These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Test Server Feedback

 
  • Topic is locked indefinitely.
 

Pushing the limits of "test" in test server

First post
Author
Jaantrag
#61 - 2014-07-23 22:36:50 UTC
Mei Ling Cobon-Han wrote:



Jaantrag wrote:
there would not be any points for mirrors if u just log in and have the sp-s waiting when logging in

Mirrors wouldn't change in any way. As of now, mirrors just update your skills in Sisi to what they are in TQ. EVE Online has clones for 450m SP, so if they mirrored with this new idea along side it you would have your TQ skills PLUS 100m un-allocated SP





ohh sorry .. was doing other stuff and fast readed the first post and missed the "alongside" ...


but either way ... not a fan of the idea ..


heres something i would think most would agree tho ..

how about making the SiSi testers to work for theyrs skillpoints .. no extra sp after mirrors .. just more sp from mass tests or same ammount (2mil per test seems reasonable for me tho) .. but more tests .. and peapole actualy taking apart gets em .. last year i had a toon logged in the day of mass test and next day i had the sp .. was other end of the eve then the mass test ..
and/or give skillpoints for pointing out new kind of bugs ..

lets face it some peapole just log into sisi to try new fits/ships risk free ..

EVElopedia < add this to your sig to show u WANT it back

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#62 - 2014-07-23 22:54:05 UTC
Decarthado Aurgnet wrote:
The reason I originally suggested a 100m blanket amount was because I figure it'd be easier to code a flat reset and addition of a straightforward amount of SP's to an existing variable. I like the idea of having some no-requirements resettable 'floater' SP's on top of your existing skills, but I don't know that it'd be much easier to develop than my ideal solution of creating a new GUI with + and - buttons on each skill's line item on Sisi. So, yeah. 100m seemed like a reasonable, "that should probably cover most people," kind of number. I can acknowledge that we've got some old toons like yours in the mix, but you get where I was coming from, I'm sure.

And, yes, it would be some extra work for the dev's if they choose to do this or something like it. On the other hand, there's some good things in it for them as well. They wouldn't have to worry about who gets the SP's for helping out in mass tests and they could still dictate that people should throw certain skills into their Sisi toons so the test can go off in whatever way they want. Better yet, if people are permitted to actually reduce their skills then we could work with them by having some of us intentionally go in with low, medium, and high grades of skills so they can get whatever levels they want out of us by merely suggesting that it'd be nice if some more of us downgraded so they could see more nooby skills in action.


Missing the point....I think we need a dev here to reiterate .........THE SERVER IS NOT FOR YOU GETTING SP TO TEST WHAT YOU WANT. So trashing the mass test allocation for people genuinely helping test would be absurd. If you help CCP with tests they need help on you get SP. Other than that we really arent entitled to have them give us anything. They could actually just keep server up for mass tests only tbh. Be happy they don't do that.
100 million free sp would be totally ridiculous. If you are that much sp away from something (which is like 6-7 years) then itll likely be changed by the time u get the sp. Can't use the what if I buy a toon excuse either because if you did then you wouldnt need free sp would you?
Decarthado Aurgnet
Imperial Combat Engineers
#63 - 2014-07-23 23:13:15 UTC
Look, we've already got what you've been saying here.

  • Sisi is for dev's only, and by only their grace are we given the privilege of donating our time to their needs.
  • Our needs are pointless.
  • SP's on a server designed for testing are super valuable and should not be taken lightly.


That about cover it?

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#64 - 2014-07-23 23:17:20 UTC  |  Edited by: hellswindstaff
Decarthado Aurgnet wrote:
Look, we've already got what you've been saying here.

  • Sisi is for dev's only, and by only their grace are we given the privilege of donating our time to their needs.
  • Our needs are pointless.
  • SP's on a server designed for testing are super valuable and should not be taken lightly.


That about cover it?


Basically you been beating a dead horse. And your second point is kind of true. Because we really dont NEED anything to help them test. Its voluntary. So basically they said hey this what we give out for mass tests.There has to be an incentive.
The third bulletpoint you have basically is truesort of. If everyone had 100 million sp it would be cap blobs of zero test value online. So uhm yeah everything is covered.
Decarthado Aurgnet
Imperial Combat Engineers
#65 - 2014-07-23 23:22:24 UTC
So, here's the thing: https://wiki.eveonline.com/en/wiki/Duality

Duality serves the purpose which you seem to think Singularity serves. Singularity is intentionally designed for players to use. Any questions?

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#66 - 2014-07-23 23:35:57 UTC  |  Edited by: hellswindstaff
Decarthado Aurgnet wrote:
So, here's the thing: https://wiki.eveonline.com/en/wiki/Duality

Duality serves the purpose which you seem to think Singularity serves. Singularity is intentionally designed for players to use. Any questions?


Duality is for tourney testing and when its not they test there before they deploy to sisi. Singularity is intended for player use as well yes but by the rules and format CCP set forth. It isnt give us whatever we want #yoloswag #blaze420it server as much as that's what people want it to be.

"Its primary function is to provide a test environment as close as possible to the live environment of Tranquility. " - Singularity and Duality
Now it wouldnt be close to TQ environment if you give everyone 100 million sp now would it? Read the entire wiki .

Do you have any questions?
Decarthado Aurgnet
Imperial Combat Engineers
#67 - 2014-07-23 23:45:08 UTC
You just confirmed what I told you about Duality. Things are tested there by dev's before being deployed to Sisi. Sisi is where features are attempted to be broken and manipulated by everyone who can muster an evil giggle in order that CCP can decide whether their ideas really are good or if those ideas need tweaking.

What you, and others like you, seem to be afraid of is that people will only use maxed out everythings and capital blobs will fly rampant on Sisi. To a degree, that's true. I'd like to get in an Avatar and play around with it because I'm in the majority of players who will never get to fly one on Tranqulity. You know, for fun.

You're overlooking the greater idea of the intent of Singularity: CCP was by no means obligated to put it up in the way they did, but they wanted to be awesome and give their customer base a nod whereas fiddling with upcoming features is concerned. They've done that to a spectacular degree of success and it's worked very well for some time ... but there's no reason it can't be better. You think that removing the binders we're naturally expected to have on Tranquility will somehow destroy the original purpose of Singularity while simultaneously keeping people from logging in when CCP says to people who love to test things anyway, "Hey, we've got this new thing. Everyone fleet up and see if it breaks, please and thank you?" I fail to see how this logic of yours makes more sense than the idea of CCP telling people like us to adjust our skill sets on the fly and find out what happens. We're on the test server to test things, not to find out just how badass we already are on Tranquility based on our chosen career paths.

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#68 - 2014-07-23 23:47:56 UTC  |  Edited by: hellswindstaff
Decarthado Aurgnet wrote:
You just confirmed what I told you about Duality. Things are tested there by dev's before being deployed to Sisi. Sisi is where features are attempted to be broken and manipulated by everyone who can muster an evil giggle in order that CCP can decide whether their ideas really are good or if those ideas need tweaking.

What you, and others like you, seem to be afraid of is that people will only use maxed out everythings and capital blobs will fly rampant on Sisi. To a degree, that's true. I'd like to get in an Avatar and play around with it because I'm in the majority of players who will never get to fly one on Tranqulity. You know, for fun.

You're overlooking the greater idea of the intent of Singularity: CCP was by no means obligated to put it up in the way they did, but they wanted to be awesome and give their customer base a nod whereas fiddling with upcoming features is concerned. They've done that to a spectacular degree of success and it's worked very well for some time ... but there's no reason it can't be better. You think that removing the binders we're naturally expected to have on Tranquility will somehow destroy the original purpose of Singularity while simultaneously keeping people from logging in when CCP says to people who love to test things anyway, "Hey, we've got this new thing. Everyone fleet up and see if it breaks, please and thank you?" I fail to see how this logic of yours makes more sense than the idea of CCP telling people like us to adjust our skill sets on the fly and find out what happens. We're on the test server to test things, not to find out just how badass we already are on Tranquility based on our chosen career paths.


You have never seen sisi with 300-400 in local destroying everything in cap ships have you? It is an awful sight to behold. As you have said you would like to play around with an Avatar. Thats fine the problem is we get another 399 that want to do the same thing. It would be amazeballs if they had a server they just let people run amuck and fly anything maxed out.
Decarthado Aurgnet
Imperial Combat Engineers
#69 - 2014-07-23 23:50:26 UTC
This already happens, you say? What's the problem with now vs the potential future? Sounds like you've already got your feared cap blobs.

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#70 - 2014-07-23 23:54:22 UTC
Decarthado Aurgnet wrote:
This already happens, you say? What's the problem with now vs the potential future? Sounds like you've already got your feared cap blobs.


Meh caps are boring, theres not that many cap ships lurking atm. But give everyone free sp and i guarantee 100% it increases by 400. People doing "hotdrops" on cruisers for giggles ruining their testing. No thanks Ive seen that and its not purdy.
Decarthado Aurgnet
Imperial Combat Engineers
#71 - 2014-07-24 00:10:11 UTC
Let's think of this another way. If people can use whatever they want to use for free, then odds are we'll see a spike of cap usage etc for a while. People will get in them just to derp around and lose a few. Maybe current cap pilots want to see what happens when all their cap pilot buddies all have maxed out skills. Whatever.

After that's over with, it's likely that people would use Sisi as a way to figure out what's really the best thing, which means they'd explore whatever the current meta might be. In today's case, the wrecking ball or fuckyoufleet or whatever people feel like putting together so they can see just how well it works without having to lose whole fleets themselves. Given that this is likely, CCP could take this data during player-based ad-hoc testing and use it in a way separate from their current internal development cycle's needs. They could've potentially identified CPU usage spiking due to all the drones sooner than they did on Tranquility. They could've responded sooner by doing rebalances to encourage players to do something less processor-intensive from the server's perspective.

There are a lot of good things to be said for this approach, and the main arguments balanced against them just don't seem to be quite as functional from where I'm sitting. Would you get people setting some skills to max, well ... yeah. That's kind of a given. On the other hand, you kind of already get tons of people just mindlessly blasting each other with the best crap they can buy from the 100isk store.

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#72 - 2014-07-24 00:19:41 UTC
Decarthado Aurgnet wrote:
Let's think of this another way. If people can use whatever they want to use for free, then odds are we'll see a spike of cap usage etc for a while. People will get in them just to derp around and lose a few. Maybe current cap pilots want to see what happens when all their cap pilot buddies all have maxed out skills. Whatever.

After that's over with, it's likely that people would use Sisi as a way to figure out what's really the best thing, which means they'd explore whatever the current meta might be. In today's case, the wrecking ball or fuckyoufleet or whatever people feel like putting together so they can see just how well it works without having to lose whole fleets themselves. Given that this is likely, CCP could take this data during player-based ad-hoc testing and use it in a way separate from their current internal development cycle's needs. They could've potentially identified CPU usage spiking due to all the drones sooner than they did on Tranquility. They could've responded sooner by doing rebalances to encourage players to do something less processor-intensive from the server's perspective.

There are a lot of good things to be said for this approach, and the main arguments balanced against them just don't seem to be quite as functional from where I'm sitting. Would you get people setting some skills to max, well ... yeah. That's kind of a given. On the other hand, you kind of already get tons of people just mindlessly blasting each other with the best crap they can buy from the 100isk store.


Thats what CCP does mass tests for and tell us what to bring. If they need 500 archons we bring 500 archons. They get their data. I doubt anyone in their cap blob is like oooh lets totally help CCP with this data ourselves.
Decarthado Aurgnet
Imperial Combat Engineers
#73 - 2014-07-24 00:25:22 UTC
See, that's exactly what I'm saying here. During a mass test, CCP could dictate that people have certain things at certain levels and the people who give a crap about mass tests would be only too happy to comply. It wouldn't take anything away from CCP, but it would have a long term investment benefit for them by keeping them from having to manually administer quite so much once the feature were done being implemented. During any other time, CCP gets to see what people are flocking toward and they can use that information as they see fit. If people are allowed to get literally whatever they want on demand, then the pinnacle of one's intererests is immediately revealed in such an environment. There would be perfect data sets on what people are striving to achieve as opposed to what they can do with what they currently have. There would be much less guesswork on where development dollars should be spent based on what people love to do and what people are actively avoiding doing.

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#74 - 2014-07-24 00:34:00 UTC
Decarthado Aurgnet wrote:
See, that's exactly what I'm saying here. During a mass test, CCP could dictate that people have certain things at certain levels and the people who give a crap about mass tests would be only too happy to comply. It wouldn't take anything away from CCP, but it would have a long term investment benefit for them by keeping them from having to manually administer quite so much once the feature were done being implemented. During any other time, CCP gets to see what people are flocking toward and they can use that information as they see fit. If people are allowed to get literally whatever they want on demand, then the pinnacle of one's intererests is immediately revealed in such an environment. There would be perfect data sets on what people are striving to achieve as opposed to what they can do with what they currently have. There would be much less guesswork on where development dollars should be spent based on what people love to do and what people are actively avoiding doing.


It doesnt quite work that way. as soon as the changes for things come out we already know where things are going. At least they do. We knew that Crow blobs and Ishtar blobs would be prevalent before they was ever tested after their changes .
Decarthado Aurgnet
Imperial Combat Engineers
#75 - 2014-07-24 00:50:20 UTC
That's in large part because you're allowed to use Sisi for your own purposes. Not for CCP's purposes, but for yours.

I'm not saying every new meta will freak CCP out and make them change things, but there's no reason they can't be caught off guard by something because people who wouldn't normally be able to do a thing ... can't actually do that thing. They, therefore, can't exacerbate the symptoms of it in a risk-free environment before it might potentially get out of control and call for an emergency patch. Does this happen often? No; CCP has a very firm grasp on what people will probably do because they've been at this for 10+ years now. Just because it doesn't seem likely doesn't mean it can't be a potentially useful side effect of the whole point of this thing - Sisi is equally important for players and for CCP. To think otherwise would be foolish. To think that CCP doesn't want us to try abusing the rules of the game in a test environment is naive.

Remove T2 BPO's or make them inventable at extreme cost.

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#76 - 2014-07-24 03:58:52 UTC
Decarthado Aurgnet wrote:
That's in large part because you're allowed to use Sisi for your own purposes. Not for CCP's purposes, but for yours.

I'm not saying every new meta will freak CCP out and make them change things, but there's no reason they can't be caught off guard by something because people who wouldn't normally be able to do a thing ... can't actually do that thing. They, therefore, can't exacerbate the symptoms of it in a risk-free environment before it might potentially get out of control and call for an emergency patch. Does this happen often? No; CCP has a very firm grasp on what people will probably do because they've been at this for 10+ years now. Just because it doesn't seem likely doesn't mean it can't be a potentially useful side effect of the whole point of this thing - Sisi is equally important for players and for CCP. To think otherwise would be foolish. To think that CCP doesn't want us to try abusing the rules of the game in a test environment is naive.


Then why have rules for the server? Shocked
Decarthado Aurgnet
Imperial Combat Engineers
#77 - 2014-07-24 05:40:41 UTC  |  Edited by: Decarthado Aurgnet
The test server rules are basically telling people not to be total jerks to each other. Don't camp gates, don't fight around stations, etc. I'm talking about people manipulating the inherent rules of the game itself. Things like finding the fastest speed tank imaginable that can still reliably deliver at least 300dps or whatever.

Remove T2 BPO's or make them inventable at extreme cost.

CCP Goliath
C C P
C C P Alliance
#78 - 2014-07-24 10:05:08 UTC
Hey again folks,

Some very interesting ideas coming out of this thread. Just another quick note - there is no need for debate in this thread, as that debate will happen internally when we decide what action(s) to take going forward. Think of this thread as a brainstorming event, meaning that we should be focusing on getting ideas down, without getting into rebuttal or derision of the other ideas (after all, it's an oversimplification, but there are no bad ideas in brainstorming). When we start tearing ideas down, or defending ideas, then people become afraid to contribute to the session, or become overly protective of their idea and lose objectivity. Let's just take a knee and resume the discussion with flowing ideas and no rebuttals. I will actually be actively moderating from here forward, but will leave all of the posts that are already here as they are.

CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath

hellswindstaff
Syndicate Enterprise
Sigma Grindset
#79 - 2014-07-24 14:31:45 UTC
Decarthado Aurgnet wrote:
The test server rules are basically telling people not to be total jerks to each other. Don't camp gates, don't fight around stations, etc. I'm talking about people manipulating the inherent rules of the game itself. Things like finding the fastest speed tank imaginable that can still reliably deliver at least 300dps or whatever.


I see your point that's what I do. And it's that variety of testing that helps find things that are OP or have a bug or exploit attached to it. Its a good thing but when people are given the keys to the asylum they generally run amok ( free supers/and large amounts of free sp) it generally turns into only capitals just sitting there squashing anyone else who might be testing a 10km/sec 200 dps Garmur .
Decarthado Aurgnet
Imperial Combat Engineers
#80 - 2014-07-24 22:30:14 UTC  |  Edited by: Decarthado Aurgnet
Oh, well that's easily fixed. A couple of the beacons could be suggestive of arenas with certain schemes like supercaps only, or nothing bigger than destroyers, or free-for-all, or king of the hill. As-is those beacon areas are entirely random and usually end up just having everyone gang up on whoever looks like the next good target.

What'd be really nice is if we could have some kind of automated thing which forms people into arena-style fleets and then automatically fleet warps them into the arena at random positions when the fleets are both full.

Edit:
Additional idea which i should've had long ago: command line style skill adjustment privileges for players on sisi (e.g., "/setskill [skill_name] [new_level_of_skill]"). A chatbot could be programmed to just remove all the CLI messages from the relevant chat window. Wouldn't be as pretty as that ideal GUI thing I mentioned, but would grant the same functionality.

Remove T2 BPO's or make them inventable at extreme cost.