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Science & Industry

 
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SO CCP finally nerfed Industry

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Author
Roland John
United Constructions
#61 - 2014-07-24 12:47:10 UTC
Kasife Vynneve wrote:
The Skills in question are all 5 bar the respective Ore Specifics skills. (and Faction Station Standings to the required amount) Even with those skills to 5 the gap from what is mined and what is left is still too big. The nerf to Scrapmetal Processing was needed and accepted as being too good for what it did but Regular Ore and Ice would have been fine with a 15% wastage factor.

As it stands the will to mine for personal production has gone out of these players sails as they will have to mine significantly more to maintain the same averages. Not everyone has the ways and means to maintain a POS or have access to a Outpost to get those related bonuses.


I agree, i have all the skills at 5, i have 8 separate Amarr corporations to 10, so have flown around to see if it makes any difference from station to station. My Alt has Refine 5 advanced Refine 5, at each station im getting 55% and my alt with those skills 50%, another character strictly PVP gets 50% with only the Indy skill at 5, so im failing to see the significance... Now im all for low sec, but to only gain a few crumbs of a %, vs the high risk to the average new player or small corp, this cant seem a viable option, and the same goes for WH/Null.

Velicitia
XS Tech
#62 - 2014-07-24 12:51:28 UTC
Minerva Arbosa wrote:
Kasife Vynneve wrote:
The refining changes are a brutal kick in the teeth.

My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.

Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials.


If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery.


Which is lowsec only (but whatever).

all 5's in your skills, and the implant, in hisec

NPC station -- same yields as before, though you come slightly ahead in batches that are divisible by 100, and not 333 (for Veld, Scord, etc.)

POS -- approx 3-4% increase over previous "100%".


LOWSEC:

POS -- 5-7% increase over previous "100%"

NULLSEC:

POS -- (See Lowsec)
Outpost -- 10%+ over previous "100%"

NOTE -- I'm going off memory, as I don't have the sheet in front of me.



With that said, as there is no more "Mineral Compression" to be had (because of the outright nerf there to make mining the cornerstone of "Mineral Generation"), one cannot really directly compare each of the individual "zones" and say things like lowsec or nullsec will ruin hisec mining / refining, because of how stupidly large the refined minerals will be, when compared to the volume of compressed ores.

For example, let's say a JF has 200k m3 of cargospace. Compressed Veldspar is 0.15 m3, and results in 415 (base) minerals per refine.

Using a full JF, you have 1 333 333 units of Compressed Veldspar. At a maxxed out Minmatar station (60% base, not counting for skills), that means you'll get a MINIMUM of 331 999 917 units of trit. At 0.01 m3/unit you're looking at 3.32 (rounded up) million cubic meters of trit (or 17 JF loads).

Selling at 5.4 ISK / unit (JITA), you're looking at just about 1.78 billion ISK total value, less about 200m in fuel (assuming dotlan is right with the JF Fuel needs for a 7LY null w/minnie station to lowsec border system jump), and another hundred million (or thereabouts) for RFF to move the stuff ... so, roughly 1.48 billion in profits, after paying for fuel and RFF

Comparing that same load to hisec (50% station only, no skills either), where you're getting a MINIMUM of 276 666 597 units of trit ... same sale price, and you're looking at about 1.49 billion ISK. Or ... 1.39 billion after paying RFF.

Lot of extra work for 90 million (1% gain) profit ...

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Katherine Raven
ALTA Industries
Intergalactic Conservation Movement
#63 - 2014-07-24 15:40:40 UTC
Kasife Vynneve wrote:
Minerva Arbosa wrote:
[
If you do the math and adjust the ratio from current reprocessing rates and batches to the former reprocessing rates and batches assuming you have level 4 in all ore processing skills, reprocessing 5, and reprocessing efficiency 5 you should notice about a 1% increase from the pre-patch. Sounds like refining is getting ahead slightly. Get level 5 in everything and you should see about a 2.5% increase from pre-patch. This is accounting from a 0.54x refinery.


The measure of this is they had a Large batch of Ore pre patch that was the right amount to build something large and for what ever reason it didn't get refined and now Post patch the numbers do not have enough minerals in that batch to cover what was needed.



That's most likely because the blueprints also changed when they rolled extra materials into regular materials. They adjusted things a little, but it shouldn't be a big change.
Moonlit Raid
Doomheim
#64 - 2014-07-24 19:07:38 UTC
munitqua wrote:
Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing?


No, paying for your own facilities will not save you the system's price hike. In fact it's much more economical to do as someone already said, move every couple of weeks to a system will a low indy index, NPC station to save you the effort of your own POS.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

sPuR Estemaire
University of Caille
Gallente Federation
#65 - 2014-07-24 19:34:20 UTC
Velicitia wrote:
sPuR Estemaire wrote:
Steve Ronuken wrote:
Kasife Vynneve wrote:
The refining changes are a brutal kick in the teeth.

My own skills are lacking in that area but i know a few people who had Perfect Refining and to lose that much from your haul is a horrible thing, even when they push the related skills to lvl 5 they are still going to be losing out on a substantial chunk of what they have.

Its all well and good to want people to have some wastage but these percentages are way out of line for the time spent getting the materials.



If they have the related skills to 5, and a 4% implant, they will get the same now, as they did in the past.

It's just that now it's possible to get more, if you have access to an advanced facility.


The skills though don't make any sense., because it says 3% per level at Reprocessing. But it doesn't actually give 3%.

Like my skills are low but for example. I have it at level 3 that is 9%. But what I actually get is more like 4.5% - minus the station tax.

50 x 1.09 that's not 9% more thats 4.5% more. = 54.5%

I don't know if it's suspose to be like that or not. I just thought it was strange.

The numbers add up though because for example if you have a 50% station. 1.09 = 54.5 with a 0.95 tax you end up with 51.7% which gets rounded to 52%

Unless it's just 3% less waste. Then I guess it makes sense. Since it's only half being wasted. :P



You're thinking about it wrong. It's not a "9% increase to the numbers" but a "9% increase in your overall yield". A jump from 50 to 59% refining in the display (which I think you're expecting to see?) is actually an 18% increase in yield.


Veldspar = 415 / refine (Base stats)
50% station, no tax, no skills => 415 * 0.5 = 207.5 (FLOOR to 207)
50% station, no tax, +9% Skills => 415 * 0.545 = 226.175 (FLOOR to 226)

That extra 19 trit per refine is an increase of 9.1% over "base".


I thought that's how it might be calculated. I wasn't sure though. I'm still a newb

I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)

Then leveling trading skills to get max profit. :D

I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs
Zinther Del'Ara
Crysonian
#66 - 2014-07-24 20:01:19 UTC
sPuR Estemaire wrote:


I thought that's how it might be calculated. I wasn't sure though. I'm still a newb

I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)

Then leveling trading skills to get max profit. :D

I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs


You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession)

I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging.

I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left.

But yeah, monetize more on the playstation generation, CCP
sPuR Estemaire
University of Caille
Gallente Federation
#67 - 2014-07-25 00:03:39 UTC
Zinther Del'Ara wrote:
sPuR Estemaire wrote:


I thought that's how it might be calculated. I wasn't sure though. I'm still a newb

I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)

Then leveling trading skills to get max profit. :D

I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs


You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession)

I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging.

I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left.

But yeah, monetize more on the playstation generation, CCP


I do agree with you on the dumbing down. As fpr the rest in regards to the gaming mechanic's I don't know enough about the old way to comment. For me it was never a problem because I'm not lazy to do the math needed to figure out whats worth doing. I'm definitely not a PlayStation generation lol. Being 31.. I'm more of the Original Nintendo generation, and back in the day games were harder. I think it's more of instant gratification mentality. Wither it's typical of a certain generation or not. I don't know. But people these days want everything for less effort.

I do see both sides though to some extent, because you pay money for a game. You want to be able to enjoy it. Some people find enjoyment in different ways. By having elite weapons and ships for example. Others find it in other ways. It's not easy to please everyone in every situation. It's actually impossible.
Zinther Del'Ara
Crysonian
#68 - 2014-07-25 00:12:21 UTC
sPuR Estemaire wrote:


I do agree with you on the dumbing down. As fpr the rest in regards to the gaming mechanic's I don't know enough about the old way to comment. For me it was never a problem because I'm not lazy to do the math needed to figure out whats worth doing. I'm definitely not a PlayStation generation lol. Being 31.. I'm more of the Original Nintendo generation, and back in the day games were harder. I think it's more of instant gratification mentality. Wither it's typical of a certain generation or not. I don't know. But people these days want everything for less effort.

I do see both sides though to some extent, because you pay money for a game. You want to be able to enjoy it. Some people find enjoyment in different ways. By having elite weapons and ships for example. Others find it in other ways. It's not easy to please everyone in every situation. It's actually impossible.


If i ever rage-quit, you get my stuff.
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#69 - 2014-07-25 00:46:30 UTC
Moonlit Raid wrote:
munitqua wrote:
Correct me if im wrong, but now it will be even more attractive own a POS with manufacturing facilities if NPC station costs are skyrocketing?


No, paying for your own facilities will not save you the system's price hike. In fact it's much more economical to do as someone already said, move every couple of weeks to a system will a low indy index, NPC station to save you the effort of your own POS.



Though a POS has the advantage of being able to set up in a system with no stations (with facilities. or even any station at all).

Which adds a level of difficulty to discourage less dedicated people from manufacturing in your system, which helps reduce the index.



And if you compare https://www.fuzzwork.co.uk/blueprint/costindex.php within a few jumps (4 is a fairly good number), you'll see the difference between stations with factories, and those without. (you have to reload the data when you check or uncheck the box)

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Earnie Kepler
Icarus Interstellar
#70 - 2014-07-25 01:00:01 UTC
Zinther Del'Ara wrote:
sPuR Estemaire wrote:


I thought that's how it might be calculated. I wasn't sure though. I'm still a newb

I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)

Then leveling trading skills to get max profit. :D

I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs


You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession)

I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging.

I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left.

But yeah, monetize more on the playstation generation, CCP


Good thing they made it easy for new players, it's all they'll have left.
Lugh Crow-Slave
#71 - 2014-07-25 04:45:05 UTC
Earnie Kepler wrote:
Zinther Del'Ara wrote:
sPuR Estemaire wrote:


I thought that's how it might be calculated. I wasn't sure though. I'm still a newb

I'm just one to do all the math so I can actually make profit. So it stood out to me lol. I see so many products on market where I know even with a 10% material on BPO that they are losing money and it makes me laugh. In anycase I see how this new industry is a bit better for new players. In general one of the most annoying things with the old system was every single copy station was full making you have to wait 30 days just to do a copy run that takes a few minutes. I know I could have went to lowsec station. But I'm not sure most new players would want to. I do like this aspect of the new system. Although I think some of the other issues will resolve themselves overtime. I don't plan on refining or building anything until I have maxed out my skills in refine, and got my current bpo's researched. About a day away from mining barge so I will be mining a ton of ore in the mean time and doing some PI. :)

Then leveling trading skills to get max profit. :D

I think from a vet player it's easy to say this won't make industry more accessible to new players. But personally I think it does. Having experienced both. I do like most of the new aspects of this system. I didn't like the manufacturing costs at first until I noticed I can save a ton of money by just going a few jumps to another station. So I can still make a profit even of T1 bpos if I choose the right BPOs


You're going to see a lot more stuff on market selling below material costs, since industry now requires no skill investment, and you even get little cute tooltips regarding the value. Before there was a hard lower limit on the market where items were bought up when they reached mineral value, but that is gone now (a mini profession)

I read somewhere in patch notes that refining would be a new profession, but nah. Gone is the specialized indy character, no more reasons to grind standings, no more use for spreadsheets and other stuff that made this aspect of the game challenging.

I see the same tools in almost all threads regarding this telling people to cry more tears, escrow their stuff and claim huehuehue-huge margins - Well, industry got dumbed down so much even they can figure it out now. An entire specialized career in eve removed. When all this slowly trickle down on the market and the whining ensues, we, the industrialists wont enjoy harvesting tears because we just shrugged and left.

But yeah, monetize more on the playstation generation, CCP


Good thing they made it easy for new players, it's all they'll have left.


Not even them I just had a new guy ask me to explain industry and me/people when I have the run down of the new system he was extent disappointed and asked why every one said there was so much that went into it an aspect that originally brought him to eve. I suppose the next thing we will see is removing tracking and scan res on guns since that is also hard on new players to learn
Luwc
State War Academy
Caldari State
#72 - 2014-07-25 07:14:52 UTC
TL'DR

Cry moar carebear

http://hugelolcdn.com/i/267520.gif

Saleika Issikainen
Deep Core Mining Inc.
Caldari State
#73 - 2014-07-26 11:05:45 UTC
Victoria Sin wrote:
Ginger Barbarella wrote:
Victoria Sin wrote:
Stop whining. Someone will write an out of game tool to calculate it all for you. That someone won't be employed by CCP.


Love the constructive input there. Keep up the good tro--- I mean work.


I'm trying to encourage CCP to provide industrialists with the tools they need through the medium of sarcasm. Pirate


They can't afford to fix POS code. What makes you think they could afford someone who knows what their new code does?
Queotzcatl
RENEGADES YIY HEKATEK
#74 - 2014-07-26 18:12:15 UTC
I dont know if it's the right thread, but it seems the more reasonable one within all others, in this post Crius release mess out there.
I have a cargo of mixed Ice and mission loots that its approximate est. price rounds up at 300M isk.
In Jita I can see prices for valuable items have dropped by 30 to 50% for them. when i try to sell them..... something wrong i say....
Then I try to unselect the valuable items and select only the low value one to reprocess them, but the new Icon reprocess window shows all of them, AND i cant deselect them from new reprocess type calculator.... ok.... well, no, I dont know hot to fix this....
anyway.....
From 300M isk to barely 50M isk in Ore after refining? Of cours 300M from estim. value is a round up value, i know, but....
This sound like a bad joke....
Synergy is a specialized loot corp, they get 55% o the value.... my question is.... how do we get now our 0% waster back?Question
SpacePhenix
Center for Advanced Studies
Gallente Federation
#75 - 2014-07-27 08:39:53 UTC
Roland John wrote:
Hello fellow travellers Big smile Been playing eve now since 2004, love the game, member for a PVE/Industrial corp for the most part, 10 years in the game, and you think you've seen it all. Back in the day they nerfed Missiles, ah I remember when the Raven was so awesome, and then they nerfed NOS and Neuts, but again we as a people united and figured out new ways to counter both of these nerfs, and all other nerfs to hit new Eden, in the last 10 + years, but finally they nerfed Mining/Research/building/development, way to go guys, I want to put a different word in here if you know what I mean... I mean I should have seen this coming, what with CCP nerfing missions like Enemies Abound, and other such good mining worth missions, or when it became so easy to overpower a HULK, and then we all thought they'd fixed that but I still see Exhumers popping on a daily basis... I know that all these things were done because you wanted the average player to experience more things with the EVE universe, so Scanning, which had been subbed for such a long time became the forefront of the EVE game and its made the game for most more fun and exciting, all the while this was all going along, your Industrialist out there were running missions to pay for the harder minerals you needed to build Capital through Interceptor ships for the masses, because regardless how you look at the game, the common denominator is this is a Market and building backend game.
And now you've nerfed that part... I can accept certain things, you want people out of the security of the station, and using POSs and other self-made structures, but making users put all of their eggs in the unstable basket puts the entire system in jeopardy..
Different if you've done the foolish thing of flying all your ships and stuff to NULL to find that what was promised to you wasn’t there and you have to start over, that’s one thing, but now it feels like you want us to do the same in hi sec or where ever, and because you had no internet for a week come back to find your POS in ruins and everything that you’ve been working towards for the last XXX + years gone... and for what? I can even accept all of this, it’s the game dynamic, but why would you nerf reprocess/refine, what’s this 50% BS, or in my case, max skills and i have 10.00 standings with the station that i am in and i get 55%, it used to be you got 50% with the basic refine skills and then, with working standings with the faction you were with this increased your reprocess/refine up to 99.5 or 100% depending if the station you were working with was base 25 or 50%. I get that some things might look good on paper for the average CCP / Capsular, and that certain parts of the market have been out of whack for a while now, but by pissing off the industrialist, who in my mind is the backbone and driving force of this game, and nerfing things that we industrialists have been striving towards, doesn’t make any sense… unless the plan is that NPC stations are going to produce ships again, and not players, but I thought the driving force behind this game was the eventuality of players being able to build everything in the game no matter where it is…
For example, the average player regardless if it’s a mission runner or player attacker, wants his ship and modules for the lowest price he can get them for, this new infrastructure adds so many hidden costs to the builder and provider of these ships, that the cost to the beginner or veteran player is going to prevent the risk takers to take those risks… If the cost of the average Lv4 storyline mission runner, flying a Tengu T2 fitted was getting it for 3 to 400mill and now has to spend 5 to 600 mill to run a T1 fitted boat, and not getting all the stuff he needs its like not just hindering the system that we have all grown accustomed to and love but in my mind its killing it…
Unless there are some new skills that you are going to release that will fix these crazy costs for research and development or, manufacturing and refining, but then, what was the point of players grinding missions to get Efficient standings with the likes of Amarr Navy, was it only to get LP, LP from Amarr corps alas is pretty lame, so what then was the point of players building up standings with faction corps if not to drop the charges for running jobs, renting and reprocessing/refining? Alas what is the point, I’m at a loss… And in my mind, knowing that I can provide ships from the highly researched BPOs I have, but knowing I cant provide them to people as the cost associated has been overscaled so much, then what is the point, what would you have us do, all go into the fray, a mass war, PVPiers destroy everything and even themselves and not be able to afford replacement ships…?
I know it’s a bit of a rant but maybe someone here and can help me see the point… Ive not really touched base of the research and Dev part of things, but I ask you what was wrong with the previous way that indy was?

The point is simple: CCP only privide for the grefers in this game and CCP needs to do something to justyfie for theyr programmers existance.