These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Crime & Punishment

 
  • Topic is locked indefinitely.
 

Since when can corp members attack other corp members?

Author
Lucas Kell
Solitude Trading
S.N.O.T.
#61 - 2014-07-24 22:50:40 UTC
Tengu Grib wrote:
Don't worry as much about corp theft and espionage? Really? Can I join your corp? I promise not to Awox you. I also promise I'll do way more damage than I would have just killing you.
And what does this logically lead us to conclude? That's right kids, it's not about how much damage you do. It's about the nature of the attack and the most pertinent options that leaves. An awox is easiest to avoid by not being in a corp that can be awoxed. A theft can be avoided by not putting all of your assets into a single place. A spy can be avoided through restricting permission and flow of information.

Tengu Grib wrote:
While that is true, a better solution is to not recruit just any jack ass who applies. Do some research, there are LOTS of very high quality people who play Eve who will be fantastic additions to your corporation. And there are a few bad apples that will kill your members. I am one of the later (occasionally anyways).
And again, you can say "a better solution is to not recruit just any jack ass who applies" until you are blue in the face, but that still won;t make everyone do it. So when you join a corp you run the risk of your recruiters either not vetting properly, or the awoxer being clean enough to pass scrutiny, at which point you lose your ****. If you can convince people to engage in more group play another way, by all means proceed, but I don;t think telling them "do your research" is going to have any effect.

Tengu Grib wrote:
So following your logic then we should bring concorde out to null sec so that new players who want to dip their toes outside of their comfort zone don't get blown up. I expect newbies to do one of two things when I blow them up:
1) Rage quit (in which case Eve was never for them anyways and they would have left eventually)

2) Learn from their mistake and try to prevent making the same mistake in the future. Players who fall into this category will be meaningful and valuable members of Eve society.
Or 3. Play solo for all eternity, because it's safer to simply not join the crowd. Go ahead and take a look around mate, it's a popular choice.

Tengu Grib wrote:
The people who have the most fun in their early experiences in Eve are often the ones who get violenced in some way and decide that is what they want to do. Then they learn that they can do both the violence and the carebearing at the same time if they so wish.
I don't disagree with that at all. I learned pretty early on that explosions were to be had and you had to just look past them, but not everyone will, especially when they are made to feel helpless. The thing is when you talk about how to stop awoxing, you talk about it from a CEO point of view. But the people that get annoyed and move to the NPC corps aren't CEOs, they are line members who have no say in who is or isn't recruited.

Tengu Grib wrote:
As for me being a moron, I assure you, I am not. Come to Edmonton and have a beer with me sometime, you'll see I'm quite easy to get along with and a far cry from a moron.
Accepted and apologies.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#62 - 2014-07-24 23:00:28 UTC  |  Edited by: Lucas Kell
Renegade Heart wrote:
Just because you don't see a use of the mechanic for that kind of thing, does not mean that others in the sandbox will play the way you want to play. If someone needs to be taught a lesson, then there are those out there that will happily oblige. It's not unheard of. I would ask you to open your mind and understand that other players have different attitudes to the game from yours.
I can understand why you might want to RP it that way, but it's certainly not what the mechanic was designed for and certainly not close to the most popular reason

Renegade Heart wrote:
This just seems like more assumptions on your part. Where is the evidence that this is the case?

Or, is your opinion just better than everyone elses?
It's too late for me to be digging through old threads, but it's definitely not the first time the subject of corp aggression has come up, and the arguments against it's removal are generally preservation of awoxing and corp fights for training/tournaments. You're probably the first I've ever seen to claim it is used to discipline members.

Paranoid Loyd wrote:
This is not a valid argument, we were all newbies at some point and we all figured it out.
Of course it's a valid argument. Some people have jumped out of planes (at high altitudes) without any form of parachute and survived the impact, but I dare you to try it. Because some people have either had positive experiences or muscled through the bad ones doesn't mean that all, or even the majority of newbies will make it that far. And when I moved out, the game was a lot smaller. I had to work hard to find someone to kill me. Nowadays newbies get crushed everywhere, even in highsec.

And again, if that is fine and you accept that this game is harsh and unforgiving on them, then fair enough, just don't come whining back here about all of the risk averse newbies, because it's us causing it. I'd rather give them a little bit more safety when they move out of their comfort zone and perhaps give them a little extra nudge in the form of tax increases for example. Ideally I'd like to see everyone in proper corps, not solo corps and NPC ones.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Christopher Mabata
Northern Accounts and Systems
#63 - 2014-07-24 23:08:43 UTC
Longer story short, its called awoxing, alot of people do it, i've done it on an alt as well

If your in a corp you can shoot someone legally, fleet or no fleet, no matter what day it is or how long youve been in the corp.
Too bad you lost your pally, but it happens all the time, knowing is half the battle so the more you know the better you can protect yourself

its up to you to protect that paladin not CCP or other corp mates ( which of course didnt happen )

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Dsparil Mal
SUNDERING
Goonswarm Federation
#64 - 2014-07-25 10:37:21 UTC
Gustav Mannfred wrote:
I want warn you of an exploiting player, who joins your corp, scans you down and can legally attack you without concord. He first joined my corporation, then he scanned me down in Barkrik and came with a paladin and attacked me without concord came and killed him.

So, I lost a Vargur with almost one billion isk worth of fitting.

However, for me, it seems like an exploit, because, normally to attack another player, you need to be in the same corporation and same fleet, in order to attack another one without getting concorded. That guy swiches from corporation to corporation and hunts for mission runners. This is for me also abusing the game mechanics to gain isk. We werent in a duel and i didnt had a suspect or criminal flag, that allowed him to legally attack me.


Is that normal, that corp members can legally attack each other even without beeing in the same fleet? What is more, I also didnt got a duel flag to him. So my first thought, when he started shooting me, was to kick him off of the corp, so that then concord attacks. But it was already too late. When i kicked him off when he started shooting me, would then concord have attacked him?

Wow that's awesome. That dude rocks and i don't feel sorry for you. Cool story bro. And it's always been a game mechanic. Welcome to ten years ago.

Erotica 1 for CSM 9!

Christina Project
Screaming Head in a Box.
#65 - 2014-07-25 12:15:34 UTC  |  Edited by: Christina Project
Lucas Kell wrote:
Leto Thule wrote:
Removing AWOXing would be just one more brick on the road to warcraft. I regret to inform you that your heresy in requesting added sissification to the game, by removing the requirement to perform background checks and vet your new members -- has forced me to add your name to the kill-it-forward program. An innocent carebear will be destroyed, in your name, and will be advised to contact you for compensation of lost assets.

May BOB have mercy on your soul.
Would it though? I think removing awoxing would be one more step on the road to getting NPC carebears to actually play the game with others. You say "perform background checks", but no background checks will stop people who are determined to come in and blow people up. And it's not like it's done as a method of creating content, it's done to annoy.

The end result of awoxing is that players stay out of player corporations and either stay in NPC corps or roll their own corps. If that's an end result you are happy with then fair enough, play on. I'll continue to advise people to stick to those NPC corps if they want to be sure to avoid awoxing.

And by all means, kill it forward. You certainly won't find me shedding a tear over some nub getting vapourised. I'm all for unwanted PvP being kept, I'm just not a supporter of mechanics which push people into solo, risk averse play.

And you still are completely clueless of why people don't want to fight.

You should stop trying to change something when you have no clue
what needs to be changed.

And if someone can't smell an awoxxer and can't secure himself of getting killed
by a corpmember... well... then he's as clueless about people as you.

And the mechanics dont push people into solo play.
People play solo because they "want" to.

If these mechanics made people play solo,
then more people would know about awoxxers,
which obviously isnt the case.

Causality... not your friend, it seems.

[i]"Don't look into another human's bowl to see how much he has ... ... look into his bowl to see if he has enough !" - Sol[/i]

Vaju Enki
Secular Wisdom
#66 - 2014-07-25 12:25:28 UTC
Gustav Mannfred, the "bring back the old stuff guy", doesn't understand the basic aggression mechanics in EvE. Priceless.

The Tears Must Flow

admiral root
Red Galaxy
#67 - 2014-07-27 00:52:42 UTC
Lucas Kell wrote:
Your best bet is to stick to an NPC corp though.


I love the way you give this advice when your last corp (JSR1) had around 200 members at the time you posted it and your current corp has 183 members. Why aren't you in an NPC corp if you think it's such a good idea?

No, your rights end in optimal+2*falloff

Christopher Mabata
Northern Accounts and Systems
#68 - 2014-07-27 01:09:41 UTC
Agreed NPC corps are nothing but a cheap shelter for the people who want to minimize their risk or appear unafilliated, the systems needs to be revamped pretty badly. Working on an idea but not ready to post it yet.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Sibyyl
Garoun Investment Bank
Gallente Federation
#69 - 2014-07-27 01:33:31 UTC
Luwc wrote:
Michele Bachmann wrote:
is this real life


Or just a fantasy

Caught in a landslide

No escape from reality

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Dally Lama
Doomheim
#70 - 2014-07-27 13:17:33 UTC  |  Edited by: Dally Lama
Dearest AWOX supporters,

EVE Online is primarily a social game. The goal of the developers in regards to new players is first and foremost to get them involved with other players. The goal of the developers in regards to the game is to have groups of players clashing off against eachother in a sandbox.

This means game mechanics themselves should be designed around the idea of promoting of such gameplay.

AWOXing highsec members via CONCORD evasion, while a valid form of gameplay, is mostly reserved for soloist players looking for easy kills and/or tears from victims. The repercussion of such is a mass culture of anti-social behavior in regards to high-sec corp membership. This is part of the reason why there are exactly zero high-sec industrial megacorps.

AWOXing might provide from some interesting gameplay, but it's solo gameplay. The anti-social repercussions are completely counter to their stated goals of the game. As such, it is logical to have high-sec AWOXing in the form of CONCORD evasion removed.
Sibyyl
Garoun Investment Bank
Gallente Federation
#71 - 2014-07-27 13:56:36 UTC
Dally Lama wrote:
AWOXing might provide from some interesting gameplay, but it's solo gameplay. The anti-social repercussions are completely counter to their stated goals of the game. As such, it is logical to have high-sec AWOXing in the form of CONCORD evasion removed.

I don't know what you mean by "high-sec AWOXing". People are free to shoot each other in lowsec or null. Maybe you mean sec status implications or being able to shoot a corpie in low without sentry guns, I don't know.

You do understand that shooting a corpie is only one way to Awox? You can destroy and seed chaos in plenty of ways in a corp and you don't seem to address any of those in your post.

As long as Awoxing is a reality, it forces corpies to establish a strong trust relationship. It's like any relationship really.. being close to another person puts them in the position to hurt you. Your coworkers in your RL job are in that position. The guys you are skydiving with are in that position. Trust relationships lend themselves to deeper connections.

Awoxing is a social tool. It ensures that relationships built for a corp aren't automatically stagnant.

How is it that you believe a social game also shouldn't contribute to building trust in a relationship? Please explain.

Joffy Aulx-Gao for CSM. Fix links and OGB. Ban stabs from plexes. Fulfill karmic justice.

Christopher Mabata
Northern Accounts and Systems
#72 - 2014-07-27 14:12:37 UTC
"It is logical to remove a completely valid game mechanic that has been used for many years on the ground it forces you not to talk to people or bond with them"

Every time i have awoxed somebody i was close enough that they trusted me. Its not the step in and slash technique that works best but the slow knife that waits, remembers, observes and then quietly slips between the ribs that cuts deepest. And its that same knife that produces some of the great awoxing stories we read about and the best tears. There is no feeling like being something important to someones corp and then ripping the corps heart out with a well executed strike, when you do that its a real awoxing, not the join miner corp kill orca kind of awoxing we see so much today.

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Lucas Kell
Solitude Trading
S.N.O.T.
#73 - 2014-07-27 15:02:07 UTC
Christina Project wrote:
And you still are completely clueless of why people don't want to fight.

You should stop trying to change something when you have no clue
what needs to be changed.

And if someone can't smell an awoxxer and can't secure himself of getting killed
by a corpmember... well... then he's as clueless about people as you.

And the mechanics dont push people into solo play.
People play solo because they "want" to.

If these mechanics made people play solo,
then more people would know about awoxxers,
which obviously isnt the case.

Causality... not your friend, it seems.
lol, people don't want to join other people because the benefits of being in a corp are outweighed by the fact that 9 times out of 10 there's some asshat around that wants nothing more than to ruin your day. And people do know about awoxers, hence the incredible lack of actual corps in high sec. Just because there are still idiots that don't know about them doesn't mean the vast majority are unaware. That's like saying the existence of scamming means that nobody knows about scamming.

Awoxing also has no value add component. It's a pointless feature left in from a time when it was a useful feature. Now it's only use is to allow people to split up newbie corps with minimal effort.

And I'll say what I said before. You like awoxing, fine, I couldn't care less since it doesn't affect me in null. But when you next want to site around bitching about carebears, keep it shut, because it's people like you pushing people to be risk averse. At some point you wannabe pirates need to wake up and realise that if you want to keep every single advantage you have other newbies, the population of this game is only going to go one way.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Lucas Kell
Solitude Trading
S.N.O.T.
#74 - 2014-07-27 15:04:34 UTC  |  Edited by: Lucas Kell
admiral root wrote:
Lucas Kell wrote:
Your best bet is to stick to an NPC corp though.


I love the way you give this advice when your last corp (JSR1) had around 200 members at the time you posted it and your current corp has 183 members. Why aren't you in an NPC corp if you think it's such a good idea?
I'm a null player, so awoxing isn't really a thing since anyone can shoot anyone anyway. If I were a highsec player I'd almost certainly be in either an NPC corp or a corp of my own creation for me and my alts alone. In highsec the risks when joining a corp are simply not worth the non-existent benefits, so I will always advise newbies to stick to NPC corps (or their own if they want to avoid tax).

Christopher Mabata wrote:
Agreed NPC corps are nothing but a cheap shelter for the people who want to minimize their risk or appear unafilliated, the systems needs to be revamped pretty badly. Working on an idea but not ready to post it yet.
Undoubtedly this idea will involve imposing massive restrictions and punishments on NPC players to try to force them into making themselves fodder for wannabe pirates.

Christopher Mabata wrote:
Every time i have awoxed somebody i was close enough that they trusted me. Its not the step in and slash technique that works best but the slow knife that waits, remembers, observes and then quietly slips between the ribs that cuts deepest. And its that same knife that produces some of the great awoxing stories we read about and the best tears. There is no feeling like being something important to someones corp and then ripping the corps heart out with a well executed strike, when you do that its a real awoxing, not the join miner corp kill orca kind of awoxing we see so much today.
And the ability to get into a corp, infiltrate it, steal and collapse the corp, that should all stay. It's the mere ability to just jump in and shoot corp members that needs to go as it provides and effortless way to attack a corp with no realistic counter. I mean people can say "vet your members", but first off it's trivial to get in even through vetting, and 9 times out of 10 the victim of awoxing has absolutely nothing to do with the recruitment, meaning that's not an option.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Christopher Mabata
Northern Accounts and Systems
#75 - 2014-07-27 15:14:58 UTC
Jumping into a corp, watching what they do, learning their fits and then executing an awox well is far from effortless theres a lot of time and prep that goes into pulling that off without a hitch, ganking miners through awoxes is effortless. Its a valid game mechanic, and as such should be treated as one

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

This Message Brought to you by a sweet and sour bittervet

Lucas Kell
Solitude Trading
S.N.O.T.
#76 - 2014-07-27 20:15:30 UTC
Christopher Mabata wrote:
Jumping into a corp, watching what they do, learning their fits and then executing an awox well is far from effortless theres a lot of time and prep that goes into pulling that off without a hitch, ganking miners through awoxes is effortless. Its a valid game mechanic, and as such should be treated as one
lol, overstate much? Awoxing is not even remotely difficult. Executing a robbery or infiltrating the director level is, but the part of the awox that relies on the mechanic of killing corpmates is effortless. Thieving, collapsing corps an alliance, etc, all that should stay, but the ganking of corpmates isn't clever, it's just a way to annoy newbies in a way they can't really counter without just leaving corps.

And there's plenty of valid mechanics that have been changed, like auto aggressing drones to create limited engagements. That was a completely valid mechanic but it was removed as it was just used to gank noobs effortlessly. It's about picking the mechanics that add value to the game and scrapping the ones that don't.

The Indecisive Noob - EVE fan blog.

Wholesale Trading - The new bulk trading mailing list.

Kaarous Aldurald
Black Hydra Consortium.
#77 - 2014-07-27 21:16:29 UTC
Lucas Kell wrote:
Thieving, collapsing corps an alliance, etc, all that should stay, but the ganking of corpmates isn't clever, it's just a way to annoy newbies in a way they can't really counter without just leaving corps.


This has nothing to do with new players, and everything with whether you think ship losses should happen in highsec or not.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Jonah Gravenstein
Machiavellian Space Bastards
#78 - 2014-07-27 21:46:00 UTC  |  Edited by: Jonah Gravenstein
Lucas Kell wrote:
but the ganking of corpmates isn't clever, it's just a way to annoy newbies in a way they can't really counter without just leaving corps.
There's already a perfectly good counter in existence, it's called shooting at the bastards. They're in corp so there's no aggro mechanics to worry about.

It's also not solo, awoxers tend to have friends, they're the ones that provide the logistics Shocked

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Tengu Grib
Caldari Provisions
Caldari State
#79 - 2014-07-28 02:09:21 UTC
Christopher Mabata wrote:
Agreed NPC corps are nothing but a cheap shelter for the people who want to minimize their risk or appear unafilliated, the systems needs to be revamped pretty badly. Working on an idea but not ready to post it yet.


I look forward to reading your ideas. I fully agree that the corp system needs to be redone.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.

Tengu Grib
Caldari Provisions
Caldari State
#80 - 2014-07-28 02:11:12 UTC
Lucas Kell wrote:
Christopher Mabata wrote:
Jumping into a corp, watching what they do, learning their fits and then executing an awox well is far from effortless theres a lot of time and prep that goes into pulling that off without a hitch, ganking miners through awoxes is effortless. Its a valid game mechanic, and as such should be treated as one
lol, overstate much? Awoxing is not even remotely difficult. Executing a robbery or infiltrating the director level is, but the part of the awox that relies on the mechanic of killing corpmates is effortless. Thieving, collapsing corps an alliance, etc, all that should stay, but the ganking of corpmates isn't clever, it's just a way to annoy newbies in a way they can't really counter without just leaving corps.

And there's plenty of valid mechanics that have been changed, like auto aggressing drones to create limited engagements. That was a completely valid mechanic but it was removed as it was just used to gank noobs effortlessly. It's about picking the mechanics that add value to the game and scrapping the ones that don't.


Can't counter? Nothing is stopping them from shooting back.

Rabble Rabble Rabble

Praise James, Supreme Protector of High Sec.