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Crius Issues

First post First post
Author
Obil Que
Star Explorers
Solis Tenebris
#621 - 2014-07-24 13:17:05 UTC
Jeff Kione wrote:

I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.


Hey, did you hear that it was in the 1.2 notes? :)

Too early
Need caffeine
CCP RubberBAND
CCP Engineering Corp
#622 - 2014-07-24 13:26:14 UTC
Obil Que wrote:
Jeff Kione wrote:

I know it was in the patch notes, I mentioned 1.2 in my OP. :) I agree about the going down, the wording seemed to be that you would be seeing a bump up.


Hey, did you hear that it was in the 1.2 notes? :)

Too early
Need caffeine


I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.

Feel free to poke me on: Twitter

Jeff Kione
Pandemic Horde Inc.
Pandemic Horde
#623 - 2014-07-24 13:28:15 UTC
CCP RubberBAND wrote:
I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.


Thanks for the follow up!
Captain StringfellowHawk
Forsaken Reavers
#624 - 2014-07-24 13:31:00 UTC
any news about the Sentry table that was supposed to be fixed that was in the notes? My Sentry Drone DPS showed correctly for all about 3 minutes then failscaped back down again.
Julien Brellier
Federal Navy Academy
Gallente Federation
#625 - 2014-07-24 13:37:12 UTC
Kenneth Feld wrote:
Julien Brellier wrote:
When looking at compressed ores info pages, they show the same amount of minerals in the industry tab as non-compressed ores.

For example, Dense Veldspar shows 457 Trit as the reprocessed minerals.
Compressed Dense Veldspar also shows 457 Trit as the reprocessed minerals.

1 compressed Dense Veld is made of 166500 Dense Veld.

Confused!



If you read the PATCH NOTES, you would know that NOW

100 units veldspar = 1 unit compressed veldspar = 457 trit

If you had compressed veldspar prior to patch, the number has grown in size significantly, also the volume per item decreased significantly


ah ok so compression only takes 100 units of ore now.

Thanks chief! Big smile
Sir SmashAlot
The League of Extraordinary Opportunists
Intergalactic Conservation Movement
#626 - 2014-07-24 13:46:50 UTC
I am unable to deliver jobs that have been stuck for 2 days now. Ugh
GeeShizzle MacCloud
#627 - 2014-07-24 14:04:48 UTC
So you guys did something in the 1.2 patch that makes rats aggro drones regardless of whats on field relative to their sizes.

tested in multiple systems yesterday and today and yesterday was business as usual, today its like every pirate in every anom has a score to settle with a drone like it slept with its mother or something.

if you're intending to change how rats aggro then plz add it to patch notes yah? kthxbye
Tinman Spectacular
The Long Range Foundation
#628 - 2014-07-24 14:06:42 UTC  |  Edited by: Tinman Spectacular
CCP RubberBAND wrote:


I have confirmed that the skill was incorrectly lowered for some players. It was meant to be a bump. Currently under investigation and added to the known issues.


FWIW, you bumped Drone Avionics down to whatever you had Combat Drone Operation trained to before. In my case CDO was IV pre-Kronos, for many others III since that was the requirement for T1 DLAs.

Drone Avionics is the renamed version of Scout Drone Operation, and did not change post-Kronos.

Combat Drone Operation was split into Light/Medium drone operation and both set to the higher of whatever your SDO or CDO skill was in order to ensure you could still use T2 Light and T2 Medium Drones.
CCP RubberBAND
CCP Engineering Corp
#629 - 2014-07-24 14:08:21 UTC
I have clarified the Known Issues regarding jobs that cannot be delivered.

Marking the Some reverse engineering jobs as fixed as those have been predominantly fixed, though there are still a number of jobs which include reverse engineering (primarily those started prior to Crius or remotely) that are still stuck.

Apologies this was not worded appropriately, but the key point is that we have a number of other jobs we know are still stuck and will fix them.

Feel free to poke me on: Twitter

Dinsdale Pirannha
Pirannha Corp
#630 - 2014-07-24 14:12:44 UTC
I supposed a roll-back is out of the question, and putting this disaster back on the test server, where it rightfully should be, is completely out of the question.

Because this polished product is far superior to what we had Monday, right?
Ezeus
Deep Core Mining Inc.
Caldari State
#631 - 2014-07-24 14:26:47 UTC
When you announced the changes on the BPO ME and PE you basically said that existing bpos that were researched would stay the same or get better, well that is not the case.

Just tried to start a job with my archon BPO which was ME 5 and wasting only 1 drone bay,

Now its me 9 and wasting
1 cap engine
1 power generator
1 battery
1 construction parts
1 jump drive
1 armor plates
1 corporate hangar
1 ship maintenance

To me this BPO actually got worst than what it was

this BPO is now not competitive on the market due to the patch.
Maxpie
MUSE LLP
#632 - 2014-07-24 14:28:38 UTC
Miyazaki Hetoshi wrote:
Maxpie wrote:
We have hundreds of locked blueprints.

We had them in a station that could not copy or research because we would remotely use a pos. This was far before the current changes were ever suggested.

Due to the new system, we can no longer use the pos to remotely copy prints.

There seems to be no way to unlock, move and then re-lock the prints elsewhere, other than going through the tedious process one print at a time.

Is there any way to do this without spending literally hours and thousands of clicks?


No.

I had to manually unlock over 1000 bpos



Good Lord, how long did that take you? I refuse to do this. This is a game. It is supposed to be enjoyable, not physically painful. I suppose I will petition and beg for mercy. How this issue has never been addressed is mind boggling.

No good deed goes unpunished

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#633 - 2014-07-24 14:34:08 UTC
Ezeus wrote:
When you announced the changes on the BPO ME and PE you basically said that existing bpos that were researched would stay the same or get better, well that is not the case.

Just tried to start a job with my archon BPO which was ME 5 and wasting only 1 drone bay,

Now its me 9 and wasting
1 cap engine
1 power generator
1 battery
1 construction parts
1 jump drive
1 armor plates
1 corporate hangar
1 ship maintenance

To me this BPO actually got worst than what it was

this BPO is now not competitive on the market due to the patch.


Yeah, your BPO is approximately the same as before, but due to CCP math, it now takes more materials because there is no more wastage


I think i hit all the keywords and tricky phrases there

Working as CCP intended unfortunately


The whole "No blue print gets worse was CCP's version of Obamacare"
Niko Lorenzio
United Eve Directorate
#634 - 2014-07-24 14:35:43 UTC
CCP Nullarbor wrote:
Ophelia Valentine wrote:
Echo Mande wrote:
When I try to start a job at a POS with a 'new' BPO type (for example an auguror or LSE; in anycase something I haven't used that session) the input/output selections appear to default to the lowest number hangar partition you have access to and not the hangar partition (or maybe can; haven't tried that) that the blueprint is actually in.

I really hope that this is not intended behavior.


In the previous system you could configure the science/industry window to use the last used input/output hangars for new jobs. Being able to do that again would be very nice since my jobs almost always take their input from one hangar and output to another, neither of which is the first hangar.


It will remember the input / output in your client between sessions, per type at a facility. The first time you pick a blueprint of that type you need to select, after that all of the settings are remembered (runs, output, decryptors etc)


This absolutely unacceptable for those of us who don't just produce one item all day long. The Input/Output settings should be remember per location and industry type. Manufacturing jobs, invention jobs, copy jobs etc.

Either way, different people have different setups, some settings for the industry UI and it's behavior would be nice. You should know by now that one size doesn't fit all.

Current system is worse for us because we use dozens and hundreds of different blueprints and we're forced to select input/output every time, which now takes longer than it did before as you can't use keyboard shortcuts.

The CSM XI Election are now open until March 25th, 2016. Consider Niko Lorenzio for CSM XI.

CSM matters, your voice matters, your vote matters!

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#635 - 2014-07-24 14:37:55 UTC
While i have been vocal and critical of this release - and RIGHTFULLY so, it does have a ton of fail in it


Invention is so much easier and nicer


Holy crap, i have invented more now then the past 3 years

6 guys, 11 slots each, going to town
Ezeus
Deep Core Mining Inc.
Caldari State
#636 - 2014-07-24 14:39:45 UTC
Kenneth Feld wrote:
Ezeus wrote:
When you announced the changes on the BPO ME and PE you basically said that existing bpos that were researched would stay the same or get better, well that is not the case.

Just tried to start a job with my archon BPO which was ME 5 and wasting only 1 drone bay,

Now its me 9 and wasting
1 cap engine
1 power generator
1 battery
1 construction parts
1 jump drive
1 armor plates
1 corporate hangar
1 ship maintenance

To me this BPO actually got worst than what it was

this BPO is now not competitive on the market due to the patch.


Yeah, your BPO is approximately the same as before, but due to CCP math, it now takes more materials because there is no more wastage


I think i hit all the keywords and tricky phrases there

Working as CCP intended unfortunately


The whole "No blue print gets worse was CCP's version of Obamacare"



well looks like the aspect i appreciated the most in this game got wanked due to faulty logic and maths. Maybe i should apply the same logic and only pay 10 months and the 11 is free ? its as good as it was before.
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#637 - 2014-07-24 14:50:42 UTC
Ezeus wrote:
Kenneth Feld wrote:
Ezeus wrote:
When you announced the changes on the BPO ME and PE you basically said that existing bpos that were researched would stay the same or get better, well that is not the case.

Just tried to start a job with my archon BPO which was ME 5 and wasting only 1 drone bay,

Now its me 9 and wasting
1 cap engine
1 power generator
1 battery
1 construction parts
1 jump drive
1 armor plates
1 corporate hangar
1 ship maintenance

To me this BPO actually got worst than what it was

this BPO is now not competitive on the market due to the patch.


Yeah, your BPO is approximately the same as before, but due to CCP math, it now takes more materials because there is no more wastage


I think i hit all the keywords and tricky phrases there

Working as CCP intended unfortunately


The whole "No blue print gets worse was CCP's version of Obamacare"



well looks like the aspect i appreciated the most in this game got wanked due to faulty logic and maths. Maybe i should apply the same logic and only pay 10 months and the 11 is free ? its as good as it was before.


https://forums.eveonline.com/default.aspx?g=posts&m=4820325#post4820325

That kinda help them explain it, although all i see is Fred Astair and Ginger Rodgers
CCP RubberBAND
CCP Engineering Corp
#638 - 2014-07-24 14:56:35 UTC
For users with many blueprints please refer to: this thread

In summary blueprints in a password protected container (with a password), will not be displayed in the Blueprint Browser. This should allow those of you who have blueprints you don't want in the browser to hide them (which will also improve the performance).

Feel free to poke me on: Twitter

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#639 - 2014-07-24 15:03:18 UTC
CCP RubberBAND wrote:
For users with many blueprints please refer to: this thread

In summary blueprints in a password protected container (with a password), will not be displayed in the Blueprint Browser. This should allow those of you who have blueprints you don't want in the browser to hide them (which will also improve the performance).
Is there a plan to improve performance for those that have lots of blueprints and still want to be able to access them?
Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#640 - 2014-07-24 15:05:12 UTC
Bad Bobby wrote:
CCP RubberBAND wrote:
For users with many blueprints please refer to: this thread

In summary blueprints in a password protected container (with a password), will not be displayed in the Blueprint Browser. This should allow those of you who have blueprints you don't want in the browser to hide them (which will also improve the performance).
Is there a plan to improve performance for those that have lots of blueprints and still want to be able to access them?



https://forums.eveonline.com/default.aspx?g=posts&m=4837646#post4837646

LOLOLOLOL