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Crius Issues

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Author
Aluka 7th
#581 - 2014-07-24 09:50:08 UTC  |  Edited by: Aluka 7th
Here are some stats to check if manufacturing fee works as intended!

Capital Cargohold Optimization I Blueprint was used to manufacture that rig.
Median price across universe - 42mil (418 units on sale)
Jita lowest sell price - 35mil
Raw material value - 34.359.655 isk (based on EVE universe average data shown as Est. price in bottom right of item hangar)

Manuf cost in Parimeter station (index 0.04) = 1.452.884 isk
Manuf cost in Inaro station (index 0.05) = 1.908.108 isk
Manuf cost in Madirmilire (idnex 0.03) = 1.054.472 isk

.. Looks ok to me.
Only trouble I had is that index rises very fast in system where there was no activity ever before. Index was 0.00 after Crius and then with just about 10 short ( 6-12h jobs) it has risen to over 0.01 and more oddly colored bar in industry panel under my facility is now almost 60% full. 10 jobs, no other moons occupied, no stations with those facilities which means I did this alone?! wow. Index calculating has some unexpected behavior if total of ~100 work hours can increase it that much.
CCP Claymore
C C P
C C P Alliance
#582 - 2014-07-24 09:51:02 UTC
AngelShocker Cupcakes wrote:
So, I went to start a Invention job on my industry alt at our POS. It showed the time being 34 mins with a run output of 13. Once i hit start the runs go down to 10 and the time is 54 mins. I do not think it took the design lab into account after i hit start it also did not keep any of the changes from the occult parity but it is no longer in the hanger.


The Occult Parity has probably been taken into account, but the running job will show like it has not, this is a known issue but your output blueprint if successful should be correct.

Quality Assurance Analyst Team Psycho Sisters

Tom Parmala
Caldari Provisions
Caldari State
#583 - 2014-07-24 10:05:47 UTC
Kalarax wrote:
By the way... PLEX is on sale, 10% off.


CCP should give us all 1 PLEX for free for this giant mess of a expansion Lol
Hashi Lebwohl
The Graduates
The Initiative.
#584 - 2014-07-24 10:16:06 UTC
CCP Claymore wrote:
Mac586 wrote:
Industry implants do not have any effect when:

Manufacturing

Material Research

Time Research

You have time frame when this will be fixed?


Why do you believe they are not working?
File a bug report with steps to reproduce of exactly what you are doing so we can look into it.


Industry implants effects are included in the skills time reduction percentage. It is not obvious because the effective percentage is calculated on the remaining time balance after other skills have reduced it. Therefore a 4% implant is applied to 76% remaining time and therefore shows up as a 3% reduction in the tooltip. Once Greyscales plan for the old me skill increases to 3% per level the implant will only have a 2.7% effect :(
CCP RubberBAND
CCP Engineering Corp
#585 - 2014-07-24 10:25:34 UTC
voetius wrote:

Apologies if this has been mentioned before, I did check the list on the first page and some more pages.

The mouseover price has gone from a number of things, I'm not referring to blueprints as I don't think they ever showed a price.

I noticed this on an alt that bought some skillbooks but it happens on other items as well. Only noticed this since Crius.


Added to the known issues, but this should actually correct itself over time. We have a defect already on this, I just did not include it on the known issues.

Feel free to poke me on: Twitter

ForceM
POS Builder Inc.
#586 - 2014-07-24 10:28:03 UTC
I got a POS with a lab

In one of the bays (lets say bay 2) i got a smal standard container (named ToDo ME) with 1 blueprint
I also have another small standard container in Bay 2 with the name Done.

Research a random blueprint in ToDo ME and setting container Done as output location.

Once i research (ME Research) is done the blueprint returns to ToDo ME ... instead of Done.

Is this working as intended or is it suppost to have dropped into Done as i was expecting it?
CCP RubberBAND
CCP Engineering Corp
#587 - 2014-07-24 10:30:50 UTC
Irin Fidard wrote:
Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

http://imgur.com/hKZEnTe


Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.

Feel free to poke me on: Twitter

Aluka 7th
#588 - 2014-07-24 10:34:37 UTC
CCP RubberBAND wrote:
Irin Fidard wrote:
Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

http://imgur.com/hKZEnTe


Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


I have similar delay, about 5000 prints.
Bad Bobby
Bring Me Sunshine
In Tea We Trust
#589 - 2014-07-24 10:38:21 UTC  |  Edited by: Bad Bobby
Aluka 7th wrote:
CCP RubberBAND wrote:
Irin Fidard wrote:
Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

http://imgur.com/hKZEnTe


Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


I have similar delay, about 5000 prints.

About the same for me.

All of mine are stored in corp hangars rather than in my own hangar. Many are in containers.

God knows what it would have been like if I hadn't torn down all my POSes and sold off 80% of my blueprints in preparation for Crius!
Mara Kell
Herrscher der Zeit
Pandemic Horde
#590 - 2014-07-24 10:47:29 UTC
Bad Bobby wrote:
Aluka 7th wrote:
CCP RubberBAND wrote:
Irin Fidard wrote:
Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

http://imgur.com/hKZEnTe


Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


I have similar delay, about 5000 prints.

About the same for me.

All of mine are stored in corp hangars rather than in my own hangar. Many are in containers.

God knows what it would have been like if I hadn't torn down all my POSes and sold off 80% of my blueprints in preparation for Crius!


Also some heavy delay for me with alot less than 5k.
CCP RubberBAND
CCP Engineering Corp
#591 - 2014-07-24 10:49:54 UTC
Nendail Smith wrote:
Celor Ma'fer wrote:
I delivered my research jobs without any issues, but when I tried to deliver my manufacturing jobs (remotely) the UI didn't update. I click on deliver and nothing seemingly happens, it still says deliver but if I click on it again I get a pop-up saying "This job cannot be completed as it has already been completed"

Close and re-open the UI and the jobs are no longer listed


Same. The deliver button doesn't seem to call an update function.


Should be resolved today with the patch.

Feel free to poke me on: Twitter

Mhari Dson
Lazy Brothers Inc
#592 - 2014-07-24 10:54:51 UTC
Criminal dogtags have gained an industry tab, bug or intentional?
CCP Greyscale
C C P
C C P Alliance
#593 - 2014-07-24 10:55:22 UTC
Decarthado Aurgnet wrote:
CCP Falcon wrote:
  • Cannot install into a corporation structure without access to the corporation wallet funds.

  • This should not be considered a bug. Asking a corporation to pay a fee out of the master wallet when any random member happens to install a job is asinine. I hate to put it like that. I'm sorry, but it's true. Please do not change this until after we have the ability to install personal jobs in POS facilities and all fees are charged to the individual's wallet.


    We're working on an implementation to let you install a corp job paid for with a personal wallet. Personal jobs in corp facilities is a much bigger change due to the way EVE handles ownership.

    Grumpy Blonde wrote:
    Grumpy Blonde wrote:
    Prior to Crius, did ME research to take a BP to lvl 5, max possible in 30 days. Delivered job, started for another 5, still pre-patch.

    Indy interface says it will deliver with an ME of 9, but will still run the original duration, which was schedule to yield an ME of 10.

    Will it actually deliver at 10, as installed?


    Still hoping for answer on this, please?


    I believe it will output at 10. It should already be at 9 after the conversion (5->9), and five runs takes it to 14, and then we cap it at 10.

    Galen Achu wrote:
    Not sure if this has been mentioned before.

    There is something wrong with the conversion of T2 BPCs during the release. All have to high values for both ME and TE.

    As an example an Ishkur BPC as a result of an invention job with a parity decryptor after Crius has ME -3% and TE -2%. The converted BPC (invented with parity decryptor before crius) has ME -8% and TE -18%.

    The same effect is shown with other decryptors. Most BPCs are -8%/-18%. With process dycryptor is -9%/-18%.


    Yup, that's an intentional windfall bonus :)

    Dinsdale Pirannha wrote:
    I would love to see a complete list of the bugs and other errors that have been dumped on the player base.
    I wonder if it is over 100.

    And I would like to know what the over/under is on when the last one will be fixed.


    All the known issues should be listed in the "known issues" list in the first post of this thread.

    voetius wrote:

    Apologies if this has been mentioned before, I did check the list on the first page and some more pages.

    The mouseover price has gone from a number of things, I'm not referring to blueprints as I don't think they ever showed a price.

    I noticed this on an alt that bought some skillbooks but it happens on other items as well. Only noticed this since Crius.


    We're looking into this, thanks :)
    Mhari Dson
    Lazy Brothers Inc
    #594 - 2014-07-24 10:56:24 UTC  |  Edited by: Mhari Dson
    Mara Kell wrote:
    Bad Bobby wrote:
    Aluka 7th wrote:
    CCP RubberBAND wrote:
    Irin Fidard wrote:
    Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

    please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

    http://imgur.com/hKZEnTe


    Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


    I have similar delay, about 5000 prints.

    About the same for me.

    All of mine are stored in corp hangars rather than in my own hangar. Many are in containers.

    God knows what it would have been like if I hadn't torn down all my POSes and sold off 80% of my blueprints in preparation for Crius!


    Also some heavy delay for me with alot less than 5k.


    got about 2500-3k and an older machine, my delay is same, maybe a bit more.
    god forbid that you actually MOVE that much in items, seems to process at around 200 stacks a minute moving it.

    a tickbox that sets the variable IGNORE CONTAINERS would do the trick on my side.
    Kenneth Feld
    Habitual Euthanasia
    Pandemic Legion
    #595 - 2014-07-24 11:01:07 UTC
    CCP RubberBAND wrote:
    Irin Fidard wrote:
    Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

    please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

    http://imgur.com/hKZEnTe


    Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.



    I have thousands, plus a few thousand I found by using that thing i had forgotten about

    He experience makes it seem pretty snappy compared to what I have

    I thought there were supposed to be "Optimizations" so lag wouldn't happen on TQ. When I complained in the sisi thread, that is what I was told.

    CCP RubberBAND
    CCP Engineering Corp
    #596 - 2014-07-24 11:02:30 UTC
    Mara Kell wrote:
    Bad Bobby wrote:
    Aluka 7th wrote:
    CCP RubberBAND wrote:
    Irin Fidard wrote:
    Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

    please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

    http://imgur.com/hKZEnTe


    Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


    I have similar delay, about 5000 prints.

    About the same for me.

    All of mine are stored in corp hangars rather than in my own hangar. Many are in containers.

    God knows what it would have been like if I hadn't torn down all my POSes and sold off 80% of my blueprints in preparation for Crius!


    Also some heavy delay for me with alot less than 5k.


    I will raise this with the team, I know performance is an ongoing concern and we are investigating smart ways to improve the experience without reducing the access to the all the blueprints you and your corporation own. Keep the feedback coming, we are listening.

    Feel free to poke me on: Twitter

    Kenneth Feld
    Habitual Euthanasia
    Pandemic Legion
    #597 - 2014-07-24 11:05:49 UTC
    CCP Greyscale wrote:
    Dinsdale Pirannha wrote:
    I would love to see a complete list of the bugs and other errors that have been dumped on the player base.
    I wonder if it is over 100.

    And I would like to know what the over/under is on when the last one will be fixed.


    All the known issues should be listed in the "known issues" list in the first post of this thread.




    What about the one that says:

    "Can't friggin deliver SC/Titans due to some legacy code for over 2 days now, even though we threatened you with banning the SC if you did it yourself, yet we keep apologizing and you still don't have your SC's"

    notice the plural, yes you now have multiple SC's of mine held hostage

    Just got a mail promising to fix this at DT today, but surprisingly it is almost the same as yesterdays mail and that didn't fix anything....


    EvE 1 - Kenneth Feld 0
    Mhari Dson
    Lazy Brothers Inc
    #598 - 2014-07-24 11:08:01 UTC
    as I mentioned previously adding a tickbox for ignore containers would do alot (pre-crius this was a common filter-out).
    also selections for load only current station and load only current system would be helpful ideas as well.
    another option would be to add a preset filter dropdown (borrowed from contract filters) that lets us just look at item type sections IE: battlecruiser blueprints, propulsion blueprints, etc.
    Scaugh
    Republic Military School
    Minmatar Republic
    #599 - 2014-07-24 11:11:29 UTC
    CCP RubberBAND wrote:
    Irin Fidard wrote:
    Okey, so to show the devs how damn slow their new and fancy Industry UI is I made a screen capture to show what I have to endure everytime I open up the Industry, change any filter setting or god forbid - search for a blueprint.

    please make it so that it only loads what I actually see in the UI. It seems that it loads the whole list of all BPC directly into the UI instead of virtualizing it and only show what is actually visible at any given time.

    http://imgur.com/hKZEnTe


    Out of curiosity how many blueprints do you have? We are aware of performance hit, but this should only affect users with tens of thousands of blueprints.


    I'm experiencing same sort of delay every time i open the indy window.

    I've roughly around 250 BPOs and 8,000 BPCs.


    Chin Chin Oppai
    Blood And Sand
    #600 - 2014-07-24 11:17:51 UTC
    I didn't see nobody reporting the station issue about guest list not refreshing on dock and undock...

    Is the case that effect only me or someone else noticed it?