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Crius Issues

First post First post
Author
CCP RubberBAND
CCP Engineering Corp
#441 - 2014-07-23 13:49:00 UTC
Bobbie Sioux wrote:
I feel like I'm shouting into the void here and in the support ticket I've opened for this issue, which has received no response.

Half of my T2 component blueprints have effectively been confiscated by a broken industry system and thus my entire manufacturing line has ground to a halt for two days now.

To recap:

  • Start manufacturing jobs in a POS, post-patch, for about 30 blueprints
  • Deliver the first 10 or so successfully
  • Remaining jobs finish and show "Deliver" option in jobs window
  • Pressing "Deliver" and "Deliver all jobs" does nothing. No error. No sound. No feedback of any kind.
  • Blueprints for jobs in perpetual preparation for delivery do not appear in the list of blueprints for the facility they were installed in, unlike the blueprints for the remaining jobs in progress.
  • Several jobs have since finished and been delivered successfully, though they were invention and copy jobs, not manufacturing.


Investigating this with the teams.

Feel free to poke me on: Twitter

Astarte Kharis
One Minute Cinema
#442 - 2014-07-23 13:50:51 UTC  |  Edited by: Astarte Kharis
Bobbie Sioux wrote:
Is it intentional that half of the manufacturing jobs I submitted in my POS after the patch show as ready for delivery but will not deliver and give no feedback or error message? The blueprints do not appear in the blueprint list for that facility as unavailable, unlike the blueprints for my other in-process jobs.


I have 11 invention jobs that are exhibiting a similar issue. I cannot deliver them no matter what I do. No error messages either... This character is completely useless until this is fixed.

Astarte Kharis wrote:
I am unable to deliver 11 invention jobs that I submitted before the patch. They were started from a station to an array in my POS. Post patch the jobs were moved to the station that I submitted them from so I took down my tower to relocate to a different system which I'm guessing has something to do with the issue.


Update: Just check the patch notes and found this - "Jobs in progress are now removed from the jobs tab when the POS structure, where the job was installed at, got destroyed."

My jobs are still in the S&I UI and unable to be delivered and removed after this patch.
Alathorn Moritheus
Caldari Provisions
Caldari State
#443 - 2014-07-23 13:51:46 UTC  |  Edited by: Alathorn Moritheus
I have a small secure container in station and when I put any bpc in it, it shows -1 runs on it. Small Ancillary Armor Repairer BPC with 25 runs, suddenly shows -1 when put inside the container. The same thing happens with any bpc I put in there.

25 runs: http://i.imgur.com/rNJJEZv.png
-1 run: http://i.imgur.com/WZClerT.png
Fixy FixIT
Iron Whales
Goonswarm Federation
#444 - 2014-07-23 13:58:57 UTC
CCP Greyscale wrote:
OK, posts incoming, here are some headlines:

- We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week.



Thanks for looking into this CCP Greyscale

Regards,
CCP RubberBAND
CCP Engineering Corp
#445 - 2014-07-23 14:04:09 UTC
KIller Wabbit wrote:
Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.

Edit: Forum corrupted post


Added to the known issues. Appears that the team can get selected for Invention and Reverse Engineering jobs. Should be enough to switch to Manufacturing and make sure no Teams are selected.

Feel free to poke me on: Twitter

Lapin Poilu
Starbuncle Constellation
#446 - 2014-07-23 14:05:46 UTC
Why are people doing indi in a Wormhole POS being charge anything at all? it is unsanctioned/unexplored space. So why would there be any tax at all except for what the corps themselves place on the corp and arrays? This goes for research as well.

Also having to pay out 135 mil to build a Tengu hull when it costs 130ish mill to buy one in Jita is a little full on. That kind of tax will make it pointless to build anything anywhere.
Victor Helion
Helion Ventures
#447 - 2014-07-23 14:09:46 UTC
Yeah if the level of taxes I'm seeing to run my T3 production lines is intended I'm just going to have to shut down my production and find some other way to make ISK. Completely pointless when 75%+ of my profits are being eaten by these ridiculous fees.
Mackenzie Nolen
Doomheim
#448 - 2014-07-23 14:10:12 UTC
Astarte Kharis wrote:
Astarte Kharis wrote:
I am unable to deliver 11 invention jobs that I submitted before the patch. They were started from a station to an array in my POS. Post patch the jobs were moved to the station that I submitted them from so I took down my tower to relocate to a different system which I'm guessing has something to do with the issue.


Update: Just check the patch notes and found this - "Jobs in progress are now removed from the jobs tab when the POS structure, where the job was installed at, got destroyed."

My jobs are still in the S&I UI and unable to be delivered and removed after this patch.


In a similar boat (as per my post here). I'm going to be really irked if my jobs have ACTUALLY been forfeit after a CCP blue post stated these types of jobs were moved to the station when explicitly asked about this scenario, and this bug caused other people to think tearing down their POS was successful.
Yongtau Naskingar
Yongtau Naskingar Corporation
#449 - 2014-07-23 14:10:51 UTC
Lapin Poilu wrote:
Why are people doing indi in a Wormhole POS being charge anything at all? it is unsanctioned/unexplored space. So why would there be any tax at all except for what the corps themselves place on the corp and arrays? This goes for research as well.

Lore: It's not tax, it's wages for NPCs in the labs.
Game mechanics: ISK sink.
KIller Wabbit
MEME Thoughts
#450 - 2014-07-23 14:11:11 UTC  |  Edited by: KIller Wabbit
CCP RubberBAND wrote:
KIller Wabbit wrote:
Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.

Edit: Forum corrupted post


Added to the known issues. Appears that the team can get selected for Invention and Reverse Engineering jobs. Should be enough to switch to Manufacturing and make sure no Teams are selected.


So yes, after going back and looking at the original dev blog, I finally understood that there was supposed to be a "team" icon above the blue print icon in the upper half of the ui. When I switch back and forth between mfg and invention, I can see the invention team icon briefly when I switch to Invention, but then it disappears.

Edit: When in Mfg mode - there is no team selected so I can't turn anything off. Only shows a selected team icon briefly.

Thanks for shutting my production down CCP. ********, **** ***!

Edit 2: The work around proposed does not work for me.
Alizair
Imperial Shipment
Amarr Empire
#451 - 2014-07-23 14:11:22 UTC  |  Edited by: Alizair
CCP Greyscale wrote:


Miyazaki Hetoshi wrote:
CCP Contra wrote:
Fixy FixIT wrote:
When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........

Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.

Currently its given to Secure Commerce Commission.

Is this intentional or is it a bug ?

Regards.


By Design



To be clear.

POS Tax is set to 0.0%

By Design, there is a percentage 'Secure Commerce Commission' Fee added to every job started at a Player Owned Structure?

Where previously there was no Secure Commerce Commission Fee added to every job started at a Player Owned Structure?


Yes, this is intentional. They're fees for the workers needed to do the job.





While it's wonderful that we're creating human-resources related costing and everything, the simple fact that using corporate facilities now requires wallet access is totally ridiculous. Are we to assume now that anyone installing a job at a corporate facility is going to have access to corporate cash? As private starbases aren't a thing, wtf are people attempting to use corp facilities for their own isk supposed to do if they don't have a super-special wallet made just for them?

Even if a corporation like mine, that has incredible amounts of logistical needs, were to create a very special wallet slot just so that I can pay for my goddamn industry jobs, all this does is require me to drop some isk into said wallet, run my jobs, and then withdraw the excess.

This is a ridiculous extra step that causes a MASSIVE headache for any corporation that needs its wallet slots for far more important matters than this.

This is not a function of the interface that in any way assists in accessibility. It is a roadblock.

Please. Fix it. Allow us to select private wallets to install our jobs.
Yongtau Naskingar
Yongtau Naskingar Corporation
#452 - 2014-07-23 14:26:18 UTC
Alizair wrote:
Please. Fix it. Allow us to select private wallets to install our jobs.


CCP Greyscale wrote:
We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week
CCP Paradox
#453 - 2014-07-23 14:46:49 UTC
KIller Wabbit wrote:
CCP RubberBAND wrote:
KIller Wabbit wrote:
Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.

Edit: Forum corrupted post


Added to the known issues. Appears that the team can get selected for Invention and Reverse Engineering jobs. Should be enough to switch to Manufacturing and make sure no Teams are selected.


So yes, after going back and looking at the original dev blog, I finally understood that there was supposed to be a "team" icon above the blue print icon in the upper half of the ui. When I switch back and forth between mfg and invention, I can see the invention team icon briefly when I switch to Invention, but then it disappears.

Edit: When in Mfg mode - there is no team selected so I can't turn anything off. Only shows a selected team icon briefly.

Thanks for shutting my production down CCP. ********, **** ***!

Edit 2: The work around proposed does not work for me.


In the main industry view, the Team is at the top above the blueprint. Move your cursor over the team and click the X that appears to remove them from the current job setup. If you are still having issues please submit a bug report in game and send screenshots showing exactly your setup and how you are selecting teams.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Sara Tosa
School of Applied Knowledge
Caldari State
#454 - 2014-07-23 14:47:27 UTC
Victor Helion wrote:
Yeah if the level of taxes I'm seeing to run my T3 production lines is intended I'm just going to have to shut down my production and find some other way to make ISK. Completely pointless when 75%+ of my profits are being eaten by these ridiculous fees.

so raise prices.
everybody else has the same costs so everybody else will raise prices.
Theng Hofses
State War Academy
Caldari State
#455 - 2014-07-23 14:47:47 UTC
I have a problem with four of my Naglfar BPOs, -9%/-0%. When I put them in a Capital Ship Array, I can't manufacture with them. When I put them in a Hysayoda Research Lab, I can't research them.

When I try the same with a Chimera BPO, both works.

Puzzled, confused, ....
Grimelda
School of Applied Knowledge
Caldari State
#456 - 2014-07-23 14:48:24 UTC
Thank you for the fixes implemented today.

Could you update the top post with ETA on other fixes, especially array storage? Thank you. Lol
Veinnail
Caldari Provisions
Caldari State
#457 - 2014-07-23 14:51:04 UTC  |  Edited by: Veinnail
OK I would like to put this bit into perspective. Lets say someone made a living building Black Ops/Marauder hulls. This producer built everything they used in the process. All components, ships, and RAM. Aside from PI products.

As example, this is a Blackops -1me/-1pe (using process decryptor) Before the Patch the needs were as follows.

Sensors 720
Reactor 120
Thruster 180
Microprocessor 5040
Capacitor Unit 1800
Shield Emitter 1307
Armor Plate 15000
RAM starship tech 20
Capital jump drive 2
Construction blocks 360
T1 variant Battleship hull 1



After the patch the same blueprint, has new numbers.

Sensors 819 (13.75% increase)
Reactor 137 (14.16% increase)
Thruster 205 (13.88% increase)
Microprocessor 5773 (14.54% increase)
Capacitor Unit 2048 (13.77% increase)
Shield Emitter 1487 (13.77% increase)
Armor Plate 17063 (13.75% increase)
RAM starship tech 28 (40% increase)
Capital jump drive 3 (50% increase)
Construction blocks 410 (13.88% increase)
T1 variant Battleship hull 1




Okay, so the increase to bill of materials is an issue that builders have confronted in the past and we've dealt with it. Now just for discussion let us pursue this more.

Lets say this particular builder has the liberty to be setting up shop at a new location. They choose a location that presents a low index. They are going to be producing full time and expect to keep 30-40 slots going consistently. Now that many of the items they produce take longer, that means that the index will have a more costly impact vs old production times. Fees add up quickly and the Slot hours to build a T2 hull eat away at the profit margin. Obviously in Higher indexed systems, there will be no profit margin.

Note: it is worth noting that the racial components have also had changes. its typically just one or two pieces of carbide per, but they are changes. (on -10%/-20% bpo)

Note: just completed invention jobs that had process decryptors installed. -5%/-10% results.. Crius = isk dumpster.
NatOsirisRa
Annother World Industries
#458 - 2014-07-23 14:51:55 UTC
Aenius Codo wrote:
Hello,

i think i found a bug.

I just take a look onto the new industry window. I put one of my BPs in it. It's the R.A.M.- Ammunition Tech Blueprint. On the left side it show me the required materials -> 33xNocxium, 74xIsogen, 200xMexallon, 400xPyerite and 501xTritanium. Estimated ISK in sum = 49.629,07 ISK. On the right side i see the output product (it's 100x R.A.M.- Ammunition Tech) and also the "Total Job Cost" which shows 4.054 ISK. Makes in sum around 53.683 ISK....so far so good. If i move the mouse over the icon of the output product, a tooltip appears which shows me "Total estimated price" = 6.433.407,32 ISK. How is this price calculated? The calculation not reflect the market price and also not the required materials + job costs. Maybe there is a factor of 100 to much?

Let me know whats wrong. Maybe i'm wrong :)

regards
Aenius Codo


I have a similar outrageous cost, but a bpo that cost 2,000,000 to do 1% (1 run) met research on it, i got given a price of 45,000,000+ Mil isk
CCP RubberBAND
CCP Engineering Corp
#459 - 2014-07-23 15:11:15 UTC
KIller Wabbit wrote:
CCP RubberBAND wrote:
KIller Wabbit wrote:
Trying to start an invention job, but somehow I selected a "team". I do not see any feedback that I have selected a team in the upper blue print area. In the "Teams" tab I can highlight a team, but cannot find anyway to un-highlight a team. Certainly nothing in the lower part confirms to me that I have actually selected a team. No teams are in my system anyways.

Edit: Forum corrupted post


Added to the known issues. Appears that the team can get selected for Invention and Reverse Engineering jobs. Should be enough to switch to Manufacturing and make sure no Teams are selected.


So yes, after going back and looking at the original dev blog, I finally understood that there was supposed to be a "team" icon above the blue print icon in the upper half of the ui. When I switch back and forth between mfg and invention, I can see the invention team icon briefly when I switch to Invention, but then it disappears.

Edit: When in Mfg mode - there is no team selected so I can't turn anything off. Only shows a selected team icon briefly.

Thanks for shutting my production down CCP. ********, **** ***!

Edit 2: The work around proposed does not work for me.


Apologies. It appears that in some cases the workaround is not working. We are investigating a fix though and will have it out as soon as we can.

Feel free to poke me on: Twitter

Meytal
Doomheim
#460 - 2014-07-23 15:12:34 UTC
CCP Greyscale wrote:
We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week.

Thank you!