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level V skill requirements with a bonus per level: why?

Author
Rain6637
GoonWaffe
Goonswarm Federation
#121 - 2014-07-22 04:43:01 UTC  |  Edited by: Rain6637
I have a habit of ending disagreements with a smug or trite remark. I should be clear about my conclusion to avoid doing that in a thread I started.

I appreciate the participation in this thread. Unfortunately,"because specialization" still strikes me as a thought-terminating cliché, and a mantra. My curiosity regarding why skills are arranged a particular way remains unsatisfied, but sometimes it's just time to move on.

I am grateful for what this thread has done to help me form a new opinion of the state of things: EVE is flawed with an imbalance not so different from WoW. The ease of cross-class skilling is back-loaded (high SP), rather than front-loaded (low SP). While long requirements represent a time commitment initially, secondary skills apply to most (if not all) ships, and after obtaining them, training into a new ship is easier for high SP characters. This advantage increases with SP.

Example: for a 50 million SP character with a fully-skilled T2 cruiser, cross-training into another fully-capable T2 cruiser is a single Rank 6 skill (1.536 Million SP), compared to a rookie who wants to train into a T2 cruiser and is faced with core skills (basically the old Core Competency: Elite cert).

EVE also has invisible level caps, if a player decides to pick between subcapitals (approximately 125 Million SP) and capitals (approximately 175 Million SP). After reaching those levels, it is possible to 'hop in' any ship with full skills in every module and role.

The result is stagnation that worsens with SP. At this point I strongly agree that general/broad skills are the root of EVE's SP status quo.

If the intent of T2 skill requirements is a concentration in a specific area, T2 ship skills don't go far enough; non-racial T2 ship skills are broad. A racial T2 split is very different from the alternative I imagined when I started this discussion, but after becoming more aware of the status quo, the advantage of high SP characters, and gaining a better sense of what players (and perhaps the devs) accept as the definition of specialization... a racial T2 split is, in my opinion, needed.

The artificial level cap and stagnation experienced by high SP characters would merely be extended, rather than remedied, but racial T2 skills would be a stronger form of "because specialization" than we currently have.



edit: this is a scary thought, considering the skill splits and the bloated SP and clone costs, but... race-specific core skills... (e.g. Amarr CPU Management, Gallente Power Grid Management, etc) would be a flat and fair implementation of "meaningful" and "consequence" that EVE players claim to like. Call it crazy, call me crazy, that's fine. It's pretty far from what EVE is like right now, and would take years to implement slow enough to avoid an uproar, but hey, 10-year outlook.

it would seem this is a stealth 'reduce medical clone costs' thread.
IIshira
School of Applied Knowledge
Caldari State
#122 - 2014-07-22 13:00:46 UTC
Sinnish Saken wrote:
Rain6637 wrote:
it exposes the reasons why people accept things, that's for sure. I also suspect people avoid venturing outside of 'what is' due to a lack of creativity. couldn't imagine it


I would agree. Plenty of people around poking holes in others' ideas but no solution or alternatives of their own.

I'm opposed to the idea but have offered my own. I think "constructive" is the word.

Sorry to oppose the "solution" but I didn't know there was a "problem". T2 ship skills are fine right where they are now.
Serendipity Lost
Repo Industries
#123 - 2014-07-22 16:53:13 UTC
You seem to be one of those folks who is right regradless of any mitigating facts and opinions.

I'll ask you this. If they reduce the requirements from lvl 5 to lvl 4 what do I get? You "I shouldn't have to ean it" folks get a lot of powerful ships unlocked. Well, I did it the hard way.... what are you gonna give me for doing it the hard way? I want free stuff too.

You can't give me the extra 5% or whatever - I already have that. Free skill points? Maybe a new ship line that you need the prerequisite to lvl 5. (I hope you can see where that's going)

And finally - it was only 1 report, not multiple. I was just watching Mammy Thule trim her mustache.
Lady Rift
His Majesty's Privateers
#124 - 2014-07-22 16:53:36 UTC
Rain6637 wrote:
I have a habit of ending disagreements with a smug or trite remark. I should be clear about my conclusion to avoid doing that in a thread I started.

I appreciate the participation in this thread. Unfortunately,"because specialization" still strikes me as a thought-terminating cliché, and a mantra. My curiosity regarding why skills are arranged a particular way remains unsatisfied, but sometimes it's just time to move on.

I am grateful for what this thread has done to help me form a new opinion of the state of things: EVE is flawed with an imbalance not so different from WoW. The ease of cross-class skilling is back-loaded (high SP), rather than front-loaded (low SP). While long requirements represent a time commitment initially, secondary skills apply to most (if not all) ships, and after obtaining them, training into a new ship is easier for high SP characters. This advantage increases with SP.

Example: for a 50 million SP character with a fully-skilled T2 cruiser, cross-training into another fully-capable T2 cruiser is a single Rank 6 skill (1.536 Million SP), compared to a rookie who wants to train into a T2 cruiser and is faced with core skills (basically the old Core Competency: Elite cert).

EVE also has invisible level caps, if a player decides to pick between subcapitals (approximately 125 Million SP) and capitals (approximately 175 Million SP). After reaching those levels, it is possible to 'hop in' any ship with full skills in every module and role.

The result is stagnation that worsens with SP. At this point I strongly agree that general/broad skills are the root of EVE's SP status quo.

If the intent of T2 skill requirements is a concentration in a specific area, T2 ship skills don't go far enough; non-racial T2 ship skills are broad. A racial T2 split is very different from the alternative I imagined when I started this discussion, but after becoming more aware of the status quo, the advantage of high SP characters, and gaining a better sense of what players (and perhaps the devs) accept as the definition of specialization... a racial T2 split is, in my opinion, needed.

The artificial level cap and stagnation experienced by high SP characters would merely be extended, rather than remedied, but racial T2 skills would be a stronger form of "because specialization" than we currently have.



edit: this is a scary thought, considering the skill splits and the bloated SP and clone costs, but... race-specific core skills... (e.g. Amarr CPU Management, Gallente Power Grid Management, etc) would be a flat and fair implementation of "meaningful" and "consequence" that EVE players claim to like. Call it crazy, call me crazy, that's fine. It's pretty far from what EVE is like right now, and would take years to implement slow enough to avoid an uproar, but hey, 10-year outlook.

it would seem this is a stealth 'reduce medical clone costs' thread.



Any toon that is at a stagnate point now will be still at a stagnate point if more skills are split. It would increase the amount of sp current toons have and make it so new toons need to know 100% what they will and want to fly because of the long training times to do anything at a t2 level.

A complaint I hear a lot from newer players is that they feel like they cant catch up to the older players increasing the sp difference wont help that perception.
IIshira
School of Applied Knowledge
Caldari State
#125 - 2014-07-22 18:38:57 UTC
Lady Rift wrote:
A complaint I hear a lot from newer players is that they feel like they cant catch up to the older players increasing the sp difference wont help that perception.

CCP has to balance between making new players happy and keeping them for a long period. It's great if you can attract new players but if you can't keep them for more than a few months the game will fail.

New players often feel outclassed because they think bigger is better and try to get into ships they can't fly. Making them easier to get into by lowering the minimum requirement will only make it worse. Nothing like losing a 200 million ISK T2 ship to a veteran in a T1 frigate to make a new player feel like crap and quit.
Rain6637
GoonWaffe
Goonswarm Federation
#126 - 2014-07-22 19:09:34 UTC  |  Edited by: Rain6637
IIshira wrote:

Sorry to oppose the "solution" but I didn't know there was a "problem". T2 ship skills are fine right where they are now.

the problem is the instant gratification described in your other posts:

IIshira wrote:
Zalbrak wrote:
It is because of the 90 days of prerequisites that it is a meaningful choice to train Marauders, because it is the choice to not be training for, say, exhumers, or interdictors, or recons, or assault frigates or command ships or ...

What if I want to fly all instead of one?
I want it now!
Now I said!
----and----

This is not the point of skill. It's about setting goals and making decisions as to what you want to fly. Eve is not about instant gratification. If you want it right away there are many games that offer that.

----and----

I hope Eve never falls to the "Instant gratification, I want it now" crowd but if it does maybe it will be known as "EvE" P

and also

Opertone wrote:
Ok, I'll give you an example why insta training and fast access to all is bad.

I have 5 mill unallocated SP points, I can log on to test server and spend the SPs to my liking.

Every now and then there is a new mirror, so I get back the 5 mill SPs and by now I have tried and tested almost all ship available in game. In fact it ruined the gameplay, the anticipation the intrigue. I have tried every available ship in game.

Thus being able to master everything at once with little or no wait time will make the game completely pointless.

Imagine if in WoW you could skip the leveling process, and jump straight to the highest level. Then high SP characters would too common and the game would have no goal and no playing value

I agree with you: training a T2 ship shouldn't happen too fast.

but there is a group of players who can do exactly that: the ones who have trained all core skills and all racial cruisers to V for one T2 cruiser (say, logistics or HAC), and want to train into a different T2 cruiser. They can have the new T2 cruiser quickly, if not instantly, because the bulk of their skills carry over.

Rain6637 can be in a tanky T1 bubble Onyx in 12 days, even though she was meant to be a Logistics pilot. Arilyn Moonblade injected Logistics for no reason, and I can get her in a HICtor in 3 days, even though she's meant to be a warfare booster. Rain6635 and Rain6636 can inject HAC right now, even though they're meant to be Falcon pilots. Rain6638 and Rain6639 injected HICtors just because. I've also been meaning to bring 7, 8, and 9 over to a rookie station to inject -all- T3 skills and subsystems, for a few days now, and just haven't gotten around to it.

doesn't that qualify as "too fast" and "too easy"? that's the stagnation, and the problem I'm talking about. You don't like the idea of rookies having fast access to T2 ships, and call it a WoW thing, but that's exactly what is happening with higher SP characters.
Gully Alex Foyle
The Scope
Gallente Federation
#127 - 2014-07-22 19:24:26 UTC
Rain is a genius. I would advise against arguing with him, unless you're a genius, too.

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rain6637
GoonWaffe
Goonswarm Federation
#128 - 2014-07-22 19:34:06 UTC
Gully Alex Foyle
The Scope
Gallente Federation
#129 - 2014-07-22 19:37:31 UTC
No sarcasm, mate, I really like your ideas and stuff. And this is the first time I've seen the 'instant gratification is bad, mmkay?' argument turned against people making it. Good stuff!

Btw, had a look at your sig, the Maybelline image is also awesome. Lol

Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter!

Rain6637
GoonWaffe
Goonswarm Federation
#130 - 2014-07-22 19:41:21 UTC  |  Edited by: Rain6637
Ok, then thank you... but comments like that make me very suspicious. .! (thanks)

Serendipity Lost wrote:
You seem to be one of those folks who is right regradless of any mitigating facts and opinions.

I'll ask you this. If they reduce the requirements from lvl 5 to lvl 4 what do I get? You "I shouldn't have to ean it" folks get a lot of powerful ships unlocked. Well, I did it the hard way.... what are you gonna give me for doing it the hard way? I want free stuff too.

You can't give me the extra 5% or whatever - I already have that. Free skill points? Maybe a new ship line that you need the prerequisite to lvl 5. (I hope you can see where that's going)

And finally - it was only 1 report, not multiple. I was just watching Mammy Thule trim her mustache.

I considered that with the first scenario, and although you don't receive anything extra after a reduction in requirements, the important part is nothing is lost for pilots who met the old requirements. the skills you trained still provide the same bonuses and nothing changes for you. (skill arrangement is not the same as skill effects)

...and for ships you haven't trained yet, you get the benefit of reduced requirements (just like "they" do).

Lady Rift wrote:

Any toon that is at a stagnate point now will be still at a stagnate point if more skills are split. It would increase the amount of sp current toons have and make it so new toons need to know 100% what they will and want to fly because of the long training times to do anything at a t2 level.

A complaint I hear a lot from newer players is that they feel like they cant catch up to the older players increasing the sp difference wont help that perception.

yeah, the idea of a 4-way racial skill split of nearly every skill is pretty crazy, and so is the idea of 800 Million SP characters that would result from the same redistribution philosophy that we're used to ("if you could fly it before, you can fly it after")... -but- nothing would change for those pilots other than their SP; true they have 800 Million SP (or whatever) and they can fly -everything- but that was already true (and a 200 Million SP pilot can already fly everything).

if the stagnation is a flaw, it's already true for pilots who can fly everything.

that was the joke about this being a stealth 'reduce medical clone costs' thread. if medical clone costs are reduced accordingly, nothing changes except for the total SP figure.
Lady Rift
His Majesty's Privateers
#131 - 2014-07-22 19:57:39 UTC
Rain6637 wrote:


doesn't that qualify as "too fast" and "too easy"? that's the stagnation, and the problem I'm talking about. You don't like the idea of rookies having fast access to T2 ships, and call it a WoW thing, but that's exactly what is happening with higher SP characters.




How is your months and month of training so you can cross train instant gratification (it will still take you 20-30 days to get any of those toons to lv5 in the new ship line.

Instant gratification would be closer to getting into a logi/recon/HAC/HIC with cruiser 4 not well my toon already has a year of training on it so its "instant" to get into HAC's even though I didn't specifically train for them.


Why stop at ship types and not make it apply to all guns and missiles also Motion Prediction becomes lazor Motion Prediction and so forth.
Rain6637
GoonWaffe
Goonswarm Federation
#132 - 2014-07-22 20:01:14 UTC  |  Edited by: Rain6637
what you're questioning is the essence of stagnation: the problem a player encounters after hitting a certain SP threshold, which gets worse over time. that is exactly how stagnation happens. After doing one thing (like logistics) for a while, if I decide I want to do something else like HICtor, I can do it... instantly.

In WoW terms, I go from being a healer to a very tanky, basic tackler in 46 minutes (the time it takes to train HICtor to I)

that is what stagnation looks like

Lady Rift wrote:

Why stop at ship types and not make it apply to all guns and missiles also Motion Prediction becomes lazor Motion Prediction and so forth.

that's exactly what I'm talking about.

Advanced Weapon Upgrades
Capacitor Emission Systems
Capacitor Management
Capacitor Systems Operation

etc... becomes:

Amarr Advanced Weapon Upgrades
Amarr Capacitor Emission Systems
Amarr Capacitor Management
Amarr Capacitor Systems Operation

Caldari Advanced Weapon Upgrades
Caldari Capacitor Emission Systems
Caldari Capacitor Management
Caldari Capacitor Systems Operation

Gallente Advanced Weapon Upgrades
Gallente Capacitor Emission Systems
Gallente Capacitor Management
Gallente Capacitor Systems Operation

Minmatar Advanced Weapon Upgrades
Minmatar Capacitor Emission Systems
Minmatar Capacitor Management
Minmatar Capacitor Systems Operation

etc.
Lady Rift
His Majesty's Privateers
#133 - 2014-07-22 20:08:58 UTC
Rain6637 wrote:
what you're questioning is the essence of stagnation: the problem a player encounters after hitting a certain SP threshold, which gets worse over time.


every game has that stagnation its called the end game. In eve at that point you just continue on doing what you like (pvp,pve, forums) or you quit like any other game.

Other games solve this by adding totally new content with new goals to stride toward eve hasn't done that in a long time. This may not be possible in eve as in other games cause of the way a training and skilling up works.
Rain6637
GoonWaffe
Goonswarm Federation
#134 - 2014-07-22 20:21:58 UTC  |  Edited by: Rain6637
yep, you're right, and I agree. For characters who already have a lot of things trained, it changes nothing. If they're victims of anything it's simply having been around long enough to have seen "the old system." that doesn't mean efforts shouldn't be made at all, right? if it would be something that would prevent stagnation in the future, the sooner it's implemented, the better?

and perhaps slowly, though. Skill splits take dev time, for sure, but it wouldn't take 100% of CCP staff and stop other areas of game development completely... right? more or less? and it would be worth it in the long run, as an iteration...?
Sinnish Saken
Caldari Provisions
Caldari State
#135 - 2014-07-22 20:58:26 UTC
Increasing the rate at which pilots can use mods/ships leads to stagnation and a false sense of progress. I have yet to unsub from eve because I can't do something, it's not wanting to do what there is to do.

As stated a few times it doesn't take long to start doing anything in eve, doing it well on the other hand takes time.
Zalbrak
Aliastra
Gallente Federation
#136 - 2014-07-22 22:12:41 UTC
So what you are actually arguing is that newer characters should have an even less diverse selection of ships?

the horse has bolted, far too many characters are in the 100M skillpoint "fly everything" club, and CCP won't change things such that they lose the ability to fly any ship

If you are at the point where you are training things "just because they are there" you should consider training characters for the bazzar
Rain6637
GoonWaffe
Goonswarm Federation
#137 - 2014-07-22 22:16:20 UTC
I never said they should lose anything. who said characters should lose anything?
Zalbrak
Aliastra
Gallente Federation
#138 - 2014-07-22 23:15:04 UTC
well either things stay as they are, some people lose the ability to fly some ships, or newer characters take even longer to get a diverse set of ships to fly.

I for one think the status quo is the least bad of those 3 options
Rain6637
GoonWaffe
Goonswarm Federation
#139 - 2014-07-23 00:35:57 UTC
I'm not tracking... what would cause some players to lose the ability to fly ships? what would the change be
Serendipity Lost
Repo Industries
#140 - 2014-07-23 03:02:06 UTC
if you get new ships to fly at level 4 I want bonus skill points to balance out the time i 'wasted' training it to lvl 5 when i could have been training other things. So I'll agree to LVL 4 being required but you'll have to give me matching skill points for my level 5 training time. Then we can all be happy.