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EVE New Citizens Q&A

 
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EVE activities/goals suggestions for two players

Author
Hilya Liberta
Republic Military School
Minmatar Republic
#1 - 2014-07-22 14:09:31 UTC
Hello EVE community, I am quite recent player (writing from other character for security measurements), but my character is quite old (one of those people who started and dropped EVE few times over the years), but not so long ago me and my girlfriend started playing EVE together and so we are trying to find ourselves in this universe.

What I looking for help is that I would really like to hear some suggests for activities and goals in EVE Online from experienced EVE players, that are achievable for just two players and I will appreciate any suggestions. I do understand that almost everything in EVE can be done “together” so to speak, but what I mean is some short of content that benefits from doing it cooperatively, like missions, mining, etc. Also EVE doesn’t really lay out you goals that you can work toward to, EVE is just giving you tools and you have to figure out what to do with these tools yourself. That is why I would like to ask advice on those goals, so that we would have something to work toward and not just make more ISK for benefit of having more ISK. I do understand that just two players are limiting EVE content quite a bit and also that it’s highly suggestive to join a Corp, but my girlfriend is surprisingly fascinated by this game and also finds “just being two of us in space” quite romantic, so joining a Corp is not an option right now and so we have our own CORP for now.

Thank you in advance.
Smile
Rose of Shadow
Deep Lovin
#2 - 2014-07-22 14:51:56 UTC  |  Edited by: Rose of Shadow
Hilya Liberta wrote:
Hello EVE community, I am quite recent player (writing from other character for security measurements), but my character is quite old (one of those people who started and dropped EVE few times over the years), but not so long ago me and my girlfriend started playing EVE together and so we are trying to find ourselves in this universe.

What I looking for help is that I would really like to hear some suggests for activities and goals in EVE Online from experienced EVE players, that are achievable for just two players and I will appreciate any suggestions. I do understand that almost everything in EVE can be done “together” so to speak, but what I mean is some short of content that benefits from doing it cooperatively, like missions, mining, etc. Also EVE doesn’t really lay out you goals that you can work toward to, EVE is just giving you tools and you have to figure out what to do with these tools yourself. That is why I would like to ask advice on those goals, so that we would have something to work toward and not just make more ISK for benefit of having more ISK. I do understand that just two players are limiting EVE content quite a bit and also that it’s highly suggestive to join a Corp, but my girlfriend is surprisingly fascinated by this game and also finds “just being two of us in space” quite romantic, so joining a Corp is not an option right now and so we have our own CORP for now.

Thank you in advance.
Smile


I recommend to go for a two man PvP "fleet". Double the webs and scrams, one could fit a microwarp while the other uses afterburner, ah well no use going too deep into that, it just gives you so many options and loads of fun and excitement.
Also.. lots of pretty explosions! :D

If you are not into PvP I guess you could do some missions together as well.

EDIT: There is nothing as romantic as salvaging your latest victim together ;)
Akashi Suenobu
University of Caille
Gallente Federation
#3 - 2014-07-22 15:30:00 UTC
Carebearing together: Run missions (they go much faster between 2 people), Mine together, do scanning and anomalies together (again, much faster, esp. with ghost sites).

PeeVeePee together: You could kill each other for practice, but this turns into an isk drain. If you have enough isk you can wardec someone and shoot them in high sec together. Alternatively, you can be a gank/loot team, just read up about the mechanics of flags and timers, and sec status first. If one of you can fly logistics, then you could trick ppl into engaging one of you (like with a suspect flag) then warp in logi and kick their ass.

All this stuff is in high sec. In low or null there are different rules, but until you get more familiar with pvp I would refrain from hanging out too much where you're shootable.

Toshiro Hasegawa
Blackwater USA Inc.
Deepwater Hooligans
#4 - 2014-07-22 15:58:45 UTC
First peice of advice to new players in join a good established corp .. the intellectual, financial, material and moral support make the game easier and better.

But you may not want that from your gamming experience .. and there is nothing wrong with just sticking with the two of you doing your thing.

Everything in eve can be done by 2 players ..

Mining - 2 mine - 1 switches out and hauls once and a while. .. or both mine and then both haul. .. or 1 mines and 1 pve the odd rat .. or keeps an eye on DScan .. .. you both get mulitple accounts .. and get an Orca and several barges and protection and go to town .. tons of options and ways of running it.

Missioning.. 2 to run them = faster, 1 runs and one supports .. leadership, boosts, noctis to clean up after..

Exploring .. split up the scanning, work the results together .. split up the systems you are working in, 1 scans and on works the findings ..

Trading .. you could both move stuff in haulers .. 1 could be scouring the market while the other moves items, 1 could haul stuff in one region to a central pick up location and the other haul it accross to another region ..

PI - use all your accounts to set up as complex a PI system as possible to get high end stuff ..

Anything you think to do with 1 account you can do better with 2 ... Your imagination is the limit really .. and what you want from the game.

Once a month i dont mind using my 3 toons to mine .. Orca + 2 miners .. When i ran missions i used alt with maxed leadership in a Noctis to boost and clean up. I have used alts in PvP .. cloaky scout on one gate main on another.

But it really comes down to what you enjoy doing .. could be 1 thing . that you concentrate on .. or like me flitter around between stuff (master of nothing but variety is the spice of life).

History is the study of change.

Ralph King-Griffin
New Eden Tech Support
#5 - 2014-07-22 17:08:00 UTC
It would be easier to list the things company wouldn't improve in eve, which are few and far between.
ShahFluffers
Ice Fire Warriors
#6 - 2014-07-22 18:47:58 UTC  |  Edited by: ShahFluffers
Hilya Liberta wrote:
I do understand that just two players are limiting EVE content quite a bit and also that it’s highly suggestive to join a Corp, but my girlfriend is surprisingly fascinated by this game and also finds “just being two of us in space” quite romantic, so joining a Corp is not an option right now and so we have our own CORP for now.

Being in a corp does not mean you will lose your freedom to do what you want to do. At least... not all corps will do that. Some organizations will be very fast and loose with their management style... being more of a collection of "soloists" with a mutual chat channel and the occasional team-up than a "well greased machine."
There are as many corporations and alliances in EVE as there are types of people. No one organization is ever the same.

In addition... some of the better organizations that you can potentially join will not advertise who or where they are... you simply find them in your travels and talk to them (or blow up and then talk to them). If you fit into their "cool kids club" and/or show promise then you will be invited to join.

edit:
On goals... what is it you like to do? Do you...

- like to earn lots of ISK? (market trading, some types of PvE and exploration, some forms of industry, some forms of ship on ship PvP)

- enjoy high risk and/or the possibility of being blown up? (ship on ship PvP, wormhole PvE, low/null-sec missions)

- prefer activities that are more laid back? (mining, industry, high-sec missions, high-sec exploration, hauling and trading, Planetary Interaction)

- like playing the "meta-game" between corporations? (propaganda, video/graphic making, diplomat, blackmail, spying, AWOXing, scamming, etc)

- like being a support mechanism for others to achieve their goals? (some of all the above activities)
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#7 - 2014-07-22 19:40:04 UTC
Putting my vote in with joining a corp, despite your reservations. When you join a corp, all that changes as a necessity is that you have one extra chat pane that you can choose to ignore(two, if it's in an alliance... which I highly suggest). Although, not getting very involved would be a tragic waste!

One of the many significant benefits of joining an established corp is opening up the doors to new space. Another: Null-sec gameplay(for example) is some of the richest in Eve - throwing in with another space-tribe, supporting their cause, building and defending your/their sandcastle, refining and upholding your/their brand, etc, can be very engaging. Yet another: There's little that separates one player from another, per the game client, so one of the best ways to define your characters is the ability to establish/organize/execute your plans/schemes/events at scale. In many cases, you cannot do that without teammates.

Working with a team at your back also lends well to real-life duo's. As an example, my alliance(which is highly successful) is led primarily by a spousal duo. Leadership can be a good aspiration in your case, as your situation offers something unique to bring to the table that others lack. And unique edges in Eve are rare. In most areas of Eve, one person can do almost anything that multiple people can do, and just about as well, or better. Specialized alts are common. There aren't too many areas where a player must rely on teamwork with another(alas), since they're often incentivized and equipped to do just about everything solo. Group-oriented game content is, frankly, not something Eve is good at.

Yet leadership, as an exception, is not defined by the teamwork-squashing game mechanics. On the contrary, a competent group has no end of work, specialization, delegation, and coordination that could beneficially be spread out between leaders.

It's also worth noting that leadership in Eve is a varied role that grows, and it's not all-or-nothing. Smaller scale forms of leadership and middle-management within a corp or alliance are a good place to begin this path. It's an excellent place to learn safely before doing something drastic and risky, like starting your own corp. Plus, in my opinion, inheriting and growing-into existing power structures is a better way to go than creating your own. Much better, in fact. I could hurf at length regarding the superiority of joining existing corps vs starting a new one, especially for aspiring leaders.

Another unique bonus that you possess, which others cannot so easily replicate: Trust.
Well, in theory. ;) But this is yet another reason why duos such as yours have one of the few unique advantages. When planning and securing things, as a leader, trust is precious and not easily given, and fickle. You, however, have an easy accomplice in this matter.

An un-related idea that feeds on that last point: Play Bonnie & Clyde. Scam people. Not my cup of tea, but if nothing else, it's an established and lucrative art form in Eve where, once again, you have access to those super-rare unique advantages. Such as the ability to impair mens judgement with a womans voice. ;)

K, nuf words.

Eh, one last thing - Eve generally sucks solo. As a duo, I'm sure it's a little better, but I doubt it's by much. Join a corp, or you'll likely get bored(albeit together). Better yet, join an alliance outside of high-sec. It's just better.
Solai
Doughfleet
Triglavian Outlaws and Sobornost Troika
#8 - 2014-07-22 19:54:46 UTC
*sigh* Okay more words.

Classic themepark MMO's cater more towards the mindset of a pair of characters navigating the content together, for fun. Doing quests together, protecting each other, synergizing your characters, like the tank and the healer, the gatherer and the crafter....
Yeah, all that is out the window here. Straight out. Prompt defenestration. None of that readily applies - Banish those ideas. It just doesn't work out nearly as well.

Eve is not described very well as a 'game.' It's not a very 'fun' 'game.'
It is, however, an extremely engaging, fascinating and engrossing socially driven simulator. This, I think, encapsulates why you should endeavor to join a group together. If you navigate the game from that context - as a small social power bloc unto yourselves within a larger social environment - I think you'll be more prone to getting a better vantage on you two's potential future, and how best to power your way into it with comparative success.
Hilya Liberta
Republic Military School
Minmatar Republic
#9 - 2014-07-22 20:27:57 UTC
Solai wrote:
Putting my vote in with joining a corp, despite your reservations. When you join a corp, all that changes as a necessity is that you have one extra chat pane that you can choose to ignore(two, if it's in an alliance... which I highly suggest). Although, not getting very involved would be a tragic waste!

One of the many significant benefits of joining an established corp is opening up the doors to new space. Another: Null-sec gameplay(for example) is some of the richest in Eve - throwing in with another space-tribe, supporting their cause, building and defending your/their sandcastle, refining and upholding your/their brand, etc, can be very engaging. Yet another: There's little that separates one player from another, per the game client, so one of the best ways to define your characters is the ability to establish/organize/execute your plans/schemes/events at scale. In many cases, you cannot do that without teammates.

Working with a team at your back also lends well to real-life duo's. As an example, my alliance(which is highly successful) is led primarily by a spousal duo. Leadership can be a good aspiration in your case, as your situation offers something unique to bring to the table that others lack. And unique edges in Eve are rare. In most areas of Eve, one person can do almost anything that multiple people can do, and just about as well, or better. Specialized alts are common. There aren't too many areas where a player must rely on teamwork with another(alas), since they're often incentivized and equipped to do just about everything solo. Group-oriented game content is, frankly, not something Eve is good at.

Yet leadership, as an exception, is not defined by the teamwork-squashing game mechanics. On the contrary, a competent group has no end of work, specialization, delegation, and coordination that could beneficially be spread out between leaders.

It's also worth noting that leadership in Eve is a varied role that grows, and it's not all-or-nothing. Smaller scale forms of leadership and middle-management within a corp or alliance are a good place to begin this path. It's an excellent place to learn safely before doing something drastic and risky, like starting your own corp. Plus, in my opinion, inheriting and growing-into existing power structures is a better way to go than creating your own. Much better, in fact. I could hurf at length regarding the superiority of joining existing corps vs starting a new one, especially for aspiring leaders.

Another unique bonus that you possess, which others cannot so easily replicate: Trust.
Well, in theory. ;) But this is yet another reason why duos such as yours have one of the few unique advantages. When planning and securing things, as a leader, trust is precious and not easily given, and fickle. You, however, have an easy accomplice in this matter.

An un-related idea that feeds on that last point: Play Bonnie & Clyde. Scam people. Not my cup of tea, but if nothing else, it's an established and lucrative art form in Eve where, once again, you have access to those super-rare unique advantages. Such as the ability to impair mens judgement with a womans voice. ;)

K, nuf words.

Eh, one last thing - Eve generally sucks solo. As a duo, I'm sure it's a little better, but I doubt it's by much. Join a corp, or you'll likely get bored(albeit together). Better yet, join an alliance outside of high-sec. It's just better.


Amazing post, thank you very much for your effort and time you put it in.
Made me look at things from different perspective and I thank you for that.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#10 - 2014-07-22 21:34:45 UTC
1. Join a player corp together.
2. Bide time while earning the trust of your new corpmates.
3. When the time is right steal everything.
4. Kill everyone you can find.
5. Fly home laughing like a lunatic
Praxis Ginimic
The Scope
Gallente Federation
#11 - 2014-07-23 07:14:32 UTC  |  Edited by: Praxis Ginimic
Join faction warfare. It's pretty much like flying solo but with back up available should you need it. One of you can fly tanky bait while the other flies heavy dps.

This gets you into low sec (where all the real fun is) with high payout missions, great pvp, very lucrative belt rats and anomolies... all the good stuff

Edit: marry her!
Schmata Bastanold
In Boobiez We Trust
#12 - 2014-07-23 07:43:10 UTC
GF fascinated by Eve... my god, where did you find such specimen, brides.ru or sth? :)

My advice would be, beside what was already posted above, even if you don't want to join a corp do not shy away from talking to people and making space friends. You never know what might come out of casual "hello" in local.

Oh, whatever you will choose to be your activities do not be a pair of a**holes. If you steal, extort or ninja something try to be classy about it, let idiots rage and do your thing. There's a lot of cool people around who will say 'gf' after you explode them and have a convo with you and stuff, leave sh!t smearing to morons who mistake pixels for RL.

Again, where did you find her? I'm asking for a friend.

Invalid signature format

Kadria Amona
Science and Trade Institute
Caldari State
#13 - 2014-07-23 11:19:38 UTC  |  Edited by: Kadria Amona
Schmata Bastanold wrote:
GF fascinated by Eve... my god, where did you find such specimen, brides.ru or sth? :)

My advice would be, beside what was already posted above, even if you don't want to join a corp do not shy away from talking to people and making space friends. You never know what might come out of casual "hello" in local.

Oh, whatever you will choose to be your activities do not be a pair of a**holes. If you steal, extort or ninja something try to be classy about it, let idiots rage and do your thing. There's a lot of cool people around who will say 'gf' after you explode them and have a convo with you and stuff, leave sh!t smearing to morons who mistake pixels for RL.

Again, where did you find her? I'm asking for a friend.



Oh. Hey ^^ Sooth to say, we found each other quite a long time ago over the internet xd (yeah, I know...) ^^ No ef'in brides.ru : D
P.S. And I am not a goddamn specimen ;p
Azda Ja
Native Freshfood
Minmatar Republic
#14 - 2014-07-23 12:06:59 UTC
Rose of Shadow wrote:


I recommend to go for a two man PvP "fleet". Double the webs and scrams, one could fit a microwarp while the other uses afterburner, ah well no use going too deep into that, it just gives you so many options and loads of fun and excitement.
Also.. lots of pretty explosions! :D

If you are not into PvP I guess you could do some missions together as well.

EDIT: There is nothing as romantic as salvaging your latest victim together ;)



Newb fleet, best fleet.

Grrr.

Tao Dolcino
Garoun Investment Bank
Gallente Federation
#15 - 2014-07-23 18:56:51 UTC
You could roleplay a space love story and write a blog about it Smile