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Crius Issues

First post First post
Author
CCP RubberBAND
CCP Engineering Corp
#101 - 2014-07-22 14:12:25 UTC
Nirnaeth Ornoediad wrote:
Science jobs is showing 9 / 10, but 10 jobs are in the queue. Here's a screenshot


Known issue, we will get it added to the known issues.

Feel free to poke me on: Twitter

Doctor Bonn Young
Drunken Reprobates
#102 - 2014-07-22 14:16:35 UTC
When refining ore in a station, when I hoover over the ore picture, my refining rate is listed as 69%. The value next to asteroid and the reprocessing icon displays 68%.
The beancounter refining implant is not calculated into this value.
Sambridg Nadeo
Memento. Mori.
Goonswarm Federation
#103 - 2014-07-22 14:18:26 UTC
WheelOfEvE wrote:
When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.

Getting a total of 69% refining yield, that is with max skills but without the implant.


I have also seen this issue when comparing 2 stations, I have the beancounter implant, lvl 4 crokite and I get 71% in both stations , 1 station is t0 the other is t2 upgraded.
CCP RubberBAND
CCP Engineering Corp
#104 - 2014-07-22 14:21:53 UTC
Sambridg Nadeo wrote:
WheelOfEvE wrote:
When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.

Getting a total of 69% refining yield, that is with max skills but without the implant.


I have also seen this issue when comparing 2 stations, I have the beancounter implant, lvl 4 crokite and I get 71% in both stations , 1 station is t0 the other is t2 upgraded.


Fix is in progress. Will add to known issues.

Feel free to poke me on: Twitter

Freibuis
Legion of Lost Souls
#105 - 2014-07-22 14:24:17 UTC
So yeah Expensive prints are useless now?
Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,


Who the F would put a 50Bill isk print in a POS that cant be locked down?


Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.


Veinnail
Caldari Provisions
Caldari State
#106 - 2014-07-22 14:28:21 UTC
Freibuis wrote:
So yeah Expensive prints are useless now?
Cant lock them in POS's making then station locked.. but then cant copy/produce off them remotely either,


Who the F would put a 50Bill isk print in a POS that cant be locked down?


Maybe a rollback to game play/design where we can remotely put on jobs into to a POS until we can lock down these prints.



or maybe acknowledge that the game lore supports the concept of remote database access, and that the schematics shouldn't even need to be in the starbase at all. but whatever.

Habla Habalu
Doomheim
#107 - 2014-07-22 14:30:35 UTC  |  Edited by: Habla Habalu
Mhari Dson wrote:
Habla Habalu wrote:
Mhari Dson wrote:
Can't start new invention jobs, the interface says no materials present, but the data interface, datacores, blueprint and decrypters are all in the same corp hangar division, reads all materials as 0.


I have the same problem at WH lab. The problem is in the permissions. You need to have acces permission to 1st divison no matter where you have your items located. i assume this is a bug as i see no reason for it.

PS. the cost index inside WH is maxed out and for example TE to a tempest from lelve 9 to 10 cost over a bil. Also manufacturing a tempest has a start cost of 144mil, dunno if this is intended but seems weird to me.



CEO level permissions and I'm working station side from corp hangar. Cleared the cache and it finally put on buttons to allow selection of source/destination hangars.

Appears the job index is using the snapshot at downtime as the entire history for the last 30 days. Station I'm working from is empty of jobs most of the time yet I'm in the red for job costs.


Yeah something seems to be wrong with WH math. Manufacturing a hobgoblin in amarr costs 155isk and in wh 4 081isk:P

Correction to above, seems you get a insane price if you dont have the BP in the correct array.
Paradynium
School of Applied Knowledge
Caldari State
#108 - 2014-07-22 14:31:08 UTC
Currently having an issue simply playing, every time I log in to my character I get "socket closed" after at most 5 mins, thus rendering me unable to play or even test if anything else is working, as I don't want to undock in null given the near constant disconnect.
Han Ostus
The Grey Eagles
#109 - 2014-07-22 14:35:07 UTC
CCP RubberBAND wrote:
Han Ostus wrote:
Some first glance issues:

1. The facility list doesn't seem to be showing facilities in the current system, only those 1+ jumps away

2. The industry tab in the Show Info window does not work for some items (ships)

3. Something is off with the job cost scaling / system cost index.
My system shows an installation cost of 351.924 isk for a Burst BPC. The system cost index bar is empty. In the facilities tab I can check installation costs in nearby systems, which range from 2.000 to 18.000 isk. In most of these systems, the system cost index bar is full (cost varies significantly between systems with full bars)


What system are you in, the facilities tab will list all facilities with activities in them (if you can perform a job there, it will be listed)

Which ships and what do you mean by "not working"?

The red bar is a relative scale bar, it updates every hour so it will take some time for granularity to expose via it, but we haven't noticed any issues on our end yet. The formula is working as expected but it may take some time to normalize.


1. / 3. Apologies. It turns out therereally are no industry facilities in any of the 3 stations. I got confused because despite there being no factories available at the blueprint location, the UI quotes an installation cost, which is the above mentioned 351.924. Why does it quote a cost if job installation is not possible?

2. This problem did not persist after logging out and back in.
The industry tab just did not display. I clicked it and the current tab just stayed open. For modules, it worked fine, for ships, it did not, no matter if packaged, assembled, or active in space. Just a glitch I suppose.
Elisabeth Jane
Doomheim
#110 - 2014-07-22 14:35:33 UTC  |  Edited by: Elisabeth Jane
Issue:

T2 -I entered the password and re-opened the UI and still not showing up as an option in the 'Inventory location'

BPCs located inside an unlocked container show up just fine

They are not locked.
TeNoumen Prime
Imperial Shipment
Amarr Empire
#111 - 2014-07-22 14:37:38 UTC
Blueprint's show info has one tab instead of three originally planned.

Total Job Cost pop-up does not show a detailed breakdown of cost modifer, total cost modifier.
Celor Ma'fer
Jouhinen Inc
#112 - 2014-07-22 14:40:02 UTC
Han Ostus wrote:
Why does it quote a cost if job installation is not possible?


If you have a BP selected you can go to the facilities tab and then click on different facilities to see the cost of installing the job there. Could it be that?
Valedictio
Imperial Academy
Amarr Empire
#113 - 2014-07-22 14:41:42 UTC
Issue's with Array Capacities;

Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.

all my accounts still show the old values,

Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ?

Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each)

Please tell me this was some sort of oversight on BPC inventions ?

Shocked

and now for some more of the same from the Constructive Feedback Consortium.

Human Torch time and ..........'FLAME ON'

Oma Lorche
Stay Frosty.
A Band Apart.
#114 - 2014-07-22 14:41:56 UTC
Han Ostus wrote:
CCP RubberBAND wrote:
Han Ostus wrote:
Some first glance issues:

1. The facility list doesn't seem to be showing facilities in the current system, only those 1+ jumps away

2. The industry tab in the Show Info window does not work for some items (ships)

3. Something is off with the job cost scaling / system cost index.
My system shows an installation cost of 351.924 isk for a Burst BPC. The system cost index bar is empty. In the facilities tab I can check installation costs in nearby systems, which range from 2.000 to 18.000 isk. In most of these systems, the system cost index bar is full (cost varies significantly between systems with full bars)


What system are you in, the facilities tab will list all facilities with activities in them (if you can perform a job there, it will be listed)

Which ships and what do you mean by "not working"?

The red bar is a relative scale bar, it updates every hour so it will take some time for granularity to expose via it, but we haven't noticed any issues on our end yet. The formula is working as expected but it may take some time to normalize.


1. / 3. Apologies. It turns out therereally are no industry facilities in any of the 3 stations. I got confused because despite there being no factories available at the blueprint location, the UI quotes an installation cost, which is the above mentioned 351.924. Why does it quote a cost if job installation is not possible?

2. This problem did not persist after logging out and back in.
The industry tab just did not display. I clicked it and the current tab just stayed open. For modules, it worked fine, for ships, it did not, no matter if packaged, assembled, or active in space. Just a glitch I suppose.


1. /3. - Installations are possible in almost every system now if you have POS. I guess formula takes that into account as well

Tom Parmala
Caldari Provisions
Caldari State
#115 - 2014-07-22 14:42:02 UTC
The value of bpos is no longer listed in the inventory windowRoll

I guess CCP does not want us to know how much in bpos we are risking? Lol
Bobbie Sioux
Arax Solutions
#116 - 2014-07-22 14:42:54 UTC
I am unable to deliver some of the manufacturing jobs that I started after the patch this morning. I started approximately 30 jobs to build components to account for the increased requirements for T2 items I'm producing and was able to deliver the first 18. After that pressing "Deliver" on a single job or "Deliver all jobs" does nothing. There is no feedback and no result. The components are not in the output location and the blueprints are not in their original location. I have tried to deliver the jobs with several characters.
DeODokktor
Dark Templars
The Fonz Presidium
#117 - 2014-07-22 14:44:05 UTC
Celor Ma'fer wrote:
Han Ostus wrote:
Why does it quote a cost if job installation is not possible?


If you have a BP selected you can go to the facilities tab and then click on different facilities to see the cost of installing the job there. Could it be that?



No, He's describing a bug.

Go to a MFGRING only station and use a blueprint, select something to do with labs.
It will give a cost value for that station (but not allow install). Instead the cost value should not exist.
Minor bug I think.

CCP Paradox
#118 - 2014-07-22 14:44:42 UTC
WheelOfEvE wrote:
When trying to reprocess ore in a T3 reprocessing station the base yield says 52%, this is the same as a station that isn not upgraded.

Getting a total of 69% refining yield, that is with max skills but without the implant.


Thanks, this should be resolved tomorrow during downtime. Please let me know if the issue persists after tomorrows downtime.

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

Oma Lorche
Stay Frosty.
A Band Apart.
#119 - 2014-07-22 14:47:50 UTC
Valedictio wrote:
Issue's with Array Capacities;

Assembly Arrays have their cargohold increased to the following amounts:

Corporate Hangar Arrays: from 1,400,000 m3 to 3,000,000 m3.
Ammunition Assembly Array: from 150,000 m3 to 1,000,000 m3.
Component Assembly Array: from 1,000,000 m3 to 1,500,000 m3.
Drone Assembly Array: from 150,000 m3 to 1,000,000 m3.
Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.
Rapid Equipment Assembly Array: from 500,000 m3 to 1,000,000 m3.

all my accounts still show the old values,

Q. old Invention used to take 60 minutes for drones, now its 6 hrs 37 Minutes ?

Oh and as a side note thanks to multiple max run BPC's I now have no copying to do for 81,250 days assuming working 24 hrs a day with 20 inventions at a time ? wtf thats just for drones alone (approx 4000 x 1500 run BPC at 6hrs 37 mins each)

Please tell me this was some sort of oversight on BPC inventions ?

Shocked


I believe you dont need max run T1 BPC to make max run T2 BPC. This is from devblog:
Invention only requires one run from a blueprint copy, and deducts it exactly as if you'd built from the blueprint
Successful invention always outputs a maximum-run copy as a baseline
Unless I'm understanding this wrong we need 1 run copy to get max run T2 copy
CCP Contra
C C P
C C P Alliance
#120 - 2014-07-22 14:49:48 UTC
Han Ostus wrote:


1. / 3. Apologies. It turns out therereally are no industry facilities in any of the 3 stations. I got confused because despite there being no factories available at the blueprint location, the UI quotes an installation cost, which is the above mentioned 351.924. Why does it quote a cost if job installation is not possible?


It should not show any cost since there is no such activity in the station. He already have a defect for that