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Lasers- why?

Author
RoAnnon
Republic University
Minmatar Republic
#41 - 2014-07-22 16:23:44 UTC
Tau Cabalander wrote:
One word: Scorch.


Upon first reading, I thought that said ScotchShocked

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

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Phaade
LowKey Ops
Snuffed Out
#42 - 2014-07-22 16:25:35 UTC
GreenSeed wrote:
the weapon system is not good, its full of problems. starting with scorch.

on medium energy guns scorch is so good it still outshines Beams even after a recent 25% percent damage buff.... that's not really a sign of Scorch being good, its a sign of how poorly thought through the whole weapon system is. it also brings some light on the T2 ammo problems, and the wall that they are to new players.

medium pulses are too easy to fit as expected, and deal a really nice damage, but with such a crap projection that you cant really use them unless you have the option of Scorch, so forget about meta guns, and forget about being competitive if you are new on the game. (and by crap projection im taking into account the speed of your average amarr ship along with their over reliance on overloading to keep point, keep webs, and keep range.)
medium beams are too hard to fit with too crappy of a projection on its medium and small sizes, turning things around on the tachs... so much in fact that people rarely care for pulses at the large size. -.-'

the whole weapon system is a mess... does it work? yeah... but there are no fitting choices really. "up until large make sure that whatever you are shooting with can load scorch." that's how far the thought process goes. the only people that care to switch crystals are incursion runners, and half the time, why bother? when the fleet alpha is so ******** you could be shooting T1 ammo.

as far as weapon system being desirable? its simple a matter of being able to keep tracking on the edge of optimal, something that rails have a problem doing, even at .5 falloff :/ not so much once you hit large rails/tachs.
that and great fleet hulls. that is, hulls that synergize well with Logis. high resists + low signatures. (Mallers, Zealots, Napocs) that's really all there is. ask anyone on PL or other null alliances (or npc null dwellers) that field amarr hulls and they will never talk about guns, they will always start with the resists and signature. the napoc is the smallest battleship outside of the minnie hulls (which on null doctrines CANNOT be used with anything but Artys... whose role on today's 2k+ fleet brawls is down to "we do explosive damage guyz!") that 370 sig paired with links, drugs and even LG halos is enough to screw up rails. add to that signature radius six lowslots for tank and you get a pretty nasty battleship. its pretty impressive, but really expensive.

lasers aren't really desirable, if we could fit rails and keep the bonusses on Zealots or Navy apocs, then people would ditch energy guns all together. because even when rails have terrible tracking, they aren't as reliant on cap, project the same, track the same (considering the ranges at which null engagements heppen), and once Neuting bombs land, rails wreck fleets with their therm/kin, while energy still hits the natural peak resist.

bleh, im ranting... i love lazors, i just wish the medium/small ones didn't suck as much.



You sir, are 100% accurate.

The laser fanboys are noobs.
Phaade
LowKey Ops
Snuffed Out
#43 - 2014-07-22 16:28:12 UTC
Nalelmir Ahashion wrote:
Out of curiosity I tested this week the dual heavy beam lasers on BS doing some L4s for kicks. and that weapon system hits pretty well up to 80-90 km range no problem at all insta popping frigs and melting BS like nothing.
Then put it on Navy Geddon for RoF bonus to fire a volley every 3.5 sec +-

Using normal beams on medium hull (harbinger) at L3s and DED 4 sites just melt stuff so fast it's scary. Also there was one particular mission which even though was marked as L3 had inside like 8 BS many cruisers and such and some BS had NOS (Blood Raiders) and the Harbinger with beams pretty much rap*d them.

Bottom line Lasers are great if you can manage cap cause no cap = no guns. I like them pretty much cause I don't need ammo, used to fly some hybrid turret hulls and missile hulls and filling the load of inventory with ammo was annoying.

Also let's say you get a mission somewhere 4 jumps from your main station and there are like 3-5 rooms in there (dread pirate scarlet I look at you there) and bang ammo depleted. Jump back and get some more.
With lasers you just keep some normal crystals just in case you navy\t2 ones got pop'd.


We're talking about balance and you bring up level 3 and 4 missions......................................Ugh

PvP.
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
#44 - 2014-07-22 16:28:25 UTC
RoAnnon wrote:
Tau Cabalander wrote:
One word: Scorch.


Upon first reading, I thought that said ScotchShocked


Every weapon is better with scotch.

Relatively Notorious By Association

My Many Misadventures

I predicted FAUXs

Ralph King-Griffin
New Eden Tech Support
#45 - 2014-07-22 16:45:31 UTC
Damen Apol
Republic Military School
Minmatar Republic
#46 - 2014-07-22 16:45:45 UTC
Phaade wrote:
Damen Apol wrote:
Extreme tracking with amazing damage projection.

What more is there to love?

Projectile weapons are complete and total ass so they're out. Hybrids can be p. good, blasters are the hands-down best ganking thing for catalysts and stuff, and railrax/raildeimos is p. dope too, but dat tracking and projection on lasers m8.

light missile launchers are p. dope too.

I'm speaking from the perspective of pvp btw



Lol, I don't think you ever PvP.

Lasers are okay, honestly underpowered IMO (compared to their cap use). Pulse are pretty good, beam are generally just terrible.

They project damage very well, sure, but their damage type and tracking are worst of the three.


If you can't project your damage out to me, and you can't catch me, I don't care if I'm doing 1dps over what you can tank. I'm going to kill you.

Not only that, if I catch your entire fleet unable to project damage as far as I can, or be as fast as laser ships are (Nomen is pretty goddamn fast for a cruiser) then I can force your entire fleet to quit the field or die to my terrible damage type.
admiral root
Red Galaxy
#47 - 2014-07-22 16:47:56 UTC
Kuroi Aurgnet wrote:
Basically- what do lasers have that set them apart from other guns, and make them so desirable?


For those who grew up watching things like Star Wars (no, not the bloody prequels!), I would guess the fact that laser guns are cool might be a factor.

No, your rights end in optimal+2*falloff

Ralph King-Griffin
New Eden Tech Support
#48 - 2014-07-22 16:51:20 UTC
admiral root wrote:
Kuroi Aurgnet wrote:
Basically- what do lasers have that set them apart from other guns, and make them so desirable?


For those who grew up watching things like Star Wars (no, not the bloody prequels!), I would guess the fact that laser guns are cool might be a factor.

Rather ****ing cool I'll add.
Bohneik Itohn
10.K
#49 - 2014-07-22 16:57:48 UTC
Lasers need a rebalance so that people have a reason to use something other than scorch and IN Multi's in PvP, which might then open up the option to actually be effective in PvP before you get T2 guns, but otherwise the weapons system itself is pretty functional.

The ammo is a dream for PvE and structure bashing, decent projection isn't the whole story because it's the fact that that damage gets applied that makes the deal so sweet, and if you happen to catch somebody shield tanking you get to wriggle all up in their resistance holes and give them a good pokin'.

It's the fact that you can't tackle people from the optimal distances you want to engage from that really hurts Amarr ships, and thus lasers. Without the ability to effectively control the range of the engagement all of the benefits of lasers can be easily mitigated.

The concept is good, but the ammo, the guns and how they interact need a serious going over.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Danny John-Peter
Blue Canary
Watch This
#50 - 2014-07-22 16:59:52 UTC
Phaade wrote:
Damen Apol wrote:
Extreme tracking with amazing damage projection.

What more is there to love?

Projectile weapons are complete and total ass so they're out. Hybrids can be p. good, blasters are the hands-down best ganking thing for catalysts and stuff, and railrax/raildeimos is p. dope too, but dat tracking and projection on lasers m8.

light missile launchers are p. dope too.

I'm speaking from the perspective of pvp btw



Lol, I don't think you ever PvP.

Lasers are okay, honestly underpowered IMO (compared to their cap use). Pulse are pretty good, beam are generally just terrible.

They project damage very well, sure, but their damage type and tracking are worst of the three.


Mate.

Have you used Medium ACs.

Now thats a **** weapon system.

Lasers are amazing.
RoAnnon
Republic University
Minmatar Republic
#51 - 2014-07-22 17:36:24 UTC
admiral root wrote:
For those who grew up watching things like Star Wars (no, not the bloody prequels!), I would guess the fact that laser guns are cool might be a factor.


Remember what the bartender in the cantina yelled as the lightsaber came out:

"No Blasters! No Blasters!!"

So, you're a bounty hunter. No, that ain't it at all. Then what are you? I'm a bounty hunter.

Broadcast4Reps

Eve Vegas 2015 Pub Crawl Group 9

Houston EVE Meet

Astarelle Mor
Astral Cycle
#52 - 2014-07-22 17:38:56 UTC
When I first started looking into EVE, I didn't know anything about the numbers behind the ships or weapons. I just thought Amarr ships looked the best and lasers were cool, so I made an Amarr character and flew Amarr ships and skilled up on Amarr weapon systems so I'm pretty well locked into lasers. I enjoy them, and haven't ever looked into switching, since they get the (PvE) job done for me. My Alliance flies condors and caracals for small pvp roams so I've started skilling up missiles but I haven't learned nearly as much about Caldari weapon systems as I have in my (relatively short) time spent fitting energy turrets.
Zimmy Zeta
Perkone
Caldari State
#53 - 2014-07-22 19:14:55 UTC  |  Edited by: Zimmy Zeta
Bohneik Itohn wrote:


It's the fact that you can't tackle people from the optimal distances you want to engage from that really hurts Amarr ships, and thus lasers. Without the ability to effectively control the range of the engagement all of the benefits of lasers can be easily mitigated.

The concept is good, but the ammo, the guns and how they interact need a serious going over.


Yes and no. The huge benefit of lasers is the instant ammo swap that allows them to perform well at almost any range.
PVP is a lot about range control: you try to control the range in a way that you fight at your optimal weapon distance while your enemy has to fight at a distance where his weapons do less damage (either because of range or tracking).
Now most Amarr ships aren't really known for their ludicrous speed, but with lazors you can adapt to almost any engagement-range that the enemy is trying to force upon you.

Oh, and lasers are handy in other situations as well.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Bohneik Itohn
10.K
#54 - 2014-07-22 19:30:05 UTC
Zimmy Zeta wrote:
Bohneik Itohn wrote:


It's the fact that you can't tackle people from the optimal distances you want to engage from that really hurts Amarr ships, and thus lasers. Without the ability to effectively control the range of the engagement all of the benefits of lasers can be easily mitigated.

The concept is good, but the ammo, the guns and how they interact need a serious going over.


Yes and no. The huge benefit of lasers is the instant ammo swap that allows them to perform well at almost any range.
PVP is a lot about range control: you try to control the range in a way that you fight at your optimal weapon distance while your enemy has to fight at distance where his weapons do less damage (either because of range or tracking).
Now most Amarr ships aren't really known for their ludicrous speed, but with lazors you can adapt to almost any engagement-range that the enemy is trying to force upon you.

Oh, and lasers are handy in other situations as well.




Quite true. I guess the issue goes a bit further in that once a target has you reeled in or pushed out to where they want you, it's hard for you to get your tubby armor-tanked ass back where it needs to be. Something I've known but the discussion rarely gets that far, so it goes unmentioned.

Insta-swapping ammo helps a lot, but once you are out of your comfort zone and the enemy is within theirs it usually isn't enough to save you unless they're just bad... But there are a lot of bad pilots out there so Meh. P

I should also mention that I refer to tackle and range control as a single entity most of the time also. If you can't keep point on the target they have the option to leave or reset the range, and if you can't web them in an Amarr ship chances are they're going to be outrunning you at a swift pace. If you can't web them and they can web you, well.... Better swap those crystals fast and pray.

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#55 - 2014-07-22 19:51:36 UTC
So I actually broke down and tested lasers. Laser legion, of course. (usually I use HAM legion)

wasnt too bad. It feels a little underwhelming but, its not as bad as I remembered

Just that hint of cynicism the world needs now and then.

Bohneik Itohn
10.K
#56 - 2014-07-22 20:00:54 UTC
Kuroi Aurgnet wrote:
So I actually broke down and tested lasers. Laser legion, of course. (usually I use HAM legion)

wasnt too bad. It feels a little underwhelming but, its not as bad as I remembered



If you have a buddy who flies a HAM Legion try it out on that and see what you think. Last time I fought a HAM Legion in a full PvP Pulse Legion, against a pilot with better skills, everything was in my favor until he popped back through the WH and the fight stopped with him at 50% buffer and myself at 74% buffer respectively.

The Legion is it's own best counter. Shocked

Wait, CCP kills kittens now too?!  - Freyya

Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help.

Kuroi Aurgnet
Cry Of Death
Almost Underdogs
#57 - 2014-07-22 20:35:22 UTC
Oh, I personally always fly HAM legion. Its really freaking scary. Higher DPS (just harder to apply), and more cap life which lets you have a stronger tank. HAM legion hurts.

but it all depends on who can apply the damage better

Just that hint of cynicism the world needs now and then.

Zimmy Zeta
Perkone
Caldari State
#58 - 2014-07-22 20:36:18 UTC
Bohneik Itohn wrote:
.... Better swap those crystals fast and pray.



This might be the most appropriate description of Amarrian culture and warfare I have ever seen. Lol

By the way, what happened with all those Amarrian nano fits that were so popular years ago, when people used the many low slots for speed + agility upgrades only? It's probably been years since I last saw a nano-Puni.

I'd like to apologize for the poor quality of the post above and sincerely hope you didn't waste your time reading it. Yes, I do feel bad about it.

Hal Morsh
Doomheim
#59 - 2014-07-22 21:09:51 UTC
I got payed 1 mill by a random while doing a lazer lightshow.

Oh, I perfectly understand, Hal Morsh — a mission like this requires courage, skill, and heroism… qualities you are clearly lacking. Have you forgotten you're one of the bloody immortals!?

Phoenix Jones
Small-Arms Fire
#60 - 2014-07-22 21:22:37 UTC
Kuroi Aurgnet wrote:
Can someone enlighten me as to why lasers? Tons of people use lasers- and amarr ships are extremely popular. why? Basically- what do lasers have that set them apart from other guns, and make them so desirable?


They have two unique factors about them.

1) Their applied damage is high vs most other ships.
2) There ammo requires next to no thought.

It is a well balanced weapon system. Good range, decent damage, you'll hit pretty consistently. No worries about being 5km to 25km from the target (you should hit it), no ammo worries.

It is the weapon system nobody talks about, because it works.

PVP? Lasers, PVE? Lasers. Exploration, Lasers, DED, Lasers. It is just a good system.

Yaay!!!!