount as C5. Theres TONS of k space whs now, were getting about 1 of each type every day.

3. Not a bug, but the way they handled corp wallet usage is annoying. They provide job ID #s, but no way to look up jobs by their ID. If people are going to be using corp wallets for the jobs ( which im not opposed to, any corp can easily setup a dvision for this) I would like to be able to see who did it.

Id prefer the wallet to straight up say "Corbexx installed ___" rather than make me lookup a job id, but if they must ill live.

4. Whs don't seem to be expiring via time properly. We found a V911 ( C6--->C5) that was EOL when we found it, and survived in EOL for 18 hours before we rolled out, no idea if its still there.

5. I think its mentioned on the big Crius thread, but RE jobs are insanely expensive in WHs, haven't checked k-space. but costing me 300M to install a RE job is a little much.

Event Organizer of EVE North East

CCP Fozzie
C C P
C C P Alliance
#30 - 2014-07-25 13:11:27 UTC
Hey guys. We've confirmed an issue that was causing the new K-space to C6 wormholes to spawn more often than was intended. We have an internal fix and will be getting it out as soon as possible.

ExookiZ wrote:

1. Corp members with no access to or roles can see every installation, and blueprints at every POS in the WH. I dont want my grunts knowing about all my t2 ship bpos.

One trick for hiding blueprints in starbases is to put them inside a passworded secure container that is set to not allow viewing without the correct password. The blueprint browser will not display blueprints in these containers unless someone opens it with the correct password and drags it into the industry window.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

In Spirit
Federal Navy Academy
Gallente Federation
#31 - 2014-07-25 13:49:18 UTC
Quote:
Hey guys. We've confirmed an issue that was causing the new K-space to C6 wormholes to spawn more often than was intended. We have an internal fix and will be getting it out as soon as possible.


Good to know that I wasn't imaging it, thanks!
Serendipity Lost
Repo Industries
#32 - 2014-07-25 14:04:39 UTC
Is the passworded can trick work around a new feature or are you folks working on not allowing everyone to look up my skirt and see my thong collection?

If you're working on correcting it - I won't bother w/ the can work around. If it's destined to be a feature - then I'll go get some passworded can thingers.

A simple 'working on' or 'new feature' will get us all moving in the correct direction.
CCP Fozzie
C C P
C C P Alliance
#33 - 2014-07-25 19:12:01 UTC
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Alundil
Rolled Out
#34 - 2014-07-25 19:40:25 UTC
CCP Fozzie wrote:
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future.

You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related?

Thanks

I'm right behind you

CCP Fozzie
C C P
C C P Alliance
#35 - 2014-07-25 21:12:18 UTC
Alundil wrote:
CCP Fozzie wrote:
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future.

You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related?

Thanks


The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Alundil
Rolled Out
#36 - 2014-07-25 22:39:39 UTC
CCP Fozzie wrote:
Alundil wrote:
CCP Fozzie wrote:
The passworded can protecting BPs from view is an intentional feature, I'm not sure if any alternative methods for doing the same thing might be implemented in the future.

You mentioned above that the new C6 to K-space wormhole mechanic was causing an increased spawn rate. Is this also the cause of the exceedingly long wormhole lifetimes as well? Related?

Thanks


The K-space to C6 WHs should have a 48h lifespan, we're investigating the reports that some are lasting unusually long.

Thank you

I'm right behind you

zarana oriely
Nyx Legion..
Breakpoint.
#37 - 2014-07-26 00:06:07 UTC
having issues with relic n data sites.. its as if i dont have the skill to probe them any more.. i probe to 99.2 percent and it will take me an hr to get to 100, in a .6 system.. where as i used to probe wh class 5 np, also a system i was living in always had whs in it.. ive seen none since the update.
Max Kolonko
Caldari Provisions
Caldari State
#38 - 2014-07-26 10:40:30 UTC
Reverse enginering show me that i have 82 percent chance of success for intact hull section

It have 40% base (as shown in tooltip (-60%))

and have all skills to 5. Formula should be acorning to the http://games.chruker.dk/eve_online/eve_math.php and many other sources:
Quote:
Reverse_Chance = Base_Chance * (1 + (0.01 * Reverse_Engineering_Skill_Level)) * (1 + (0.1 * (Datacore_1_Skill_Level + Datacore_2_Skill_Level)))


So:
Reverse Chance = 40% * (1 + (0,01 * 5)) * (1 + (0,1 * (5 + 5))) = 40% * 1,05 * 2 = 84%

ofc the formula available on the net may not be acurate, but can You check this one out?
fixher
Viperfleet Inc.
Official Winners Of Takeshi's Castle
#39 - 2014-07-26 17:01:39 UTC  |  Edited by: fixher
Today i've tried to jump a revelation through a c391 to losec. It did not work. "The wormhole is too small to carry a ship of your size" was the message. I made a petition since a c391 should be able to handle a capital. The response of ccp was:

Thank you for contacting customer support. Please note the mass that is written in the documentation is the default amount when no ship has gone through the wormhole. As ships go through the wormhole, the total mass is deducted.

Once a ship such as Moros goes through with a large mass, such action can simply close the wormhole as it has exceeded the total amount it can go through. As such mechanic is working as intended, we will not be able support you in regards to this event. If you have further questions, please let us know.


Not really an answer to my problem. Therefor i replied to it telling the wormhole was there, attached a screendump to prove it and then ccp replied:

At this time the J215xxx system no longer has this wormhole C391 as it has been deemed collapsed. We have verified this information as well. Sadly if the wormhole states that a ship can't go through, we simply are unable to move ships from one place to another on request.

It is possible that the wormhole collapsed, yes AFTER 7 hours since this incidence. Hopefully ccp READS my petition at actually help solve my problem being stuck now....
unimatrix0030
University of Caille
Gallente Federation
#40 - 2014-07-26 17:41:13 UTC
I can only confirm that the hole fixher has mentioned is still there (sig IZA-968) and is End of life... .

No local in null sec would fix everything!