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Taxation in WH, EVE CCP

First post
Author
Meytal
Doomheim
#41 - 2014-07-24 12:00:10 UTC
Max Kolonko wrote:
Andrew Jester wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Is there a way to bust this union? Jettison a few into space to send a message to the others..?


That way they will just go away to work in diffrent place and you will not be able to produce anything :D

"If you want to leave this facility and go work elsewhere, go right ahead. By the way, we've installed additional tower defenses, but I'm sure we've worked out all the bugs with their hair-trigger targeting of friendlies. Have a nice trip!"


(These are all entertaining thoughts, but no explanation offered makes any sense whatsoever for W-space in the slightest, even though you can stretch some of them to fit Sov Null. CCP, please stop trying to be cute at this point by saying that it's anything but an ISK sink.)

I still want to be able to shoot the Teams as they move around the EVE Universe, especially outside of Hisec.
Brutus Crendraven
The Scope
Gallente Federation
#42 - 2014-07-24 12:08:28 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.



Time to beat on some slaves and break the union.
ExookiZ
The Dark Space Initiative
Scary Wormhole People
#43 - 2014-07-24 12:27:35 UTC
Anyone who says this patch did nothing for WHs clearly doesn't understand what its done for self sustainability.

Event Organizer of EVE North East

Juvenius Drakonius
#44 - 2014-07-24 13:48:46 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Unions in Amarr? you are joking right?

Amarr are slavers, so no unions there since you buy a slave, you feed him and MAKE him WORK for you for his life! CCP Fozzie you make a poor argument that is consistent to the game with game LORE. You want true content in the game? make industry models different in each region!

Ammar: Slave Workers (buy the slave, make them work for you, short life span)
Caldari: Union Workers (bid for work)
Minmitar: Hire each worker
Gallente: Hire outsourcing, sub companies (on witch you can inverst ISK on!)

You don't expect all working conditions to be the same in a gallaxie, that is the basis the foundation of why governments exist, so if CCP wants to make a game true to LORE and very very interesting to play from a content point this should be the way to go.

You even have the items in game to make this happen, you just need to make the mechanic in the game.






There is no shame in saying you don't know something, and there is no glory in keeping knolege to yourself.

Andrew Jester
Collapsed Out
Pandemic Legion
#45 - 2014-07-24 14:15:09 UTC
Meytal wrote:
Max Kolonko wrote:
Andrew Jester wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Is there a way to bust this union? Jettison a few into space to send a message to the others..?


That way they will just go away to work in diffrent place and you will not be able to produce anything :D

"If you want to leave this facility and go work elsewhere, go right ahead. By the way, we've installed additional tower defenses, but I'm sure we've worked out all the bugs with their hair-trigger targeting of friendlies. Have a nice trip!"


(These are all entertaining thoughts, but no explanation offered makes any sense whatsoever for W-space in the slightest, even though you can stretch some of them to fit Sov Null. CCP, please stop trying to be cute at this point by saying that it's anything but an ISK sink.)

I still want to be able to shoot the Teams as they move around the EVE Universe, especially outside of Hisec.


If I lose my way into the WH, can I send a team to HS and follow them?


EVOLVING MECHANICS

If thuggin' was a category I'd win a Grammy

Kynric
Sky Fighters
Rote Kapelle
#46 - 2014-07-24 14:29:59 UTC
Andrew Jester wrote:

If I lose my way into the WH, can I send a team to HS and follow them?


EVOLVING MECHANICS


Probably not, but maybe they can keep you company. Its just more poor dumb bastards that will be Roanoked when I uproot and move systems. Maybe they can hang out with the PI colonists that will be wondering why I never picked up that last shipment right up to the moment that the lights go out and the command center self-destructs.
Meytal
Doomheim
#47 - 2014-07-24 14:54:34 UTC
Juvenius Drakonius wrote:
Ammar: Slave Workers (buy the slave, make them work for you, short life span)
Caldari: Union Workers (bid for work)
Minmitar: Hire each worker
Gallente: Hire outsourcing, sub companies (on witch you can inverst ISK on!)


Kynric wrote:
Maybe they can hang out with the PI colonists that will be wondering why I never picked up that last shipment right up to the moment that the lights go out and the command center self-destructs.

So many good things they could do with PI, tying it together with the rest of Industry, if they're willing to put more time into a PI iteration or two and are willing to go as far as a total redesign in some cases.

You establish a colony on some backwater planet. Whats that, you want it to be a slave colony for the production of slaves? Go for it! Build slave pens, hound kennels, quarters for the slave masters, pleasure houses, slave master training facilities, etc. Seed with slaves and hounds purchased from the market, and any slave masters who are willing to come along with you from any of the "civilised" planets. Then provide industry where they can work and produce a net profit for the colony, both in slaves and in industry. Keep food, medical supplies, recreational consumables, etc. on hand to sustain the colony, keeping them healthy, happy, and productive.

Or perhaps you want to set up an educational colony to produce scientists or engineers, both of which are required for industrial facilities not located in Hisec, Lowsec, or NPC Nullsec stations. Train mercenaries, soldiers, prostitutes, etc., all of which can be used in PI or other areas of the game, starting from willing colonists from populated planets.

Then it could have been tied into Dust: hire bunnies to raid an opponent's slave colony to free the slaves, or take them for yourself, etc. Operation Sansha-style incursions on planets in hostile areas. Stack your colonies with soldiers to offer some additional protection, but make sure you have money ready for Dust teams for real defense.

So many possibilities, and it could have made Industry MUCH more interesting instead of the silly ISK sink we have now.
that beast
Brutor Tribe
Minmatar Republic
#48 - 2014-07-24 16:33:15 UTC
Why has nobody posted this yet?
http://youtu.be/SKAqmqVQ700?t=1m5s
Kaylee Raven
The Scope
Gallente Federation
#49 - 2014-07-24 17:46:50 UTC
CCP never cared about WHs, for them was a mistake, people can make isks there.

The idea is not rising the number of players, tournaments, implement micro transactions or wtv works elsewhere, in this game they make money when people buy plexs with real money and they buy a lot in NS to destroy bling ships without reason.

So NS is the way to go and HS with a lot of ganks. LS is a midterm with the kill rights as a way for them to make some more destruction is hs if people screw up.

WHS? they don't remember that thing, if they could they would be gone by now. Maybe they will some day... Just implement a 3 plex per jump tax or something for the ''ionization'' of the ships there.
Shevai Asan
Aliastra
Gallente Federation
#50 - 2014-07-24 17:54:18 UTC  |  Edited by: Shevai Asan
At this point; I don't think CCP has any idea what the hell they're doing with any expansion. Expansions or content patches more or less feel like the latest intern(or throw away dev) is chosen to plunge their hand into a hat and pull out a piece of paper, and whatever is on that determines what the next 'razzle dazzle' expansion will be loosely based around.

So lets get this straight: We can put up our own Custom's Offices after hauling them and all the materials in, and we can then setup our own taxes on those whether we choose to or not. Those taxes are fine, because that money goes to corp to help pay for fuel costs and anything else the corp deems necessary(extra corp owned ships, corp stock-house for ammo/modules, etc).

We've got ships like the rorqual, that can crush ore and give awesome mining bonuses and is basically one huge industrial facility in it's own right; with clone vat bays and so on for those in other parts of EVE NOT in WH space. We've got carriers that have fighters that are piloted by supposedly actual people who are willing to go out and die in a firey death(or smack a pos shield and get lit up by it's defenses on rare occassions), not to mention that pretty much every other ship in EVE that we fly has countless crew that never require payment, food or even a 'Hello' when I swap ships. And none of them require payment to any degree.

But you're going to seriously give a bullshit answer that our 'workers' have somehow unionized in our own POS Towers when it comes to production and research?

I'd be amused, if it didn't come off as such a condescending 'Deal with it" manner.

I think you, Fozzie, and all of CCP for that matter, needs to maybe start worrying about taking larger isk sinks out of the rest of EVE where it matters. Incursions are the easiest way to make money, and lets not mince words; there is damn near no risk in running incursions unless you're stupid enough to run with full officer/deadspace gear on your ship and have the audacity to brag about it(at which point you've just splotched a nice bulls-eye across yourself and deserve the hisec ganking you receive.)

You're taking what is fundamentally already a 'storied' process of making money; and incase you haven't played the game in awhile, let me outline it for you.

If you're an in-depth industry type(person, corp or alliance), you mine your own resources. Which sometimes means going out to the 'sppoky' parts of EVE, like lowsec, 0.0 or, you know, WH space. You're there, with your ass in a mining ship, and you're mining. Which takes time, and effort to move those materials around if you're not mining in your 'base of industry operations'.

The next step, is of course refining those materials down; which in this patch you've finally stopped giving Hisec players the 100% refine that they(and I) enjoyed for years.(And I do thank you for that, I believe that was one of the few good things to come with this 'expansion'.)

You then have to take into consideration all the blueprint purchases, the research time investment to make those BPs viable for maximum profits. Then the time to make copies and use them for reverse engineering(if you're making T2 or above).

Then, there's the process of gathering all the extra materials for possible T2 or higher production. And after thats all said and done and you've finally gathered everything together and start making product; you still need to haul it all to the trade hub(not get ganked on the way there, of course. Oh, and you did make sure through 'doing maths' that what your making is actually selling well and has good profit margins...right?); and it all finally culminates in the real fun; 'Market PVP' in which the undercutting and reposting of product occurs.

The incursion runners? Tanky ships, logi-support, making around 10mil every five minutes if their FC and fleet run smoothly.

Know what you're doing? You're killing the indepth industry side of the game, that actually creates the in-game economy for the game(since it's largely player based). Whats my incentive to go through all that bullshit for industry, when I can just go hop in an incursion fleet and make my money there? Oh thats right, because someone still has to make all that cool **** that the incursion runners like to fly. Quite the quandry!

So no, your non-sense bullshit 'the workers unionized' isn't funny, or witty; it comes off as someone very detatched from the game and it's playerbase; expecially those who don't just 'live' in WH space, but thrive there.. Oh but thats right, you guys don't like us living out here anyway because 'reasons' and somehow your glorified 'sandbox' advertsement only adheres to your rigid logic that the 'sandbox' mostly just refers to known space; hisec, lowsec and 0.0

Do us all a favor; start paying for an actual QA team; or maybe just start PAYING your QA team so they start caring about testing ALL of EVE and not just the parts you want to think are important; never know, they may get unionized.(See what I did there? Was that funny? No, it wasn't.)

It might help people test WH space if you'd actually allow those of us LIVING there to login to the test server before all these expansions and, oh, I dunno, test the game for you since you're not willing to do it.
Andrew Jester
Collapsed Out
Pandemic Legion
#51 - 2014-07-24 18:05:44 UTC
bro I think you need to learn how to take a joke

If thuggin' was a category I'd win a Grammy

Shevai Asan
Aliastra
Gallente Federation
#52 - 2014-07-24 18:10:38 UTC
Andrew Jester wrote:
bro I think you need to learn how to take a joke


After ten years, the words may have changed alittle, and it may be a different clown telling it; but it's still the same joke. So no, it's not funny anymore.
Blobskillz McBlub
The Scope
Gallente Federation
#53 - 2014-07-24 18:11:51 UTC  |  Edited by: Blobskillz McBlub
at this point it should not surprise anyone that fozzie has no clue anymore about what is going on in eve

Meytal wrote:
Juvenius Drakonius wrote:
Ammar: Slave Workers (buy the slave, make them work for you, short life span)
Caldari: Union Workers (bid for work)
Minmitar: Hire each worker
Gallente: Hire outsourcing, sub companies (on witch you can inverst ISK on!)


Kynric wrote:
Maybe they can hang out with the PI colonists that will be wondering why I never picked up that last shipment right up to the moment that the lights go out and the command center self-destructs.

So many good things they could do with PI, tying it together with the rest of Industry, if they're willing to put more time into a PI iteration or two and are willing to go as far as a total redesign in some cases.

You establish a colony on some backwater planet. Whats that, you want it to be a slave colony for the production of slaves? Go for it! Build slave pens, hound kennels, quarters for the slave masters, pleasure houses, slave master training facilities, etc. Seed with slaves and hounds purchased from the market, and any slave masters who are willing to come along with you from any of the "civilised" planets. Then provide industry where they can work and produce a net profit for the colony, both in slaves and in industry. Keep food, medical supplies, recreational consumables, etc. on hand to sustain the colony, keeping them healthy, happy, and productive.

Or perhaps you want to set up an educational colony to produce scientists or engineers, both of which are required for industrial facilities not located in Hisec, Lowsec, or NPC Nullsec stations. Train mercenaries, soldiers, prostitutes, etc., all of which can be used in PI or other areas of the game, starting from willing colonists from populated planets.

Then it could have been tied into Dust: hire bunnies to raid an opponent's slave colony to free the slaves, or take them for yourself, etc. Operation Sansha-style incursions on planets in hostile areas. Stack your colonies with soldiers to offer some additional protection, but make sure you have money ready for Dust teams for real defense.

So many possibilities, and it could have made Industry MUCH more interesting instead of the silly ISK sink we have now.


there are some amazing ideas in this text btw, CCP will probably never implement any of it though
Festers Uncle
Shortbus Hauling
#54 - 2014-07-24 19:29:20 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.



WOW that is completely asinine way of belittling peoples concerns and questions in a game. Joke or no joke, a customer based business that treats their customers like this..... I am at a loss and really need to revisit my subscriptions when they are due.
Altirius Saldiaro
Doomheim
#55 - 2014-07-24 22:58:46 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Im Amarrian. I have slaves. If there's going to be a job cost, why can't you balance it out to at least stay with lore. Opt to pay your Starbase workers gives you faster build times, opt to use slaves and not pay them and build times are then slower.
Andrew Jester
Collapsed Out
Pandemic Legion
#56 - 2014-07-24 23:05:56 UTC
More people crying in this thread than in any of the callout threads))

If thuggin' was a category I'd win a Grammy

PopeUrban
El Expedicion
Flames of Exile
#57 - 2014-07-24 23:35:31 UTC

From a pure balance standpoint, damaging Wspace sustainability/making sustainable WH life a pain on a continual basis may be intended. Remember, CCP never intended for people to live in Wspace in the first place. They never intended for people to figure out exact mass limits to cycle holes, or grab a big picture view of things, or enable massive WH alliances to function in a meaningful way.

This is the point people tend to forget. CCP purposefully designed a system engineered to be unsustainable, and the players, being EVE players, saw that and said "challenge accepted"

Unlike other sectors of play, CCP never attempted to fix the problem, or change the system to reflect that actions and needs of that base of players.

At this point, I feel like CCP needs to **** or get off the pot. Either empower sustainable wormhole life, or annihilate it. This middle of the road nonsense has gone on way too long.

I'd rather see the space return to the lawless unknowable myself, discarding wspace towers for more robust nomad fleet style enhancements/deployables, but there are a vast number of people that genuinely enjoy the idea of "owning a wormhole" and have done so for a long time.

CCP has made a mess of both sides of the equation through inaction and hasn't seen fit to address the issue in a meaningful way like ever. Not to mention adding the biggest and most amazing mystery since release and never proceeding to do anything with it outside of a handful of cruisers. Some sort of stance has to be taken at some point. Either develop the space around being highly rewarding but highly inhospitable to kspace concepts of occupancy, or give WH residents the tools to properly mold the space in to something truly sustainable without outside influence.

Continually ignoring that Wspace exists because it's a mechanically small part of the overall economical and political scope of the game is a foolish stance. You could be using it to shake up the meta, you could be using it to seed ships or equipment that would help break entrenchment and stagnation across the game. You could be using its randomized nature as a test bed to try out wildly divergent forms of play. You could be using it to create meaningful content for the small corps that would normally be militarily or economically insolvent in the greater sphere of things. You could be using it for a lot of things, but in stead you're simply ignoring the most impactful change EVE ever had. More impactful than faction warfare, or incursions, or space monocles.

Or at least, you know, remember it exists as you do other stuff.
Kynric
Sky Fighters
Rote Kapelle
#58 - 2014-07-24 23:39:39 UTC
Altirius Saldiaro wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Im Amarrian. I have slaves. If there's going to be a job cost, why can't you balance it out to at least stay with lore. Opt to pay your Starbase workers gives you faster build times, opt to use slaves and not pay them and build times are then slower.

Precisely, your system is failed. You stupid, stupid amarians spend as much or possibly even more enslaving others and gain nothing. My hope is that someday your oppressed crew will catch you outside your capsule, pump you full of Vitoc and after a time, once the withdrawl kicks in, place you in an airlock but instead of immediately spacing you simply crack it and expose you to brief but progressively longer periods of vacuum. Perhaps somewhere along the way you will come to understand the failure inherent to your system. Your assine imperial ideas have no place in Anoikis.
Alundil
Rolled Out
#59 - 2014-07-25 00:31:19 UTC
Kynric wrote:
Altirius Saldiaro wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Im Amarrian. I have slaves. If there's going to be a job cost, why can't you balance it out to at least stay with lore. Opt to pay your Starbase workers gives you faster build times, opt to use slaves and not pay them and build times are then slower.

Precisely, your system is failed. You stupid, stupid amarians spend as much or possibly even more enslaving others and gain nothing. My hope is that someday your oppressed crew will catch you outside your capsule, pump you full of Vitoc and after a time, once the withdrawl kicks in, place you in an airlock but instead of immediately spacing you simply crack it and expose you to brief but progressively longer periods of vacuum. Perhaps somewhere along the way you will come to understand the failure inherent to your system. Your assine imperial ideas have no place in Anoikis.

http://i.imgur.com/sPHDyLV.gif

I'm right behind you

Erick Asmock
Hogyoku
Goonswarm Federation
#60 - 2014-07-25 15:03:34 UTC  |  Edited by: Erick Asmock
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


This is perhaps the most inane and pathetic response from CCP since the ridiculous and insincere response from our beloved CEO of CCP to monocle gate.

Fundamentally every structure and ship in EVE has people who are there doing work to make it functional or robotic facilities to make it work. The argument that somehow POSes should have additional fees to cover these things while excluding all the others is ridiculous. The excuse doesn't hold water. What's next in this line of thought? Monthly fees per ship for the crew? Docking fees? Slip rental fees? All those items should require the same personnel or robotics to perform the work just like POSes.

They took a poorly coded and thought out industry process and made it worse. For every thing that was bad that they fixed they added a new un-necessary level of complexity.

I agree with others who are saying this is clearly an ISK sink.

Rather than have us die the death of a thousand cuts with a small fee and a small fee there (read ISK sink taxes). Just apply a simple formula to pull isk out of the game. Making things uselessly complex and hard to do does not make players want to do those things.

People don't resist change....they resist poorly managed change. Unfortunately that seems to be the way CCP operates.

This is the worst patch since I started playing in 2006. If there was a way to break POSes more this is it.

Fix the POS code! In so doing you will open the door to better fix production and get more of it.