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BEST L4 mission boat

First post
Author
Amseln deBrabant
Ochsenbruegger
#1 - 2014-07-20 10:19:13 UTC
what is the best L4 mission boat? (L4 sec mission, general mission from sisters of eve)

i currently use a rail Vindi (good fit, with medium expensive officer/navy mods (total ship cost ~1.5 bil, but not top of the top equipmet, i use t2 guns eg)

i get 960 gun dps out, up to 45 optimal range (80 falloff) + drones (140dps) for fighting the npc frigs, tank is holding ofc

doing l4s in roughly 20 minutes each with about 100m isk/h, give and take (thats included converting sisters LP)

any better setups there?
Carniflex
StarHunt
Mordus Angels
#2 - 2014-07-20 10:52:59 UTC
Depends on how you run them, skill levels, etc.

Might be worth considering Mach as well, it's warp speed/ good agility bonuses can chop few extra minutes off the completion time for some missions. And it's not confined into doing only kin/thermal.

Rattlesnake is actually sort of decent. Just rather slow as far as normal space speed goes.

Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... THWONK! GOT the bastard.

Nalelmir Ahashion
Industrial Management and Engineering
Mouth Trumpet Cavalry
#3 - 2014-07-20 11:22:01 UTC
if you loot and salvage then a marauder.
warp in > bastion mode > MTU
shoot and loot.
Zacarias Ion
Hedion University
Amarr Empire
#4 - 2014-07-20 11:25:41 UTC
Kronos, Paladin, Vargur.
DingieSan
DingieCo
#5 - 2014-07-20 11:34:36 UTC  |  Edited by: DingieSan
Depends on skill points and the desired play style.

I use Navy Domi with sentries because i have very high skills for that and its my preferred style of playing. Occasionally I take out the hyperion for blaster fun.
Some mission rats deal extreme amount of damage, so always grinding for only 20 minutes seem impossible to me. My SoE agents standing is 9.9.
Antillie Sa'Kan
Imperial Shipment
Amarr Empire
#6 - 2014-07-20 12:54:53 UTC
Oh boy, another officer fit mission boat.

Locator agents, blah, blah, blah...
Yee Ant
Indus Pirotech
#7 - 2014-07-20 13:31:35 UTC
all boats are good, I regularly run SoE lvl 4s in SIng and Caldari space, have tried all t1 mini and Caldari BS, with 100% t1 gear and middling skills (essentials upto 4/5 or 5/5, everything else 3/5) and never had a problem. If you do, you can afford it.
Typhoon is an excellent starter boat for L4s, Raven is better maybe but less fun.

As for pirate faction, all are good, in my personal order of ease mach/rattle/nightmare (have not tried Vindi as Hybrid skills not worth it). Personal order of enjoyment, nightmare/mach/rattle.

When choosing a boat, decide your priorities. Are you doing L4s for the ISK grind, for rep? Or just to pass time on a Sunday afternoon? If you are doing it for the ISK, then spending ISK on an expensive Pirate t2 boat makes little sense when a t1 setup such as phoon is perfectly capable. most PVErs shield tank, so is to be taken into consideration, and is one reason we see too few amarr boats.
Hakaari Inkuran
State War Academy
Caldari State
#8 - 2014-07-20 14:18:35 UTC  |  Edited by: Hakaari Inkuran
The lv 4 boat that's most fun for you is the best boat. Maximizing your isk/hr is meaningless if you're slitting your wrists while doing it. But some boats require you to put more effort into using them. Some boats require you to pilot your ship directly more often, and some boats require you to micromanage your modules more. If this doesn't work for you, then a "best" boat is no longer best.

That being said, Machariel could be said to be the best boat because it has a double damage bonus, selectable damage, instant application, room for a tractor beam, and the angels line sort of double-dips for "unique pirate" role bonus by having incredibly high mobility and agility (this already defined their racial line) and then also being handed a warp speed bonus just recently that it totally didn't need. Of course this double dipping is hidden because the speed and agility bonuses are built into the hull without showing up under "role bonus". Also the machariel can't easily loot and salvage the field like a marauder can. The mach is limited to clearing for bounties and moving on, or simply blitzing, since a MTU will not pull in wrecks at the speed a Mach creates them. Marauders can help their MTU along by tractoring in wrecks themselves and letting salvage drones clear everything out while still killing everything at full speed.

oh yes, additional mach weaknesses: It can't choose to do mostly Kin damage, so it has to settle for therm when fighting serp and guristas. It always shoots in falloff so you only get close to the paper DPS when your target is closer than about 15km.

Anybody will tell you paladin or nightmare can be slightly better than the competition in amarr space since those two ships put out superior DPS to any other gunboat from 20km outward, shooting into the sansha and BR resist holes. Paladin has its damage bonus built into the marauder skill, so you are kind of compelled to take a x10 skill to V. The other marauders are slightly more forgiving about having the marauder skill at IV. Nightmare gets its damage for free and still has utility slots for tractor beams.

There's no "best". It depends.
stoicfaux
#9 - 2014-07-20 20:39:47 UTC
Zacarias Ion wrote:
Kronos, Paladin, Vargur.

This ^^ but with a warp speed rig or two.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Nolak Ataru
Hedion University
Amarr Empire
#10 - 2014-07-20 20:48:57 UTC
I t d e p e n d s o n y o u r p l a y s t y l e .
Ireland VonVicious
Vicious Trading Company
#11 - 2014-07-20 21:21:59 UTC
Rattlesnake.
Hasikan Miallok
Republic University
Minmatar Republic
#12 - 2014-07-21 01:52:43 UTC
Assault Frigates for the street cred.
Creamdream
Whatever Brah
#13 - 2014-07-22 01:25:55 UTC
Rattlesnake 1.4k dps at long range
Creamdream
Whatever Brah
#14 - 2014-07-22 01:26:47 UTC
Nolak Ataru wrote:
I t d e p e n d s o n y o u r p l a y s t y l e .

Please put your keyboard in the shredder.
Nolak Ataru
Hedion University
Amarr Empire
#15 - 2014-07-22 02:12:33 UTC  |  Edited by: Nolak Ataru
Creamdream wrote:
Nolak Ataru wrote:
I t d e p e n d s o n y o u r p l a y s t y l e .

Please put your keyboard in the shredder.


Only if you send me $99 (tax included). I'll record it as well.

But seriously. Everything depends on your playstyle. You might be more cautious than me, so you'd prefer to fly a MJD Rat-Specific-Tank Domi, while I fly a Omnitank PulseDin. Heck, I know a buddy who runs L4s in a shield tanked Vindicator! I was tempted to do that, but I don't want to take that much risk.

e: Best advice? Go to the test server, fit out a bunch of ships, and go test it. No risk involved whatsoever on the TQ server, so you can fly the shield-Vindi
stoicfaux
#16 - 2014-07-22 13:07:57 UTC
Creamdream wrote:
Rattlesnake 1.4k dps at long range

Depends on the mission. I'm still researching whether the RS is better at Level 4s than a Vargur, but the mission and mission distance (i.e. warp speed) has a noticeable impact on the Rattlesnake's efficiency.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Nolak Ataru
Hedion University
Amarr Empire
#17 - 2014-07-22 15:08:18 UTC
stoicfaux wrote:
Creamdream wrote:
Rattlesnake 1.4k dps at long range

Depends on the mission. I'm still researching whether the RS is better at Level 4s than a Vargur, but the mission and mission distance (i.e. warp speed) has a noticeable impact on the Rattlesnake's efficiency.


You can make a table of the average of 5 runs on each mission with each ship, and you can see which ones the Vargur shines at, and which ones the Rattler shines at.
Bibosikus
Air
#18 - 2014-07-22 15:42:41 UTC
I see your RS and raise you a pair of RR Ishtars

Eagles may soar, but weasels don't get sucked into jet engines.

Estella Osoka
Cranky Bitches Who PMS
#19 - 2014-07-22 16:02:06 UTC
Rattlesnake does good DPS, but if you are fitting out 5 launchers, then your drones are not going to have the best optimal control range. So the Rattlesnake isn't a 100+km platform anymore. It is more in the 70-90km range.
Marcus Walkuris
Aww yeahhh
#20 - 2014-07-22 21:10:25 UTC  |  Edited by: Marcus Walkuris
Nolak Ataru wrote:
stoicfaux wrote:
Creamdream wrote:
Rattlesnake 1.4k dps at long range

Depends on the mission. I'm still researching whether the RS is better at Level 4s than a Vargur, but the mission and mission distance (i.e. warp speed) has a noticeable impact on the Rattlesnake's efficiency.


You can make a table of the average of 5 runs on each mission with each ship, and you can see which ones the Vargur shines at, and which ones the Rattler shines at.


The amount of variables that a rattlesnake brings are very huge. So here is my kill sequence which seems to be optimal after a long time of play.
First off, the rattler does worst with curators, it has no ranged or tracking bonus for drones therefor it is stuck with the curators stats that don't really fit within the 80-40km threshold that it does best at. Note that Gardes do well enough up close but most things you shoot with gardes are killed by Wardens if all goes well.
So where should one fly a rattler for sensible results? angel space. Why? because gurristas and serpentis are still quite a pain for a rattlesnake with their specific E-war, especially now that the rattler isn't a sniper platform anymore, thus letting sentries shoot whatever isn't good enough. Also cruise missiles rely on a painter, so do geckos. PAck a gecko for frigates, never use lights, just paint them and even that isn't needed perse.

Order of death= sentries on: frigates>cruisers>BS. Cruises on: Elite cruisers>BC>BS>Cruisers. No need to mention E-war ships take priority.

Last and not least, I do hope you fly something that isn't blinged up the wazoo, since that isn't very representative of what most people would fly. but that is personal preference a lot of people love flying Pinatas.

P.S. my fit.

[Rattlesnake, current active rattler]

Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II

Federation Navy Omnidirectional Tracking Link
Federation Navy Omnidirectional Tracking Link, Tracking Speed Script
Pith B-Type Large Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Micro Jump Drive
Phased Weapon Navigation Array Generation Extron

Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Cruise Missile Launcher II, Scourge Fury Cruise Missile
Drone Link Augmentor II

Large Warhead Rigor Catalyst I
Large Warhead Rigor Catalyst I
Large Ionic Field Projector I
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