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Salvaging, The Forgotten Industrial Activity In Crius :(

Author
Azure Rayl
Hedion University
Amarr Empire
#1 - 2014-07-23 05:17:54 UTC
I know im a bit late to the party, with the patch already delivered, but why the hell was there no salvaging overhual/changes? Of all the industrial professions, salvaging was the one that needed the most help. Are there any plans to even look at salvaging?
Riot Girl
You'll Cowards Don't Even Smoke Crack
#2 - 2014-07-23 05:30:06 UTC
What's wrong with salvaging?
Brock Nelson
#3 - 2014-07-23 05:34:08 UTC
I like it how OP demands to know why salvaging wasn't overhauled without providing a reason why it needs to be in the first place

Signature removed, CCP Phantom

Azure Rayl
Hedion University
Amarr Empire
#4 - 2014-07-23 05:38:12 UTC
Riot Girl wrote:
What's wrong with salvaging?


It's bland, boring and is not a viable end game skill, you make more isk in salvage by doing relic sites then you would by actually salvaging in a salvage ship.
Schmata Bastanold
In Boobiez We Trust
#5 - 2014-07-23 05:43:47 UTC
It's not so bland and boring when you salvage not your own wrecks.

Invalid signature format

Alavaria Fera
GoonWaffe
#6 - 2014-07-23 05:44:08 UTC
EvE Online has some of the best threads in its general discussion forum

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Ocih
Space Mermaids
#7 - 2014-07-23 06:08:38 UTC
Salvage is fine.
Rig considerations are less about how you want to bonus your ship though and more about how you don't want penalty stacking to cripple it and I don't know if that is what rig decision should be based on but it really does create a lot of pointless salvage as a result.
Dinsdale Pirannha
Pirannha Corp
#8 - 2014-07-23 06:34:04 UTC
Salvaging was not forgotten in Crius.
In fact, it was subjected to the tender mercies of only having efficiency cut in half, as opposed to total obliterations in other activities.

I think this meme is appropriate somehow:

http://www.youtube.com/watch?v=jsW9MlYu31g
James Amril-Kesh
Viziam
Amarr Empire
#9 - 2014-07-23 06:35:12 UTC
Azure Rayl wrote:
Riot Girl wrote:
What's wrong with salvaging?


It's bland, boring and is not a viable end game skill, you make more isk in salvage by doing relic sites then you would by actually salvaging in a salvage ship.

Have you ever salvaged T2 and T3 player wrecks?

Salvaging a battlefield can be quite profitable, not to mention fun because there are often hostiles about who'll try to kill you as you do it.

Just take a look at my last Tengu loss - a few hundred mill of that loss value was simply salvage from interceptor/interdictor wrecks that I managed to find on my regular exploration route.

Enjoying the rain today? ;)

Tauranon
Weeesearch
CAStabouts
#10 - 2014-07-23 06:49:13 UTC
Dinsdale Pirannha wrote:
Salvaging was not forgotten in Crius.
In fact, it was subjected to the tender mercies of only having efficiency cut in half, as opposed to total obliterations in other activities.

I think this meme is appropriate somehow:

http://www.youtube.com/watch?v=jsW9MlYu31g


Reproc of loot was never 100% of salvage value. I also ran a test where I shot 60m of bounties, and the largest blobs of value retrieved from the resulting wrecks was meta 4 items and salvage. It was not melt, ie I expect that your 50% is in fact less than 10% and the resulting rebalance was in favour of miners, not bounty shooting f1 line monkeys, and probably doesn't outweigh the mtu caused looting efficiency increase.
kami Taranogas
Deep Core Mining Inc.
Caldari State
#11 - 2014-07-23 07:05:23 UTC  |  Edited by: kami Taranogas
One think i would like to see.

Marauders getting a salvaging bonus instead of a tractor bonus, The mobile tractor unit has made the bonus obsolete. Considering maruaders were designed to be the most efficient level 4 solo ship in part because of the tractor beams.. it only seems fair.

The noctis could use something as well..
Pheusia
Vanishing Point.
The Initiative.
#12 - 2014-07-23 07:56:08 UTC
Azure Rayl wrote:
I know im a bit late to the party, with the patch already delivered, but why the hell was there no salvaging overhual/changes? Of all the industrial professions, salvaging was the one that needed the most help. Are there any plans to even look at salvaging?


Salvaging is a classic example of CCP giving players what they wanted, not what they needed.

In short, there's very little that can be done for salvaging as an independent profession as long as the Noctis exists, and secondarily as long as exploration sites drop T2 salvage.
Pheusia
Vanishing Point.
The Initiative.
#13 - 2014-07-23 08:01:13 UTC
kami Taranogas wrote:
One think i would like to see.

Marauders getting a salvaging bonus instead of a tractor bonus, The mobile tractor unit has made the bonus obsolete. Considering maruaders were designed to be the most efficient level 4 solo ship in part because of the tractor beams.. it only seems fair.

The noctis could use something as well..



The noctis is the very reason that salvage is worth so little.

Why is it so hard for people to understand this: when you have a resource that's widely available and easy & convenient to gather, then income per hour from that resource will always be low. The only way to avoid this is for CCP to put in artifical price support.

If you want to make ISK from being a salvager, then you should campaign for a nerf to the Noctis, resist a salvage bonus for Marauders and ask CCP to reduce the opportunities for salvaging.
Ramona McCandless
Silent Vale
LinkNet
#14 - 2014-07-23 08:16:14 UTC
Azure Rayl wrote:
Riot Girl wrote:
What's wrong with salvaging?


It's bland, boring and is not a viable end game skill, you make more isk in salvage by doing relic sites then you would by actually salvaging in a salvage ship.


No it isnt and no you dont

And there's no end game either, so stop that right now

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Orin Solette
The Scope
Gallente Federation
#15 - 2014-07-23 08:43:06 UTC
Well since reprocessing was nerfed, if less salvagers decide to salvage/loot wrecks as a result, then salvage value will increase again.

Most activities in general are losing value it seems. Not enough conflict drivers as of late to boost demand for new ships and modules to replace blown up ones.
Velicitia
XS Tech
#16 - 2014-07-23 11:09:15 UTC
Orin Solette wrote:
Well since reprocessing was nerfed, if less salvagers decide to salvage/loot wrecks as a result, then salvage value will increase again.

Most activities in general are losing value it seems. Not enough conflict drivers as of late to boost demand for new ships and modules to replace blown up ones.



hint -- salvage (Smashed Trigger Units, Alloyed Tritanium Bars, etc) wasn't affected by the Crius repro changes.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Tippia
Sunshine and Lollipops
#17 - 2014-07-23 11:20:52 UTC
I agree. It should be possible to scan out wrecks without having to look for the ships that created them or the anomalies or sites in which they were spawned.
Ramona McCandless
Silent Vale
LinkNet
#18 - 2014-07-23 11:22:06 UTC
Pheusia wrote:
kami Taranogas wrote:
One think i would like to see.

Marauders getting a salvaging bonus instead of a tractor bonus, The mobile tractor unit has made the bonus obsolete. Considering maruaders were designed to be the most efficient level 4 solo ship in part because of the tractor beams.. it only seems fair.

The noctis could use something as well..



The noctis is the very reason that salvage is worth so little.

Why is it so hard for people to understand this: when you have a resource that's widely available and easy & convenient to gather, then income per hour from that resource will always be low. The only way to avoid this is for CCP to put in artifical price support.

If you want to make ISK from being a salvager, then you should campaign for a nerf to the Noctis, resist a salvage bonus for Marauders and ask CCP to reduce the opportunities for salvaging.


Or, alternatively, kill missioners

"Yea, some dude came in and was normal for first couple months, so I gave him director." - Sean Dunaway

"A singular character could be hired to penetrate another corps space... using gorilla like tactics..." - Chane Morgann

Hevymetal
POT Corp
#19 - 2014-07-23 11:24:43 UTC
They didn't forget about salvaging. They nerfed it like everything else, LOL. Have you tried to reprocess modules you got while salvaging yet? If not, just wait, you will see what I am talking about.

Throws in the obligatory - "This is Eve, adapt or die."
Gallowmere Rorschach
The Scope
Gallente Federation
#20 - 2014-07-23 11:34:20 UTC
Hevymetal wrote:
They didn't forget about salvaging. They nerfed it like everything else, LOL. Have you tried to reprocess modules you got while salvaging yet? If not, just wait, you will see what I am talking about.

Throws in the obligatory - "This is Eve, adapt or die."

This has nothing to do with salvaging. Said loot would exist whether the wrecks were salvaged or not.
There were no nerfs to salvaging.
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