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Question on Covert Cynos

Author
Gully Alex Foyle
The Scope
Gallente Federation
#1 - 2014-07-16 07:55:20 UTC
I know covert cynos are not visible from anywhere in system like regular cynos.


But regarding visibility on-grid, my google-fu turned up two different answers:

1) Covert cynos appear as a beacon to anyone on-grid

2) Covert cynos appear as a beacon only to fleet members on-grid; non-fleet members do not get a beacon to pop up on their overview, though they will see the covert-cyno graphical effect if they 'look at' the ship that is cycling the covert cyno


Which one of these is correct?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rhamnousia Nosferatu
Brutor Tribe
Minmatar Republic
#2 - 2014-07-16 09:15:57 UTC
Anyone on grid, if I recall correctly.
Serendipity Lost
Repo Industries
#3 - 2014-07-16 14:08:37 UTC
I'm curious as to why you desire the distinction. What are you trying to do?
Gully Alex Foyle
The Scope
Gallente Federation
#4 - 2014-07-17 00:08:49 UTC
Serendipity Lost wrote:
I'm curious as to why you desire the distinction. What are you trying to do?
Bait with tanked covops pretending to be an explorer.

Want to know if I need to fit tackle on the bait.

I figured:

. Beacon --> other dude will freak out, need tackle while the calvary jumps in
. No beacon --> he may not notice immediately, scramming him could actually be counter-productive

Also, in case the beacon appears, it could be the best way for a real explorer to not get popped (freaking out the hunter). I don't do explo anymore myself, but I figured it could be good advice to give to explorers (who frequently ask for advice).

Any further advice on this is welcome.

Thanks in advance! Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Derath Ellecon
University of Caille
Gallente Federation
#5 - 2014-07-17 00:19:11 UTC
Gully Alex Foyle wrote:
Serendipity Lost wrote:
I'm curious as to why you desire the distinction. What are you trying to do?
Bait with tanked covops pretending to be an explorer.

Want to know if I need to fit tackle on the bait.

I figured:

. Beacon --> other dude will freak out, need tackle while the calvary jumps in
. No beacon --> he may not notice immediately, scramming him could actually be counter-productive

Also, in case the beacon appears, it could be the best way for a real explorer to not get popped (freaking out the hunter). I don't do explo anymore myself, but I figured it could be good advice to give to explorers (who frequently ask for advice).

Any further advice on this is welcome.

Thanks in advance! Lol


Would always fit the scram. Given the grid load time when you jump in, there is a decent chance your prey could align and warp out before you could get your lock anyhow.
Voyager Arran
Brutor Tribe
Minmatar Republic
#6 - 2014-07-17 00:48:27 UTC
Covops ships other than T3s tend to be pretty dubious bait since Rapiers and Arazus are really bad at soloing and really good at holding down anyone dumb enough to think they were while a blops gang piles through. A Pilgrim might make for a more plausible soloist, and I guess you could try using a Falcon and just relying on sheer hatred to overpower any train of rational decision making on the part of your victims.

T3s don't scream bait as soon as you see them and are expensive enough to make people take dumb risks trying to kill them, but the downside is of course that if something goes sideways then you just lost a T3.


One useful thing to keep in mind is that Covops ships can bridge and jump to ordinary cynos, so the whole world of bait ships is open to you as long as you don't mind waiting around for 10 minutes afterwards and the possibility of losing your T1 cruiser or whatever if you're doing this in hostile space where escalation is likely.


Also, if you drop shiney stuff with any regularity in the same area, you are liable to attract the wrong kind of attention. Ask Nulli about dropping blops gangs into Deklein!
Serendipity Lost
Repo Industries
#7 - 2014-07-17 12:38:05 UTC  |  Edited by: Serendipity Lost
If someone tackles your bait and you light a covops cyno (or regular cyno) I'm not sure beacon/no beacon will influence the next few moments too much one way or the other. Always have a point on your bait ship - bait is sitting next to a cloaked bubbler is the only exception I can think of.

If you're bringing a bunch of black ops through and not just using it as a bridge - they take forever to lock, so point is deffo the way to go on your bait ship.

I like proteus on a gate in null. Super long point range and can de-agress and jump if that is what is called for.
Gully Alex Foyle
The Scope
Gallente Federation
#8 - 2014-07-17 12:52:24 UTC
Thanks, you guys are great.

How many seconds would you estimate will pass from lighting the covert cyno to a bunch of t3s being on-grid and initiating lock?

Assuming everyone's on the ball, but also assuming the usual average server ticks/lag/hiccups.


Also, any practical advice on shaving-off a second or two (e.g. on the bridging blops pilot's part, or whatever) would be much appreciated.


To put this in context, I was considering training a bridging blops for covert shenanigans once my suitcase carrier training is finished, since I'd at least have all the Jump Drive skills on that toon already.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Serendipity Lost
Repo Industries
#9 - 2014-07-17 15:27:37 UTC
The cov ops cyno is quick. So practice helps. Talking on comms helps too. We've missed a few bridging BS making the fight because they waited too long for others to bridge and missed the cyno. That being said, the ozone cost of the cov ops cyno is cheap, so letting it go around twice before turning it off shouldn't hurt you too much.

T3 are fuel pigs. Plated T3 gobble up your fuel rapidly. If you're blopsing t3 all over the place, bring a cloaky blockade runner.

As far as lock times - you have the session change timer, the normal lock time for your given ship, and the coordination time due to piloting. If you have more than 3 guys bridging - one of them will be slow (not sure of the reason, but I'm leaning towards porn/alcohol/potato chips - no particular order)
Gizznitt Malikite
Agony Unleashed
Agony Empire
#10 - 2014-07-17 16:01:57 UTC

Lighting a covert cyno creates a beacon that everyone on grid can see. It is not visible from off grid.

You probably want tackle on your bait ship. You will have a much higher chance of success.
Voyager Arran
Brutor Tribe
Minmatar Republic
#11 - 2014-07-17 19:42:33 UTC
It's hard to give a specific figure since a lot of it comes down to connection, loading speeds, and the mood of the server that's handling your bridge. It's going to take several seconds at the minimum just for someone to jump through and load grid no matter how fast they click the buttons. Then there's the mental work of sorting through your overview and finding an expensive target that's close enough to tackle and of course the actual lock time of your ship. If the hostile pilots react quickly and aren't in 1600mm plated Drakes they have pretty good odds of getting out if you don't have an initial tackle on them, especially since the guy camping gates in a Loki is the one most likely to be doing it aligned to a safe POS with one finger on F1 and the other on "GET OUT". If you have dedicated fast-locking tackle ships (a bit difficult to do with blops gangs, since Bombers are paper-thin and Recons have terrible scan res), you could consider trying to send them through a second ahead of the rest of the gang so they don't get traffic controlled on jump.

A few other miscellaneous pointers:

Blackops gangs are really, really bad at taking on straight fights. Recons suck at fighting in general, bombers hit real hard but will die en mass to anything that can shoot back, T3s/the Stratios are grotesquely expensive for how much damage they do in a covert configuration, and a proper Blops has the EHP of a battlecruiser on a billion-ISK hull. When you're blopsing, you're generally hunting for isolated, expensive targets and doing everything in your power to make sure they never have a fighting chance. It's a lot of fun, but never forget that your whole fleet can probably get dunked by a T1 cruiser gang.


If you just want to drop your gang of assholes on a slightly smaller gang of assholes, I'd look into pitching in for a corp Titan.
Serendipity Lost
Repo Industries
#12 - 2014-07-18 12:30:55 UTC
There are a lot of fitting assumptions in the above post I think. I'm not sure what a proper BLOPs fit is. I know we have a covert RR legion that we take w/ us from time to time and I've been know to put RR on a SIN. I think BLOPs loadouts in particular vary widley. My SIN fit is actually a couple of fits depending.\: Taxi fit, shield/damage fit, armor RR fit.

I agree with the generalization that you drop your gang of assholes on a slightly smaller (i would change this to weaker) gang of assholes.

They are a lot of fun - especially if you have a scout w/ a knack for picking cyno-able (I think I just made a new word) fights. Basing out of a wh is lots of fun. You set the gang just inside the wh. Send your scout to pick the fight. Cynot up and you're off to have some fun. It totally bypasses all intel channels and what not. We tend to drop several billion worth of ships, so (in true ******* fashion) we tend to drop, hit and run. No standup fighting and no waiting around.

phssssssst.... pew pew...... phsssssstttt.
Gully Alex Foyle
The Scope
Gallente Federation
#13 - 2014-07-18 13:46:14 UTC
Thanks again!

@Voyager: my assholes would probably also take on a slightly bigger gang of assholes, but yes I get the point that you can't be too reckless with T3s, even if you don't bling-fit them

@Serendipity: brings to mind another question I had. You seem to imply that it's possible to cyno-jump to a neighboring system connected by a WH, did I understand this right? Regular and/or covops?

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Substantia Nigra
Polaris Rising
Goonswarm Federation
#14 - 2014-07-23 03:00:25 UTC
Perhaps not terribly relevant, but the lighting of a cyno - either type - does not always bring with it a fleet ... or even an individual.

All too often a tackled ship will light a cyno, either as a vain-hope bluff or an error or perhaps accidentally in the wrong fleet to the waiting gang, and nothing else arrives. Depending on the identity or our knowledge of the cyno ship we will watch local very carefully and often immediately draw range ... only to come back shortly to finish the job. Of course they are not goign anywhere for the duration of the cyno, be it covert or vanilla in nature.

and, yes, a covert cyno is visible to all on-grid with the ship lighting the cyno, and only to the people on that grid.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.

Serendipity Lost
Repo Industries
#15 - 2014-07-23 12:29:15 UTC
Gully Alex Foyle wrote:
Thanks again!

@Voyager: my assholes would probably also take on a slightly bigger gang of assholes, but yes I get the point that you can't be too reckless with T3s, even if you don't bling-fit them

@Serendipity: brings to mind another question I had. You seem to imply that it's possible to cyno-jump to a neighboring system connected by a WH, did I understand this right? Regular and/or covops?



No you can't cyno from a wh. You sit inside the wh system in wh jump range. This hides you from intel channels. When it's go time, you jump into the staging null system then make your jump. You either jump straight away or get your bridgees into range and then light it.

Just use the wh system to hide out and be even more underhanded. A word of caution with this. Black ops BS are pretty fat in the a55. They consume the wh mass budget faster than the other BS.
Christopher Mabata
Northern Accounts and Systems
#16 - 2014-07-24 22:51:46 UTC
Pilgrims, T3's, and Rapiers are in my experience the best covert cynos for Bait ops, but to just land on grid and bridge in other ships anathemas and such work fine if something else is drawing aggro for a split second, if your alone and light one your going to get alpha'd like nobodies business.

Black ops as your cyno works very well too, but horridly expensive to lose if it goes south

♣ Small Gang PVP, Large Fleet PVP, Black Ops, Incursions, Trade, and Industry ♣ 70% Lethal / 30% Super-Snuggly / 110% No idea what im doing ♣

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