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Dev blog: 'Little Things' coming to EVE Online in Crius

First post
Author
Njorg Hjartgrim
Deep Core Mining Inc.
Caldari State
#81 - 2014-07-16 19:57:16 UTC
Little things:
Permanent own-ship icon. Seriously, what kind of tactical display would not have this?
Please move the "Clear All Content" button to the top the comms channels.
Damage bars when drones are in the Drone Bay would be nice.
Cheers
Gal Mart
#82 - 2014-07-17 07:53:30 UTC
When you tackle alliance bookmarks can you take a peek into alliance fittings as well?
Klandi
Consortium of stella Technologies
#83 - 2014-07-17 15:52:52 UTC
And how about a VERY small thing

Give us the ability to change name.

However - to keep a record of what it was before - another tab on the profile called "Formally known as" and in there are the previous names and how long they had that name.

I so want to give my characters surnames ....

I am aware of my own ignorance and have checked my emotional quotient - thanks for asking

Goeller
Magister Mortalis.
#84 - 2014-07-20 04:43:49 UTC
Where is the new Dominix textureQuestionCool
Liafcipe9000
Critically Preposterous
#85 - 2014-07-20 18:39:37 UTC
CCP Punkturis wrote:
Darkblad wrote:
the last three in the blog are already active, though.
But still: Keep those "little" things coming!


it says in the blog that some of those things were added for Kronos Blink

and yet the devblog says "Crius", #Logic
Elisabeth Jane
Doomheim
#86 - 2014-07-22 22:59:52 UTC  |  Edited by: Elisabeth Jane
Wrong window....
Ray Kyonhe
Aliastra
Gallente Federation
#87 - 2014-07-23 09:20:12 UTC  |  Edited by: Ray Kyonhe
Do something with PI, please. This clickfest is mindnumbing. Three little things would greatly ease my life of production planets' owner (I'm shure someone already has mentioned all those, but can't remember where I saw it and who did it):
1) Stop binding routes to specific type of product, manufactured at some factory. Let it be just generic route, going from this factory to some storage - so if you change the product next month for some other, it would start to use routing scheme already in place. Currently I have to go to each factory and set all routes anew every time I decide to go for some other product.
2) Add ability to set a common routes' destination for products created in several factories. Like, you select several factories, then press some hotkey, then select storage - and all the products from all selected factories now are routed to this storage. Again, atm I have to click each factory, then click some buttons, than click storage - 16 times per planet. Do you hate me that much?
3) Add ability to set production scheme in batch. Like in previous one, you select several factories, press hotkey, select a scheme from dropdown - and all these factories seeded with this scheme now. Again, clickfest atm.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Ray Kyonhe
Aliastra
Gallente Federation
#88 - 2014-07-25 09:00:56 UTC  |  Edited by: Ray Kyonhe
In addition to posted above:
4) Ability to set up routes from some storage to input lines on factories in batch is also in dire need. But this one is somewhat more tricky, as, unlike in case of routing the single output product from factories, we have 1 to 3 input lines on them. I see the most straightforward way to implement it as that: first, you select several identical factories at once; upon doing this, new control panel appearing, it has three buttons: "route output product to one destination", "set production schematics" and "route input product(s) to selected factories"; you click batch-set production schematics button, dropdown list appears and you sellect some production scheme; then you click "route input product(s) to selected factories" button, select source storage facility and select some material which is stored, or being routed here - and UI creates routes to all selected factories, that has schematics that need this material. By implementing it this way, switching to generic route approach, as proposed in 1), may become not necessary, as reestablishing routes will become much easier. But still, would be nice to have it too.

Of course, previous "one facility at a time" way of setting the scheems up should be preserved too.

Survey/voting system inbuilt to the game client: link_Reforming corp and taxation system: link_New PvE content (reward collective gameplay): link

Nolak Ataru
Hedion University
Amarr Empire
#89 - 2014-09-15 15:28:51 UTC
Wilhelm Ormand wrote:
I would like to give some more vocality to the exempt from regroup option, as this would go nicely with the exempt from fleet warp option. CCP Punkturis please! Blink


beat me to it!