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Crius Issues

First post First post
Author
Torg Rann
Tor Industrials
#361 - 2014-07-23 02:49:51 UTC
The UI for ME is ineffective.

If you "Show info" on a BPO you see the base materials for the blueprint without skills or ME applied, OK.

On the left side of the BPO in the UI you should see the materials needed for the blueprint with skills AND ME applied, which of course is not there :(

On the right side of the BPO in the UI you should see the materials needed for the blueprint AFTER the ME change with skills AND ME applied.

Being able to see the output results of the ME change BEFORE running the job OR sitting down with your shiny calculator to guess at what MIGHT happen, would make deciding how far to upgrade a BPO simpler.

Pre Crius my Charon BPO was ME 1. Post Crius my Charon BPO is ME -5%, which uses more materials than it used too :( The current UI does not show me the results for changing the ME to -6% or -7%.

The current UI for ME needs to be enhanced.
Grumpy Blonde
lndustrial Solutions
#362 - 2014-07-23 03:14:31 UTC
Prior to Crius, did ME research to take a BP to lvl 5, max possible in 30 days. Delivered job, started for another 5, still pre-patch.

Indy interface says it will deliver with an ME of 9, but will still run the original duration, which was schedule to yield an ME of 10.

Will it actually deliver at 10, as installed?
Deriah Book
Native Freshfood
Minmatar Republic
#363 - 2014-07-23 03:16:15 UTC
Torg Rann wrote:
The UI for ME is ineffective.

If you "Show info" on a BPO you see the base materials for the blueprint without skills or ME applied, OK.

On the left side of the BPO in the UI you should see the materials needed for the blueprint with skills AND ME applied, which of course is not there :(

On the right side of the BPO in the UI you should see the materials needed for the blueprint AFTER the ME change with skills AND ME applied.

Being able to see the output results of the ME change BEFORE running the job OR sitting down with your shiny calculator to guess at what MIGHT happen, would make deciding how far to upgrade a BPO simpler.

Pre Crius my Charon BPO was ME 1. Post Crius my Charon BPO is ME -5%, which uses more materials than it used too :( The current UI does not show me the results for changing the ME to -6% or -7%.

The current UI for ME needs to be enhanced.


+1
Vger Starseed
Aliastra
Gallente Federation
#364 - 2014-07-23 03:23:42 UTC  |  Edited by: Vger Starseed
Dear CCP

I think it is all well an good to firstly present a patch that aims to be the bee,s knees for Industry, and may I congratulate you on such a cool Idea.

However, May I at this point say that an Industry patch that locked away the blue prints is a pretty awesome way to boost industry.

The Topic / Question I have to ask is why does refining in station bring up a window showing the values of the refine and other useful Info but doing the same in a POS array will just auto complete the refine of the item in question and gives no information on what you can expect from the array prior to refining?

Please can you Advise.

Regards
Vger 07
EDIT
QUO
Zaida Calderon
SynaCorp
#365 - 2014-07-23 03:32:33 UTC
Probably already reported but:

If I don't have access to a wallet division, I can't install any jobs, because it complains I don't have access to a wallet division. (For example invention)

Alliance members who were granted access used to be able to install ME and PE research jobs at the POS. Now because (for whatever reason) they can't access the labs, no jobs can be installed by alliance members. Did set Alliance / Alliance on the labs for access but it did nothing useful.
serv Puell
Possum Removal Services
#366 - 2014-07-23 03:34:26 UTC  |  Edited by: serv Puell
is this a known bug?

i press 3 in the research job runs box and it puts a 0 in the box instead.

the UI is very very very slow

it keeps beeping at me. Oh that's to let me the job has finished

You seem to have forgotten to add the sort bpc or bpo button i have thousand of copies (dont worry i found the button Big smileBig smileBig smile)
Lady Naween
Ministry of War
Amarr Empire
#367 - 2014-07-23 03:37:35 UTC
when refining: before i could select all and refine and it wouldn't refine my station containers where i keep things sorted. now they get refined to spilling out about 500 blueprints, tons of mats, datacores etc.. can we please turn this off again?
Athegian
Ministry of War
Amarr Empire
#368 - 2014-07-23 04:35:23 UTC
Torg Rann wrote:
If you "Show info" on a BPO you see the base materials for the blueprint without skills or ME applied, OK.

On the left side of the BPO in the UI you should see the materials needed for the blueprint with skills AND ME applied, which of course is not there :(

On the right side of the BPO in the UI you should see the materials needed for the blueprint AFTER the ME change with skills AND ME applied.

Being able to see the output results of the ME change BEFORE running the job OR sitting down with your shiny calculator to guess at what MIGHT happen, would make deciding how far to upgrade a BPO simpler.


I like this idea. Transparency is good.
Lunoria Vetta
Chroma Corp
Prismatic Legion
#369 - 2014-07-23 04:37:34 UTC
Hi sorry if this has been posted already but when I invent a Bistot Mining Crystal 2 blueprint I get 10 runs, but when I invent a spodumain Mining Crystal 2 blueprint I only get one run from that blue print. I was not using any Decryptors. Thanks any help
Veinnail
Caldari Provisions
Caldari State
#370 - 2014-07-23 04:38:58 UTC
Mackenzie Nolen wrote:
Veinnail wrote:
Victor Helion wrote:
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


Found a couple more:

Emergent neurovisual interface, 392 million for ME 10.

Neurovisual output analyzer, 592 million for ME 10.

not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee


237 days sounds about right with the changes made. That is not a mistake. The 4b also seems consistent with the pricing seen on sisi, though that has been hard to judge with the arbitrary data over there.

then why does 1 run attempt result in a 70 day job? it literally compounds from 70 to 237 by adding a second material level job.
Mhari Dson
Lazy Brothers Inc
#371 - 2014-07-23 04:41:02 UTC
ships/items windows not retaining their positions (again). Checked my settings and window positions are supposed to be stickied but they dissapear on session change.

Is this an annual scheduled braking?
Veinnail
Caldari Provisions
Caldari State
#372 - 2014-07-23 04:49:10 UTC
upping the material needs on everything
huge isk sinks.

abusive attempts to sell plex imo
Veinnail
Caldari Provisions
Caldari State
#373 - 2014-07-23 04:59:45 UTC
Lady Aesir wrote:

Come on you must have replaced your economist with a competent replacement who would have pointed out such a crazy system.

clearly not
Sara Seraph
Sara Inc
#374 - 2014-07-23 05:16:36 UTC
I join the minority. I like what I see so far.

Have a minor issue.

Pulled a T2 BPC from a container,
Manufactured a portion,
Delivered
Stuck the BPC back into the container.

The Industry window is not updating and showing the returned BPC. It does show the other BPC's and the materials. I tried close/open, etc.

I can directly open the container, and the BPC is in there.

If it matters, it was a Medium Shield Extender II.


Okay, I just did a session change, undock.. dock. Now it displays correctly, the ME, PE, number of runs, etc.

Thanks again.
Jacabon Mere
Capital Storm.
Out of the Blue.
#375 - 2014-07-23 05:23:26 UTC
Marc Rene wrote:
I'm doing low level invention / research in a wormhole and I'm getting a system cost index bar that is almost 100%


Indexes are ******. CCP failed at doing basic maths and ended up establishing a 28 day running average based on junk. I'm in the back end of aridia and my index is about 10% of jita. The system that I am in doesn't do 10% of jita production. 95% of the slots in my system have been empty for months.

Capital Storm is recruiting Aussies for Lowsec pvp and money making. Join "Capital Storm Pub" channel ingame. www.capitalstorm.net

Semper Validus
Caldari Provisions
Caldari State
#376 - 2014-07-23 05:27:37 UTC
I have to post.

Indy changes are needed. The UI is looking great (once the small bugs get fixed).

But, I have to bring up the issue of Null and WH space being taxed for indy jobs.
Null only gets two things from NPCs, the first being the local chat. Give them a module to provide a local chat to the system, maybe a fee to provide their own local to be rid of any NPC interactions in that system.
The only other "service" that you could argue is provided by NPCs are the gates.
Well look at that, we already have Jump Bridges, so those are covered (somewhat).

Now, on to W-space.
We get nothing, absolutely zero, from NPCs.
NPCs don't come to help us if we get attacked.
We don't get a local chat window (unless someone talks, which could be provided by our our ship's systems).
You don't give us stations (the same could be said for Null since they have to pay billions for their stations).

We have no protection or interaction with NPCs in null or WH space.

I understand that this information has been out for some time (Unfortunately I have a life and did not see info on it prior to the Crius update).

My main reason for posting is, why are we (Null and WH) being taxed by NPCs to manufacture/invent/research modules/ships while we get virtually no benefits from these entities?
They have given us nothing. Everything we use to do these indy actions has been provided by us!
We are supposed to have complete control over our systems. That is why we live there.

In closing,
We control the system.
Why should we send isk to some NPC entity when they give us nothing in return.

Thank you to all who read this.

-Semper Validus


Aluka 7th
#377 - 2014-07-23 05:40:08 UTC
Semper Validus wrote:
I have to post.

Indy changes are needed. The UI is looking great (once the small bugs get fixed).

But, I have to bring up the issue of Null and WH space being taxed for indy jobs.
Null only gets two things from NPCs, the first being the local chat. Give them a module to provide a local chat to the system, maybe a fee to provide their own local to be rid of any NPC interactions in that system.
The only other "service" that you could argue is provided by NPCs are the gates.
Well look at that, we already have Jump Bridges, so those are covered (somewhat).

Now, on to W-space.
We get nothing, absolutely zero, from NPCs.
NPCs don't come to help us if we get attacked.
We don't get a local chat window (unless someone talks, which could be provided by our our ship's systems).
You don't give us stations (the same could be said for Null since they have to pay billions for their stations).

We have no protection or interaction with NPCs in null or WH space.

I understand that this information has been out for some time (Unfortunately I have a life and did not see info on it prior to the Crius update).

My main reason for posting is, why are we (Null and WH) being taxed by NPCs to manufacture/invent/research modules/ships while we get virtually no benefits from these entities?
They have given us nothing. Everything we use to do these indy actions has been provided by us!
We are supposed to have complete control over our systems. That is why we live there.

In closing,
We control the system.
Why should we send isk to some NPC entity when they give us nothing in return.

Thank you to all who read this.

-Semper Validus



Your ship has crew, your POS has workers. You should pay them their paychecks and benefits you capitalist pig! Lol
Semper Validus
Caldari Provisions
Caldari State
#378 - 2014-07-23 05:45:45 UTC
Quote:
Your ship has crew, your POS has workers. You should pay them their paychecks and benefits you capitalist pig! Lol


Yes, but they were paid when I bought the ship/pos stick. They knew what their job was. Roll
Mackenzie Nolen
Doomheim
#379 - 2014-07-23 05:49:29 UTC
Jaxzar Tiberius wrote:
Is there a way to de-select a team?


When you hover over the selected team icon at the top of the round buildy-window thing, there should be a little red X in the upper-right that you can click to remove the team.
Sydious
Viziam
Amarr Empire
#380 - 2014-07-23 05:58:19 UTC
I was under the impression that blueprints wouldn't increase in requirements, yet a titan bp that was ME 1 pre patch is costing significantly more to build post patch. Each part now requires 6-25 more units to build.