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Taxation in WH, EVE CCP

First post
Author
Kalel Nimrott
Caldari Provisions
#21 - 2014-07-23 01:26:44 UTC
ExookiZ wrote:
It isnt a tax, it is wages being paid to the workers. Why would WH space be magically able to do industry without people?


Since when do we pay the slaves a salary?

Bob Artis, you will be missed.

O7

Andrew Jester
Collapsed Out
Pandemic Legion
#22 - 2014-07-23 02:02:23 UTC
The Amarr POS makes so much sense now...

If thuggin' was a category I'd win a Grammy

Meytal
Doomheim
#23 - 2014-07-23 03:31:15 UTC
Kalel Nimrott wrote:
ExookiZ wrote:
It isnt a tax, it is wages being paid to the workers. Why would WH space be magically able to do industry without people?


Since when do we pay the slaves a salary?

We could always pay them a salary and then turn around and charge them for food and housing. If CCP can be creative, so can we :)

And yeah, the job install costs that come from corp wallet when using POS facilities is the same thing that exists in stations that comes from player/installer wallets. Since these jobs are technically corp-owned, as is everything in the POS, it comes out of corp wallet.

Those who have access to perform industry at a POS have access to at least one wallet division, usually one that is perpetually empty and marked as insecure, etc. If a job installer has no other permissions to other corp wallet divisions, his or her default corp wallet division is the one used for industry. A Director or Accountant would have access to the rest of the corp wallet, and might have a different default corp wallet division.

The job install costs are taken from your default corp wallet division, or you receive an error if no funds are available.
Kireitsugu Secheh
Les chips electriques
#24 - 2014-07-23 06:04:10 UTC  |  Edited by: Kireitsugu Secheh
Brutus Crendraven wrote:
Hi,

I was pleased to see an overhaul of the manufacturing but shocked to see one significant change that affects wormhole life.

How could there be a cost to running jobs in Wormhole space? Concord etc do not provide any protection in lawless unknown space. They contribute nothing and therefore should attract nothing.


So imagine my suprise when a copy job costs ISK! It doesn't directly say Tax, therefore how do I attribute the cost?

WH is a tax haven with additional risks, WH space is lawless and lastly, is WH space being marginalised out of the game. I say this due to the ever decreasing active players due to mechanic changes.

No jump gates no beacons no police no cost


Dude. Taxes are meant to replace extra materials.
I like this. Extra material have a big hauling cost in them ( in null also for moon goo but ...meh). Paying isk makes wh life easier.

Who are you paying your taxes to ?

To Bob!
Habla Habalu
Doomheim
#25 - 2014-07-23 08:11:13 UTC
Kireitsugu Secheh wrote:
Brutus Crendraven wrote:
Hi,

I was pleased to see an overhaul of the manufacturing but shocked to see one significant change that affects wormhole life.

How could there be a cost to running jobs in Wormhole space? Concord etc do not provide any protection in lawless unknown space. They contribute nothing and therefore should attract nothing.


So imagine my suprise when a copy job costs ISK! It doesn't directly say Tax, therefore how do I attribute the cost?

WH is a tax haven with additional risks, WH space is lawless and lastly, is WH space being marginalised out of the game. I say this due to the ever decreasing active players due to mechanic changes.

No jump gates no beacons no police no cost


Dude. Taxes are meant to replace extra materials.
I like this. Extra material have a big hauling cost in them ( in null also for moon goo but ...meh). Paying isk makes wh life easier.

Who are you paying your taxes to ?

To Bob!


I understod that the extra materials are just added to the "base" materials

"Extra Materials have been removed from the game. This mainly affects Tech I and Tech II manufacturing and research

All Extra Materials have been moved as regular Materials instead"
Owen Levanth
Sagittarius Unlimited Exploration
#26 - 2014-07-23 09:21:38 UTC
Kalel Nimrott wrote:
ExookiZ wrote:
It isnt a tax, it is wages being paid to the workers. Why would WH space be magically able to do industry without people?


Since when do we pay the slaves a salary?


You either pay them minimum wages, or pay for feeding, clothing, training.

Oh you wanted robots instead? Well, then you pay for maintenance, ressources, replacements...

Take your pick. Lol
Ya Huei
Imperial Collective
#27 - 2014-07-23 09:54:32 UTC
Having done no industry evar aside from making blocks for our towers, I don't care that we now have this fictional cost for labor/upkeep/whatever, as long as the cost balance is like this


HS starbase > LS Starbase > NS Starbase > Tower

CCP Fozzie
C C P
C C P Alliance
#28 - 2014-07-24 02:16:05 UTC
It's not actually a tax, the workers in your Starbase just unionized.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Patient Zero1
If You're Reading This You Suck
#29 - 2014-07-24 02:23:16 UTC  |  Edited by: Patient Zero1
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.



I uhh.......well I uhmmm..

Wow...just WOW.



EDIT: Wait a damn minute ..you mean all that food that's been missing from my CHA ...THOSE asshats were taking my **** ?!
Andrew Jester
Collapsed Out
Pandemic Legion
#30 - 2014-07-24 02:23:52 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Is there a way to bust this union? Jettison a few into space to send a message to the others..?

If thuggin' was a category I'd win a Grammy

Adriana Nolen
Sama Guild
#31 - 2014-07-24 02:41:57 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Aren't you supposed to be lurking... Straight
HerrBert
Republic Military School
Minmatar Republic
#32 - 2014-07-24 03:16:12 UTC
Andrew Jester wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Is there a way to bust this union? Jettison a few into space to send a message to the others..?


Vote Repudev

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Alundil
Rolled Out
#33 - 2014-07-24 03:17:18 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.

This is probably one of the least amusing trolling Dev posts I've read in quite a while. Yes, yes, your WH POS tower "workers" unionized. You folks are off your rockers. You know that? Tilted right the F out of it.

Seriously ranking near one of the most useless patches thus far in terms value add to the players. Nevermind increasing costs (unnecessarily) for people who don't have free NPC stations to call home, or who have massive renter+goo driven sheeple fueling towers from an alliance pool of endless ISK. /rant

Now that is out of the system, it's a bad (or at the very least goofy) idea all designed to act as an ISK sink for CCP. That is Crius in a nutshell. Prices for everything go up. ISK is vanishsed into the ether that surrounds us.
To add insult to injury, there's the very real and inexcusable oversight that allows "free intel" into neighboring wh systems via the industry team changes. Remove the API for kill details, but expose w-space build jobs and owning corp/alliance....? I know (hope????) that wasn't intentional but it shows a lack of thoroughness in the run up to "Cry?Us!"

This update wasn't, apparently QA'd very well as it relates to WH space and the people living here. As evidenced by the corp wallet issue and its absolute reliance on the failure of POS/Corp role security. Workarounds devised by players will, again, "deliver us from evil" but it would be really nice if changes to ingame systems/effects/etc were thoroughly tested against as many use cases as possible. Or at the very least the really obvious ones like wspace and poses.


By the way, on the topic of "Teams" in w-space....how is it (since CCP is getting all seriozbizniss regarding lore and game logic for the teams, the whole "unionize" thing - your words not mine) do these teams manage to navigate between the various wormhole systems with nary a peep or ship or scanner and must (by game logic) always know exactly how to get to the right system? Kind of a crappy logic gap in the whole "your POS workers have unionized huehuehue" inane method of removing player earned ISK.

I'm right behind you

HerrBert
Republic Military School
Minmatar Republic
#34 - 2014-07-24 03:45:54 UTC
Alundil wrote:
*Bullshit.*


Fozzie actually responding in this fast time is actually great. Him taking it fun.. even better that means its serious.
Also if you would know anything by now, then i hope you learned the 3 most important rules in the gaming industry.

- Valve Time
- EA always **** after part two
- and CCP will keep screwing with Wormholes every Update (like litterally they have a history by now that i dont even care to repeat) but while they clusterfuck it every time, the response time has been getting better every update, which will be interesting regarding the new update paste, fozzie will have to be even more wittier soon.


so to quote one of the great minds of this subforum

MIND YOUR TONGUE!

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Alundil
Rolled Out
#35 - 2014-07-24 04:11:45 UTC
HerrBert wrote:

MIND YOUR TONGUE!

LOL I knew that one would come out.

But yes, I know about your three timelines. And I'm not knocking Fozzie popping in to this far flung and oft-forgotten corner of the verse. But rather knocking his mocking tone. vOv.
And yes - I've been in WHs since Apocrypha and know that CCP mucking about with WH is one of the few constants we have. Your point is taken.

My criticisms stand such as they are and I hope that CCP quickly sorts them out and begins/continues work on game play enhancements that better w-space. As this is literally the only part of EVE that I enjoy.

Just needed some cathartic release of spleen since I'm stuck reading forums and studying for exams with no one to hunt and kill until I can rejoin my remaining friends in w-space.

I'm right behind you

HerrBert
Republic Military School
Minmatar Republic
#36 - 2014-07-24 04:27:27 UTC
Alundil wrote:

kind words



Good boy... if a Dev ventures into this pit, he shall not be skinned and eaten. He shall be praised for bringing light.

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Alundil
Rolled Out
#37 - 2014-07-24 04:34:26 UTC
HerrBert wrote:
Alundil wrote:

kind words



He shall be praised for bringing light.

Hopefully not the kind of lighting that melts graphics cards Roll

I'm right behind you

Jarnis McPieksu
Aliastra
Gallente Federation
#38 - 2014-07-24 06:39:59 UTC
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Requesting Worker Relations skill that reduces the salary of these Unionized Workers by 3% per level!

Big smile

And Teams that beat the unionized workers into submission, temporarily reducing job install costs Twisted
HerrBert
Republic Military School
Minmatar Republic
#39 - 2014-07-24 08:11:56 UTC
Jarnis McPieksu wrote:

And Teams that beat the unionized workers into submission, temporarily reducing job install costs Twisted



Advanced Mob Negotiations Skill IV

Reduces the PR Fallout by 7.5% per Skill Level

Community-Challenge: Make Jack Miton sing a Duett with me. http://www.youtube.com/user/HerrBertism Jibbychiggawooooow - CSM 9 Corbexx

Max Kolonko
Caldari Provisions
Caldari State
#40 - 2014-07-24 08:46:13 UTC
Andrew Jester wrote:
CCP Fozzie wrote:
It's not actually a tax, the workers in your Starbase just unionized.


Is there a way to bust this union? Jettison a few into space to send a message to the others..?


That way they will just go away to work in diffrent place and you will not be able to produce anything :D