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Crius Issues

First post First post
Author
Nezloi Rab2
Blue Lagoon Consortium
#161 - 2014-07-22 16:21:20 UTC
Still can't deliver reverse engineering jobs at POS (started from root of corp hangar).
Zheng'Yi Sao
Center for Advanced Studies
Gallente Federation
#162 - 2014-07-22 16:21:23 UTC  |  Edited by: Zheng'Yi Sao
Pram Face wrote:
So anyone who wants to use a pos for research, manufacture needs full access to corp wallet.

I cannot see this happening for 99% of non directors.

This will kill pos use


CCP Contra wrote:
Fixy FixIT wrote:
When installing a job at a POS, the cost of installing the job is being taken from the Corp Master Wallet........

Surely, this cost should come from the member who is installing the job. Even better if it was deducted from the member and given to the Corp Master Wallet as charge for using corp labs.

Currently its given to Secure Commerce Commission.

Is this intentional or is it a bug ?

Regards.


By Design



Correct me if I am wrong, but this has always been the case. You assign a couple roles, and give access to part of the corp wallet. This is why the wallet has divisions. Typically, we keep one for just such a function. You do not, and have never needed access to the master wallet.

Its just a patch people, don't be so Crius... LolRoll

"It's funny the things you people think are mandatory for us, as if we don't do what we do because it's a hilarious good time in a space video game." - Johnny Marzetti

Kenneth Feld
Habitual Euthanasia
Pandemic Legion
#163 - 2014-07-22 16:22:29 UTC
Vyktor Abyss wrote:
Reprocessing:

• No way to see the Base Reprocessing rate at an NPC station
• Corporate standings don't appear to be being applied correctly to the Tax Rate - 8.0 Gallente corp standing in a duvolle station gives x1.0 tax multiplier. Strangely enough I got a x0.965363542 Tax multiplier in a Ducia Foundry station which I have 0.0 or negative standing.

Other:

• Show Info on a station while in space has a tab called "Industry" with useless information Reprocessed Materials - 100k Tritanium, 50k Pyerite.
• (cosmetic feature request) Need ability to minimise the "Please Istall Blueprint" section of the industry tab
• Industry Screen should have "jobs" tab as default upon opening NOT "Blueprints" as this obviously does a massive database query which for me at least with 1000s of blueprints and copies causes lag/poor performance.

**Edit
Teams:

• Redundant bonuses from certain teams - For example -12% Copying Time bonus For Black Ops Blueprints [Black Ops BPOs never released hence unable to copy Black Ops].


to see the BASE, hover over whatever you are reprocessing while it is in the reprocessing window
Taru Audeles
Federal Navy Academy
Gallente Federation
#164 - 2014-07-22 16:24:17 UTC
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


You can look as hard and as long as you want. You guys didn't test this patch for a single minute and you broke the industry completly.
The prices are totally wrong so there is no "if" prices are not correct.
CCP RubberBAND
CCP Engineering Corp
#165 - 2014-07-22 16:26:03 UTC
Victor Helion wrote:
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


Found a couple more:

Emergent neurovisual interface, 392 million for ME 10.

Neurovisual output analyzer, 592 million for ME 10.


What system are you trying to install the jobs at?

Feel free to poke me on: Twitter

Victor Helion
Helion Ventures
#166 - 2014-07-22 16:28:46 UTC
CCP RubberBAND wrote:
Victor Helion wrote:
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


Found a couple more:

Emergent neurovisual interface, 392 million for ME 10.

Neurovisual output analyzer, 592 million for ME 10.


What system are you trying to install the jobs at?


Otela, in the forge region.
CCP Contra
C C P
C C P Alliance
#167 - 2014-07-22 16:29:10 UTC
Nezloi Rab2 wrote:
Still can't deliver reverse engineering jobs at POS (started from root of corp hangar).


Known Issue, we are looking into this
Bienator II
madmen of the skies
#168 - 2014-07-22 16:30:36 UTC
why can't you use blueprints out of corp hangars while using resources out of private hangars? I hoped the new input-output selection would solve that but you still have to move your stuff around within the station to build things.

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Veinnail
Caldari Provisions
Caldari State
#169 - 2014-07-22 16:33:46 UTC
Victor Helion wrote:
CCP RubberBAND wrote:
Victor Helion wrote:
Job costs on ME research appear to be completely screwed. Just plugged in a fullerene intercalated sheets BPO in one of my tower labs to ME10 and this happened:

2014.07.22 15:59:07 Researching Material Efficiency -255,002,744.00 ISK Material efficiency research job fee between Helion Ventures and Secure Commerce Commission (Job ID: 229989219)

That's 255 million isk to research a BPO that costs 10m to buy.


We have begun looking into the cost system to see if the prices it is requiring are correct or not.


Found a couple more:

Emergent neurovisual interface, 392 million for ME 10.

Neurovisual output analyzer, 592 million for ME 10.

not to mention the screenshot I linked before, 2% research on a charon bpo 237 days, 4.8 billion fee
Aengeal McGohenn
State War Academy
Caldari State
#170 - 2014-07-22 16:36:14 UTC
Miyazaki Hetoshi wrote:
Veinnail wrote:
Miyazaki Hetoshi wrote:


Eliminating 90% of the reason to even use a POS?



yes because conflict drivers were the reason, not the isk sink... im with you man



A lot of the incentive to do jobs in POS over Stations was due to not being charged the Secure Commission Fee.

Now this fee has given less of a reason to put BPOs and BPCs in a POS. If i'm eating the cost of starting the job anyway, I might as well do it in a station, where there is less conflict drivers.



And yet, if you install a POS in a system that doesn't have those functions... the cost is drastically cheaper.
Aengeal McGohenn
State War Academy
Caldari State
#171 - 2014-07-22 16:41:29 UTC
If it was listed already, i apologize. There appears to be a bug with ore processing. I process ore from a corp hangar, and it is dropping all the raw and refined materials into my personal Item Hangar.
Giribaldi
State War Academy
Caldari State
#172 - 2014-07-22 16:42:32 UTC
i think that CCP's 6 week release cadence is a little un-realistic in he fact that every release always has bug's that need 2 be fixed and it usually takes them 6-12 weeks 2 get them all fixed if at all.... i think that we should have a new release every 3-5 months which will give CCP a reasonable amount of time 2 fix the CURRENT release so that we can actuall ENJOY that release -.-
Harvey James
The Sengoku Legacy
#173 - 2014-07-22 16:45:39 UTC
i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ...

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Veinnail
Caldari Provisions
Caldari State
#174 - 2014-07-22 16:48:06 UTC
its pretty obvious that ccp wants to spread the concentration out from jita, and the fee index is a plain tool to get the job done.

issue is.. PCU numbers are NOT going up and most of these changes are not encouraging for the "player driven economy" that ccp is proud of.
CCP RubberBAND
CCP Engineering Corp
#175 - 2014-07-22 16:49:24 UTC
Harvey James wrote:
i've noticed on a lot of items when you hover over them are saying ..estimated price : unavailable ...


Could you specify the items, we have seen a couple but more are always useful.

Feel free to poke me on: Twitter

Maffia Thug
Veteran Gamer's Network
#176 - 2014-07-22 16:51:24 UTC
I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.

Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.

I would love to not have this. I did not have this before the update.

I am running a PC and all of my settings are on low or disabled.

Thank you.
CCP RubberBAND
CCP Engineering Corp
#177 - 2014-07-22 16:54:27 UTC
Maffia Thug wrote:
I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.

Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.

I would love to not have this. I did not have this before the update.

I am running a PC and all of my settings are on low or disabled.

Thank you.


Known issue, via the launcher - cog (upper right hand corner), DirectX tab, change the drop down to DirectX 9. Should fix it.

Feel free to poke me on: Twitter

Maffia Thug
Veteran Gamer's Network
#178 - 2014-07-22 17:00:21 UTC
CCP RubberBAND wrote:
Maffia Thug wrote:
I am not sure if this is the right place to post this but, since the update I have a weird graphical issue.

Where there is black on my screen (In Game Client Only) it has a weird red flickering graphical issue.

I would love to not have this. I did not have this before the update.

I am running a PC and all of my settings are on low or disabled.

Thank you.


Known issue, via the launcher - cog (upper right hand corner), DirectX tab, change the drop down to DirectX 9. Should fix it.


Fixed! Thank you
Oma Lorche
Stay Frosty.
A Band Apart.
#179 - 2014-07-22 17:06:19 UTC
Has invention time changed? It takes 7 hours to invent small stuff like small guns.
It must be broken surely!
Callic Veratar
#180 - 2014-07-22 17:11:53 UTC
Victor Helion wrote:
Otela, in the forge region.

Try installing literally anywhere else.