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Wormhole Life?

Author
Spicy McGee
Quazar Holdings
#1 - 2014-07-18 05:50:28 UTC
How do people live in WH when they disappear after like 24 hours or so?
SGTheron Shal'Tek
Doomheim
#2 - 2014-07-18 06:01:46 UTC
The wormhole itself doesn't last, but the system it leads to does. Wormholes open up all over the universe, once the wormhole to the system someone lives in closes in one location, it opens up in another. Once they're established they don't venture out of their hole too much, because wherever they pop is completely random. Does this answer your question?
Spicy McGee
Quazar Holdings
#3 - 2014-07-18 06:09:17 UTC
SGTheron Shal'Tek wrote:
The wormhole itself doesn't last, but the system it leads to does. Wormholes open up all over the universe, once the wormhole to the system someone lives in closes in one location, it opens up in another. Once they're established they don't venture out of their hole too much, because wherever they pop is completely random. Does this answer your question?



Yup i thought the whole thing was random

a hole opens p and the space and everything in it.. then when the hole closes it closes everything in it swell

so that means there is only a certain amount of WH space in New eden then
SGTheron Shal'Tek
Doomheim
#4 - 2014-07-18 06:43:37 UTC
No when the wormhole closes the space inside it stays open, the space will always be open, only the entrance (the wormhole) changes :)
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#5 - 2014-07-18 08:42:43 UTC  |  Edited by: Bloemkoolsaus
Spicy McGee wrote:
a hole opens p and the space and everything in it.. then when the hole closes it closes everything in it swell


No no.. Think of a wormhole as a jump-gate. It will take you to another solarsystem. This solarsystem can be any highsec /lowsec / nullsec system, but it can also be a `unkown` system. These `unkown` systems are the same as any solarsystem (well, kind of).

The `wormhole`, is only the connection between 2 solarsystems. If the wormhole closes, only the connection is closed and the actual solarsystems connected by the wormhole, remain exactly as they were.
If the solarsystem was an unkown system (aka: wspace system), then a new wormhole will spawn somehwere in that solarsystem, leading to another solarsystem somewere else. (google for `static wormholes` for that specific mechanic).

So, in summary: Wormholes collaps, but the solarsystems they lead to do not.
Delt0r Garsk
Shits N Giggles
#6 - 2014-07-18 08:55:29 UTC
To live in one you typically always have scanning alts in the WH. You find today's exit WHs and see where they lead. The you make a plan for the day on what to do.

So the C2 i just vacated, had a c3 static and a lowsec static. that means there is at least 2 wormholes at all times. One leads for more j-space (systems only accessble via WHs), and one leads to lowsec. When they collapse new ones to different places respawn, but to the same kinds of "space" (ie lowsec).

So one day you could be just a few jumps to highsec and close to trade hubs. Other times you could be many jumps away and nowere near anything useful. That is WH life.

AKA the scientist.

Death and Glory!

Well fun is also good.

Spicy McGee
Quazar Holdings
#7 - 2014-07-18 09:45:14 UTC
Bloemkoolsaus wrote:
Spicy McGee wrote:
a hole opens p and the space and everything in it.. then when the hole closes it closes everything in it swell


No no.. Think of a wormhole as a jump-gate. It will take you to another solarsystem. This solarsystem can be any highsec /lowsec / nullsec system, but it can also be a `unkown` system. These `unkown` systems are the same as any solarsystem (well, kind of).

The `wormhole`, is only the connection between 2 solarsystems. If the wormhole closes, only the connection is closed and the actual solarsystems connected by the wormhole, remain exactly as they were.
If the solarsystem was an unkown system (aka: wspace system), then a new wormhole will spawn somehwere in that solarsystem, leading to another solarsystem somewere else. (google for `static wormholes` for that specific mechanic).

So, in summary: Wormholes collaps, but the solarsystems they lead to do not.



Could i find a wormhole, Write down it's numb for something and find ou there they will go to and have a DB showing where they go.

So Scan down > warp to it > show info and find some details to figure out where it will take me
Spicy McGee
Quazar Holdings
#8 - 2014-07-18 09:47:12 UTC
Delt0r Garsk wrote:
To live in one you typically always have scanning alts in the WH. You find today's exit WHs and see where they lead. The you make a plan for the day on what to do.

So the C2 i just vacated, had a c3 static and a lowsec static. that means there is at least 2 wormholes at all times. One leads for more j-space (systems only accessble via WHs), and one leads to lowsec. When they collapse new ones to different places respawn, but to the same kinds of "space" (ie lowsec).

So one day you could be just a few jumps to highsec and close to trade hubs. Other times you could be many jumps away and nowere near anything useful. That is WH life.



that sounds cool, but i can find out how long the wormhole has left alive and gotta make sure I'm home by then?

I wanna live in a WH! guessing it's dangerous though and getting banked by players all the time
Tao Dolcino
Garoun Investment Bank
Gallente Federation
#9 - 2014-07-18 09:55:14 UTC
No one lives in a WH (Worm Hole, a stargate like item, but unstable).
People live in WS (Worm Space, which you can reach by jumping through a WH).
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#10 - 2014-07-18 09:57:08 UTC
Spicy McGee wrote:
Could i find a wormhole, Write down it's numb for something and find ou there they will go to and have a DB showing where they go.

So Scan down > warp to it > show info and find some details to figure out where it will take me


Yes, you can determine where a wormhole leads to some degree without jumping through it.
Without jumping through, you can determine to what type of solarsystem it goes, but not to the exact system.
A `type` of system, in this case is highsec, lowsec, nullsec, or unkown. Incase of unknown, you can also determine wich class (unkown systems come in 6 different classes).

I won't explain all the details, but you might want to read here: https://wiki.eveonline.com/en/wiki/Wormholes

There is also a very good youtube guide to wormholes by adhocracy. It will explain everything about wormholes way better then I can explain it through forums :p
Wormhole fundamentals: https://www.youtube.com/watch?v=6miRA8vCLmE
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#11 - 2014-07-18 09:59:45 UTC  |  Edited by: Bloemkoolsaus
Spicy McGee wrote:
that sounds cool, but i can find out how long the wormhole has left alive and gotta make sure I'm home by then?


Yes, you can estimate if a wormhole is about to collaps or not.

See my previous post :p
J'Poll
School of Applied Knowledge
Caldari State
#12 - 2014-07-18 10:10:38 UTC
Spicy McGee wrote:
SGTheron Shal'Tek wrote:
The wormhole itself doesn't last, but the system it leads to does. Wormholes open up all over the universe, once the wormhole to the system someone lives in closes in one location, it opens up in another. Once they're established they don't venture out of their hole too much, because wherever they pop is completely random. Does this answer your question?



Yup i thought the whole thing was random

a hole opens p and the space and everything in it.. then when the hole closes it closes everything in it swell

so that means there is only a certain amount of WH space in New eden then


Wrong

The system itself doesn't collapse, just the entry "gate".

Wormholes are basically just temporary stargates that move around.

So today your exit wormholes is say in Jita, tomorrow it can be in Amarr and the day after it can be in Halaima.

Your system is stable and won't change, just where you surface once you jump out of the wormhole differs.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

J'Poll
School of Applied Knowledge
Caldari State
#13 - 2014-07-18 10:12:33 UTC
Spicy McGee wrote:
Bloemkoolsaus wrote:
Spicy McGee wrote:
a hole opens p and the space and everything in it.. then when the hole closes it closes everything in it swell


No no.. Think of a wormhole as a jump-gate. It will take you to another solarsystem. This solarsystem can be any highsec /lowsec / nullsec system, but it can also be a `unkown` system. These `unkown` systems are the same as any solarsystem (well, kind of).

The `wormhole`, is only the connection between 2 solarsystems. If the wormhole closes, only the connection is closed and the actual solarsystems connected by the wormhole, remain exactly as they were.
If the solarsystem was an unkown system (aka: wspace system), then a new wormhole will spawn somehwere in that solarsystem, leading to another solarsystem somewere else. (google for `static wormholes` for that specific mechanic).

So, in summary: Wormholes collaps, but the solarsystems they lead to do not.



Could i find a wormhole, Write down it's numb for something and find ou there they will go to and have a DB showing where they go.

So Scan down > warp to it > show info and find some details to figure out where it will take me



Yes and No.

No - You will never know exactly where it will surface next.

Yes - Some wormholes have so called statics. This means it will always open inside a certain type of space.

A wormhole with a low-sec static will always have a connection to low-sec in it.
A C5 wormhole with a C4 static will always have a connection to another C4 wormhole system.
etc. etc.


Which system the static leads too....randomly generated.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Spicy McGee
Quazar Holdings
#14 - 2014-07-18 10:26:04 UTC  |  Edited by: Spicy McGee
ok so the big question

why would someone low skilled like myself care about WHs and WS yet?
clearly i can't defeat the rats in the relic sites
i can't build stations or anything, don't know anything about that yet

other than passing through is there any reason why i might want to find a WS to live in?

It sounds cool being in WS and not knowing where my WH will take me tomorrow, that's really cool but no idea

Unless of course, i setup in WS and theres an item where i can dock and store my items


Like could i go to a WS
find a safe spot somewhere
build an item that lets me store items or something
go out exploring
bring it back and store it in my WS and then sell it when I'm close to a trade district one day

how safe is it to store my stuff out there

sorry I'm excited

* i will check guides and videos and stuff when i get home, at work at the moment
Baneken
Arctic Light Inc.
Arctic Light
#15 - 2014-07-18 10:45:44 UTC
First of all you can make a ton of money in a high class WH, however c4,c5 and c6 not something you do on your own (especially 6).
So you need a corp and preferably and alliance, preferably a PvP type or you end up looking at your bling bling being shot down from sites on semi-regular basis.

So for a non-combat activties you can also suck T3-manufacturing gas which gives a nice profit, relic sites in WH have rats so you need someone to clear the sites for you.
Large POS'ses as long as they are properly defended, don't have 'display case' of something juicy and have enough stront are generally left alone.
Bloemkoolsaus
Deep Core Mining Inc.
Caldari State
#16 - 2014-07-18 11:05:04 UTC
Spicy McGee wrote:
why would someone low skilled like myself care about WHs and WS yet?
clearly i can't defeat the rats in the relic sites


Class 1 and 2 wormholes are be doable for low skilled pilots.
Wormholes are (at least i think) way more exiting then `regular` space. There is increased risk of losing your ship, but that balanced by more profits.


Spicy McGee wrote:
Unless of course, i setup in WS and theres an item where i can dock and store my items.

Like could i go to a WS
find a safe spot somewhere
build an item that lets me store items or something
go out exploring
bring it back and store it in my WS and then sell it when I'm close to a trade district one day


You can make a safespot by warping between 2 celestials (planets for exemple) and create a bookmark mid-warp.

Most groups in wormholes have setup a POS (Player Owned Starbase), but I would not recommend it for a new player. Instead, for a temporary `base`, take a look at the Mobile Depot. It has some storage space and you can refit off it.

Class 1 and 2 wormholes typically have a high-sec static. This means that they ALWAYS have atleast 1 wormhole leading to a high-sec system. This isn't always the same highsec system, but it is always a high-sec system.

A word of warning though, while you are in the wormhole, it is possible for people to find and shoot you. It's not a matter of if, but when.
Elmonky
Federal Navy Academy
Gallente Federation
#17 - 2014-07-18 17:40:16 UTC
Spicy McGee wrote:
ok so the big question

why would someone low skilled like myself care about WHs and WS yet?
clearly i can't defeat the rats in the relic sites
i can't build stations or anything, don't know anything about that yet

other than passing through is there any reason why i might want to find a WS to live in?

It sounds cool being in WS and not knowing where my WH will take me tomorrow, that's really cool but no idea

Unless of course, i setup in WS and theres an item where i can dock and store my items


Like could i go to a WS
find a safe spot somewhere
build an item that lets me store items or something
go out exploring
bring it back and store it in my WS and then sell it when I'm close to a trade district one day

how safe is it to store my stuff out there

sorry I'm excited

* i will check guides and videos and stuff when i get home, at work at the moment



Three letters - PvP.

Jump into a WH, scan for Industrials or Shuttles or Miners. Land on their face and melt it for them... warp to WH and fly home

Profit
Nikolai Lachance
Aliastra
Gallente Federation
#18 - 2014-07-20 08:45:24 UTC
Your confusion stems from a shortcut in terminology. When people say they are "in a wormhole", what they mean is that they are in one of several "unknown" star systems reachable only via unstable wormholes. They're not actually "in" a wormhole. Basically, you see about 5000 star systems on the galaxy map when you open that up. Well, there are also about 2500 unknown systems that don't show up on the map (I think people have calculated they exist in their own cluster some few thousand light years away from new eden, but I don't know much about that). These systems are -1.0 security status (so, nullsec). They have no stations or stargates, and no one can claim sovereignty in them. The only way to get to them is through wormholes. These systems come in 6 classes, with the higher classes having more challenging foes. Many of them will have 1 of 6 possible stellar phenomena going on in them, which will affect your ship's performance in various areas (boosting some, diminishing others), the extent of which scales with the wormhole class. Another really important thing about these systems is that no one shows up in Local chat unless they speak, which means you cannot know who might be in the system with you at any given time unless they show up on grid with you, or they choose to talk in Local.

The rats in wormhole systems are called Sleepers. They are quite dangerous compared to known-space rats. Their loot is essentially useless, but there are NPC buy orders for them in known space that you can sell to if you can get the loot out safely. Their salvage is used in production of T3 ships and components and thus is quite valuable on the market as well.

C1 and C2 wormholes can be soloed by a player in a battlecruiser with decent skills. C3s I've heard can be soloed as well but with more difficulty. Beyond that you definitely need a group of players to participate. In C5's and C6's, high-end wormhole corporations will do capital escalations, where they warp in capital ships (carriers and dreadnoughts) to a combat site, which causes the sleepers to spawn in several very powerful battleships which have valuable loot and salvage. These sites can be extremely lucrative but do require a strong fleet effort to complete successfully.

People who live in wormhole systems rarely tolerate visitors. Don't expect them to be friendly. They will hunt you down and destroy you, so you need to be on your toes when you venture into one. While the lack of a Local player listing makes it difficult to determine if anyone is in the system with you, it doesn't mean there's no way to know if anyone is around. The directional scanner becomes your friend.
Cara Forelli
State War Academy
Caldari State
#19 - 2014-07-20 15:55:40 UTC  |  Edited by: Cara Forelli
Some of these things were already answered for you, but you may find this post useful: Wormholes 101

In general, wormhole space is not new player friendly. It is especially unfriendly for a new solo player. Many of the sites are intended to be run cooperatively, and are difficult or impossible solo. You'll also run into fleets of expensive ships intent on killing and podding you.

The easiest thing to do solo is get in a stealth bomber and pick off targets of opportunity, as suggested above. This can be great fun and will teach you a massive amount about how to dscan and locate targets quickly, building an awareness of your surroundings. D-scan is essential in WH space, so if you aren't familiar with it check out some videos before you venture in and test it out in highsec.

However, my main suggestion would be - join a wormhole corporation. It may be a bit harder to find a new player friendly corp than in other areas of space, but they exist. Joining a corp solves a lot of the problems about WH space that you have noticed. They will have one or multiple player owned stations (POS) set up for you to live out of. These let you store ships and items, and can even have other services like manufacturing and invention labs. Day-to-day life in wormhole space is quite different from other areas of space and it helps immensely to have experienced players nearby that can answer your questions and teach you random things like C4s don't get casual connections, etc. You can participate from the get-go in fleet fights with something simple like a tackle frigate or ECM ship, and it doesn't take too long to train for a site running ship if you prioritize it. However, you won't know what to train unless you ask, so get out and start looking for a group to join!

Edit: Unless I'm mistaken EVE Uni has a wormhole campus. Ask them about it.

Want to talk? Join my channel in game: House Forelli

Titan's Lament

BeBopAReBop RhubarbPie
University of Caille
Gallente Federation
#20 - 2014-07-22 21:33:09 UTC
Cara Forelli wrote:
Some of these things were already answered for you, but you may find this post useful: Wormholes 101

In general, wormhole space is not new player friendly. It is especially unfriendly for a new solo player. Many of the sites are intended to be run cooperatively, and are difficult or impossible solo. You'll also run into fleets of expensive ships intent on killing and podding you.
...


This is true in general though not absolute. I have a friend that has been living in w-space with two other people since the end of his first week in the game.

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