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EVE New Citizens Q&A

 
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I need some questions answered

Author
FlatFaceNinjaCat FruityAfro
Federal Navy Academy
Gallente Federation
#1 - 2014-07-23 22:23:41 UTC
I got a lot of questions so here goes nothing

-When should I buy a ship? I am currently just starting off on my own.

-What are corporations and what do they do? And how do alliances fit in with them?

-How helpful is having friends around to play with you?

- What are the Secs (high sec, low sec, etc)? And where are they?

I think that's all the questions i've got.
Tyrendian Biohazard
The Bastards
Sedition.
#2 - 2014-07-23 22:38:25 UTC  |  Edited by: Tyrendian Biohazard
FlatFaceNinjaCat FruityAfro wrote:
I got a lot of questions so here goes nothing

-When should I buy a ship? I am currently just starting off on my own.

-What are corporations and what do they do? And how do alliances fit in with them?

-How helpful is having friends around to play with you?

- What are the Secs (high sec, low sec, etc)? And where are they?

I think that's all the questions i've got.


- Whenever you need one. Ships fit within roles (usually), so sometimes you can re-use ships for a variety of tasks. You'll receive a few during tutorial, but after that its build or buy (usually buy depending on what you specialize in).

- Corporations (corps) are organizations of players (think guilds in other MMOs). Most corps are player run, but if you leave any player run corp, it will place you in an NPC corp. You will always be in a corp no matter if player ran, or NPC. Player run corps come together and form alliances.

- Depends on your playstyle, but for more people, very. Joining a player run corporation with the same goals, playtimes, interests, etc, as it will help you a lot in learning the game, and also just having fun.

- Link. High sec (1.0 - 0.5) has Crimewatch in addition to CONCORD. Low sec (0.4 - 0.1) has Crimewatch, but CONCORD does not patrol the system. There are stationary guns on stations and gates however, so you do need to be careful. Null sec (0.0 - -1.0) has no crime mechanics nor do you have security penalties for attacking players. Most of Null sec is owned by alliances (Alliance Territory) but some is owned by NPCs. Wormhole space has the same security status as Null, but are not connected by jumpgates. They are connected by wormholes that appear and collapse based on time and amount of mass that moves through them, and must be probed down to gain the exact location of the entrance/exit.

EDIT: I fail at language

Twitch streamer and EVE NT tournament broadcaster.

Tau Cabalander
Retirement Retreat
Working Stiffs
#3 - 2014-07-23 22:41:58 UTC  |  Edited by: Tau Cabalander
FlatFaceNinjaCat FruityAfro wrote:
-When should I buy a ship? I am currently just starting off on my own.

If you are in a rookie ship, do the tutorials and you'll receive a few ships, and a bunch of ISK.

After that, generally when you can afford to replace a ship and fittings should you lose one. I also recommend being able to platinum insure the ship the first time try it.

In EVE, ships are consumables, like food and potions in some other games. Losing a ship is not the end of the world.

FlatFaceNinjaCat FruityAfro wrote:
-What are corporations and what do they do? And how do alliances fit in with them?

Corporations are groups of people that want to work together. Alliances are groups of corporations, and they can control systems in nulsec. There are in-game mechanics to support both of these.

Coalitions are groups of alliances and corporations, and they are based on agreements between players. There are no in-game mechanics to support these.

FlatFaceNinjaCat FruityAfro wrote:
-How helpful is having friends around to play with you?

Extremely, if you find a good group. Not essential, but you will not be able to experience all aspects of EVE solo.

EVE online content is player generated. It is a lot easier to find content, and to generate it, with the help of others. It is a lot more fun too!

FlatFaceNinjaCat FruityAfro wrote:
- What are the Secs (high sec, low sec, etc)? And where are they?

https://wiki.eveonline.com/en/wiki/System_security

TLDR: http://wormholes.info/wordpress/wp-content/uploads/2011/05/hilownullwh.jpg
Eigar Tolegu
Hek Xplo Ltd
#4 - 2014-07-23 22:44:43 UTC  |  Edited by: Eigar Tolegu
-When you need it, and can replace it. Ships are tools for specific tasks. Never fly what you can't afford to lose - this includes ship, modules and cargo.

-Player corporations are organisations of players. Alliances are organisations of corps.
NPC corps are different in several respects.

-Very. Joining a player corp is highly adviced.

-Each system has a sec status listed next to the name in the upper left of your screen.
Highsec is 0.5 - 1.0. Here, CONCORD will destroy the ship of anyone doing something considered illegal.
Lowsec is 0.1 - 0.4. No CONCORD here, only station and gate guns. Law is still monitored though.
Nullsec is 0.0 and below. No law, beside those made and enforced by players.

*Edit: Ninja'd by a factor of 2.

*Edit 2: I suck at sec numbers.
Jonah Gravenstein
Machiavellian Space Bastards
#5 - 2014-07-23 22:45:36 UTC
+1 even though you beat me to posting it Cry

In the beginning there was nothing, which exploded.

New Player FAQ

Feyd's Survival Pack

Ralph King-Griffin
New Eden Tech Support
#6 - 2014-07-23 22:49:14 UTC
Welcome to eve.
You are not safe anywhere in space.
trolling is forbidden in this subforum so you can trust the advice here.
FlatFaceNinjaCat FruityAfro
Federal Navy Academy
Gallente Federation
#7 - 2014-07-23 23:07:13 UTC
Thanks for the speedy reply! Much appreciated. I'll take all your answers into play. Thanks
ShahFluffers
Ice Fire Warriors
#8 - 2014-07-23 23:09:15 UTC  |  Edited by: ShahFluffers
FlatFaceNinjaCat FruityAfro wrote:
-When should I buy a ship? I am currently just starting off on my own.

Do you have a income? Can you afford it twice over (if the first one dies)? Are you comfortable flying the ship you currently have?

If you answer yes to two of the three questions above then buy a new ship. Be sure about your purchase though... read the stats so you know what you are getting.
Nothing sucks more than to buy a dedicated missile or drone ship when all you have are turret skills... or buy a ship and lose it because you have no idea how to fit it or use it (go to the thread linked in my signature below for stories related to this).

FlatFaceNinjaCat FruityAfro wrote:
-What are corporations and what do they do? And how do alliances fit in with them?

Corporations are like "guilds" from other games... with some important differences.

In other games, a "guild" is more of a social thing than anything else with a few side benefits.
In EVE, it is the exact opposite. In making a corporation you gain the ability to anchor assets in space, declare war, set your own tax rates, and join alliances. In a way, a corporation is effectively a declaration saying you are "ready to play with the big boys."


More than a few players will recommend that a newbie should join an established corporation to get an idea on how to run one and deal with the issues that come up.

FlatFaceNinjaCat FruityAfro wrote:
-How helpful is having friends around to play with you?

Very.

Sure, with some difficulty you can solo in EVE. But it often gets boring and/or frustrating.

Having people to hang around often makes the game for some people... and it also helps you as a newbie as you have people to lean on and learn from while your skills mature.
Plus... anything you can do solo... you can do twice as fast with multiple people. And with even more your efficiency as a singular person goes up (though... at the cost of your independence).

FlatFaceNinjaCat FruityAfro wrote:
- What are the Secs (high sec, low sec, etc)? And where are they?


High-sec: Systems with a rating of 1.0 to 0.5 are "High security space." In these systems, most unwanted aggression comes at a price (either in the form of war declaration fees or NPC police nuking the aggressor's ship or security rating drops)... however, there is no mechanic that outright prevents players from aggression each other for any reason (see: if another player sees you as worthwhile to attack despite the penalties involved, they will) or finding loop holes to make aggression legal.
A common misconception is that high-sec is "safe." It is not. It is only safer relative to the other areas of the game.

Low-sec: Systems with a rating of 0.4 to 0.1 are "Low security space." Mechanically, the only between this area and High-sec is that there is no NPC police of any sort. However, the people who live in this area of space tend to be FAR more bloodthirsty and will attack almost anything they can sink their teeth into.
That said... the rewards in this area are nominally higher than in High-sec and finding ways to ensure your own safety and/or avoid unfriendly encounters are not that hard to learn.

Null-sec: Systems with a rating of 0.0 to -1.0 are "Null security space." Basically anything goes here. Any rules that do exist are enforced by other players' weapons fire. Rule of thumb for this area is "Not blue, shoot it!" (meaning; "if it isn't listed as friendly, kill it")
Rewards are significantly higher than in high-sec and so is the risk. AoE Warp Disruption bubbles and AoE bombs can be used at will here... making life quite difficult if you are not prepared.

W-space: Also known as "Wormhole Space." Rule-wise it is exactly like Null-sec... but without stargates, stations, local chat (you cannot see who is in the system with you), and no warpable celestials except planets and moons. Everything must be probed down via special mods. And be careful with the wormholes themselves... they have a habit of collapsing on you... sealing you in the system until you can find another one... if you can find another one. Twisted
Ralph King-Griffin
New Eden Tech Support
#9 - 2014-07-23 23:30:24 UTC
Olso, if you think it's a scam,
it's a scam.
if you think it's a scam but get the impression you can play it to your advantage,
it's a good scam.
If you think you're taking advantage of scam derp,
It's a really good scam.
Ralph King-Griffin
New Eden Tech Support
#10 - 2014-07-23 23:46:51 UTC
Read the various other sub forums for info on ship fitting and a general feel for the attitude of the community before you decide to comment,
We come off decidedly harsh at a glance but if you have an adjective view on your own actions and performance the community will (for the most part) go a fair bit out of their way to help.

This extends into the game aswell, if someone asplodes your ship and pods you, don't ignore him if he trys to contact you after, as a new player they may be trying to tell you what went wrong for you.
Advice is freely given to anyone with a good attitudso convo the guy and have a laugh about the engagement (assuming he's not a bellend).

And have a cookie
Eigar Tolegu
Hek Xplo Ltd
#11 - 2014-07-23 23:56:14 UTC
Ralph King-Griffin wrote:
Read the various other sub forums for info on ship fitting and a general feel for the attitude of the community before you decide to comment,
We come off decidedly harsh at a glance but if you have an adjective view on your own actions and performance the community will (for the most part) go a fair bit out of their way to help.

This extends into the game aswell, if someone asplodes your ship and pods you, don't ignore him if he trys to contact you after, as a new player they may be trying to tell you what went wrong for you.
Advice is freely given to anyone with a good attitudso convo the guy and have a laugh about the engagement (assuming he's not a bellend).

And have a cookie


Good points. I'd say the OP has already gained an advantage over many other new players simply by showing up in the forums, and asking questions.
Ralph King-Griffin
New Eden Tech Support
#12 - 2014-07-24 00:02:52 UTC
Eigar Tolegu wrote:
Ralph King-Griffin wrote:
Read the various other sub forums for info on ship fitting and a general feel for the attitude of the community before you decide to comment,
We come off decidedly harsh at a glance but if you have an adjective view on your own actions and performance the community will (for the most part) go a fair bit out of their way to help.

This extends into the game aswell, if someone asplodes your ship and pods you, don't ignore him if he trys to contact you after, as a new player they may be trying to tell you what went wrong for you.
Advice is freely given to anyone with a good attitudso convo the guy and have a laugh about the engagement (assuming he's not a bellend).

And have a cookie


Good points. I'd say the OP has already gained an advantage over many other new players simply by showing up in the forums, and asking questions.

rather true, however thers a certain "beat" to the forums here one can fall afoul of which is easily avoided by lurking around the place for a bit before engaging.
NightCrawler 85
Phoibe Enterprises
#13 - 2014-07-24 01:48:49 UTC
Most have been answered but this link should help you understand the disadvantages and benefits of joining a corp.

Also. . Welcome to EVE Smile
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#14 - 2014-07-24 04:48:46 UTC
FlatFaceNinjaCat FruityAfro wrote:
I got a lot of questions so here goes nothing

You're in the right place.

Quote:
-When should I buy a ship? I am currently just starting off on my own.

As soon as you have enough to buy multiples of that ship hull. You don't need to buy multiple hulls, but you should be able to replace the ship immediately, on the assumption that it will get blown up as soon as you undock. This leads to Rule #1 of Eve - Don't undock what you can't afford to lose. Fortunately, frigates are quite cheap! Don't be afraid to lose those, or to experiment.

Quote:
-What are corporations and what do they do? And how do alliances fit in with them?

Corporations, Alliances, and Coalitions are the organizations that determine who's who, differentiating tribes of players from one another. At the least, they're glorified common chat rooms, that put a tag in front of your name. At best, they're an organized and cohesive club who know each other, who use many tools together, organize a leadership structure, establish rules, customs and procedures, and go out and have fun together. Corporations are what make Eve worth playing.

Corporations are the smaller, more numerous entity. You can join corporations.
Alliances are larger, composed of multiple corporations. You cannot join these, but you can join corps within an alliance, and then automatically become associated with that alliance.
Coalitions are multiple alliances who act cooperatively or in concert to further their agendas. This tier of organization is not supported by the game client, but is arguably the ultimate driver of events in the game.

Quote:
-How helpful is having friends around to play with you?

Without them, there's very little reason to log onto Eve. In your case, their primary function will be to help you learn the game, learn what's out there, accumulate all the knowledge that we all rely on faster, show you the various tools we use outside of Eve, give you ideas on fun things to do, join their voice comms, help you when you're in trouble, and invite you to their fleets to either mine asteroids, fight NPCs, or fight other players.

Quote:
- What are the Secs (high sec, low sec, etc)? And where are they?

High-, low-, and null-.
Then there's wormhole space, called W-space. The opposite of wormhole space is K-space, known space, which encompasses the first three categories. Wormhole space does not show up on your galaxy map, and if it were to be mapped, it would be constantly shifting.

High-sec is in the middle. Its very populous, and very boring. However, most of the market activity occurs here, and it's a less dangerous place to run missions or mine(if those activities are your sort of thing), so it will likely always be the most popular place to be. Unfortunately.

Null-sec is out at the edges. NPC empires do not exist there. Players own this space. In fact, just about nothing is there, except for what players build. By default, anarchy rules. However in practice, corporations and alliance, and the major coalitions, set many rules and have many customs, and run a very sophisticated organization. Many argue that it's safer than elsewhere. If you've ever heard cool stories about Eve, it probably happened in Null-sec. Join a corp that lives there. ;)

Low-sec is a ring between high- and null-sec. It has a bit of both worlds - some NPC empire presence, and some limitations on what would otherwise be anarchy by default. In practice, it's gameplay has a lot of PVP, like null-sec, but without the responsibilities and complications of holding/maintaining/defending your space, since you don't own it.

Wormhole space is different. I'll let a wormholer speak of it.
Samuel Triptee
Frankenstuff
#15 - 2014-07-24 12:30:56 UTC
Most of the time new players ask specific questions about ships, skills, making ISK, etc... All good questions to ask and this is the forum to ask in.

Most new players will find the hardest question is, "Now what do I do?"

That is a much more difficult question to answer, and I will not answer it for you... you get to figure that one out on your own.

However, the best piece of advice I can give, is "be patient with yourself and the game". EVE is an extremely deep game and you can dive in as often and wherever you desire. It will take time, practice, study, perseverance, and above all... patience.

Have You Hugged Your Frigate Today?

Feyd Rautha Harkonnen
Doomheim
#16 - 2014-07-24 16:42:47 UTC

Capsuleer Law #1: Don't fly what you can't afford to lose. Even in Hisec. Ever.

Capsuleer Law #2: Don't trust anyone.

Capsuleer Law #3: If in doubt, refer to the first or second laws.
Venjenz Sake
Caldari Provisions
Caldari State
#17 - 2014-07-24 20:23:42 UTC  |  Edited by: Venjenz Sake
FlatFaceNinjaCat FruityAfro wrote:
I got a lot of questions so here goes nothing

-When should I buy a ship? I am currently just starting off on my own.

-What are corporations and what do they do? And how do alliances fit in with them?

-How helpful is having friends around to play with you?

- What are the Secs (high sec, low sec, etc)? And where are they?

I think that's all the questions i've got.

1) You should buy a ship when the following conditions are met:

  • You can replace it along with all of its fittings.
  • You have bare minimum Mastery II in it, but really Mastery III

No sense in moving up/across ships until you can really fly them. Mastery III = properly competent, Mastery IV = really well skilled. For most things, Mastery IV is more than sufficient to be rock solid in the ship. Read these forums for a week or two, and you'll see the "don't be in rush to move into a new ship" thing repeated quite a bit. There's a reason for that.

Until then, the Career Agents - https://wiki.eveonline.com/en/wiki/Career_Agents - will provide you with that faction's starter frigates, destroyer, 2x Venture mining frigs, all the skill books needed for being a decently solid starting frigate pilot, a bunch of ship fitting gear, and maybe 10 million ISK. No need to buy what the game gives away. I'd recommend doing at least 1 career agent hub for each of the four factions. You'll see different space, learn a ton of skills, get a bunch of good practice doing a lot of different things in the game.

2) Corporation in EVE = guild in any other MMO. Alliance = official partnerships between corporations.

3) Helpful to have friends for maybe 95% of the game's content, I'd say. Not always necessary, but almost always helpful.

4) Already answered, but here's a link to more: http://evemaps.dotlan.net/map
J'Poll
School of Applied Knowledge
Caldari State
#18 - 2014-07-24 21:43:33 UTC
FlatFaceNinjaCat FruityAfro wrote:
I got a lot of questions so here goes nothing

-When should I buy a ship? I am currently just starting off on my own.

-What are corporations and what do they do? And how do alliances fit in with them?

-How helpful is having friends around to play with you?

- What are the Secs (high sec, low sec, etc)? And where are they?

I think that's all the questions i've got.


1. When you need a new ship. Keep in mind that EVE is unlike any other game where bigger = better. See ships (and fits) as tools.

If you want to drill a hole, you pick a drill.
If you want to tighten a screw, you pick a screwdriver.


Same with the ships in EVE, you aren't bound to any race or class or what ever. The ship you currently fly kind of "defines" the class you play at that point.

Also understand that the moment you buy a ship it will explode. It's not a question of IF, it's a question of WHEN, WHERE, BY WHO and under what circumstances, therefor don't fly anything you can't afford to lose.

2. Corporations are what other MMOs call Guilds / Clans / whatever. They are a bunch of players that group together to (most of the time) work towards a common goal. Alliances are a gathering of corporations that unite under an alliance name to work together.

Then outside of the official game mechanics there are coalitions. These are alliances that are friendly to each other and work together against others. This is all done purely outside of the game mechanics and a great example of player created content.

3. Personally, the most important in EVE. It IS possible to completely play on your own, but it will be harder then when you have people you can at least have people you can talk with / have a laugh with. Maybe even do stuff together and have fun in game doing that.

4.

High-sec = 1.0 - 0.5 / The least dangerous space in terms of game mechanics. Unprovoked and illegal attacks against you mean the offender is punished by CONCORD (NPC Police). Keep in mind, like RL police, they punish but don't protect. They can't prevent a crime, they can punish the criminal.

Low-sec = 0.4 - 0.1 / Little more dangerous. Still has some of the mechanics of high-sec (sec status dropping / Suspect & Criminal timers) but no more CONCORD.

Null-sec = -1.0 - 0.0 / The old wild west, the only law is the one you can enforce with your revolver (or in this case spaceship guns). Anything goes.

W-space = Wormhole systems / All classed as -1.0 and thus follow null-sec rules. Can only be entered by going through a wormhole.


What the sec level of a system is is easy to spot by looking on the top left of your screen. It will list the system name and the sec level (including color that kind of shows the "safety" - ranging from blue for 1.0 to red for 0.0 and below).

Personal channel: Crazy Dutch Guy

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