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Move Level 5's back to highsec.

Author
Daichi Yamato
Jabbersnarks and Wonderglass
#41 - 2014-07-24 02:20:02 UTC
Caleb Seremshur wrote:
Why? Because it is undisputedly a fact that moving them to low was a mistake and that one of the only ways to make people work harder has been taken away.


i dispute this.

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

Sato Page
Auctor Illuminatas Infinitum
#42 - 2014-07-24 05:53:21 UTC
As if empire LP could get more worthless. I'm ok with L5 in highSec if CCP remove LP reward for HighSec L5

Dinsdale Pirannha for [u]CEO [/u]of [u]CCP[/u]

MagicToes
Dr Pepper Sales Team
#43 - 2014-07-24 08:17:44 UTC
No thanks. As if having FW murder the value of the LP's wasn't bad enough on the main income source for non FW-lowsecers. Last thing we need is a huge numbers of bears devaluing it further by flooding the market. Access to the L5's is also a decent conflict driver, low sec corps compete for control of the decent mission systems. You've really given no thought to the effect your changes would have on lowsec.

You've not provided a single good reason as to why high sec should get another decent isk source either. It's a risk-reward kind of game and there is already excessive isk making opportunities in the safety of high sec.

...and by the way saying the 4 hour cooldown will stop people just doing missions they get in 0.5's....it won't. They'll use the same tactic which I'm not going to say that people currently use in low for avoiding non blitzable missions.
Corraidhin Farsaidh
Federal Navy Academy
Gallente Federation
#44 - 2014-07-24 08:23:29 UTC
Kaarous Aldurald wrote:
Corraidhin Farsaidh wrote:
I thought the TiDi problem was due to the number of players in a single system? Randomizing missions systems and managing the number of 'smart' AI compared to dumber than dumb AI would smooth out the issue hopefully. Considering that 80% of players run their game in hisec systems simply dismissing improvement to their area isn't an option in my book. That would be ignoring 4/5's of the player base. Not the smartest move for player retention.


Think a bit further.

*Why* is it because of the number of players in a system? Because we use a lot of server ticks whenever we do anything. D scan is dozens of them at once by itself, so is the capacitor.


So spread the missions across random systems to lessen the load by using the least used systems for these type of missions.

Kaarous Aldurald wrote:

If you want AI to be smarter, then you would need to make them in smaller numbers, and MUCH tougher. Now, think about what that does? That slaps down new players with low skillpoints from even trying it.

I'm not advocating that all missions should be this way (though they should all be randomized in my opinion). Rather that every now and then one of the tough AI should pop up much like the shadow serpentis etc etc. If you don't want newer player to encounter them then have them only turn up in level III missions upwards though I would question why new players shouldn't encounter more PvP like rats earlier. Just scale that rat ship capabilities accordingly to provide a challenge that is surmountable with lower skills.

Kaarous Aldurald wrote:

And your numbers are entirely specious, by the way.


My numbers are based on the often quoted '40% stay to level their raven'. So if 50% leave after 1 month and 40% level their raven (implying to me that they are running missions whilst training up to fly raven in level IV's' that leaves 10% engaging in other activities. That gives an 80/20 split between mission runners and those who do other things. Even if that assumption is skewed there are a large number of players who play the game to run the missions and enjoy doing so. I disagree with the idea that they should somehow be coerced into moving to lo/null. The rewards are already far greater for missioning/ratting in null yet these players choose not to do so.

They are still paying to play the game one way or another and as long as they accept that in doing so they are positioning themselves as targets and a blingy ship will be ganked at some point then that's fine by me. Being a sandbox means players do what they like and others can interfere how they choose. Because they choose to run in hisec doesn't mean that there playstyle should be completely ignored and any changes to improve hisec missioning would naturally benefit losec and null just the same.

Unless of course the nullbear ratters would panic at the thought of non-predictable sites Blink
Sara Tosa
School of Applied Knowledge
Caldari State
#45 - 2014-07-24 10:01:35 UTC  |  Edited by: Sara Tosa
Kaarous Aldurald wrote:
Here's the thing about when people say "better rat AI". While I agree that PvE should be more like PvP and require fittings and tactics that are more than just the banality of today's missioning, you have to consider something.

no game ever has been able to make pve equipment worth in pvp and vice-versa (other than the ones were's an "I win" unbalanced equipment and devels do nothing to fix it), no game ever will be able to untill we will have truly sentient machines so it wont be pve anymore.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#46 - 2014-07-24 11:14:35 UTC
MagicToes wrote:
No thanks. As if having FW murder the value of the LP's wasn't bad enough on the main income source for non FW-lowsecers. Last thing we need is a huge numbers of bears devaluing it further by flooding the market. Access to the L5's is also a decent conflict driver, low sec corps compete for control of the decent mission systems. You've really given no thought to the effect your changes would have on lowsec.

You've not provided a single good reason as to why high sec should get another decent isk source either. It's a risk-reward kind of game and there is already excessive isk making opportunities in the safety of high sec.

...and by the way saying the 4 hour cooldown will stop people just doing missions they get in 0.5's....it won't. They'll use the same tactic which I'm not going to say that people currently use in low for avoiding non blitzable missions.


You seem to be confusing steady income with crazy profit margin. I thought about lowsec, I live in lowsec 90% of the time. I don't mission in lowsec because it's stupid. I run exploration sites in lowsec because I can make like easy 300 mil a day and not sweat to death that I'm going to get ganked. Last 2 days I have been running level 4's and made a comfortable 250 million in those two days from *smart choices* about what I do and how I do it, supplemented by salvage and loot. I am however a pilot with 55 million sp in combat skills and my proficiency at running missions is probably as good as I care to make it.

I don't even flood the market, I sell my produce smart. Stocking remote hubs with reasonably priced ammo is a surprisingly effective way to make some coin. Large and medium armour reppers to combat hubs. Large shield reppers to POS farms near null. In my own experience as a new player I consumed most of the ammo I made while waiting for better things to train so I doubt that your assertion is as genuine as you suggest.

and the 4 hour cooldown can be bypassed? Interesting.
MagicToes
Dr Pepper Sales Team
#47 - 2014-07-24 12:00:35 UTC
Caleb Seremshur wrote:
In my own experience as a new player I consumed most of the ammo I made while waiting for better things to train so I doubt that your assertion is as genuine as you suggest.


Which assertion is that?

I'm not really sure what the point of the rest of your post is... It just sounds like your unhappy because you can't run them safely. If that's the case it's just the risk-reward aspect of the game working as intended. Complaining that you can't do stuff because your unwilling to risk losses is ridiculous.

Just because claim you wouldn't flood the market is pretty irrelevant, what's important is what would happen on the macro scale. If highseccers could run them, it would increase the supply of LP which in turn would devalue it. Just like it does when one of the FW sides start doing well.

Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#48 - 2014-07-24 12:29:27 UTC
The relative value of LP was never what was important. That's a profiteering "I play only to make money" kind of mindset. FW was about giving low SP players an avenue to make money while enjoying some pvp. Unfortunately as we saw with cloaked WCS bots it was just straight up too easy.

Me not running level 4's in low is because I'm smart enough not to whelp a ship in low that could be doing the same activity in high with less risk. That's just business. You'd have to be pants on head stupid to put yourself in danger like that for level 4s in low. It's exactly the same question as running anoms in enemy nullsec. Why would you? Literally what could compel you to do that? The joy of ratting in someone elses space?

There's an assload of claims here that people in low run level 5's yet I haven't seen an actual post from someone who actually does. I know someone who does and they use a very specific fit for the job. Taking like values here: should I consider the lack of posts from these super profitable L5 runners to be evidence of my truth just as you make unsubstantiated claims that it does happen without anyone backing you up?

I said before that the majority of the reward should be in LP. To burn ISK. Since L5's tank standings they can be modified to produce tags for navy gear which might even solve the bottleneck I identified nearly a year ago in this thread here
https://forums.eveonline.com/default.aspx?g=posts&t=290346.

And then when that is done CCP can introduce Kill Missions that are very hard 1v1 or 1v2 scenarios for players to fight against NPCs that have player like levels of tank and damage for reward.


MagicToes
Dr Pepper Sales Team
#49 - 2014-07-24 12:52:50 UTC
Caleb Seremshur wrote:

There's an assload of claims here that people in low run level 5's yet I haven't seen an actual post from someone who actually does. I know someone who does and they use a very specific fit for the job. Taking like values here: should I consider the lack of posts from these super profitable L5 runners to be evidence of my truth just as you make unsubstantiated claims that it does happen without anyone backing you up?


Haha that's priceless.... my "unsubstantiated claims" are based on personal experience as a regular L5 runner.

Yet your evidence of being right is because your friend told you so? Absolutely priceless!
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#50 - 2014-07-24 13:07:11 UTC
So you admit to having a vested interest in keeping them isolated and restricted? Could you discredit your argument any further?

I have never heard of people fighting over level 5 systems. Gonna need some citation there. You also totally ignored addressing this part here
Quote:
The relative value of LP was never what was important. That's a profiteering "I play only to make money" kind of mindset. FW was about giving low SP players an avenue to make money while enjoying some pvp. Unfortunately as we saw with cloaked WCS bots it was just straight up too easy.

Me not running level 4's in low is because I'm smart enough not to whelp a ship in low that could be doing the same activity in high with less risk. That's just business. You'd have to be pants on head stupid to put yourself in danger like that for level 4s in low. It's exactly the same question as running anoms in enemy nullsec. Why would you? Literally what could compel you to do that? The joy of ratting in someone elses space?


You have something to say about that or not?

MagicToes wrote:
Caleb Seremshur wrote:
In my own experience as a new player I consumed most of the ammo I made while waiting for better things to train so I doubt that your assertion is as genuine as you suggest.


Which assertion is that?


The assertion that more people eating LP will harm you in any meaningful way. You just don't want more competition. Newsflash, the EVE economy has matured to such a point where even big events like B-R5RB are just drops in the ocean in terms of market effects. The dev blog confirmed as much, within like 48hrs all mineral value was restored. The economy really wouldn't feel anything from some people doing L5s in high especially if they got redirected to low for most of them. As for your technique to avoid missions that sounds like an exploit. Or just a clever use of alts.
Joraa Starkmanir
Station Spinners United
#51 - 2014-07-24 13:10:22 UTC
Nevyn Auscent wrote:

And there is already fleet PvE in highsec in the form of Incursions (Which are not the Isk faucet people like to claim because of limited availability, contests & all the downtime that people never count)


Even with downtime/contest/limited availabilty there is alot of isk comming into the economy from incursions. A pilot can make 2b isk each day* (raw isk payout, not ounting LP as that takes isk out of the economy) runing HQ sites, Those sites are run with 40 people in fleet so thats easily 80b/day for 1 fleet. Add a 2nd fleet and its 160b/day and there still wouldnt be much need for contest.
Would not be supprised if VG/assault fleets could match this income, but unsure how active the communities for those sites are

*calculated with 3 sites/hr and 23hr/day, most pilots will be changed but its irrelevant WHO makes the isk as long as its made.
MagicToes
Dr Pepper Sales Team
#52 - 2014-07-24 14:26:41 UTC
Welp forum just chewed a long repsonse, and I'm too lazy to rewite it, especially seeing this idea is obviously a non starter.

Short lazy responses...

1. Citation see Hysera or the one next door to ostingele that Ninja Unicorns used to use a lot.

2. No, pretty meaningless paragraph, LP value is obviously important. The only thing I agree with is that L4's in low sec should be better rewarded. If the potential gains of taking someone elses activity were worth the risk, I would do it. You just don't want to have to compete for resources or take any risks, so you dont deserve the good rewards.

3. Yes, I have api pulled databases showing the value of lp at any given time. This falls significantly when the faction my agent is associated with is doing well.

What you're asking for is the same as wanting moon goo from high sec posses. A piece of the pie without earning it.
Sara Tosa
School of Applied Knowledge
Caldari State
#53 - 2014-07-24 16:11:27 UTC
MagicToes wrote:


What you're asking for is the same as wanting moon goo from high sec posses. A piece of the pie without earning it.

actually what he asked was to have mission givers in high but missions in low, which for low denizens could be pretty intresting...
Ralph King-Griffin
New Eden Tech Support
#54 - 2014-07-24 16:18:07 UTC
Daichi Yamato wrote:
Caleb Seremshur wrote:
Why? Because it is undisputedly a fact that moving them to low was a mistake and that one of the only ways to make people work harder has been taken away.


i dispute this.

i also dispute this.
they were never meant to be in high in the first place.
Catherine Laartii
Doomheim
#55 - 2014-07-24 18:32:56 UTC
Caleb Seremshur wrote:
People run level 5s? I know one guy that used to. I personally just use wormholes to move around and run exploration sites for a dizzying several hundred mil a day. I too can empty cite meaningless scenarios. Naturally is it better to run level 5s or level 4s in low seeing as you say level 5s are valuable and must therefore be hotly contested. Or are they incidentally run by pairs of multi boxed residents in their tz offpeak?

I said that missions should only spawnnin 0.5 or lower to represent some extra danger to the mission runner. They can choose to run it in 0.5 at the risk of being ganked and rather easily.

I'll have to disagree with you on this one, old chum. As you know, I can solo them pretty easily in a tengu, but more than that quite a few people can solo blitz them in ravens. The reason why the tengu is more attractive is because it's a more secure and mobile platform, and it's easier to get out there. Generally lvl 5s in low work well because they're limited to being corp activities with payouts actually worth their time.

See...I think instead of adding lvl 5s to high, they should actually just make higher-level missions like they do with DED sites. Level 6 and possibly even 7 missions would be interesting, and I think it would be an absolutely amazing venue for fleet warfare. I WANT to see lvl 5 and 6 pirate faction missions; I want to see alliances gathering dozens of people together for a massive cap PVE op where they have to fight NPC titans and dreads, and get stupidly high rewards.

I want to see people get returns from mission running to reflect how much effort they put into it.
Kaarous Aldurald
Black Hydra Consortium.
#56 - 2014-07-24 21:31:38 UTC
Caleb Seremshur wrote:
So you admit to having a vested interest in keeping them isolated and restricted? Could you discredit your argument any further?


No one here really needs an argument anymore, the thread ended when I linked that dev post.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Arya Regnar
Darwins Right Hand
#57 - 2014-07-25 07:02:33 UTC
Caleb Seremshur wrote:

One could claim ganking is too. Are you saying increased ease of ganking mission runners is bad?

Implying ganking is an actual problem.

I've been living in highsec space for 3+ years and I only got ganked once.
That was because I was alt tabbed out in an ogb T3 in a 0.5 with 10 flashy reds in system.
I was in a safe but they probed me down.

I deserved it.

EvE-Mail me if you need anything.

Sobaan Tali
Caldari Quick Reaction Force
#58 - 2014-07-25 07:10:23 UTC
Not really expecting a straight answer for this question, but what the hell. Have we not seen this stupid request enough (again, considering this is the Eve forums, I'm not sure if I should expect a straight answer)?

No. End of the f'ing argument. L1-4 is enough for High-Sec.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

Nevyn Auscent
Broke Sauce
#59 - 2014-07-25 15:13:13 UTC
Joraa Starkmanir wrote:
Nevyn Auscent wrote:

And there is already fleet PvE in highsec in the form of Incursions (Which are not the Isk faucet people like to claim because of limited availability, contests & all the downtime that people never count)


Even with downtime/contest/limited availabilty there is alot of isk comming into the economy from incursions. A pilot can make 2b isk each day* (raw isk payout, not ounting LP as that takes isk out of the economy) runing HQ sites, Those sites are run with 40 people in fleet so thats easily 80b/day for 1 fleet. Add a 2nd fleet and its 160b/day and there still wouldnt be much need for contest.
Would not be supprised if VG/assault fleets could match this income, but unsure how active the communities for those sites are

*calculated with 3 sites/hr and 23hr/day, most pilots will be changed but its irrelevant WHO makes the isk as long as its made.

5 Trillion a month is about the average that Incursions make (Data estimated off CCP Fanfest graphs, if you want to argue it, get the graphs, link them along with your exact averaging maths from said graphs). Average that out assuming 100 per hour per pilot and see how many pilots Incursions actually support at that theoretical rate.
Then since the ratio is available you can also look at the LP rate and work out how much more income that adds to incursions. (Answer, not a heck of a lot as the main payout is actually isk)
By my quick maths a grand total of ..... 70 pilots are supported at the payout rate you are talking. Given the Incursion communities are at least 500 strong, that tells you how fake the claimed top rates actually are.
Mario Putzo
#60 - 2014-07-25 17:18:12 UTC
L4s should be moved to lowsec.
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