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How do I Find out Research/Manufacturing at remote systems

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CCP Nullarbor
C C P
C C P Alliance
#21 - 2014-07-23 23:04:40 UTC
Max Kolonko wrote:
CCP Nullarbor wrote:
If you load up a job in the industry window, you can then swap to the Facilities tab and flip between them to get a quote for the cost, time and material requirements if you were to install it at a remote station.

You can even do the same for a blueprint you don't own by going show info and selecting "Show In Industry" then pick the facility you want to install it at.


But what You CAN'T do is try system that have no facitlity (i.e. if you want to check where to st up a pos and want to just check production cost - price index - or hovewer its called) you cant select a system that have no station with industry


Yes unfortunately not directly on the industry UI, you can however view the system cost indexes on the starmap even if there are no facilities and compare them to your current system. We also made this data available to 3rd party developers which people can use in their own tools / spreadsheets outside of game if you prefer.

CCP Nullarbor // Senior Engineer // Team Game of Drones

Zetaomega333
High Flyers
#22 - 2014-07-24 04:12:45 UTC
CCP Nullarbor wrote:
Max Kolonko wrote:
CCP Nullarbor wrote:
If you load up a job in the industry window, you can then swap to the Facilities tab and flip between them to get a quote for the cost, time and material requirements if you were to install it at a remote station.

You can even do the same for a blueprint you don't own by going show info and selecting "Show In Industry" then pick the facility you want to install it at.


But what You CAN'T do is try system that have no facitlity (i.e. if you want to check where to st up a pos and want to just check production cost - price index - or hovewer its called) you cant select a system that have no station with industry


Yes unfortunately not directly on the industry UI, you can however view the system cost indexes on the starmap even if there are no facilities and compare them to your current system. We also made this data available to 3rd party developers which people can use in their own tools / spreadsheets outside of game if you prefer.



Are you going to make it more accurate?

Example is we have a amarr station which i read in the dev blogs has somthing like a .5 modifier for install costs. And we have a minmatar station system that i read has a .8 install cost modifier. Both systems have thier activity bar maxed Yet even with it maxed the logical assumption would be that it would be cheaper to build in the amarr system right? Well wrong. Tried an archon in both systems at a pos, the amarr system cost more to install than the minmatar system despite the .5 vs .8 modifier.
Yahyan
Shayol Ghul Forge
#23 - 2014-07-24 05:52:20 UTC
Steve Ronuken wrote:
https://www.fuzzwork.co.uk/blueprint/costindex.php may be of interest to look at regional cost indexes. (still thinking about how to display the data)


Very nice tool to look for opportunities.Additionally, I believe it is a good idea to show job count last 24 hours just as it is shown in game map. It can help understand the new manufacturing behaviors of players since current system cost indices are calculated according to old system. People will change their industry HQ to make it profitable. they will try new things in new systems. Job counts can help predict new profitable places.
Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#24 - 2014-07-24 07:13:55 UTC
How often does the system index update? For example someone finds a system that is cheap to build in, they up sticks and move all their stuff to that system, they have 3 accounts and 9 toons, 10 build slots each, will that person screw themselves by setting off 90 build jobs in that system?
Qoi
Exert Force
#25 - 2014-07-24 08:27:20 UTC
The system cost index updates several times a day, i did not really monitor how often though.

http://eve-industry.org

Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#26 - 2014-07-24 09:50:02 UTC
Qoi wrote:
The system cost index updates several times a day, i did not really monitor how often though.


So even if you are the only one in a system doing industry you can push the index up so high that you would be screwing yourself with regards costs of jobs etc?
Victoria Sin
Doomheim
#27 - 2014-07-24 09:53:47 UTC
Vartan Sarkisian wrote:
Qoi wrote:
The system cost index updates several times a day, i did not really monitor how often though.


So even if you are the only one in a system doing industry you can push the index up so high that you would be screwing yourself with regards costs of jobs etc?


Yes.
Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#28 - 2014-07-24 10:06:49 UTC
Victoria Sin wrote:
Vartan Sarkisian wrote:
Qoi wrote:
The system cost index updates several times a day, i did not really monitor how often though.


So even if you are the only one in a system doing industry you can push the index up so high that you would be screwing yourself with regards costs of jobs etc?


Yes.


Haha, what a joke, so let’s all make sure we just do one job at a time… this is going to get interesting (interesting = stupid).
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#29 - 2014-07-24 11:44:04 UTC
Vartan Sarkisian wrote:
Victoria Sin wrote:
Vartan Sarkisian wrote:
Qoi wrote:
The system cost index updates several times a day, i did not really monitor how often though.


So even if you are the only one in a system doing industry you can push the index up so high that you would be screwing yourself with regards costs of jobs etc?


Yes.


Haha, what a joke, so let’s all make sure we just do one job at a time… this is going to get interesting (interesting = stupid).



Yes and no.

If you're the only one working in that system, what percentage of 2.5 billion manufacturing minutes are you going to produce in a month? (That's a number from CCP, for manufacturing done in new eden, over the course of 28 days. It's mostly accurate (jobs don't fall neatly into 28 day batches))

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#30 - 2014-07-24 11:58:36 UTC
OK, so it is set an a high number of manufacturing minutes, is the threshold every 2.5b minutes per month and if so what would the next level raise the percentage by. Or is the percentage based around how close to 2.5b minutes it gets to.

for example Ahala in Domain has a 2.76% manufacturing percentage, how many manufacturing minutes is causing that number as opposed to say Ardishapur Prime which is at 0.71%. also lets say all the manufacturing jobs in Ahala stopped and were delivered today with no new ones being created, would the index drop tomorrow?
Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#31 - 2014-07-24 12:22:07 UTC  |  Edited by: Steve Ronuken
the number is based off the square root of the fraction of the number of manufacturing minutes which have happened in your system over the last 28 days, with a floor. (square root of numbers between 0 and 1 are larger than the number)

Then it's modified by things like how many stations are in system.

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Vartan Sarkisian
Tannhauser C-Beam
Seker Academy
#32 - 2014-07-24 12:35:02 UTC
Thanks… Can you see the following as a likely scenario. People check out the index for their “thing” invention, TE, ME etc and find the lowest one then all flock to that system only to repeat the process shortly afterwards as the index hits the roof?

At the moment I am not sure what those percentages relate to in terms of a price, for example Mazitah has an invention index of 0.11% teshi has 2.07% (obviously I can check this once home from work) but Ive no idea what the minimal acceptable percentage is for that kind of job, I don’t want to be running around all corners of the universe searching for the lowest percentage.

As an aside how to POS owners benefit from this? I mean if they are in a system and the index flies through the roof, to drop a POS move it, set it up is a royal pain in the arse.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#33 - 2014-07-24 16:59:21 UTC
Once Crius went live, I anchored a small POS in a system with under 10 moons, and a station with no research or manufacturing facilities. There are three other POSes active in this system, and it was a <0.8 system, so those other POSes have likely been there a while. I've noticed a few things:

1. I've installed a handful of ME jobs at the POS that were on the same kind of BP (same cost, same research time), and each time I did, the install cost changed (they consistently went down). So, unless I missed something with the base BP prices being different, the install costs are updated pretty frequently, even if the map overlay or API isn't.

2. The cost index for this system is considerably higher than I'd expect for a system with only 3 POSes-worth of history to be. They're still under 2%, but given how small a piece of the total industry pie this system is likely responsible for I was expecting them to be below 1%. For example, Amarr as 4% install costs for manufacturing jobs, yet in this system with only three corps doing limited manufacturing, the install costs are ~1.4%.

3. A nearby >0.8 system with abundant moons and no NPC stations has install costs at or near 0.09%. This is totally expected as this system has zero history. It will be interesting to watch this system compared to mine to see if the relative install costs change.

4. I think the people who pulled up their POSes and are planning on re-anchoring them once things "settle down" are in for a surprise as they realize that seemingly small changes in a system's industry history can lead to noticeable changes in install costs. I think the best bet for people is just to pick a system that isn't currently horrible, set up there, and ride it out.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#34 - 2014-07-24 17:00:33 UTC
Steve Ronuken wrote:
Then it's modified by things like how many stations are in system.

Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Steve Ronuken
Fuzzwork Enterprises
Vote Steve Ronuken for CSM
#35 - 2014-07-24 17:13:53 UTC
Bronson Hughes wrote:
Steve Ronuken wrote:
Then it's modified by things like how many stations are in system.

Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now.



More facilities reduces cost. But that's all accounted for in the index

Woo! CSM XI!

Fuzzwork Enterprises

Twitter: @fuzzysteve on Twitter

Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#36 - 2014-07-24 17:24:43 UTC  |  Edited by: Bronson Hughes
Steve Ronuken wrote:
Bronson Hughes wrote:
Steve Ronuken wrote:
Then it's modified by things like how many stations are in system.

Does having more NPC stations in-system increase or decrease install costs? I totally missed this up until now.



More facilities reduces cost. But that's all accounted for in the index

So it's the number of facilities in system, not the number of NPC stations, correct? (EDIT: Said another way, an NPC station with no industrial facilities should have no impact on the index, correct?)

Does "facilities" include player-owned facilities or no?

(Not trying to be a pain here, just making sure I didn't miss something.)

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

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