These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

Crius Issues

First post First post
Author
Drago Shouna
Doomheim
#401 - 2014-07-23 11:07:58 UTC  |  Edited by: Drago Shouna
Captain StringfellowHawk wrote:
Ramcath wrote:
Okay, so the new update for Crius is here and I've read the updates about reprocessing. I have read the charts as well, and here is where I begin to have a problem. I understand the new methods, and don't have an overall problem with the reduction in percentages for yield, because I do understand that the same amounts of materials will result from before, it just looks different.

The problem for me begins thusly:

1. The chart that is given in the Dev post states the different percentages based on skill level, reprocessing, reprocessing efficiency, and the +4 implant. This chart says that if you have all of these things in place then your yield will be 72.4%. Okay, I understand this, no problem. However...

2. My current skills based on the chart do not show correctly when I go to reprocess ore. It says that my % of reprocessing is 68%. Here's what I see when I took out some pyroxeres and tried to reprocess them in the Tash Murkon Family station in Tash Murkon Prime. It says:

Base yield: 50%
x1.15% bonus from Reprocessing (positive in green)
x1.1% bonus from Reprocessing Efficiency (positive in green)
x1.08% bonus from Ore Processing skills average(positive in green)
x1.04% bonus from Zainou Beancounter Reprocessing RX-804 (positive in green)
x1.0% reduction from station owner tax (IN RED - REDUCTION)

Okay, so here are my skills:

Reprocessing - Level V
Reprocessing Efficiency - Level V
Pyroxeres Processing - Level IV (only skill not at level V)
Zainou Implant - + 4% yield
Standings with Tash Murkon Family - 9.30 (Connections 4 raises your standing from 9.16 = Excellent Standing)

The problem I see here, based on the chart is that I should have no penalty from the station owner tax. When I go to reprocess the ore and view the possible results the results specifically show that 0.0 is being taken by the station owners, but I'm still having this negative % show up in the formula, and I believe this is what is lowering me to 68%. I have Excellent standings with many many corps all over Eve, so I can reprocess ore at no penalty, but even with the highest standing with Tash Murkon Family I am still showing a negative percentage (x1.0) in the formula being generated. If I am reading the chart correctly then I should be at 71.0% for reprocessing ore, since my skills (all but one) are maxed and I have the +4% implant.

When I calculate the percentages ( 50 x 1.15 x 1.1 x 1.08 x 1.04) this equals 71.04%, which is what I should have, so why am I receiving a negative penalty for Corp standing when I am 9.30 standing with Tash Murkon Family?

Can someone show me where I am either wrong, or not including something, or if this is a mistake that just hasn't been fixed by CCP yet.

If more details are needed please let me know.

Thanks,

Ram


Standings no longer matter to reprocessing, each NPC station is now a base 50%. The only way to get the Max amount is with every skill at 5 and the +4 implant. Does not matter if you have 9.99 standing with Tash. CCP Made sure that as of Crius getting standings except for mission runners... was absolutely useless.


Wrong, over where I am in Khanid Kingdom Khanid innovations station where I am has a 30% base in the station.

I've been grinding standings over the last 2 days for processing in the station next door which is Khanid Works and that is a 50% base station. While grinding i have been checking processing with the same stack and I can assure you the amount taken as tax is dropping.

All refining skills including Scordite are at V.

But then again I haven't checked the other station since yesterday so they might all be 50% now, apologies in advance :-)

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#402 - 2014-07-23 11:14:21 UTC
Drago Shouna wrote:
Captain StringfellowHawk wrote:
Ramcath wrote:
Okay, so the new update for Crius is here and I've read the updates about reprocessing. I have read the charts as well, and here is where I begin to have a problem. I understand the new methods, and don't have an overall problem with the reduction in percentages for yield, because I do understand that the same amounts of materials will result from before, it just looks different.

The problem for me begins thusly:

1. The chart that is given in the Dev post states the different percentages based on skill level, reprocessing, reprocessing efficiency, and the +4 implant. This chart says that if you have all of these things in place then your yield will be 72.4%. Okay, I understand this, no problem. However...

2. My current skills based on the chart do not show correctly when I go to reprocess ore. It says that my % of reprocessing is 68%. Here's what I see when I took out some pyroxeres and tried to reprocess them in the Tash Murkon Family station in Tash Murkon Prime. It says:

Base yield: 50%
x1.15% bonus from Reprocessing (positive in green)
x1.1% bonus from Reprocessing Efficiency (positive in green)
x1.08% bonus from Ore Processing skills average(positive in green)
x1.04% bonus from Zainou Beancounter Reprocessing RX-804 (positive in green)
x1.0% reduction from station owner tax (IN RED - REDUCTION)

Okay, so here are my skills:

Reprocessing - Level V
Reprocessing Efficiency - Level V
Pyroxeres Processing - Level IV (only skill not at level V)
Zainou Implant - + 4% yield
Standings with Tash Murkon Family - 9.30 (Connections 4 raises your standing from 9.16 = Excellent Standing)

The problem I see here, based on the chart is that I should have no penalty from the station owner tax. When I go to reprocess the ore and view the possible results the results specifically show that 0.0 is being taken by the station owners, but I'm still having this negative % show up in the formula, and I believe this is what is lowering me to 68%. I have Excellent standings with many many corps all over Eve, so I can reprocess ore at no penalty, but even with the highest standing with Tash Murkon Family I am still showing a negative percentage (x1.0) in the formula being generated. If I am reading the chart correctly then I should be at 71.0% for reprocessing ore, since my skills (all but one) are maxed and I have the +4% implant.

When I calculate the percentages ( 50 x 1.15 x 1.1 x 1.08 x 1.04) this equals 71.04%, which is what I should have, so why am I receiving a negative penalty for Corp standing when I am 9.30 standing with Tash Murkon Family?

Can someone show me where I am either wrong, or not including something, or if this is a mistake that just hasn't been fixed by CCP yet.

If more details are needed please let me know.

Thanks,

Ram


Standings no longer matter to reprocessing, each NPC station is now a base 50%. The only way to get the Max amount is with every skill at 5 and the +4 implant. Does not matter if you have 9.99 standing with Tash. CCP Made sure that as of Crius getting standings except for mission runners... was absolutely useless.


Wrong, over where I am in Khanid Kingdom Khanid innovations station where I am has a 30% base in the station.

I've been grinding standings over the last 2 days for processing in the station next door which is Khanid Works and that is a 50% base station. While grinding i have been checking processing with the same stack and I can assure you the amount taken as tax is dropping.

All refining skills including Scordite are at V.

But then again I haven't checked the other station since yesterday so they might all be 50% now, apologies in advance :-)



Not all NPC stations are 50%, some are 30%, some are 35%

All players owned stations except minmatar are 50%, minmatar is 52% base

Just use the pos module, you don't need standings to drop a pos and you get 52% base refine
Zuquar Bonaparte
New Dawn Corporation
BricK sQuAD.
#403 - 2014-07-23 11:21:54 UTC  |  Edited by: Zuquar Bonaparte
i see that a ccp guy is now answering questions but i dont see him answering anything that has been asked during the night so ill just refer to my posts on page 17 and hope i could get an answer from the dev to the issues about the teams and the UI that i have stated there. post # 332
in advance ty(maybe)
CCP Contra
C C P
C C P Alliance
#404 - 2014-07-23 11:26:25 UTC
Updated the known issue list. Let us know of some of the fixed issues are still showing their ugly heads.
Nezloi Rab2
Blue Lagoon Consortium
#405 - 2014-07-23 11:27:21 UTC
Reverse eng. jobs still cannot be delivered at HS POS!!! WTF?
Drago Shouna
Doomheim
#406 - 2014-07-23 11:36:00 UTC
Kenneth Feld wrote:
Drago Shouna wrote:
Captain StringfellowHawk wrote:
Ramcath wrote:
Okay, so the new update for Crius is here and I've read the updates about reprocessing. I have read the charts as well, and here is where I begin to have a problem. I understand the new methods, and don't have an overall problem with the reduction in percentages for yield, because I do understand that the same amounts of materials will result from before, it just looks different.

The problem for me begins thusly:

1. The chart that is given in the Dev post states the different percentages based on skill level, reprocessing, reprocessing efficiency, and the +4 implant. This chart says that if you have all of these things in place then your yield will be 72.4%. Okay, I understand this, no problem. However...

2. My current skills based on the chart do not show correctly when I go to reprocess ore. It says that my % of reprocessing is 68%. Here's what I see when I took out some pyroxeres and tried to reprocess them in the Tash Murkon Family station in Tash Murkon Prime. It says:

Base yield: 50%
x1.15% bonus from Reprocessing (positive in green)
x1.1% bonus from Reprocessing Efficiency (positive in green)
x1.08% bonus from Ore Processing skills average(positive in green)
x1.04% bonus from Zainou Beancounter Reprocessing RX-804 (positive in green)
x1.0% reduction from station owner tax (IN RED - REDUCTION)

Okay, so here are my skills:

Reprocessing - Level V
Reprocessing Efficiency - Level V
Pyroxeres Processing - Level IV (only skill not at level V)
Zainou Implant - + 4% yield
Standings with Tash Murkon Family - 9.30 (Connections 4 raises your standing from 9.16 = Excellent Standing)

The problem I see here, based on the chart is that I should have no penalty from the station owner tax. When I go to reprocess the ore and view the possible results the results specifically show that 0.0 is being taken by the station owners, but I'm still having this negative % show up in the formula, and I believe this is what is lowering me to 68%. I have Excellent standings with many many corps all over Eve, so I can reprocess ore at no penalty, but even with the highest standing with Tash Murkon Family I am still showing a negative percentage (x1.0) in the formula being generated. If I am reading the chart correctly then I should be at 71.0% for reprocessing ore, since my skills (all but one) are maxed and I have the +4% implant.

When I calculate the percentages ( 50 x 1.15 x 1.1 x 1.08 x 1.04) this equals 71.04%, which is what I should have, so why am I receiving a negative penalty for Corp standing when I am 9.30 standing with Tash Murkon Family?

Can someone show me where I am either wrong, or not including something, or if this is a mistake that just hasn't been fixed by CCP yet.

If more details are needed please let me know.

Thanks,

Ram


Standings no longer matter to reprocessing, each NPC station is now a base 50%. The only way to get the Max amount is with every skill at 5 and the +4 implant. Does not matter if you have 9.99 standing with Tash. CCP Made sure that as of Crius getting standings except for mission runners... was absolutely useless.


Wrong, over where I am in Khanid Kingdom Khanid innovations station where I am has a 30% base in the station.

I've been grinding standings over the last 2 days for processing in the station next door which is Khanid Works and that is a 50% base station. While grinding i have been checking processing with the same stack and I can assure you the amount taken as tax is dropping.

All refining skills including Scordite are at V.

But then again I haven't checked the other station since yesterday so they might all be 50% now, apologies in advance :-)



Not all NPC stations are 50%, some are 30%, some are 35%

All players owned stations except minmatar are 50%, minmatar is 52% base

Just use the pos module, you don't need standings to drop a pos and you get 52% base refine


Are you sure you have the implant? I don't have one due to a recent podding, and all mine show 68% as well.

Solecist Project...." They refuse to play by the rules and laws of the game and use it as excuse ..." " They don't care about how you play as long as they get to play how they want."

Welcome to EVE.

Insidious Si
Spy University
Sword Diplomacy
#407 - 2014-07-23 11:37:16 UTC
Any time Frame on when the Corporate and Component Arrays are going to be Fixed?
CCP Greyscale
C C P
C C P Alliance
#408 - 2014-07-23 11:38:33 UTC
OK, posts incoming, here are some headlines:

- ME/TE research costs were being miscalculated, with runs being counted twice. This should now be fixed on TQ.
- We're in the early stages of implementing an option to let you pay for corp jobs from your personal wallet. ETA ~1 week.

ziddiz Iselsker wrote:
I might have missed something, but i believed that the "ME" effect that decrypters had, would be doubled until there could be found other solutions to tech 2 invention, from what i see by the ingame discriptions, this is not yet the case


Further revisions to decryptors are expected to be coming in future releases, but for now no decryptor rebalance is implemented.

Aenius Codo wrote:
Hello,

i think i found a bug.

I just take a look onto the new industry window. I put one of my BPs in it. It's the R.A.M.- Ammunition Tech Blueprint. On the left side it show me the required materials -> 33xNocxium, 74xIsogen, 200xMexallon, 400xPyerite and 501xTritanium. Estimated ISK in sum = 49.629,07 ISK. On the right side i see the output product (it's 100x R.A.M.- Ammunition Tech) and also the "Total Job Cost" which shows 4.054 ISK. Makes in sum around 53.683 ISK....so far so good. If i move the mouse over the icon of the output product, a tooltip appears which shows me "Total estimated price" = 6.433.407,32 ISK. How is this price calculated? The calculation not reflect the market price and also not the required materials + job costs. Maybe there is a factor of 100 to much?

Let me know whats wrong. Maybe i'm wrong :)

regards
Aenius Codo


RAMs are in a weird place as in many places they're still using the old values despite now being worth 100x less per unit. This should settle out over time.

Arindel Heideran wrote:
I've got an inconsistent issue. Haven't figured out what caused this to happen on one of my POS's, not the 3 others I'm changing today.

I anchored a moon harvesting array in a 0.4 system, and while the POS UI as well as the bracket both show it to be anchored, any time I try to do anything with any module in that POS, i get an error message saying the Moon Harvesting Array is anchoring.

It's been over an hour. I have relogged the character originally involved with anchoring, left system with him, brought in a different character in my corp to try to fix, attempted to unanchor the moon harvesting array (same issue as changing any other module) have assigned and unassigned the moongoo selected, have reloaded the process tab on the POS ui, and am out of ideas for how to fix it. Support ticket has been opened by the character that originally anchored it.

And in the meantime I'm eating the fuel cost on this POS and not getting the moongoo so a fix would be nice.


Your best bet here is probably to file a support petition - this sounds like a bad-state issue.

Theodora T wrote:
i have no idea if this is correct or not, but to take a simple t1 frigate bpo (merlin) from TE 0% to TE -10% is approx 14 hours and 1.7m isk. However to take it from TE -10% to TE -20% is another 43.5 days and 261m isk. Are these numbers acting as planned?


See above, ME/TE research numbers were buggy, now fixed.

Servanda wrote:
So had some Invention jobs during the patchday.

Evrything invented before has now me-9% pe-18%

The delivered inventiosn after the patch hafe me -5 pe -10 and new jobs are shown with the some outocme

Both had been invented with the same decryptorrs. Is this intended or a Bug?


Intended, we gave everyone a one-time windfall with their old BPCs.

Xatinni wrote:
ME and TE(PE) research at POS Lab might be an issue, now need to pay for all jobs due to the New System cost index tax. "Insufficient roles to access corporation wallet" if a corp member doesn't have roles to access corp wallet. doesn't seem to be an option to select private wallet. Is this by design or an oversight


See above, it's technically by design but we just revised the design :)

Max Kolonko wrote:
T3's even thou they haven't had any waste before the patch now require more materials and takes longer to produce

RAM Starship Tech have not been updated in T3 BPC's even though amount in cargo and everywhere else have been altered


T3 costs are on my to-do list. Will check on the RAMs there.

Deanna Hadesan wrote:
1 Run of Fuel Block Manufacturing now takes 3 x what it did before patch? 5 min to 15 min

Is this a bug or are my elves taking breaks as much as the CCP QA/QC teams?


Intended, previously the PE bonus was way larger than for other blueprints, this has now been fixed, plus a general re alignment of times is probably also contributing.

Magnifikus Erzverwirrer wrote:
Is it intended that you cannot copy Supercarrier and Titan BPO's on NPC or Sov Stations?

Even with Jobtime 21D for an Avatar on bonused 0.0 station the preview mode shows 0 isk (while showing a value for other BPO's)

is it just free or not working?


There was an issue with supercapitals having no research cost, this has been fixed now I believe.

[quote=Montrazar Ormand]A further issue with T2 BPCs apart from the ME not reflecting in the Show Info (It does when you load it it seems) is that it was suggested we would get a one off bonus in the lack of materials required when BPCs we held pre-patch were converted to the new system (http://community.eveonline.com/news/dev-blogs/eve-industry-all-you-want-to-know/) - the text in question is:

To transition old blueprints, we'll be adding 6 to ME and TE for all T2 BPCs, and then converting them according to the above scheme. Thus an un-decrypted blueprint at ME-4, PE-4 will first become ME2, PE2 and then be converted to ME-7%, PE-14%. This is a one-time windfall to make the DB scripts for the transition simpler and more robust, so enjoy it while it lasts!

This...
Mhari Dson
Lazy Brothers Inc
#409 - 2014-07-23 11:38:47 UTC  |  Edited by: Mhari Dson
CCP Contra wrote:
Updated the known issue list. Let us know of some of the fixed issues are still showing their ugly heads.



My delivered jobs are going into random locations inside the corp hangar division set as destination, including overloading the containers they're landing in.

The Invention UI becomes locked and unusable if all your science slots are full.

Previous UI did not show invalid job destinations as available to try to install to, fix the list to show facilities only for the jobtype selected.
Retar Aveymone
GoonWaffe
Goonswarm Federation
#410 - 2014-07-23 11:40:13 UTC
ya0 is not applying its outpost 1% ME bonus and I hear reports no minmitar stations are applying their ME bonus
CCP Greyscale
C C P
C C P Alliance
#411 - 2014-07-23 11:40:37 UTC
Fuad Il-Manhous wrote:
T1 BPC's are not being destroyed during the invention process (in a POS).


Intentional, it now removes 1 run instead.

Takanuro wrote:
I have some Capital module BPO's and was looking at the interface for copying. I noticed that on the Show Info for the BPO's the Max Runs Per Copy is set as 1 for all that I have looked at.

I don't think this is correct, my capital component prints seem to have gone up to 40 being allowed, doesn't make sense that capital modules have been cut to 1.

Error or intended?


I believe everything that's not a component is configured to have approx 2 days build time, however there may be some rounding weirdness that's breaking here. I'm looking into that right now.

Miyazaki Hetoshi wrote:
CCP Contra wrote:
Fixy FixIT wrote:
When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........

Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.

Currently its given to Secure Commerce Commission.

Is this intentional or is it a bug ?

Regards.


By Design



To be clear.

POS Tax is set to 0.0%

By Design, there is a percentage 'Secure Commerce Commission' Fee added to every job started at a Player Owned Structure?

Where previously there was no Secure Commerce Commission Fee added to every job started at a Player Owned Structure?


Yes, this is intentional. They're fees for the workers needed to do the job.

Bobbie Sioux
Arax Solutions
#412 - 2014-07-23 11:51:49 UTC
Is it intentional that half of the manufacturing jobs I submitted in my POS after the patch show as ready for delivery but will not deliver and give no feedback or error message? The blueprints do not appear in the blueprint list for that facility as unavailable, unlike the blueprints for my other in-process jobs.
Kenneth Skybound
Gallifrey Resources
#413 - 2014-07-23 11:56:00 UTC  |  Edited by: Kenneth Skybound
Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15.
Jaantrag
#414 - 2014-07-23 12:01:14 UTC
sorry incase this has popped up here .. but


a) copy function in the new blueprint browser would be highly needed.


b) alloys and compounds .. any way to make em not using the scrapmetal skill ? or buff the combat sites that drop thows items to make it even ... or else just lose the alloys in general ..


EVElopedia < add this to your sig to show u WANT it back

MissPrissy
The Scope
Gallente Federation
#415 - 2014-07-23 12:10:02 UTC  |  Edited by: MissPrissy
This may be intentional however it is inconsistent with values displayed in other locations:
ME/TE values displayed in available contracts on BPOs and BPCs.

On the summary screen of a contract containing a BP (Right Click -> View Contract) still shows ME/TE in the old manner i.e. positive values. The values themselves seem correct however they are displayed as positive numbers e.g. Material Efficiency: 10 Time Efficiency: 20 and should read: Material Efficiency: -10% Time Efficiency: -20%.
DeODokktor
Dark Templars
The Fonz Presidium
#416 - 2014-07-23 12:11:26 UTC
Zappity wrote:
Veinnail wrote:
upping the material needs on everything
huge isk sinks.

abusive attempts to sell plex imo

Congratulations for getting so much comprehensively wrong in such a short post. I'm staggered. No wonder I make a killing out of "industrialists" on the markets.


Dont worry.
With 0 isk buyorders for market escrow, and users having like 300 order slots, It's probably time for them to start on "Market Traders" next..
Perhaps "Broker Cost Multiplier" Of "(SecurityLevel+1)*SqRt(StationcountInSystem)" would be a good way to get people out of highsec!..
CCP Greyscale
C C P
C C P Alliance
#417 - 2014-07-23 12:15:00 UTC
Kenneth Skybound wrote:
Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15.


Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem.
Qmamoto Kansuke
Killing with pink power
Penguins with lasorz
#418 - 2014-07-23 12:20:39 UTC
There is gigantic ingame lag when you press deliver all jobs the workaround is close the industry window after you press it if you stay at the window while its delivering gl gonna take a day or two.My old bulk delivering was much more smooth.
Kenneth Skybound
Gallifrey Resources
#419 - 2014-07-23 12:21:35 UTC
CCP Greyscale wrote:
Kenneth Skybound wrote:
Greyscale, is it possible to have confirmation on my suspicions regarding job prices in systems with no price index? Page 15.


Can you verify the issue is still occurring? We fixed a bug in research pricing at downtime that may be the root problem.


Verified still a problem.

While the costs have come down CONSIDERABLY, comparing one blueprint I have in Algogille (Thorax, 0 TE), 10 levels of research would be 12.5m, while if done next door in Renyn (no research stations) it'd be 480m.
Yongtau Naskingar
Yongtau Naskingar Corporation
#420 - 2014-07-23 12:28:09 UTC
I get a cost of several billion when selecting a station that does not provide a given service

When switching from ME to TE research, the facility is reset to the location of the blueprint

For some reason, manufacturing at a Ammo Assembly Array has a job cost of ~ 78% more (x1.78) than stations with comparable system cost index, as far as I know I haven't set up any taxes.