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CRIUS appreciation thread

Author
baltec1
Bat Country
Pandemic Horde
#41 - 2014-07-22 22:32:06 UTC
Anthar Thebess wrote:
Players Online <30k.
In a day when important mini expansion go live!
Did someone in CCP miscalculated , what needs to be changed or fixed in order for people click "Reactivate Account" button?



Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.
Gully Alex Foyle
The Scope
Gallente Federation
#42 - 2014-07-22 22:32:51 UTC  |  Edited by: Gully Alex Foyle
So far, I love it:

. the UI is cool
. most of the (few) things I produce cost less
. I can research and copy anywhere
. the systems next door to me are cheap (lowsec + FW upgrades boosts)
. my main ISK-making activity is trading, so I'll continue to make money no matter what
. 'Crius a river' on EVE-O is pretty good entertainment

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Lfod Shi
Lfod's Ratting and Salvage
#43 - 2014-07-22 22:36:49 UTC
Hooray that frame rate issues on my machine appear to be mostly resolved.... mostly.

♪ They'll always be bloodclaws to me ♫

Zinther Del'Ara
Crysonian
#44 - 2014-07-22 22:47:17 UTC
Yarda Black wrote:
Well... CCP kinda saved my ass. I'm what real industrials call an utter failure at research. The person to mock.
My personal project to have a researched T1 BPO of every kind was taking quite a while. The mods were all 250/250 (including "old" rigs - now large) and the ships 100/100.

Now I cant fail anymore. I may even finish my project before old age prevents me from logging in. So.... thank you CCP?


Now i can refine mission loot so much easier since the window tells me if there is anything valuable in between :D No more having to know anything about anything and lots of safetynets.

Can you even imagine a game where lulz could be have when someone refined something valuable or put up a stupid market order while drunk? Players would leave in droves, and it would hurt cashflow - pretty hard to monetize something that's not sleek and accessible by all on all platforms.
Zinther Del'Ara
Crysonian
#45 - 2014-07-22 22:54:47 UTC
baltec1 wrote:


Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.


You don't. They are not welcome. Not everything should be easy, neat and chewable. Not everything should be monetized, sleek and come with facebook login support.
Anya Solette
Federal Navy Academy
Gallente Federation
#46 - 2014-07-22 23:19:09 UTC
Zinther Del'Ara wrote:
baltec1 wrote:


Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.


You don't. They are not welcome. Not everything should be easy, neat and chewable. Not everything should be monetized, sleek and come with facebook login support.


Do you even know the meaning of the word 'monetize'?
Zinther Del'Ara
Crysonian
#47 - 2014-07-22 23:21:40 UTC
Where is the button that makes all my orders undercut by .01 isk? Where is the module that runs missions, salvages loots and automatically refines meta <2 and sells meta >3

How much gold should i make per "tick" before it makes moving to lowsec profitable? Are there still pirates? Who do i need to give isk not to be bothered?

I'm a very high profile WOW player, and make a lot of unboxing videos for youtube so you should listen or i take my money elsewhere CCP!
Zinther Del'Ara
Crysonian
#48 - 2014-07-22 23:22:46 UTC
Anya Solette wrote:
Zinther Del'Ara wrote:
baltec1 wrote:


Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.


You don't. They are not welcome. Not everything should be easy, neat and chewable. Not everything should be monetized, sleek and come with facebook login support.


Do you even know the meaning of the word 'monetize'?


Yes, trying to milk every last penny out of every damn feature.
DaReaper
Net 7
Cannon.Fodder
#49 - 2014-07-22 23:31:00 UTC
Zinther Del'Ara wrote:
Anya Solette wrote:
Zinther Del'Ara wrote:
baltec1 wrote:


Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.


You don't. They are not welcome. Not everything should be easy, neat and chewable. Not everything should be monetized, sleek and come with facebook login support.


Do you even know the meaning of the word 'monetize'?


Yes, trying to milk every last penny out of every damn feature.


Sigh....

you do realize that eve was made in 2000... and that when it was released in 2003 the tred was for more GHZ. So most if not all of ccp's old code was written to be optimized for single core more ghz units. Then someone got this brillat idea to add more cores to a processor. So CCP's code could not scale. But CCP kept plowing ahead, and made more single core code. Eventually they went 'yea we have to fix this' which is where we are. Changing the industry features is not about milking it for all its worth. Its abut removing old single core code and going to multicore. Also, the way things worked back in 2003 which was the last time industry was looked out, are out dated and old. And some of the reasoning for doing things a certin way no longer make sense/are invalid. So they decided to change it.

If the game doesn't evolve it dies. In order to evolve things needs to change. My guess is, a lot of stuff people are laughing at as lame now will actually tie into the bigger picture once all the pecies are in place. But we will see. If they are working towards a single huge goal, then all the little pieces won't make sense till they are all done.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Anya Solette
Federal Navy Academy
Gallente Federation
#50 - 2014-07-22 23:38:07 UTC
Zinther Del'Ara wrote:
Anya Solette wrote:
Zinther Del'Ara wrote:
baltec1 wrote:


Feel free to tell us all how you market a change in spreadsheet eve to new players from the likes of wow and call of duty.


You don't. They are not welcome. Not everything should be easy, neat and chewable. Not everything should be monetized, sleek and come with facebook login support.


Do you even know the meaning of the word 'monetize'?


Yes, trying to milk every last penny out of every damn feature.


Forum ate my longwinded post, but I am personally glad for Crius, because it means I can maybe make some money in industry, as opposed to forever and always losing my ass to some industry baron who has sat on BPOs for years researching them until every last tritanium that can be squeezed out of the blueprint is.

Now I can lose my ass to perhaps products not moving, or someone making items in a station that they paid to have a bonus to %ME, rather than some dude who hoarded BPOs for years.

They really need to increase the maximum job limit before hitting the 10% tax cap, because it is way too low across the board. A lot of people who were not in industry became involved in it, and CCP's metrics for system activity are all out of whack. Ugh
Paynus Maiassus
Imperial Academy
Amarr Empire
#51 - 2014-07-22 23:38:31 UTC
Great patch. Way to go CCP. Thanks for having the balls to make things better. There's still a long road ahead. But congrats on a job well done.
Galphii
Caldari Provisions
Caldari State
#52 - 2014-07-22 23:44:58 UTC
There's a lot of work to be done to get EvE modernized. It's a massive, massive game, but one of the really important pillars has been updated - Industry. We'll have to wait for more of the game to be fixed up before the complete balance picture becomes clear. Sovereignty/capitals, POS and highsec missions/all npc's are the other huge tasks to overhaul, and I'm eager to see where they go from here.

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.

Zinther Del'Ara
Crysonian
#53 - 2014-07-22 23:50:08 UTC
I *hope* it's a bug, cause so far the tax system makes no sense. I've always steered clear of highly populated systems for industry and moved to an even quiter system production wise. Looks like it's counting jumps. I'm pretty much alone in the factory, but it is a highway system.

I was hoping for something like a refining mini-profession, buying up loot and remelting it but it's just 50% across the board What?

The only skills i have used are industry lvl1 for building, and scrapmetal reproc. for some mission loot. I can already do all that on my main so hoping for some industry rebuff in the future or a lot of specialized industry characters will be biomassed.

The new interface is neat, but several aspects have been dumbed down.
Zinther Del'Ara
Crysonian
#54 - 2014-07-23 00:14:26 UTC
DaReaper wrote:

Sigh....

you do realize that eve was made in 2000... and that when it was released in 2003 the tred was for more GHZ. So most if not all of ccp's old code was written to be optimized for single core more ghz units. Then someone got this brillat idea to add more cores to a processor. So CCP's code could not scale. But CCP kept plowing ahead, and made more single core code. Eventually they went 'yea we have to fix this' which is where we are. Changing the industry features is not about milking it for all its worth. Its abut removing old single core code and going to multicore. Also, the way things worked back in 2003 which was the last time industry was looked out, are out dated and old. And some of the reasoning for doing things a certin way no longer make sense/are invalid. So they decided to change it.

If the game doesn't evolve it dies. In order to evolve things needs to change. My guess is, a lot of stuff people are laughing at as lame now will actually tie into the bigger picture once all the pecies are in place. But we will see. If they are working towards a single huge goal, then all the little pieces won't make sense till they are all done.


Wat?

How does industry being dumbed down have anything to with how many cores my cpu has? Only thing this patch has boosted is the few big alliances wallets.
Darren Airtex
Sebiestor Tribe
Minmatar Republic
#55 - 2014-07-23 00:23:56 UTC
Well, I am still pretty much new to EVE. I am not making tons of things yet or am I a great pilot. I am still working on getting my first solo kill in PVP.

But from what I have seen so far, I LIKE IT!

Enjoy the change, most just do not want to let go of the old way of doing things. Change can be a good thing.

However if someone feels the overwhelming desire to get upset with the change and decide to leave the EVE Universe, no worries. I am sure that there will be a urge to return that will kick in soon.

Now... take a good look at it, it is, in reality, a good thing. Life is all about change, if there is no change then there is just the stagnation of what's left.

Kaarous Aldurald
Black Hydra Consortium.
#56 - 2014-07-23 00:33:10 UTC
I appreciate Crius because even though graphics card issues pretty much prevent me from actually playing the game lately, I still get to enjoy tears from post patch frenzies.

Thank you, CCP. You have made a tired old sociopath's day.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Harrison Tato
Yamato Holdings
#57 - 2014-07-23 00:40:51 UTC
baltec1 wrote:
RAIN Arthie wrote:
Did it make producing drugs easier?


No, you have to stay under that laundry factory for the forseeable future.



I seem to crave Los Pollos Hermanos now.
DaReaper
Net 7
Cannon.Fodder
#58 - 2014-07-23 01:28:20 UTC
Zinther Del'Ara wrote:
DaReaper wrote:

Sigh....

you do realize that eve was made in 2000... and that when it was released in 2003 the tred was for more GHZ. So most if not all of ccp's old code was written to be optimized for single core more ghz units. Then someone got this brillat idea to add more cores to a processor. So CCP's code could not scale. But CCP kept plowing ahead, and made more single core code. Eventually they went 'yea we have to fix this' which is where we are. Changing the industry features is not about milking it for all its worth. Its abut removing old single core code and going to multicore. Also, the way things worked back in 2003 which was the last time industry was looked out, are out dated and old. And some of the reasoning for doing things a certin way no longer make sense/are invalid. So they decided to change it.

If the game doesn't evolve it dies. In order to evolve things needs to change. My guess is, a lot of stuff people are laughing at as lame now will actually tie into the bigger picture once all the pecies are in place. But we will see. If they are working towards a single huge goal, then all the little pieces won't make sense till they are all done.


Wat?

How does industry being dumbed down have anything to with how many cores my cpu has? Only thing this patch has boosted is the few big alliances wallets.



As they say in the south... "oh bless your heart." your cpu has squat to do with it, the games server cpu however...

Each piece of changed code makes the game function better. people ***** about TiDi and then whine that they wasted time dealing with industry, but if industry can now use more then one core then it will boost performance across the board. Thus less tidi. Nothing was dumbed down, things were made less clicky and annoying. Thats a benefit. My wrist thank ccp.

OMG Comet Mining idea!!! Comet Mining!

Eve For life.

Caviar Liberta
The Scope
Gallente Federation
#59 - 2014-07-23 03:11:17 UTC  |  Edited by: Caviar Liberta
Galadriel Vasquez wrote:
The new UI is intuitive and slick. It makes jobs so much easier. I am also liking the new planetary tab where you can quickly access your PI.

Nice work CCP and Thanks!

Now to bid for some funky teams :)


If you like that, I made a suggestion in Features and Ideas back in April to add a search function on the materials list on blueprints.

This
Daler Farmon
Deep Core Mining Inc.
Caldari State
#60 - 2014-07-23 05:15:47 UTC
lets rename this patch name and call it crYus))..